yall probably bis and cookie cutter build tryhards, im talking randoms in normal mode with mechanics you cant carry
that experience was god awful, and whoever is in charge of designing the dungeon, its not needing to "dumb down" its entry level dungeon to the game, it should not be that mechanic heavy. it fails from a basic design standpoint, it was an awful experience and set me back, if all the newer dlc dungeons are that awful im going to be put off from going anywhere near that kind of experience again, and stick to questing, cause holy hell that was AWFUL
its not needing to "dumb down" its entry level dungeon to the game, it should not be that mechanic heavy. it fails from a basic design standpoint,
That being said, as frustrating as it is, how are you expected to get better if you don't have to work at it or actually try to avoid certain things?
Dagoth_Rac wrote: »That being said, as frustrating as it is, how are you expected to get better if you don't have to work at it or actually try to avoid certain things?
Is that the point of Normal dungeons? I have always seen Normal as being directed at casual players who just want to have fun, kill monsters, enjoy the dungeon design, take in the lore and story, etc. I do not see Normal as being a frustrating experience that is designed to prepare players for Vet Cradle of Shadows. Most casual players have no expectations of or even interest in getting good. Conquering difficult challenges is not why they play the game. I have Flawless Conqueror for VMA, have completed most Trials on Veteran. I have no issues with difficult content. But you prepare for that by doing early, non-DLC Veteran content like Fungal Grotto I and then working your way forward. Not by doing Normal anything. I agree with OP that there should not be 1-shots on Normal. You should not be invincible, but you should always get a chance to recover.
yall probably bis and cookie cutter build tryhards, im talking randoms in normal mode with mechanics you cant carry
that experience was god awful, and whoever is in charge of designing the dungeon, its not needing to "dumb down" its entry level dungeon to the game, it should not be that mechanic heavy. it fails from a basic design standpoint, it was an awful experience and set me back, if all the newer dlc dungeons are that awful im going to be put off from going anywhere near that kind of experience again, and stick to questing, cause holy hell that was AWFUL
HappyLittleTree wrote: »I can run no cp vet cradle and dont get oneshot. maybe get gud?
yall missing the point of my entire thread the whole "git gud" and "u should reevaluate your build" hurrdurr comments literally didnt even read the thread, problem isnt me ITS MY TEAM its expecting 3 other randoms to be overgeared to deal with gimmicky boss fights, in a normal mode dungeon. nah, its bad design, and a bad dungeon all around. just awful experience and ruined my night trying to deal with randoms who cant do basic mechanics,
and no its not difficult,its just poorly designed, and poorly implemented, i play games way more challenging and demanding like ffxiv which has those kinds of mechanics for every single boss, they just telegraph them better, and design the fights better. ESO is a stumbling mess when it comes to boss fights, and for normal mode dungeon its awful experience. my feed back was for normal mode, as a casual player who rarely does dungeons, cradle is a fing nightmare trying to get randoms to learn/understand mechanism well enough to beat it