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Cape me up baby

Silvrian
Silvrian
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Read some posts on how laggy the server would be with capes and whatnot.

I mean.... there’s no excuse to blast the technology nowadays and say it’ll ruin the servers if people get capes or cloaks.

So the only other reason that I can think of is, ZOS just doesn’t wanna want to implement them just because they don’t want to, unfortunately.

The day they add capes is the day the game improves. IMO
  • Mashille
    Mashille
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    Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.
    Edited by Mashille on April 3, 2019 12:22PM
    House Baratheon: 'Ours Is The Fury'
  • kathandira
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    I guess as a cosmetic option, sure. But we don't need more gear slots to farm. So as long as they aren't part of sets, or offer any stats, then i'm cool with everyone walking around looking like superman.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Silvrian
    Silvrian
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    kathandira wrote: »
    I guess as a cosmetic option, sure. But we don't need more gear slots to farm. So as long as they aren't part of sets, or offer any stats, then i'm cool with everyone walking around looking like superman.

    Yep, exactly. It’s 2020, No excuse for capeless mmorpgs nowadays
  • idk
    idk
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    Spoken like someone truly knowledgeable about the server lag issues.

    If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.

    BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.
    Mashille wrote: »
    Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.

    And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.
    Edited by idk on April 3, 2019 12:29PM
  • Ogou
    Ogou
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    The Breton hero costume has a cape. That'll give you an idea of what you're getting.
  • MattT1988
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    Mashille wrote: »
    Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.

    People from the Oceanic region do.
  • Kuramas9tails
    Kuramas9tails
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    Ogou wrote: »
    The Breton hero costume has a cape. That'll give you an idea of what you're getting.
    Shhh. Don't tell them. Let them dream big.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • SpacemanSpiff1
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      here's your cape
      jXD6jGp.jpg
    • Silvrian
      Silvrian
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      WHY can other Games’s handle it then? Even fully f2p games. But ESO cannot? Please explain
    • stewhead2ub17_ESO
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      Silvrian wrote: »
      WHY can other Games’s handle it then? Even fully f2p games. But ESO cannot? Please explain

      A simple search of the hundreds of threads on this topic will give you the answers you seek. Or just look at the post from just yesterday crying about capes.
    • Silvrian
      Silvrian
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      Server lag and blah blah blah, still think there’s no excuse for their servers not to Being able to handle some physics like capes in 2020. You all continue defending for the point of being a fan.

      I’m a fan too, but seriously, it’s just ridiculous to blame sever lag issues. A sub and micro transaction based game with tons of players. Does nobody see my point? Why continue defending ZOS when you know there’s no excuse blaming lag
      Edited by Silvrian on April 3, 2019 12:50PM
    • JKorr
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      Oh yes. Add capes. There aren't enough things that cause clipping issues. I'm sure a cape would work just fine with shields on your back, two handed swords, mauls, battleaxes, bows wouldn't be a problem either. /sarcasm

      How much detail do the other games have? Despite how much people complain about ESO, there is a lot of detail in the graphics.

      There is no point in asking people on the forums to explain. The devs might know the restrictions/capabilities of the system; posters on the forums don't. Given the example of the Breton Hero costume, people who want the flowing rippling clipping nightmare won't get the results they want.
    • idk
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      Silvrian wrote: »
      WHY can other Games’s handle it then? Even fully f2p games. But ESO cannot? Please explain

      They have their servers doing less. It is really that simple.
    • stewhead2ub17_ESO
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      Silvrian wrote: »
      Server lag and blah blah blah, still think there’s no excuse for their servers not to Being able to handle some physics like capes in 2020. You all continue defending for the point of being a fan.

      I’m a fan too, but seriously, it’s just ridiculous to blame sever lag issues. A sub and micro transaction based game with tons of players. Does nobody see my point? Why continue defending ZOS when you know there’s no excuse blaming lag

      No, what is ridiculous is you starting an inane thread that has been covered extensively with all the reasons ZOS has given regarding this issue. If you wished to express your concern you simply could have added to any other thread, even as recent as yesterday. Capes are not a thing here. I think you can show yourself out.
    • Silvrian
      Silvrian
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      So a professionally company that makes triple A games in today’s industry can’t handle for some additional physics with capes? What your saying would ruin the server is from several years ago, it’s a new day and age for game technology. I still stand by my “no excuse”
    • Thorgar
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      I wonder if any modders can do it,if it is at all possible that is.

      ...are Bretons then mongrels,or paragons?
      The answer,of course,is both(though if you call a Breton
      a mongrel,he is liable to feed you an inch or two of steel).
      The passionate race of Bretons embodies the strengths
      of both men and mer-as well as there flaws.

      -The Bretons: mongrels or paragons?
    • Silvrian
      Silvrian
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      All I read for people that disagree are lame excuses that were from years ago. It can be done.
    • Silvrian
      Silvrian
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      Silvrian wrote: »
      Server lag and blah blah blah, still think there’s no excuse for their servers not to Being able to handle some physics like capes in 2020. You all continue defending for the point of being a fan.

      I’m a fan too, but seriously, it’s just ridiculous to blame sever lag issues. A sub and micro transaction based game with tons of players. Does nobody see my point? Why continue defending ZOS when you know there’s no excuse blaming lag

      No, what is ridiculous is you starting an inane thread that has been covered extensively with all the reasons ZOS has given regarding this issue. If you wished to express your concern you simply could have added to any other thread, even as recent as yesterday. Capes are not a thing here. I think you can show yourself out.


      Must have been a hot topic all these years, you’d think the devs would get the point and work on it.
    • idk
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      Thorgar wrote: »
      I wonder if any modders can do it,if it is at all possible that is.

      ESO cannot be modded. That is very different than addons.
    • Nemesis7884
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      They already mentionned several time that capes will cause clipping issues...and if i can choose between capes or a modular armor system with absolute freedom, i choose the second....they could however introduce some capes with costumes. My assumption is however that their engine has issues with real physics that are probably required for capes...
    • Thorgar
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      idk wrote: »
      Thorgar wrote: »
      I wonder if any modders can do it,if it is at all possible that is.

      ESO cannot be modded. That is very different than addons.

      I meant like a kind of addon maybe :)

      ...are Bretons then mongrels,or paragons?
      The answer,of course,is both(though if you call a Breton
      a mongrel,he is liable to feed you an inch or two of steel).
      The passionate race of Bretons embodies the strengths
      of both men and mer-as well as there flaws.

      -The Bretons: mongrels or paragons?
    • jcm2606
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      Capes don't even need to be on the servers. The physics could all be handled client side, since they're just there for aesthetic purposes.
    • Chaos2088
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      giphy.gif?cid=4bf119fc5ca4b153613176746319a3df

      I would love capes but they took them out pre-launch. Due to frame rate me thinks.

      We need a captain of knowledge!!
      @Chaos2088 PC EU Server | AD-PvP
    • Katahdin
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      This AGAIN?!

      ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
      They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.

      Other games are on different engines and/or are probably not as complex as ESO. Most f2p games are basically cartoons with very simple textures and are 1/4 the size so they are not even comparable at all.

      Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option

      So
      NO CAPES!!!!
      Edited by Katahdin on April 3, 2019 1:18PM
      Beta tester November 2013
    • jcm2606
      jcm2606
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      Katahdin wrote: »
      This AGAIN?!

      ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
      They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.

      Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option

      So
      NO CAPES!!!!

      As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?

      EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.
      Edited by jcm2606 on April 3, 2019 1:20PM
    • Katahdin
      Katahdin
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      jcm2606 wrote: »
      Katahdin wrote: »
      This AGAIN?!

      ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
      They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.

      Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option

      So
      NO CAPES!!!!

      As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?

      EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.

      I don't think it works the way you think it does.
      The devs removed them from the game for a reason and have said the game can't do it. I'll trust their judgment on it before any of the forum armchair developers.
      Edited by Katahdin on April 3, 2019 1:23PM
      Beta tester November 2013
    • jcm2606
      jcm2606
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      Katahdin wrote: »
      jcm2606 wrote: »
      Katahdin wrote: »
      This AGAIN?!

      ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
      They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.

      Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option

      So
      NO CAPES!!!!

      As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?

      EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.

      I don't think it works the way you think it does.
      The devs removed them from the game for a reason and have said the game can't do it. I'll trust their judgment on it before any of the forum armchair developers.

      It literally does. How do you think online games like Warframe, with actual physics simulations for their cloaks, capes and dangly bits, are able to have 50+ people on screen and still keep 50-60 FPS, and low ping? It's done on the client.

      The only difference between doing something on the server and the client when it comes to things like this is consistency between users. If the server is doing the physics calculations, then you and your friend will see more or less the exact same thing. If the client were to do the physics calculations, though, you and your friend will probably see slightly different things, and might see completely different things. When it comes to things that impact gameplay, that consistency is important in an online game, but for something that's only there to look pretty? Who cares, seriously.

      As for the instancing, IDK, it might work that way, it might not. Based on how the servers perform when a particular instance is under heavy load, it'd seem that the instances are independent like I explained.
    • Katahdin
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      jcm2606 wrote: »
      Katahdin wrote: »
      jcm2606 wrote: »
      Katahdin wrote: »
      This AGAIN?!

      ZoS has repeatedly stated that the physics calculations the server would have the make to have capes not look like a piece of cardboard attached to the back of your neck for 1000s of people would cause a large performance hit on the servers.
      They had to remove the deer from Cyrodiil for God's sake to reduce lag. Capes would probably crash the server.

      Making the game be more of a slide show just to have a flapping piece of cloth on your back not an option

      So
      NO CAPES!!!!

      As I said above, capes do not have to be on the servers. Capes can be completely client sided, since their impact is only visual. Who cares if a cape is flapping slightly differently between you and a friend?

      EDIT: It also wouldn't be anywhere near 1000's of people. In overland zones, 200-300 at the most, if even, and Cyrodiil, maybe a thousand, maybe. Remember that instancing is a thing, we're not all in the one zone, we're in multiple versions of that same zone. Each instance is within its own little container, such that one instance generally doesn't impact another. Alik'r Desert is proof of this. Hop into any Alik'r instance where the dolmens are absolutely packed, and the entire zone suffers from that load. Hop into any other zone, everything's fine.

      I don't think it works the way you think it does.
      The devs removed them from the game for a reason and have said the game can't do it. I'll trust their judgment on it before any of the forum armchair developers.

      It literally does. How do you think online games like Warframe, with actual physics simulations for their cloaks, capes and dangly bits, are able to have 50+ people on screen and still keep 50-60 FPS, and low ping? It's done on the client.

      The only difference between doing something on the server and the client when it comes to things like this is consistency between users. If the server is doing the physics calculations, then you and your friend will see more or less the exact same thing. If the client were to do the physics calculations, though, you and your friend will probably see slightly different things, and might see completely different things. When it comes to things that impact gameplay, that consistency is important in an online game, but for something that's only there to look pretty? Who cares, seriously.

      As for the instancing, IDK, it might work that way, it might not. Based on how the servers perform when a particular instance is under heavy load, it'd seem that the instances are independent like I explained.

      Have you ever noticed that every mount in the game does the exact same automatic animation at the exact same time?

      Pretty sure the devs know their game and its capabilities better than you do.

      It was removed for a reason.

      The game is CPU bottlenecked enough for graphics. Adding a flapping cape and turning it into even more of a slide show is not an option. So again no thank you.
      Edited by Katahdin on April 3, 2019 1:43PM
      Beta tester November 2013
    • idk
      idk
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      Thorgar wrote: »
      idk wrote: »
      Thorgar wrote: »
      I wonder if any modders can do it,if it is at all possible that is.

      ESO cannot be modded. That is very different than addons.

      I meant like a kind of addon maybe :)

      It is still no. Addon's do not change the appearance of the game. Not even something only you can see. They are not mods.

      Addons can only take information from the game (limited by API) and present or save that information. It does not and cannot change appearances of anything actually in the game.
    • John_Falstaff
      John_Falstaff
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      idk wrote: »
      Spoken like someone truly knowledgeable about the server lag issues.

      If they actually did understand they would know that the only way capes can be added without adding to known server load issues if for the capes to be stapled to our butts. Zos really does not want half ass capes so they will not add them.

      BTW, there is already one cape in game and the cape is stapled to the buttocks. It is the Bretton hero costume that was sold in the crown store.
      Mashille wrote: »
      Yeah, why shouldn't they add capes? The performance is trash anyway, who cares if it gets a bit worse.

      And this is so logical. It would be such a fabulous idea for Zos to make things even worse. Great business philosophy all companies and organizations should follow.

      Sounds like someone doesn't know much about game software architecture.

      There's nothing server-side about capes. Cape animation and its relation to the body it's on is completely client-side; server does not hold any graphical detail about the character displayed on the screen - game exchanges character position and orientation, look direction, but when someone does an emote, only the fact of that emote happening must be transferred, and game clients on each side are responsible for locally performing all animations. Server does not care about all the polygons and textures transformed and rendered in the client to make grass move or rain droplets fall (or cape move and ripple as character moves). ESO doesn't even seem to transfer weather information (pull a friend to your house and, as often as not, weather in same instance will be appearing different for the two of you).

      The only reason for not adding capes I see is that the engine is made in-house, it's not modern by current standards and doesn't have any support for soft body physics. And considering the amount of issues game already has, adding that support is hardly an urgent thing.
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