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Lost count how many furnishing plans I've accidentally consumed on non-crafting alts this event.

  • thedovahmon
    thedovahmon
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    Look, don't try to be like our lord and savior thinking you're speed.
    528.png
    Just slow down and pay attention when opening containers. Vigilance is a virtue my friend.
    "Voted most likely to reply with a reaction image. According to the Mournhold High School Yearbook."
  • idk
    idk
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    jaws343 wrote: »
    idk wrote: »
    BretonMage wrote: »
    BoraxFlux wrote: »
    The request from the OP is not that crazy, when fencing stolen, blue quality goods, you get a warning that items can not be bought back from the fence and you have to confirm the transaction.
    Some items you delete from your inventory, demand a typed "DESTROY" confirmation.
    And I'd argue that those are completely unnecessary as well - more so in fact. Selling or using rare motifs or plans are arguably far more impactful than destroying a batch of crown poisons. They could possibly add confirmation dialogue to the sale or consumption of rare motifs/plans - and then give us an option to turn off confirmations - ALL confirmations, to be clear.

    You are correct it is not necessary.

    Some people are persistent in being asked to be protected from their own actions (but blame it on the game).

    I am not suggesting OP is blaming it on the game, but they are certainly asking Zos to protect them from their own choices because they cannot control themselves.

    Or maybe there are some of us that actually want intuitive UI. You know, a UI that doesn't jump sections randomly.

    It is exactly what I stated. It has everything to do with clicking fast.

    The solution devs put in to save people from their own actions is to place a stop gap to force players to slow down since some cannot do it on their own.
    Edited by idk on April 8, 2019 3:41AM
  • LiberatorSam
    LiberatorSam
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    What I want is a “unlearn” option, don’t even care if it gives back the motif/recipe or not, seeing a char that’s not suppose to learn any recipies knows a couple of them bugs me a lot. #FirstWorldProblems
  • FlopsyPrince
    FlopsyPrince
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    How about how easy it is to use skill resets by mistake when opening boxes like these? They can't be banked or protected and I have never gotten to use one on purpose. I can slow down for a while, but opening 20+ boxes needs a bit more speed, even if it is dangerous.
    PC
    PS4/PS5
  • Michae
    Michae
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    Never happened to me. I look where I click. ;)
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • desndb
    desndb
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    Jhalin wrote: »
    Celeste411 wrote: »
    Sylvermynx wrote: »
    ? My inventory doesn't jump around. In fact, I have no idea what you mean by that.

    Not sure how it works on pc, but on console if you are opening containers and one of them has a furnishing diagram or a provisioning recipe inside, instead of staying in the container category the ui jumps to the consumable category. It is extremely goofy.

    Containers are considered consumables by the game. They appear in consumables on PC

    Sadly, on PS4, it jumps from "container" to "consumables" after opening. This should be removed. Just stay where I am in the inventory and please don't move around on me. Lag and latency have made me learn far more recipes/motifs on alts than I care to admit (the banker bug too).
  • kind_hero
    kind_hero
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    Recipe knowledge should be account wide. But die hards who say I did this the hard way back in the day so you have to do the same effort, will cry and won't let the game evolve regarding crafting and other quality of life improvements.

    My grand dad learned basic math with an abacus, yay, you should not use a smartphone until you master the abacus

    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Elsonso
    Elsonso
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    kind_hero wrote: »
    Recipe knowledge should be account wide.

    I don't want all recipes to be account-wide. I like that there are a lot of them, but all my characters don't need all the recipes that have been learned. It is overkill. I would like to be able to transfer selected ones between characters so that I can make certain things, be it food or furniture, on another character.

    What I would like them to do is have a system in the game that allows me to transfer selected recipes from one character to the next, individually if necessary. A system that does not involve monetization.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Fluke.Slywalker
    Fluke.Slywalker
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    Yes!!! Me too....

    But I have found a trick to stop it, other than exercising some self control. Leave an already known recipe in you inventory, the cursor will flick up to that recipe, instead of your newly acquired furnishing plan.

    Works for me.
  • SoLooney
    SoLooney
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    All those alinor and murkmire designs I used :(

    Haven't ate a motif yet though
  • VoodooPlatypus
    VoodooPlatypus
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    jaws343 wrote: »
    They really need to stop the jumping around in the inventory. If I am in the container section I shouldn't randomly be jumping to the recipe section. It's dumb.

    I remember when this changed in the game. It was not long after Summerset and by then I’d been classically conditioned to open my writ rewards in a kind of button-pressing rhythm. Sadly, my non-master crafter learned the first or second jewelcrafting funishing plan I received. I was so irked off by it and I submitted a ticket. I explained the problem in the subsequent email exchange (once getting past the auto-reply), and they issued me a duplicate of the plan via in-game email. It happened again just this morning. Fortunately it was just a blue recipe so I’m not really sweating it, but it still shouldn’t have happened. (Yeah, I was in a hurry trying to do crafting writs on 9 characters before getting ready for work, so I know it’s my own fault - doesn’t make it suck less though.)

    OP, I suggest just putting in a trouble ticket. If enough people do it, maybe they’ll eventually consider changing the auto-resorting mechanic now in place that causes so many of us to unintentionally learn recipes we wouldn’t on the character currently holding them.

    For those of us on console, this is an example of how the inability to use add-ons makes quality of Tamrielic life a really salty subject.
  • Wildberryjack
    Wildberryjack
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    Ok I'm sorry but everyone shouldn't have to have to confirm every... single... time we want to learn a motif or recipe on our crafter just because some of y'all can't slow down and pay attention to what you are doing. Straight up that's how I feel about this.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Jamdarius
    Jamdarius
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    As for me I think optional confirmation (under settings) would be good idea, somebody who posted it few posts above had brilliant idea.
  • Number_51
    Number_51
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    desndb wrote: »
    Jhalin wrote: »
    Celeste411 wrote: »
    Sylvermynx wrote: »
    ? My inventory doesn't jump around. In fact, I have no idea what you mean by that.

    Not sure how it works on pc, but on console if you are opening containers and one of them has a furnishing diagram or a provisioning recipe inside, instead of staying in the container category the ui jumps to the consumable category. It is extremely goofy.

    Containers are considered consumables by the game. They appear in consumables on PC

    Sadly, on PS4, it jumps from "container" to "consumables" after opening. This should be removed. Just stay where I am in the inventory and please don't move around on me. Lag and latency have made me learn far more recipes/motifs on alts than I care to admit (the banker bug too).

    This. They are separate categories on console. The thing is, I'm fairly certain this is something that changed (broke?) around the Summerset release. The highlighted item would always remain within whatever category you were in, unless it was the last item. And even when it was the last item being removed (such as opening a container) the highlighted item would move down a category I believe (instead of up into consumables). Learned so many recipes on the wrong character when this first changed, and so far one purple furnishing plan this event.
  • idk
    idk
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    kind_hero wrote: »
    Recipe knowledge should be account wide. But die hards who say I did this the hard way back in the day so you have to do the same effort, will cry and won't let the game evolve regarding crafting and other quality of life improvements.

    My grand dad learned basic math with an abacus, yay, you should not use a smartphone until you master the abacus

    We all do it the same way. But you overlook the most important point. Zos says it shall not be account wide and they trump what you and I think.

    TBF, most recipes are fairly common and easy to get.
  • Starlock
    Starlock
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    Number_51 wrote: »
    desndb wrote: »
    Jhalin wrote: »
    Celeste411 wrote: »
    Sylvermynx wrote: »
    ? My inventory doesn't jump around. In fact, I have no idea what you mean by that.

    Not sure how it works on pc, but on console if you are opening containers and one of them has a furnishing diagram or a provisioning recipe inside, instead of staying in the container category the ui jumps to the consumable category. It is extremely goofy.

    Containers are considered consumables by the game. They appear in consumables on PC

    Sadly, on PS4, it jumps from "container" to "consumables" after opening. This should be removed. Just stay where I am in the inventory and please don't move around on me. Lag and latency have made me learn far more recipes/motifs on alts than I care to admit (the banker bug too).

    This. They are separate categories on console. The thing is, I'm fairly certain this is something that changed (broke?) around the Summerset release. The highlighted item would always remain within whatever category you were in, unless it was the last item. And even when it was the last item being removed (such as opening a container) the highlighted item would move down a category I believe (instead of up into consumables). Learned so many recipes on the wrong character when this first changed, and so far one purple furnishing plan this event.

    Seems worth tagging @ZOS_GinaBruno on this one. It may be this is a console specific issue, but I've definitely noticed it too during this event. Fortunately, I only made the mistake once and then I noticed that the UI was doing weird things. Now I start opening my festival boxes from the bottom up to avoid this happening as much as I can.
  • WhitePawPrints
    WhitePawPrints
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    When I open a container, I glance over what is being put into my inventory. If it’s something rare, I then know to watch what I’m clicking. It’s not hard.

    This has been complained about since the anniversary event started, and I don’t understand why people can’t use a little more caution when they value some of the items they’re getting. Obviously that item isn’t important enough for you to watch out for it.

    Confirmation will do nothing. The confirmation on decon has only made me instinctively hit both keys and I’ve lost some rare gear that way.

    However, I do agree that the constant moving inventory is tiresome. It’s a better jnventory system that we used to have several years ago, but still annoying. Just have event containers fixed to the top of the inventory. And trial reward containers. ZoS knows we’re going to open them up quickly, so why have them suddenly move to beneath everything else?
  • ezio45
    ezio45
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    yup lol so many this week
  • Khaleesi8688
    Khaleesi8688
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    I learned a motif by accident as well but it didn't hurt near as much as opening a box with 20 transmute crystals and clicking take all when I was already 200/200. Granted it wasn't an expensive motif but still wish crystals didn't evaporate into thin air like that.
  • LurgidBean
    LurgidBean
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    I'm so glad I'm not the only one who thought the UI jumps on console! Confirmation I'm not crazy!
    That, combined with the regular lag/stutters on console means so many unintentionally learned blueprints etc. Even if we are paying attention, due to lag.

    If we could lock specific consumables, we could lock them right away, *while we are paying attention* to what we are getting in our reward boxes. And not regret it 30 seconds later due to UI issues and lag.

    Plugging my thread again- https://forums.elderscrollsonline.com/en/discussion/456097/request-lock-consumables-2019-version-3-yrs-in-the-making#latest
    Xbox NA/EU
    "Once I misplaced an entire roast chicken, so this doesn't surprise me."
  • AlnilamE
    AlnilamE
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    kind_hero wrote: »
    Recipe knowledge should be account wide. But die hards who say I did this the hard way back in the day so you have to do the same effort, will cry and won't let the game evolve regarding crafting and other quality of life improvements.

    My grand dad learned basic math with an abacus, yay, you should not use a smartphone until you master the abacus

    If recipe/motif knowledge becomes account wide, Writs will have to be limited to one character per account per day. And that will upset players who spent a considerable amount of gold prepping alts to get Master Writs.
    The Moot Councillor
  • FlopsyPrince
    FlopsyPrince
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    Yes!!! Me too....

    But I have found a trick to stop it, other than exercising some self control. Leave an already known recipe in you inventory, the cursor will flick up to that recipe, instead of your newly acquired furnishing plan.

    Works for me.

    Only if it sorts correctly. You would have to have an already learned one that starts with "zzz" to be confident of this.
    PC
    PS4/PS5
  • BretonMage
    BretonMage
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    How about how easy it is to use skill resets by mistake when opening boxes like these? They can't be banked or protected and I have never gotten to use one on purpose. I can slow down for a while, but opening 20+ boxes needs a bit more speed, even if it is dangerous.

    Welp, that just happened to me this afternoon. I thought I was opening an anniversary box, but nooooooo it was not. Luckily resets are easily bought by gold, but damn this lag thing is real.
  • Vargralor
    Vargralor
    Soul Shriven
    The UI jumping around definitely happens on PC in Gamepad mode too. It looks like the highlighted item is just remembering what position it is in the overall list, i.e. fifth item down is highlighted. Then when you open a container that adds an item to the top of the list the highlighted position stays as fifth but the entire list order has changed due to an insertion above hence the highlighted position appears to have jumped up.
  • richo262
    richo262
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    They should just make all green recipes / designs account wide, and all Sub-CP recipes regardless of quality.

    Provisioning is leveled on alts by spamming food and vendoring it. Mains produce food for alts. It's pretty tedious, if my alts had access to the recipes I'd probably actually use the sub CP ones on my alts. They have no use otherwise.

    If sub CP150 recipes that were known did not drop, and green known recipes/designs did not drop once they are have been read, that would make receiving a recipe / design a more rewarding feeling as you know you probably don't have it.
    Edited by richo262 on April 9, 2019 9:41AM
  • Androconium
    Androconium
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    I've seen it asked before, and I know it sounds silly but, please add a "Are you sure you want to do that?" to furnishing plans, motifs, maybe even purple recipes.

    2Q8qTTQ.jpg

    NO! NO! NO!

    Dont touch the keyboard, if you dont know what you're doing.

    I've watched this "der, Ima goose' logic for 35 years. It's time this stupid message was removed from EVERYTHING and people just had to live with the consequences of their POOR, RUSHED, choices.

    I'll bet that you just scrolled to the bottom of the 36 page EULA and clicked OK, before reading it. Yes?
  • PawadoTheFearless
    I feel you. Have done it twice already :P I think items such as motifs and diagrams etc should be account wide learned. I seriously doubt anyone with 15 characters is going to get all the motifs on all the toons. it kind of makes sense to do it that way. Of course that will make motifs harder and more rare to get but also will not fill up your storage with 300 access motifs The influx of motifs now is overkill with getting them during events and ability to purchase them in crown store, they are hardly worth selling nowadays.
  • Prof_Bawbag
    Prof_Bawbag
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    So much seriousness in this thread. Heartless ***.
  • Fluke.Slywalker
    Fluke.Slywalker
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    Yes!!! Me too....

    But I have found a trick to stop it, other than exercising some self control. Leave an already known recipe in you inventory, the cursor will flick up to that recipe, instead of your newly acquired furnishing plan.

    Works for me.

    Only if it sorts correctly. You would have to have an already learned one that starts with "zzz" to be confident of this.

    Recipe starts with R, Praxis, Diagram, Formula, Design, and Blueprint will all come above a Recipe. So it's pretty much fool proof, for me anyone on Xbox it always sorts these in alphabetical order. So I've left a crappy green recipe in each inventory to prevent me from making this mistake.

    Note: I guess it wouldn't work with a Sketch but I have only ever gotten one of these since they released lol.
    Edited by Fluke.Slywalker on April 9, 2019 10:03AM
  • Androconium
    Androconium
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    So much seriousness in this thread. Heartless ***.

    harden up, oddball.
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