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PTS Update 22 - Bug Reports for Sunspire Trial

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues you run into while testing Sunspire in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • jaster98
    jaster98
    ✭✭
    Seems that the three dragons are immune to the alkosh/linebreaker item proc. I'm not sure if this is due to their unusual hitbox preventing the shockwave from reaching the dragon or for a non obvious reason.
  • T3hasiangod
    T3hasiangod
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    Can also confirm that Alkosh is very difficult to put on the dragons. Based on my encounter log, it was only applied once to each dragon during the fight. Is this intended or is it due to a strange hitbox?
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

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    Youtube - Twitch
  • irswat
    irswat
    ✭✭✭✭
    in sunspire there is sometimes no options to rez except travel to wayshrine at beginning of trial. At beginning of trial there is no portal even after side bosses are dead.

    on the final boss we had a raid wide crash whe the eternal thing from the portal came up top. another group reported a similar crash in their raid with 6 people crashing.

    the sench-reht, and other household variety khajit will sometimes freeze in the air.

    trash mobs in sunspire temple pull simply by walking through doors, walking up ladder, etc. aggro radius way too far

    people unable to rez even though we are not in combat

    icey prison debuff remains on you even if you die

    dragon hanging mostly off edge of cliff rigor mortis after dying is not really a bug, but is certainly immersion breaking.

    ice atros spinning in circles

    if 2 lightning atros die next to each other, the ice atro will only receive damage from 1 lightning puddle
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    Thanks for the report on Alkosh, we will take a look.

    Trials do not have portals to boss spaces.

    Thanks for the other reports! :)
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • brandonbirg_ESO
    On the last boss when someone dies with the pink debuff it stays and we had two people try to rez and were unable to rez them it just knocked them down. this happened twice too us.
    The crashes that irswat mentioned happened as well we had 5 or 6 ppl dc.
    The big cats jumps are crude and not really well animated but meh on this one.
    Edited by brandonbirg_ESO on April 18, 2019 5:45PM
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    It is possible to skip entirely the frost dragon Shatter mechanic by using any CC / root immunity ability such as Mist form and walking on them. They will not explode and will not immobilize the player walking in them. (tried on HM). See vid below:

    https://www.youtube.com/watch?v=6IWHdt9JENE

    The Senshe-Raht slayer and Dragonbound slayer achievements do not currently count kills.

    If someone opens a door while you are away, the door will look closed to you (like the door that leads to the final boss), but you can still go through.
    Edited by Asmael on April 19, 2019 6:13AM
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • irswat
    irswat
    ✭✭✭✭
    @ZOS_Finn vAA, vHRC, vSO, and vMoL all drop portals when we kill bosses. The only trials that don't have portals are the mini-trials. That's why i reported it, because it seemed inconsistent because this isn't considered a mini-trial.
  • Asmael
    Asmael
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    ✭✭
    In the current PTS iteration (5.0.1), the portals on the last boss are bugged in HM (not tested in non HM). When the 3 portals spawn, 1 DD is supposed to go through a portal each.

    Currently, both portals on the sides (looking from the entrance) do not work at all, while the one in the middle allow an unlimited number of people.

    Bug showcase
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • ecru
    ecru
    ✭✭✭✭✭
    Necromancer's Mystic Siphon isn't hitting any of the bosses.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    ZOS_Finn wrote: »
    Thanks for the report on Alkosh, we will take a look.

    Trials do not have portals to boss spaces.

    Thanks for the other reports! :)

    You have to be *wayyyyy* inside of melee range to proc Alkosh. Like, directly under the boss. Main tank can't proc it tanking the dragons head. I've been running it on a stam DPS and it's still really difficult. I would guess that I have to be 5 meters *inside* of Rending Slashes range before Alkosh will hit the boss.
  • ecru
    ecru
    ✭✭✭✭✭
    LiquidPony wrote: »
    ZOS_Finn wrote: »
    Thanks for the report on Alkosh, we will take a look.

    Trials do not have portals to boss spaces.

    Thanks for the other reports! :)

    You have to be *wayyyyy* inside of melee range to proc Alkosh. Like, directly under the boss. Main tank can't proc it tanking the dragons head. I've been running it on a stam DPS and it's still really difficult. I would guess that I have to be 5 meters *inside* of Rending Slashes range before Alkosh will hit the boss.

    The hitboxes of the dragons are just really weird in general. Corpses end up almost right in front of you if you're in melee range but for some reason abilities like mystic siphon both don't hit, and don't even seem to want to activate even when there's a corpse right there in front of you, suggesting there's some kind of line of sight issue or something going on.
    Edited by ecru on April 26, 2019 5:55AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Deloth_Vyrr
    Deloth_Vyrr
    ✭✭✭
    A few bugs to report:

    I feel there is something off about the Dragon hit boxes. Some abilities simply seem to not be able to hit the bosses. Some examples already given is Necromancer's Mystic Siphon and Alkosh, but also when using the Sorcerer skill Daedric Tomb, I cannot get any of the mines to detonate under the Dragon no matter where I place them. I've tried multiple locations (Dragon's head, under body, under legs, wings, tail).

    Another bug: We noticed we were getting perfected gear drops on Vet without doing Hard Mode, not sure if this is a bug or intended, but we assumed perfected gear would be awarded for Hard Modes.
    Edited by Deloth_Vyrr on April 26, 2019 3:19PM
    <Twin-Moons Covenant> PC NA
    Dro-m'Athra Destroyer
    Voice of Reason
    Shadow Breaker
    Flawless Conqueror
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    ecru wrote: »
    LiquidPony wrote: »
    ZOS_Finn wrote: »
    Thanks for the report on Alkosh, we will take a look.

    Trials do not have portals to boss spaces.

    Thanks for the other reports! :)

    You have to be *wayyyyy* inside of melee range to proc Alkosh. Like, directly under the boss. Main tank can't proc it tanking the dragons head. I've been running it on a stam DPS and it's still really difficult. I would guess that I have to be 5 meters *inside* of Rending Slashes range before Alkosh will hit the boss.

    The hitboxes of the dragons are just really weird in general. Corpses end up almost right in front of you if you're in melee range but for some reason abilities like mystic siphon both don't hit, and don't even seem to want to activate even when there's a corpse right there in front of you, suggesting there's some kind of line of sight issue or something going on.

    Yeah it's about as bad as Olms in Asylum.

    The hitboxes on most of the large bosses in the game are horrible.
  • CyberOnEso
    CyberOnEso
    ✭✭✭✭✭
    Seemingly fixed, thanks Finn!
    On Yolnakriin HM (Most likely is also true for non- hm) the same two people get the 'focus fire' AoE attack on them over and over, no matter if you wipe on the boss or whatever. This may be an intended mechanic, but I don't think it is (or should be).

    The reason I believe this is happening is...
    The game wants to put the 'focus fire' AoE attack on the player with the lowest amount of stacks of focus fire, however, I believe the way it is doing this in the backend is flawed.
    Let's say Akatosh, Boethiah, Clavicus Vile and Dibella are doing the fight (using 4 people for simplicity, just go with it)
    To the game they are sorted by a groupId let's say:
    Akatosh's groupId is 1
    Boethiah's groupId is 2
    Clavicus Vile 's groupId is 3 and
    Dibella's groupId is 4.

    The game checks each player for their current number of stacks of focus fire and checks it sequentially.
    Checking each player in the order Akatosh, Boethiah, Clavicus Vile then Dibella.
    It finds that since the fight has just started they all have 0 stacks, thus gives the focus fire AoE to Akatosh.
    Akatosh and Boethiah stack together and they both now have 5 stacks of focus fire

    After 25 seconds Yolnakriin wants to cast 'focus fire' again, again the game checks each player for their current number of stacks of focus fire and checks it sequentially.
    Checking each player in the order Akatosh, Boethiah, Clavicus Vile then Dibella.
    It finds that Akatosh and Boethiah have 5 stacks of focus fire and Clavicus Vile and Dibella have 0 stacks of 'focus fire'. Thus it gives the 'focus fire' AoE to Clavicus Vile as it checks each player in the group sequentially.
    Clavicus Vile and Dibella stack together and they both now have 5 stacks of focus fire

    Now comes the problem, after another 25 seconds Yolnakriin wants to cast 'focus fire' again, again the game checks each player for their current number of stacks of focus fire and checks it sequentially.
    Checking each player in the order Akatosh, Boethiah, Clavicus Vile then Dibella.
    It finds that Akatosh and Boethiah have 0 stacks of focus fire (As Focus Fire has a cooldown of 45 seconds) and Clavicus Vile and Dibella have 5 stacks of 'focus fire'. Thus it gives the 'focus fire' AoE to Akatosh as it checks each player in the group sequentially.

    With the current situation, Boethiah and Dibella will never get the focus fire AoE and presuming the fight goes smoothly the AoE will always be predictably on Akatosh then Clavicus Vile, Akatosh then Clavicus Vile for the rest of the fight.
    This simplified situation also occurs in groups of 12 players where the same people will be the only ones who get 'focus fire' for the duration of the instance.
    You can fix this by creating a random group order when the fight with Yolnakriin begins and using that group list to assign who gets the 'focus fire' AoE.

    This is also why on non- hm the offtank seems to get 'focus fire' more often than they should. Because they are often not stacking in the 'focus fire' thus they can often be the only person on the map (Besides the main tank, who can't get focus fire) without any stacks of 'focus fire' meaning they are given the attack more than chance would have it.
    Edited by CyberOnEso on May 7, 2019 7:53PM
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • TeIvanni
    TeIvanni
    ✭✭✭✭
    PTS Update: 5.0.2
    Cannot currently access the trial for any meaningful period of time.
    Hopefully you are already aware of this, but Instances are broken.
    Trial, Dungeon, Tutorial Quest, Housing.
    All of these instances are unstable and lead to a character rollback and logout to character selection.
    (I even tried turning off all my addons... still got booted from the trial in the first trash pack)
    -Telvanni
    The Greatest of the Great Houses

    Late Night ERP GM
    Nightfighters - Officer/Raid Lead
    [Immortal Redeemer]
    [Gryphonheart]
    [Tick-Tock Tormentor]

  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    There is also a Pretty big bug going on with the flame breath from the final boss (dont know if that also works for the previous bosses since I only offtanked once) but if you stand at a certain spot between the Dragons neck and its damaging aura you wont get any Damage at all from the flame breath. Picture included which Shows one of those save spots, should also be really easy to replicate, after discovering it by accident (got pushed into the spot) I could pull it off consistently and avoid the Damage for the entire fight.

    @ZOS_Finn

    Edit: If anyone could test this on the other Dragons would be nice too since I dont know when I will tank sunspire next (Dps main that just tried tanking to help out here)
    psjcwlmt8z7b.jpg


    Edited by Sanguinor2 on May 1, 2019 1:06PM
    Politeness is respecting others.
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    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • titaniumdust
    titaniumdust
    ✭✭✭
    Last night the lightning breath on Lokkestiiz was bugged for my group. He didn't hit anywhere close to the telegraphed area of the attack. In fact it looked like his attack was mirrored from where the telegraph was. If the telegraph appeared close to the exit door, then the entrance area would get strafed. Standing in the AOE telegraph was actually safer because he never hit that area. The strafe attacks on the final boss worked correctly.
  • titaniumdust
    titaniumdust
    ✭✭✭
    Also the hitboxes for the dragons are still strange. Crescent sweep cast in front of the Dragons' faces hits but does not show the impact flash to let you know that it hit. Solar barrage hits, but Zaan never procs once even though they have the same range. Melee light attacks hit, but alkosh does not. Blastbones hit, but siphon attacks from those blastbones corpses do not hit. The target point for ranged attacks seems to be somewhere in the dragon's crotch, which can make it hard to see when your light attacks/projectiles have hit.
  • CyberOnEso
    CyberOnEso
    ✭✭✭✭✭
    On Lokkestiiz HM:
    • The 'Storm Fury' effect seems to not disappear after group wipe https://i.imgur.com/5ACheA1.jpg
    • The text for 'Frozen Prison' effect states that you can break free from the prison, you cannot.
    • Unsure about this but people in my group were thinking that the effect from having previously taken the frost prison doesn't disappear after group wipe.
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • T3hasiangod
    T3hasiangod
    ✭✭✭✭✭
    Lokkestiiz is still doing weird stuff with his Ice Breath and sometimes not casting it or cutting it short, even though he's going through the animations.

    Also, on Lokkestiiz, if you have two or more of the lightning pools dropped from Storm Atros be too close and an Ice Atro takes one, it'll take both pools but only take the damage from one. This also seems to happen if the Ice Atro is in the middle of the damage animation for one pool and a second pool spawns and hits it; the atro will eat the pool without taking the damage.
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

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  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    It is possible for a single players to count for both Ice prisons at the same time. If both circles are close to one another and with enough momentum, you can get iced by the first circle, move a bit and proc the second circle.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
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