So wearing Fiord's x5 +15%, Coward's x5 +30%, Mundus Steed +10%, Atheltics +18%. CP +20% = 93% then added Ring of the Wild Hunt 45% for a total of 138% and so no speed jump at all in movement. I think that movement speed in this scenario is glitched. Because I see people casting the sorc speed burst moving faster than what I am. And I can tell the difference in movement speed when I do the Roll Dodge Archer's Hasty retreat speed boost of 30% on top of the gear I am wearing when I see no change for the 45% Ring of the Wild Hunt. "Which took forever to dig up by the way."
I want to point out "ORIGINALLY" there was only minor and major expedition which could be stacked as an effect of 15 and 30% of base movement speed.
Then we added CP and Mundus % to the mix that increased movement speed further.
Now there are more gear stating that they add to the base movement speed of the character.
"IN MY OPINION" Base Movement Speed should include (CP, Mundus, Armor Skills, "MOVEMENT SPEED GEAR) to create a base speed walking and in shadow and then SPRINT should equal the base movement speed you just created multiplied by the sprint modifier and then further modified by Minor and Major Expedition. That is just my humble opinion. We have all this awesomeness and it simply is not being applied and is canceling each other out.
We have closed this topic as it was originally created in 2019 and the information contained within may no longer be relevant to the game. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.