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Advice for a healer.

Heartsworth
Heartsworth
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Hey there!

So I have been wondering what gear I could swap out that would drastically help in VET Dungeons. I am currently using Earthgore, Sanctuary and Vanus. I have been thinking of switching Vanus out for SPC (Spell Power Cure).

Really would love some recommendations :smiley:
By the Nine Divines!
  • darkblue5
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    Sounds like a good start on sets. SPC/Olorime is miles more useful than other support sets because they give a rare buff to dps, but they won't drastically help in vet dungeons. If people want to be doing some percent more damage and complete faster they'll help a bit. If people are dying in the vet dungeons neither set will make the difference. Olorime/SPC are the gold standard but depending on your problem they may not solve it.
  • Heartsworth
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    darkblue5 wrote: »
    Sounds like a good start on sets. SPC/Olorime is miles more useful than other support sets because they give a rare buff to dps, but they won't drastically help in vet dungeons. If people want to be doing some percent more damage and complete faster they'll help a bit. If people are dying in the vet dungeons neither set will make the difference. Olorime/SPC are the gold standard but depending on your problem they may not solve it.

    Thank you! There is no issues. I can keep people up with my current set but, I would like to try a set that gives buffs to DPS and see how it performs since my healing without Vanus is still pretty good and I am not always able to get the Vanus buff depending on the group members since some insist on standing in AOE's which makes it pretty hard to get a heavy attack in without them dying.
    By the Nine Divines!
  • brandonv516
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    A lot can happen in the time it takes to get off a heavy attack so often you have to cancel.

    I tried Vanus but didn't like it for that reason. You can't go wrong with Spell Power Cure and Sanctuary for Vet Dungeon content.

    Earthgore is fine but is going to get nerfed for sure. Nightflame is a really good substitute if people can stay tight.
  • mocap
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    Sanctuary is BIS only for static groups (not to be confused with premades - same randoms formed from zone chat/guild chat). With randoms it has awful radius. Players almost all the time separated from each other. Same with Healing Springs.

    Earthgore is basically one free cast of Breath of Life every 30 seconds. Kinda useless. Could be a life saver though, when healer is disabled and can't burst heal.
  • Lightspeedflashb14_ESO
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    A lot can happen in the time it takes to get off a heavy attack so often you have to cancel.

    I tried Vanus but didn't like it for that reason. You can't go wrong with Spell Power Cure and Sanctuary for Vet Dungeon content.

    Earthgore is fine but is going to get nerfed for sure. Nightflame is a really good substitute if people can stay tight.

    I completely disagree with the use of sanctuary. It is a crap set and has crap range, I would rather see the healer in my group use julianos if they can sustain fine or seducers if they can't.
  • mocap
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    i use old school Twice Born Star with Ritual and Mage. Ton of magicka, 15% healing boost without range restriction and group members.

    People use Sanctuary cuz Alcast said that - the guy who probably never played with PUGs. Second obvious reason is charming green orbs o:)
  • Alienoutlaw
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    troll king is a good set, also if your group is magicka stacked wormcult is better
  • Heartsworth
    Heartsworth
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    mocap wrote: »
    i use old school Twice Born Star with Ritual and Mage. Ton of magicka, 15% healing boost without range restriction and group members.

    People use Sanctuary cuz Alcast said that - the guy who probably never played with PUGs. Second obvious reason is charming green orbs o:)

    Completely forgot about The Ritual mundus. Twice Born Star is actually great in this case and a perfect replacement for Sanc. For now I think I'll go with Twice Born Star, SPC and Earthgore and then wait for other recommendations.
    troll king is a good set, also if your group is magicka stacked wormcult is better

    I use wormcult whenever I play with friends who use Magicka.
    By the Nine Divines!
  • Artemiisia
    Artemiisia
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    Healer sets:

    Monster sets:
    Earthgore, great aoe heals for pugs and for extra safe heals
    Nightflame, great single target heal

    Gear sets:
    Jorvuld’s Guidance, great for boosting the groups major and minor buffs
    The Worm's Raiment, great for 12 man raids
    Vestments of Olorime, better for 12 man raids then worm
    Infallible Aether: gives mobs/bosses minor vulnerability, dps hits for 8% more
  • WrathOfInnos
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    mocap wrote: »
    i use old school Twice Born Star with Ritual and Mage. Ton of magicka, 15% healing boost without range restriction and group members.

    People use Sanctuary cuz Alcast said that - the guy who probably never played with PUGs. Second obvious reason is charming green orbs o:)

    Completely forgot about The Ritual mundus. Twice Born Star is actually great in this case and a perfect replacement for Sanc. For now I think I'll go with Twice Born Star, SPC and Earthgore and then wait for other recommendations.
    troll king is a good set, also if your group is magicka stacked wormcult is better

    I use wormcult whenever I play with friends who use Magicka.

    I really would not recommend Twice Born Star. If you like the Ritual Mundus you can use it with any gear sets. All that TBS adds is an additional Mundus Stone, such as Apprentice, Mage, or Atronach. For any of these additional Mundus Stones, there are sets that perform the same job better (Julianos, Bright Throat, Lich, Seducer, etc.)

    As for Sanctuary, I don’t think it’s a great set (more healing output is boring compared to group support options), but one nice thing about it is that it boosts all sources of healing. This means everyone’s self-heals scale up as well, and in trials with 2 healers both will benefit from one wearing this set.
  • aetherial_heavenn
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    It's situational. Here's my take on the main sets.
    Mending mitigates weapon damage so melee stam players dealing with cleaves like it and it's good on yourself in PvP against the dizzying swing brigade.( Particularly f you wear light armour. And some of us do. :wink: )
    Worm cult is loved by high magicka dpsers. And it helps your own regen. So if there is a mag drain mechanic it becomes vital.
    Jorvulds is a great set on wardens because it magnifies their buffs
    Sanctuary is great for tank healing but otherwise probably not the best due to range and the likelihood you won't need the extra heals output in most content. But every healer I know carries a set.
    SPC is perfect for dungeons because it will still proc all the time and there isn't the number of players affected issue with only 4 in group. It buffs lacklustre dps and make high dps higher without them having to stay in the circle.
    Olorime is best in slot, if DPS can stand in the circle.
    Infallible aether is great if the sorc isn't already running it and you want to do some more dps as well as heal.
    Haven't tried gossamer recently. There's a limit to my bag space! edit: and now you've made me think about TBS...dammit

    I generally run spc and worm or IA for vet dungeons (particularly pugs) and run Olorime plus whatever complements the other healer in trials. Then we compliment each other afterwards LOL ..sorry bad grammar joke.

    Edited by aetherial_heavenn on April 9, 2019 8:58AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Heartsworth
    Heartsworth
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    @WrathOfInnos @aetherial_heavenn

    Thank you for the very informative comments. I should mention I typically stay away from PVP content since I am from South Africa and my ping is usually 230+, besides that I am more the PVE kind of player anyway and enjoy boss mechanics.

    I really do appreciate all the comments and have now noticed that I have a lot of gear I want to farm for different situations :smiley:
    By the Nine Divines!
  • bongtokin420insd16
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    It seems to me healers and tanks always carry lots of spare sets. DPS, once you have the BIS its basically all you use. Extraordinary interesting dynamic.
    Edited by bongtokin420insd16 on April 9, 2019 9:12AM
    Kaz_Wastelander PS4NA
  • Protossyder
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    Unfortunately healers are not really needed in vet dungeons.
    I'd go with Olorime/SPC on body, infallible aether on destro bar (you only need to do a medium attack, not a full heavy attack), master healing staff and earthgore as an emergency heal.
    The DDs only have to step into the olorime AoE once every 30 secs, so it's easy to use even with movement.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Grianasteri
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    Hey there!

    So I have been wondering what gear I could swap out that would drastically help in VET Dungeons. I am currently using Earthgore, Sanctuary and Vanus. I have been thinking of switching Vanus out for SPC (Spell Power Cure).

    Really would love some recommendations :smiley:

    Doesnt sound like you are doing anything wrong set wise. I would say certainly swap out Vanus for SPC, until you get Olorime (trial set) - (which I am still trying to get! Only 1 ring to go).

    You can also consider sets like Jorvulds.

    In terms of healing in a vet dungeon, it has a lot to do with what skills you run and the rotation you use... you need to be providing resources to the group, and removing negative affects, as well as of course healing them.
  • mocap
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    All that TBS adds is an additional Mundus Stone, such as Apprentice, Mage, or Atronach. For any of these additional Mundus Stones, there are sets that perform the same job better (Julianos, Bright Throat, Lich, Seducer, etc.)
    Not true. TBS adds HP to reach comfortable 18-19k and magicka. Stamina is somewhat useless, but sometimes useful when need to bash/sprint/dodge/block.

    My Rapid regen fully buffed with Twice Born Star and SPC:
    wTZoToPQ2x0.jpg

    My HPS in 4 man group is 24-27k without Healing Springs.
  • Varana
    Varana
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    The problem with both Mending and Sanctuary is range. Esp. in fights with high mobility (either warranted by mechanics or just general running around for giggles), they're often a bit wasted.

    If you can farm a set of Olorime, get it - it's a lot easier to apply and keep up even in 4-man PUGs than SPC. (People don't have to stand in the circle. You just have to put one in their way while they run around - if they run through it, they have the buff for 30 seconds (or more when using Jorvuld's). You can place a circle every 10 seconds, so you can apply the buff in several places at the same time.)
  • zvavi
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    for pugs i think spc>olorime. personal experience. also sanc is kinda meh.i would prefer healer to wear worm cult. healing mage is nice too. i honestly dont like troll king much, in a group with 4 vampires it is kinda... bad.
  • Iskiab
    Iskiab
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    I think the best sets are orlorime and IA.

    Biggest reason people say healers aren’t required is they focus too much on healing. Keep ritual up and spot heal dps, otherwise focus on improving your own dps.

    As a healer I break 10k ST and 30k aoe while keeping all debuffs/buffs up.

    Most people are ridiculous, they’ll tell you healers aren’t required and then say if you’re a healer you should only heal!

    Biggest thing new players have difficulty figuring out is a tank doesn’t really need healing. All you need to do is feed them resources and they take care of themselves. The occasional spot heal is all you need. Healing is for the dps who get caught in mechanics.
    Edited by Iskiab on April 9, 2019 4:59PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Pulque
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    switch to healer/dps hybrid. In 4-man content, only dps matters.
    Progression:hope+spc/olorime
    Farm:IA+spc/olorime

    Exemplary Templar Bars:
    Front:purifying light, reflective light, bol, mage light, free spot, barrier.
    Back:woe, shard, ritual, channel focus, elemental drain, destro ulti.
    Edited by Pulque on April 9, 2019 5:24PM
  • Tasear
    Tasear
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    A lot can happen in the time it takes to get off a heavy attack so often you have to cancel.

    I tried Vanus but didn't like it for that reason. You can't go wrong with Spell Power Cure and Sanctuary for Vet Dungeon content.

    Earthgore is fine but is going to get nerfed for sure. Nightflame is a really good substitute if people can stay tight.

    Nightflame doesn't proc very well in dungeons...even on a Templar. If just wanting extra hps then chokethron is viable choice.
  • Tasear
    Tasear
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    mocap wrote: »
    i use old school Twice Born Star with Ritual and Mage. Ton of magicka, 15% healing boost without range restriction and group members.

    People use Sanctuary cuz Alcast said that - the guy who probably never played with PUGs. Second obvious reason is charming green orbs o:)

    Completely forgot about The Ritual mundus. Twice Born Star is actually great in this case and a perfect replacement for Sanc. For now I think I'll go with Twice Born Star, SPC and Earthgore and then wait for other recommendations.
    troll king is a good set, also if your group is magicka stacked wormcult is better

    I use wormcult whenever I play with friends who use Magicka.

    Twice born is nice especially when under cp 300. It will give you health and stamina that you truly need.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Varana wrote: »
    The problem with both Mending and Sanctuary is range. Esp. in fights with high mobility (either warranted by mechanics or just general running around for giggles), they're often a bit wasted.

    If you can farm a set of Olorime, get it - it's a lot easier to apply and keep up even in 4-man PUGs than SPC. (People don't have to stand in the circle. You just have to put one in their way while they run around - if they run through it, they have the buff for 30 seconds (or more when using Jorvuld's). You can place a circle every 10 seconds, so you can apply the buff in several places at the same time.)

    the thing about mending(healing mage) is that since it lower the damage of the mobs around, if they perform a range attack or a boss does a mechanic, the lowered damage output is still there. the same thing cant be said about sanctuary, if your team is out of the range of the set, it is worthless, you as a the healer get nothing out of it.
  • Grandma
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    Swap Vanus for Olorime or Spell Power Cure, for sure. Earthgore is about to get nerfed with elsweyr supposedly so if you want a backup for that, bogdan the nightflame is the next best thing. Replace Sanctuary with Infal Aether if possible. Sanctuary is good, but not in big rooms and ideally as a healer you shouldn't really need to heal more, the only thing that should be killing people is mechanics they aren't paying attention to. your main job should be buffing and debuffing, and SPC and IA do both of those respectively. Earthgore is just an emergency heal.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • WrathOfInnos
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    .
    Edited by WrathOfInnos on April 10, 2019 1:44AM
  • Tasear
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    Grandma wrote: »
    Swap Vanus for Olorime or Spell Power Cure, for sure. Earthgore is about to get nerfed with elsweyr supposedly so if you want a backup for that, bogdan the nightflame is the next best thing. Replace Sanctuary with Infal Aether if possible. Sanctuary is good, but not in big rooms and ideally as a healer you shouldn't really need to heal more, the only thing that should be killing people is mechanics they aren't paying attention to. your main job should be buffing and debuffing, and SPC and IA do both of those respectively. Earthgore is just an emergency heal.

    Range of mending always made me wonder how well it could of did as more tank set.
  • Oreyn_Bearclaw
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    Raw healing is never really the issue. Most healers wildly over heal. In 4 man, my go to is SPC/Worm. Olorime works as well i just havent bothered to include it as I just dont heal all that often. One boosts damage, the other boosts sustain. If there are no magic DPS, than worm can be subbed for something else like IA. Outside of trials, focus on group damage and sustain, and you will be miles ahead of most healers.
  • Iskiab
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    Raw healing is never really the issue. Most healers wildly over heal. In 4 man, my go to is SPC/Worm. Olorime works as well i just havent bothered to include it as I just dont heal all that often. One boosts damage, the other boosts sustain. If there are no magic DPS, than worm can be subbed for something else like IA. Outside of trials, focus on group damage and sustain, and you will be miles ahead of most healers.

    Agreed. Btw, cleared all vet dungeons with pure dps CPs lol. I think I put like 6 points in extra healing.... plus a couple vets trials when I forgot to change my CPs.

    Healing’s mainly about twitch and if you can hit the right ability in time when someone’s hit with a mechanic.

    For low cp healers it’s mainly about buffing your health so mechanics don’t one shot you. Crazy important in vets.
    Edited by Iskiab on April 10, 2019 9:33PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Ryath_Waylander
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    @WrathOfInnos @aetherial_heavenn

    Thank you for the very informative comments. I should mention I typically stay away from PVP content since I am from South Africa and my ping is usually 230+, besides that I am more the PVE kind of player anyway and enjoy boss mechanics.

    I really do appreciate all the comments and have now noticed that I have a lot of gear I want to farm for different situations :smiley:

    Haha a fellow high ping Healer. I'm down in the Western Cape. Don't tell them your ping until after you're through. They get nervous before the trial starts for some reason :D
  • JohnQueue
    JohnQueue
    Soul Shriven
    Hello! I's is a Healer! My first toon and will always be my first love.. I run an Altmer Templar Pure Healer (CP 1410 as I write this). The Racial Passives for this magicka-based toon are most useful :D

    My FIRST Forum Post!!!

    I have chosen to write this long post because as I've read so many people lamenting over the abuse Healers get from other group members when the healer doesn't do what THEY want them to do or what they feel they should do...as if. PFft... Anyway, I don't often share information like this, simply because it's mine...I've made a name for my toon and have gathered a pretty decent reputation in small circles with my ability to keep groups alive, especially during "No-Death" Content in DLC, and Trial settings to lessen the impact character deaths have on the final score. Yes, people still die and I'm not flawless in distributing my skills and abilities to perfection... but I manage pretty well! I have decided to share this now because Healers (Especially Tempars), are getting bad press everywhere I look! I believe I've (with the help of my good friend who shall remain nameless) created a Templar toon and given back to the profession PROVING that Pure Templar Healers FREAKIN' ROCK, BABY!! Anyway, Here goes!

    All Attribute points allotted to Magicka for 64.
    Sets I run: Spell Power Cure and Bright-Throat's Boast with Symphony of Blades H&S (All Gold Enchanted for Max Magicka Increase on 6 of 7 body Pieces, 1 Health Enchant on Head) and run with a drink buff for the extra 2K Magicka and Recovery Bright-Throat's Boast Set provides for using the drink buff. This gives me a grand total of 43,276 Magicka as a max stat (which is very important as skills and passives use this number to scale to reach maximum numbers).

    I run Increase Weapon Damage/Spell Damage for 5 Seconds enchants on dual Resto-staves. Jewelry is toting the Increase Spell Damage enchant (gold for all). I run 100% Divines and use the Mundus "The Ritual" which improves my healing by an additional 15%. The SPC staves use the Powered Trait to give an additional 9% Healing capability, all of which is reflected in the numbers below.

    CP is allotted to maximize Healing percentages:
    Apprentice: 100 in Blessed, 56 in Elfborn
    Atronach: 75 Staff Expert, 39 Master at Arms
    The Lover: 75 Archanist, 75 in Tenacity
    All others are subjective to personal needs/wants. I personally use points to lessen the impact of breaking free, dodge rolling, physical and spell resists and points to mitigate damage of all types.

    NOTE* I run Inner Light on both bars to increase max magicka 5%, which is reflected in the 43K stat.

    Primary Skill Bar: Inner Light, Degeneration, Radiating Regeneration, Illustrious Healing, and Siphon Spirit (Ult: Barrier)
    Secondary Skill Bar: Inner Light, Extended Ritual (or Channeled Focus), Combat Prayer, Energy Orb, and Healing Ward (Ult: Barrier or Solar Disturbance).

    Actual numbers for chosen Skills when buffed properly:
    *Barrier* (Buffed): Activating Degeneration followed immediately with a Full Heavy Attack, I pop Barrier, which results in just under 41K damage shield, plus heals over 33K over 15 seconds.
    *Rapid Regeneration* (Buffed) Heals 38,268 over 10 seconds
    *Illustrious Healing* (Buffed) Heals 3,703/second for 12 seconds
    *Siphon Spirit* (Buffed) Heals 1054/second +300 Magicka restore/sec while damaging target for 30 Seconds

    *Extended Ritual* (Buffed) Heals 4386 every 2 seconds for 24 seconds with 11,089 on Purify Synergy if used.
    *Combat Prayer* (Buffed) Heals 12,131 + 8% Spell and physical Resist on every Slam of the staff in the 20 x 8 Meter Cone
    *Energy Orb* (Buffed) Heals 2173 every half second, and when synergized, will Heal for 13,789 and Restores 3960 magicka
    *Healing Ward* (Buffed) Absorbs 8376 damage and will heal for 58% of the shield's remaining power per second while it persists. Please, if you run these abilities, compare the numbers.. I'm confident most of you can improve your performance... :D

    *NOTE*
    The higher the Magicka Stat the higher your healing numbers will be. Increased Spell damage will also tweak your healing numbers higher, which people seem to not take into consideration. Needless to say, when it's not so chaotic in battle and group members keep their cool and not fight from the far corners of each embattled fight site, In Vet dungeons, almost no one dies barring a 1-shot mechanic I cannot prevent. Also, players need to pay attention to the cool down numbers for each skill so as to not keep spamming the same skill, which are mostly healing over time effects. By restarting one of these skills before the timer runs out, you're effecting your maximum healing numbers to the negative, but sometimes it can't be helped in Vet Dungeons (Especially the DLC ones), another boost of healing is required to keep a person up and running :D

    IMHO: Healers Heal, keep people ALIVE (Especially the Tank) and use skills and Sets to "Assist" the DPS/Tank in their ROLES. NO ONE should EVER require/Rely on a healer to use sets or skills in order for them to FULFILL Their ROLE!! Trust me, with numbers like those above, if anyone complains, they're incapable of fulfilling their roles and should be ignored/Kicked. They are responsible for their own abilities, sustains, and survivability - by and large - and shouldn't rely on another so they can do their jobs. And when a Healer has "Chosen" to use buffs for the purpose of aiding DPS/Tanks, they should be grateful.
    Edited by JohnQueue on May 18, 2020 3:29AM
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