Dunmer if you want stam, Dunmer if you want mag, Dunmer if you want healing, Dunmer if you want crits. You can never go wrong with Dunmer, although they do get outperformed in some cases, they are a safe pick for any roll and spec.
Dunmer and Khajiit are the two races who do stamina and magic just as well.Parthrax0923 wrote: »I can't make up my mind, so what would be a good race for Stam/Mag DPS, Tanking, and healing?
Parthrax0923 wrote: »I can't make up my mind, so what would be a good race for Stam/Mag DPS, Tanking, and healing?
Inperial is top tier dps raceLuckylancer wrote: »Imperial, nord and argonian are decent too(less dps, more tanking).
https://en.uesp.net/wiki/Online:Tribes_of_Murkmire:_Ghost_People
I write these words by candlelight. My entourage was on its way to Stormhold when our guide suddenly ordered us to stop. He sniffed the air and wrinkled his nose, declaring that we'd strayed too close to "Veeskhleel-Tzel," as if that explained everything. We heeded him, but I pressed for more of an explanation as we corrected our course. Our guide was reluctant to speak more on the subject, but after a great deal of convincing, at the cost of many more of my possessions than I would have hoped, I finally got an answer.
The "Ghost People" are a tribe native to Murkmire, and they appear to have a rather horrid reputation, as far as I can tell. He only spoke of them in hushed tones, after glancing into the shadows. He claimed that the Ghost People live entirely in the dark, only leaving the Deepmire to stalk the night and abduct the unwary. Though he'd never seen one in the flesh, he claimed that they are so pale you can see down to their bones. If you've ever imagined what keeps Argonian children up at night, picture that and you'll have a pretty good idea. As unwelcoming as they sound, I'll admit that I wanted to know more about this unusual tribe. Much as I might want to go directly to the source, I opted to limit my inquiries to other locals who were willing to speak on the Veeskhleel.
What I learned that that the Ghost People are shrouded in mystery, even among the locals, and the rumors surrounding them are abundant. Of all the wild stories I hear about the Veeskhleel, two things seem certain. You can spot them by their pale, white scales, and they have a sour reputation as "dead stealers" and kidnappers. The distaste for grave robbing is something I could certainly understand but given how little attachment Argonians in Murkmire place on permanence I was surprised that it was taboo to them as well. When I asked my guide about this, he told me that it isn't just the bodies that the Ghost People steal. It's believed that they bury the corpses among the roots of their Hist and perform profane rituals to the steal the departed souls from their tribes. To them, there are few greater taboos.
As I sit here pondering dreadful necromancy in the dark, I can't help but imagine luckless travelers rising out of the shallow water by the dozen, covered in mud swollen with rot as my lone candle gutters out. We should be setting out at first light. It can't come soon enough to chase away this black night and the pallid Ghost People.
Khajiit and Dunmer does both magic and stamina, stamina builds are also more resistant to class nerfs.Only magicka can effectively do all 3 roles so I'd go with high elf
Khajiit is IMO BiS for most types of Necromancer. The crit execute passive gives upto 100% crit chance in the execute ranges, meaning Khajiit Crit boost significantly effective.
There is a misconception that Orcs/Altmer crit harder than Khajiit but it is quite wrong in most regular scenarios. Beyond a low threshold of 6.5k effective weapon/spell damage(Weapon/Spell Damage+Max Resource/10) for Crit Dmg Mod of 1.8, Khajiit is always better for it. The lower your current Crit Dmg Mod, the better it gets. In PvP, the Crit Dmg Mod is decreased rapidly in Impen on opponents, giving Khajiits the edge in average damage of all races as long as your build has at least 40% Crit Chance. From my testing, Khajiit Stamcro is equaling Orc Stamcro in PvE parses with a slight more room for error due to added sustain.
Necromancer has tons of Crit Chance and even their Crit Chance healing passives of upto 20% Crit Chance to heal, which further multiplies with the Khajiit Crit Healing passive for higher heals, in fact more than any other races like Altmer or Argonian, as apart from CP, no other passive in the game, effect crit healing.