kathandira wrote: »I guess as a cosmetic option, sure. But we don't need more gear slots to farm. So as long as they aren't part of sets, or offer any stats, then i'm cool with everyone walking around looking like superman.
Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
Shhh. Don't tell them. Let them dream big.The Breton hero costume has a cape. That'll give you an idea of what you're getting.
Server lag and blah blah blah, still think there’s no excuse for their servers not to Being able to handle some physics like capes in 2020. You all continue defending for the point of being a fan.
I’m a fan too, but seriously, it’s just ridiculous to blame sever lag issues. A sub and micro transaction based game with tons of players. Does nobody see my point? Why continue defending ZOS when you know there’s no excuse blaming lag
stewhead2ub17_ESO wrote: »Server lag and blah blah blah, still think there’s no excuse for their servers not to Being able to handle some physics like capes in 2020. You all continue defending for the point of being a fan.
I’m a fan too, but seriously, it’s just ridiculous to blame sever lag issues. A sub and micro transaction based game with tons of players. Does nobody see my point? Why continue defending ZOS when you know there’s no excuse blaming lag
No, what is ridiculous is you starting an inane thread that has been covered extensively with all the reasons ZOS has given regarding this issue. If you wished to express your concern you simply could have added to any other thread, even as recent as yesterday. Capes are not a thing here. I think you can show yourself out.
This AGAIN?!
ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.
Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option
So
NO CAPES!!!!
This AGAIN?!
ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.
Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option
So
NO CAPES!!!!
As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?
EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.
This AGAIN?!
ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.
Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option
So
NO CAPES!!!!
As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?
EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.
I don't think it works the way you think it does.
The devs removed them from the game for a reason and have said the game can't do it. I'll trust their judgment on it before any of the forum armchair developers.
This AGAIN?!
ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.
Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option
So
NO CAPES!!!!
As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?
EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.
I don't think it works the way you think it does.
The devs removed them from the game for a reason and have said the game can't do it. I'll trust their judgment on it before any of the forum armchair developers.
It literally does. How do you think online games like Warframe, with actual physics simulations for their cloaks, capes and dangly bits, are able to have 50+ people on screen and still keep 50-60 FPS, and low ping? It's done on the client.
The only difference between doing something on the server and the client when it comes to things like this is consistency between users. If the server is doing the physics calculations, then you and your friend will see more or less the exact same thing. If the client were to do the physics calculations, though, you and your friend will probably see slightly different things, and might see completely different things. When it comes to things that impact gameplay, that consistency is important in an online game, but for something that's only there to look pretty? Who cares, seriously.
As for the instancing, IDK, it might work that way, it might not. Based on how the servers perform when a particular instance is under heavy load, it'd seem that the instances are independent like I explained.
Spoken like someone truly knowledgeable about the server lag issues.
If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.
BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.