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Cape Me Up Baby?

Silvrian
Silvrian
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If bugs and clipping can be worked out, and the game’s would not be affected, have capes available with some physics for cosmetics only. Also if you’re willing to spend money on hooded capes (cloaks) and vamp capes (long collars)

Let’s work together and voice our desires after 5 years of suggesting this. Please players, I ask you to join and support me with this poll.

https://forums.elderscrollsonline.com/en/discussion/466595/cape-me-up-baby/p2?



Please take serious consideration, we hope our voices can be heard.

Cape Me Up Baby? 71 votes

Capes as gear
5% 4 votes
No capes
60% 43 votes
Capes as cosmetics
33% 24 votes
  • Turelus
    Turelus
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    ZOS has stated numerous times that they're not going to be adding capes to the game.

    From my understanding part of the reasoning was technical limitations. I can't see them investing the developer time to fix those limitations just for adding capes to the game, not when they have other systems which could use the love more.

    As such. NO CAPES!
    9Ybgz.gif
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • idk
    idk
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    We have had several threads this week on this and no OP has provided anything unique from the others and certainly nothing insightful.

    Further, you have made an incorrect assumption based on what Zos has said. They have said one of the reasons they are not adding it is due to performance.

    So in the meantime you can enjoy the one costume on the game that has a cape, stapled to your butt.
  • Tyrobag
    Tyrobag
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    b3509d7e911c32207bafb7498ef2277fc5eace47d526a10cfb4e1a3b96ef9f16.jpg

    -Really, you had to see this coming...
  • HowlKimchi
    HowlKimchi
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    came here for edna mode.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Silvrian
    Silvrian
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    I will continue posting, I’ve already said in my post, if the performance issues can be controlled and implement capes, there’s no reason not to want them.

    They can do it, you’re under the illusion from your love for ZOS that they can’t. Just straight up fan boy.

    If we have enough people to voice it, it can and will be done. Be strong!
  • Turelus
    Turelus
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    Silvrian wrote: »
    I will continue posting, I’ve already said in my post, if the performance issues can be controlled and implement capes, there’s no reason not to want them.

    They can do it, you’re under the illusion from your love for ZOS that they can’t. Just straight up fan boy.

    If we have enough people to voice it, it can and will be done. Be strong!
    As I said, they probably can. However with my recent talks with Rob and Rich at an event it seemed that they don't have the resources to put on fixing issues like would be required to add capes to the game. They also don't seem to consider investments like this as good use of developer time, there are also many other systems would could make use of that time before something as minor as adding capes to the game.

    You can keep posting but as many of us keep saying don't hold your breath, it's very unlikely to ever happen in ESO.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Narthalion
    Narthalion
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    I always think of Dark Age of Camelot when this topic comes up.

    Cloaks were aesthetically satisfying and a great place to display your guild emblem. The physics were pretty simple, but that was true for the rest of the game too so it didn't matter.

    I'm for it, but with two caveats:
    • You lose some of the enjoyment of the armor style you're wearing. What you saw of your character while playing DAoC was mostly cloak. Maybe a narrow single-shoulder cape as an option? Or a setting you can toggle to make your character "throw off" the cloak during combat? I feel like there are solutions, if people want it enough to spend the time on it.
    • If they can't get the physics right, don't bother spending any of that time on it.
  • Kuramas9tails
    Kuramas9tails
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    As much as I would like to see something so some people are satisfied, I don't see it working out at all in ESO. The gameplay just wouldn't suit a cape imo. Not to mention those pesky tails. I would imagine physics associated with the game engine would be the hardest part.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • Silvrian
      Silvrian
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      Turelus wrote: »
      Silvrian wrote: »
      I will continue posting, I’ve already said in my post, if the performance issues can be controlled and implement capes, there’s no reason not to want them.

      They can do it, you’re under the illusion from your love for ZOS that they can’t. Just straight up fan boy.

      If we have enough people to voice it, it can and will be done. Be strong!
      As I said, they probably can. However with my recent talks with Rob and Rich at an event it seemed that they don't have the resources to put on fixing issues like would be required to add capes to the game. They also don't seem to consider investments like this as good use of developer time, there are also many other systems would could make use of that time before something as minor as adding capes to the game.

      You can keep posting but as many of us keep saying don't hold your breath, it's very unlikely to ever happen in ESO.


      Did they mention the resources that they are lacking? Any specifics?

      And Rob and Rich really vouch for the entire dev team. Is there a higher up saying know? If it’s the games performance, that something that can be worked on if capes are really minor.

      We need some proof that it will mess up the servers, everything else is just hypotheses and speculation.

      Have they tested physics out yet? I guarantee you they have by 2020. I can’t just give up on “oh they said this and that with no data and just that’s what we say so listen to us”

      That’s EA and Bioware bs right there.

      But bioware is actually immediately listening to their players.
    • Thorgar
      Thorgar
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      I was thinking maybe if this could work out with folks who play characters with tales.

      bdo-warrior-evergart-costume-3.jpg

      A split between the cloak for the tales, can be race specific or class specific cloaks :smile:
      Edited by Thorgar on April 4, 2019 1:06PM

      ...are Bretons then mongrels,or paragons?
      The answer,of course,is both(though if you call a Breton
      a mongrel,he is liable to feed you an inch or two of steel).
      The passionate race of Bretons embodies the strengths
      of both men and mer-as well as there flaws.

      -The Bretons: mongrels or paragons?
    • Narthalion
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      Silvrian wrote: »
      We need some proof that it will mess up the servers, everything else is just hypotheses and speculation.

      It wouldn't do anything to the servers. All they need to handle is remembering whether or not you have one equipped. (Edit: and communicating that state to everybody else around you. Plus any dye choices, custom shapes, special effects, etc. But those are all like "cloak.field=1234" or whatever.)

      The heavy lifting is going to fall on the client. They might be capable of coding their engine to make a good cloak with appropriate physics, but if they can't optimize it to the point that the majority of systems out there can handle the calculations to display 50 or more of them at the same time...then there's no point.
      Edited by Narthalion on April 4, 2019 1:01PM
    • kathandira
      kathandira
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      If they could work it out performance wise, i'm cool with them as a cosmetic option.

      I have a couple characters who would look cool with them, and others that I wouldn't want them on. So as long as it is a choice, i'd be cool with it.
      PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
    • Turelus
      Turelus
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      Silvrian wrote: »
      Turelus wrote: »
      Silvrian wrote: »
      I will continue posting, I’ve already said in my post, if the performance issues can be controlled and implement capes, there’s no reason not to want them.

      They can do it, you’re under the illusion from your love for ZOS that they can’t. Just straight up fan boy.

      If we have enough people to voice it, it can and will be done. Be strong!
      As I said, they probably can. However with my recent talks with Rob and Rich at an event it seemed that they don't have the resources to put on fixing issues like would be required to add capes to the game. They also don't seem to consider investments like this as good use of developer time, there are also many other systems would could make use of that time before something as minor as adding capes to the game.

      You can keep posting but as many of us keep saying don't hold your breath, it's very unlikely to ever happen in ESO.


      Did they mention the resources that they are lacking? Any specifics?

      And Rob and Rich really vouch for the entire dev team. Is there a higher up saying know? If it’s the games performance, that something that can be worked on if capes are really minor.

      We need some proof that it will mess up the servers, everything else is just hypotheses and speculation.

      Have they tested physics out yet? I guarantee you they have by 2020. I can’t just give up on “oh they said this and that with no data and just that’s what we say so listen to us”

      That’s EA and Bioware bs right there.

      But bioware is actually immediately listening to their players.
      Rob and Rich are pretty much the people right under Matt Firor in the hierarchy from my understanding, if they're saying things it's worth listening to.
      By resources they mean developers. If adding capes has technical limitations (engine physics) or hampers performance then it's going to require working on fixing those issues. That comes at the cost of developer time which they want to assign elsewhere.

      For example just making the 3D models for the capes would be a developer (or group of) taken away from working on 3D models elsewhere in the game. With a schedule of four updates a year, a second MMO and the fact they're not a massive company still I can't imagine it's something which is going to be an investment they choose to do.

      I say this on the grounds that I had a good long talk with Rob about a system change like alliance change / unbound alliances and he stated that would require a lot of work and development time which they could better use elsewhere.
      If they're not willing to invest the time on something a big and requested as alliance change I can't see them investing it into something such as capes.

      That's my feelings on it and why I keep saying don't hold your breath. It might happen one day, but it's really not going to happen any time soon when they have bigger issues and ideas they want to handle.

      @Turelus - EU PC Megaserver
      "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
    • idk
      idk
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      Turelus wrote: »
      Silvrian wrote: »
      I will continue posting, I’ve already said in my post, if the performance issues can be controlled and implement capes, there’s no reason not to want them.

      They can do it, you’re under the illusion from your love for ZOS that they can’t. Just straight up fan boy.

      If we have enough people to voice it, it can and will be done. Be strong!
      As I said, they probably can. However with my recent talks with Rob and Rich at an event it seemed that they don't have the resources to put on fixing issues like would be required to add capes to the game. They also don't seem to consider investments like this as good use of developer time, there are also many other systems would could make use of that time before something as minor as adding capes to the game.

      You can keep posting but as many of us keep saying don't hold your breath, it's very unlikely to ever happen in ESO.

      I would agree with their priority on this. I would rather time and money be spent on overall performance issues and meaningful content.
    • pod88kk
      pod88kk
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      Capes instead of tabards?
    • idk
      idk
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      pod88kk wrote: »
      Capes instead of tabards?

      Nope. Not gonna happen. Zos is not interested in prioritizing what would need to change to make capes that are not stuck to our butts not cause performance issues. They have stated that.
      Edited by idk on April 4, 2019 2:22PM
    • Drachenfier
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      This game has no cloth physics at all, which is ridiculous for an mmo in this day and age. I would love to have capes/cloaks, but I doubt it will ever happen
    • Skwor
      Skwor
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      We might see capes when we see a new game engine.. oh wait.
    • max_only
      max_only
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      The Breton Hero Trashbag Costume is in the store right now and you ask for capes? Take a look at what Zos does when it comes to capes lol
      #FiteForYourRite Bosmer = Stealth
      #OppositeResourceSiphoningAttacks
      || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
      ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
    • vgabor
      vgabor
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      How about no? Haven even read what you want, buts since you spamming other unrelated topics with your thread, for whatever you want the answer is just a simple NO.
    • JumpmanLane
      JumpmanLane
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      I need a cape for my Crushy BAD! ZOS is holding back the goodies! Take my monies! I’ll pay crowns!
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