Not sure if this could be a good idea, dungeons hardmodes are made about 4players (E.G: SP)
Even though if you raise the monster's damage/health, this is most of the time not the problem in groups, the problem are mostly mechanics, and if you put 4DDs in the same group, that would just be really f-ing easy.
Just thinking about FL For example, you have 2DDs that goes on the crystal, 1 on the Shalks and 1 can support the Crystal or keep damaging the boss. It just sounds ridiculously simple. It will eventually just make the fight a bit longer.
I dunno, I feel like some dungeons are already tough enough and need many trials to succeed it (thinking of wrathstone ones) then you have all the success that are linked to that dungeon that can be really tough to complete, which kinda trains you to become a better individual player. TBH If everybody did that before trying harder trials such as vMOL/vHOF, they would complete it much easier, because players will have learnt aknowledge of mechanics difficulty and will have much better reflexes.
VaranisArano wrote: »Unless ZOS chose to revamp the base game dungeons, having 3+ DDs would trivialize most of them. One effect that would have is that healers would become even less necessary.
They seem more interested in releasing NEW dungeons than revamping old ones.
VaranisArano wrote: »Unless ZOS chose to revamp the base game dungeons, having 3+ DDs would trivialize most of them. One effect that would have is that healers would become even less necessary.
They seem more interested in releasing NEW dungeons than revamping old ones.
The idea is to add on to existing. So don't have to work from strach.
VaranisArano wrote: »VaranisArano wrote: »Unless ZOS chose to revamp the base game dungeons, having 3+ DDs would trivialize most of them. One effect that would have is that healers would become even less necessary.
They seem more interested in releasing NEW dungeons than revamping old ones.
The idea is to add on to existing. So don't have to work from strach.
So you want the old dungeons revamped?
Again, ZOS doesn't seem too interested in that, unsurprisingly, since new content makes money,
VaranisArano wrote: »VaranisArano wrote: »Unless ZOS chose to revamp the base game dungeons, having 3+ DDs would trivialize most of them. One effect that would have is that healers would become even less necessary.
They seem more interested in releasing NEW dungeons than revamping old ones.
The idea is to add on to existing. So don't have to work from strach.
So you want the old dungeons revamped?
Again, ZOS doesn't seem too interested in that, unsurprisingly, since new content makes money,
Plan A)
Add on old dungeons
Plan B )
New dungeons designed for 6 people and sell to people.
Unless incoming damage is absolutely unbearable, good players are probably gonna use 1 tank 5 dps and plow through everything or have a magplar with off heals as they provide shards with their rotation too
Zos already have a hard time queuing 4 ppl for dungeons, they cant handle 6 ppl
tinythinker wrote: »Well, somewhere on these forums I posted an idea for new instanced content that could work with 6 players. Or 2-3 depending on how it was made behind the scenes.
Or are you only interested in this for the current "dungeon" system and associated instances?
Cause I don't want to search or retype it if it's just for existing stuffs
tinythinker wrote: »Well, somewhere on these forums I posted an idea for new instanced content that could work with 6 players. Or 2-3 depending on how it was made behind the scenes.
Or are you only interested in this for the current "dungeon" system and associated instances?
Cause I don't want to search or retype it if it's just for existing stuffs
I worded it wrong. I am just interested in 6 mode for content.
Yeah, something like that could be part of the arena/arena mechanics.* Add new engagement mechanics for players, such a scouting, pull lever at right time, use the synergy, balance on a beam
Guarantee it’s going to end up as high end pve’ers doing a 1 tank 5 dd comp and absolutely melt everything.
3dd’s pulling around 50-60k already melts dungeons quickly I can’t imagone 5 dd’s in one. Sheeesh
Ragnaroek93 wrote: »And maybe a new solo arena
Ragnaroek93 wrote: »an arena for two people?
Ragnaroek93 wrote: »And maybe a new solo arena
No, thanks. We had enough of this Maelstrom garbage.
Ragnaroek93 wrote: »an arena for two people?
Yes, please. This would be awesome, actually.