John_Falstaff wrote: »Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
Sounds like someone doesn't know much about game software architecture.
There's nothing server-side about capes. Cape animation and its relation to the body it's on is completely client-side; server does not hold any graphical detail about the character displayed on the screen - game exchanges character position and orientation, look direction, but when someone does an emote, only the fact of that emote happening must be transferred, and game clients on each side are responsible for locally performing all animations. Server does not care about all the polygons and textures transformed and rendered in the client to make grass move or rain droplets fall (or cape move and ripple as character moves). ESO doesn't even seem to transfer weather information (pull a friend to your house and, as often as not, weather in same instance will be appearing different for the two of you).
The only reason for not adding capes I see is that the engine is made in-house, it's not modern by current standards and doesn't have any support for soft body physics. And considering the amount of issues game already has, adding that support is hardly an urgent thing.
Capes does not affect servers at all as they cosmetic outfits.Server lag and blah blah blah, still think there’s no excuse for their servers not to Being able to handle some physics like capes in 2020. You all continue defending for the point of being a fan.
I’m a fan too, but seriously, it’s just ridiculous to blame sever lag issues. A sub and micro transaction based game with tons of players. Does nobody see my point? Why continue defending ZOS when you know there’s no excuse blaming lag
i think they have some cloth physicJohn_Falstaff wrote: »Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
Sounds like someone doesn't know much about game software architecture.
There's nothing server-side about capes. Cape animation and its relation to the body it's on is completely client-side; server does not hold any graphical detail about the character displayed on the screen - game exchanges character position and orientation, look direction, but when someone does an emote, only the fact of that emote happening must be transferred, and game clients on each side are responsible for locally performing all animations. Server does not care about all the polygons and textures transformed and rendered in the client to make grass move or rain droplets fall (or cape move and ripple as character moves). ESO doesn't even seem to transfer weather information (pull a friend to your house and, as often as not, weather in same instance will be appearing different for the two of you).
The only reason for not adding capes I see is that the engine is made in-house, it's not modern by current standards and doesn't have any support for soft body physics. And considering the amount of issues game already has, adding that support is hardly an urgent thing.
John_Falstaff wrote: »Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
Sounds like someone doesn't know much about game software architecture.
John_Falstaff wrote: »Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
Sounds like someone doesn't know much about game software architecture.
How much time have you spent working on the ESO servers and game? Yes, I thought so.
Pretty sure it was Zos themselves that spoke to performance as a reason for not adding capes. Of course this was several years ago, but it happened. Even with the issues they have brought to the game I would still take their word on this over yours.
John_Falstaff wrote: »John_Falstaff wrote: »Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
Sounds like someone doesn't know much about game software architecture.
How much time have you spent working on the ESO servers and game? Yes, I thought so.
Pretty sure it was Zos themselves that spoke to performance as a reason for not adding capes. Of course this was several years ago, but it happened. Even with the issues they have brought to the game I would still take their word on this over yours.
How much did you spend working on games in general? Thought so.
Pretty sure ZOS never implied server side performance. And you know, you've just tried to bash OP for not knowing that capes will add to server load issues - that's a quote. Point in case, before bashing someone for not knowing how game servers work, make sure you know anything about the subject.
John_Falstaff wrote: »John_Falstaff wrote: »Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
Sounds like someone doesn't know much about game software architecture.
How much time have you spent working on the ESO servers and game? Yes, I thought so.
Pretty sure it was Zos themselves that spoke to performance as a reason for not adding capes. Of course this was several years ago, but it happened. Even with the issues they have brought to the game I would still take their word on this over yours.
How much did you spend working on games in general? Thought so.
Pretty sure ZOS never implied server side performance. And you know, you've just tried to bash OP for not knowing that capes will add to server load issues - that's a quote. Point in case, before bashing someone for not knowing how game servers work, make sure you know anything about the subject.
LOL. I did not come off as an expert. Of course I am wiling to admit I might have mistaken them saying performance for server side, but I am certainly not blowing smoke.
John_Falstaff wrote: »Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
Sounds like someone doesn't know much about game software architecture.
How much time have you spent working on the ESO servers and game? Yes, I thought so.
Pretty sure it was Zos themselves that spoke to performance as a reason for not adding capes. Of course this was several years ago, but it happened. Even with the issues they have brought to the game I would still take their word on this over yours.
Considering ESO did have capes in testing there really is no reason other than performance for them to not be in the game now.
Just look at the first character in this clip.
https://www.youtube.com/watch?v=YlEipFtHw7o&feature=youtu.be&t=2m28s
Note, that is from 2012. Well before this game launched.
This AGAIN?!
ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.
Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option
So
NO CAPES!!!!
As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?
EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.
I don't think it works the way you think it does.
The devs removed them from the game for a reason and have said the game can't do it. I'll trust their judgment on it before any of the forum armchair developers.
It literally does. How do you think online games like Warframe, with actual physics simulations for their cloaks, capes and dangly bits, are able to have 50+ people on screen and still keep 50-60 FPS, and low ping? It's done on the client.
The only difference between doing something on the server and the client when it comes to things like this is consistency between users. If the server is doing the physics calculations, then you and your friend will see more or less the exact same thing. If the client were to do the physics calculations, though, you and your friend will probably see slightly different things, and might see completely different things. When it comes to things that impact gameplay, that consistency is important in an online game, but for something that's only there to look pretty? Who cares, seriously.
As for the instancing, IDK, it might work that way, it might not. Based on how the servers perform when a particular instance is under heavy load, it'd seem that the instances are independent like I explained.
This AGAIN?!
ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.
Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option
So
NO CAPES!!!!
As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?
EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.
I don't think it works the way you think it does.
The devs removed them from the game for a reason and have said the game can't do it. I'll trust their judgment on it before any of the forum armchair developers.
It literally does. How do you think online games like Warframe, with actual physics simulations for their cloaks, capes and dangly bits, are able to have 50+ people on screen and still keep 50-60 FPS, and low ping? It's done on the client.
The only difference between doing something on the server and the client when it comes to things like this is consistency between users. If the server is doing the physics calculations, then you and your friend will see more or less the exact same thing. If the client were to do the physics calculations, though, you and your friend will probably see slightly different things, and might see completely different things. When it comes to things that impact gameplay, that consistency is important in an online game, but for something that's only there to look pretty? Who cares, seriously.
As for the instancing, IDK, it might work that way, it might not. Based on how the servers perform when a particular instance is under heavy load, it'd seem that the instances are independent like I explained.
Have you ever noticed that every mount in the game does the exact same automatic animation at the exact same time?
Pretty sure the devs know their game and its capabilities better than you do.
It was removed for a reason.
The game is CPU bottlenecked enough for graphics. Adding a flapping cape and turning it into even more of a slide show is not an option. So again no thank you.
I don't think capes would cause server lag because animation files are normally stored locally within the game files. Each character is simply a collection of files in which the data within the packets pull data out from. Those character files simply contain your character's history, outfits, collections, and the associated bit flags to be turned on for your character, are stored locally on Bethesda/Zenimax Studio servers, what YOU as the client have is simply the 3D elements that make up the textures, the animations, the world, and every little asset that makes up the world of Tamriel.
That being said, adding an animation for a cape is the equivalent of giving you a horse. You simply pull out files locally to yield what you see in the screen. A cape for all intents and purposes, has not been added for the mere reason that nobody wants to add more work because they are lazy. You can easily add a skeleton to every standard character model to include a spot with a cape on it.
MMOs including ESO tend to be really low bandwidth for redundancy in fact you can run some on a 120 Kbps connection, and sure you will experience a little bit more lag when you are playing with others, but that pretty much dismisses the idea that you're pushing out heavy amounts of traffic from your house simply for a cape.
so then how can we voice our opinion besides forums? if we were to let the devs know we want it, and we will keep pushing for it... how can we make it happen as a community?
Im totally down to join together with the gaming community to get our ideas out there.
so then how can we voice our opinion besides forums? if we were to let the devs know we want it, and we will keep pushing for it... how can we make it happen as a community?
Im totally down to join together with the gaming community to get our ideas out there.
To really voice opinions and requests you really have to have groups and hordes of people spamming constantly on the dev tracker threads (button located above) for capes. Plain and simple just keep spamming the crap out of those threads and tell them you want capes.
Remember only moderators read GD threads for any game, but devs actually are forced to read dev tracker stuff.
so then how can we voice our opinion besides forums? if we were to let the devs know we want it, and we will keep pushing for it... how can we make it happen as a community?
Im totally down to join together with the gaming community to get our ideas out there.
To really voice opinions and requests you really have to have groups and hordes of people spamming constantly on the dev tracker threads (button located above) for capes. Plain and simple just keep spamming the crap out of those threads and tell them you want capes.
Remember only moderators read GD threads for any game, but devs actually are forced to read dev tracker stuff.
how can I get this on DEV tracker forum?
I would love capes but they took them out pre-launch. Due to frame rate me thinks.
This isn't true as numerous ZOS staff are active reading the forums. They've stated it many times and if you ever check their profiles you can see they log in daily.so then how can we voice our opinion besides forums? if we were to let the devs know we want it, and we will keep pushing for it... how can we make it happen as a community?
Im totally down to join together with the gaming community to get our ideas out there.
To really voice opinions and requests you really have to have groups and hordes of people spamming constantly on the dev tracker threads (button located above) for capes. Plain and simple just keep spamming the crap out of those threads and tell them you want capes.
Remember only moderators read GD threads for any game, but devs actually are forced to read dev tracker stuff.