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Faction lock is good

  • Ranger209
    Ranger209
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    Ranger209 wrote: »
    IHoYRBG.jpg

    So the AD players who play in this timezone who don't want to faction stack and zerg should just not play?

    Fight the 2 bars of DC?

    Well, this screenshot was taken after DC got their little guild group on and took back some of the map - they were being gated too. This is an every night event, there is usually only 1 bar EP and DC around the time this starts happening.

    hNgmG5w.jpg

    DC was 1 barred until that group got on about 45 minutes before the first screenshot, and AD was 3 bars at the time too. So, no, there wasn't anyone to fight until that DC group got on.

    This isn't complaining against AD, I've seen all factions do this, the point is this is all of our population currently in this state of the game, so with this population, how is the argument to tell us to spread out to the 7-day valid in defense of faction locks?

    Those AD that did hop over, they didn't have DC or EP to fight because both were gated. Opposite to faction loyalists, there are players who don't find any enjoyment in that gameplay.

    f6tCvX6.png?1

    And a few hours later this is what the maps look like in spite of people having the ability to swap alliances and prevent it.
    Neither faction swapping nor faction locking can account for this, but there are ways to compensate for it, multiple ways.

    edit: question.... Is it the same players on their blue and red characters pushing into yellow territory that stole all the scrolls from red and blue to begin with? In part or in whole?? Painting the map one color and turning around and going the other direction with it is THE ONE THING that Zos says they hope to eliminate with faction locking.
    Edited by Ranger209 on April 3, 2019 12:31PM
  • Alucardo
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    Yes, I'm sure posting pictures of maps is good enough evidence to stop the faction lock. Here's a picture of a cat to prove my point

    ziHzMh6.jpg
  • Ranger209
    Ranger209
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    Alucardo wrote: »
    Yes, I'm sure posting pictures of maps is good enough evidence to stop the faction lock. Here's a picture of a cat to prove my point

    ziHzMh6.jpg

    Team Orange, I knew it!!
  • vamp_emily
    vamp_emily
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    Since today is picture day I will post one. :)

    Is it true majority of the players that flip go to the under populated alliance to help balance? No. I wish I still had some other pics where AD was poplocked almost all the time with all other factions at 1 bar.

    From my experience players tend to flip to the side that is making moves and taking the map. I think for every 1 player that flips to the under populated side there are 3 that flip to the over populated side.

    map_2_4.jpeg



    If you want a friend, get a dog.
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  • Galagos1
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    I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.
  • IxSTALKERxI
    IxSTALKERxI
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    Galagos1 wrote: »
    I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.

    Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.

    @DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.

    The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.
    idk wrote: »

    I could say a lot about all the points OP mentions but this one and the first one are the weakest.

    I singled this one out because it is clear OP has not been around Cyrodiil all that long or did not pay attention to the politics of Cyrodiil when there was faction lock.

    The reason this point is so weak and without real meaning is back in the day alliances with guilds of other factions was even more common than it is today.

    Yes, Members of one faction would help members of another faction turn the map, get emperor for them and more. What makes it even more interesting is this still happens today so it is odd OP would include this. Seems OP is thinking through their ideas for this post just as good as Zos thinks through changes to this game like CP and such.

    But hey, if OP really thinks this even in light of the obvious then more power to them.

    This has only ever happened on dead campaigns. It is only possible if there is no competition. It is easy for a competitive guild to prevent people from doing this.

    It's a little late to be trying to create faction loyalty now, but it is very much a thing. Look at Daoc or upcoming game CU.
    Edited by IxSTALKERxI on April 3, 2019 2:37PM
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  • idk
    idk
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    Galagos1 wrote: »
    I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.

    Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.

    @DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.

    The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.
    idk wrote: »

    I could say a lot about all the points OP mentions but this one and the first one are the weakest.

    I singled this one out because it is clear OP has not been around Cyrodiil all that long or did not pay attention to the politics of Cyrodiil when there was faction lock.

    The reason this point is so weak and without real meaning is back in the day alliances with guilds of other factions was even more common than it is today.

    Yes, Members of one faction would help members of another faction turn the map, get emperor for them and more. What makes it even more interesting is this still happens today so it is odd OP would include this. Seems OP is thinking through their ideas for this post just as good as Zos thinks through changes to this game like CP and such.

    But hey, if OP really thinks this even in light of the obvious then more power to them.

    This has only ever happened on dead campaigns. It is only possible if there is no competition. It is easy for a competitive guild to prevent people from doing this.

    It's a little late to be trying to create faction loyalty now, but it is very much a thing. Look at Daoc or upcoming game CU.

    Yes, it did happen easily in the "buff" campaigns. However, it still happened in the major campaigns back when there was faction lock. It was obvious as one faction was taking keeps but not defending them making grabbing the keeps required to crown Emp fast.

    BTW, in the first week the game was out, which we had faction lock, a player from one faction helped a player from another faction steal the scroll. They helped the enemy player get behind the gate when it was closed. It was after this that Zos made it so we could not get behind an enemy gate when it was closed. So yes, there have been cross faction help since the first days of this game.
    Edited by idk on April 3, 2019 2:44PM
  • Ahtu
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    AD will pay for that.
  • JackAshes
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    Volsers wrote: »
    @Zevrro
    Vet players are usually more than happy to attack each other as these are the most interesting fights but only when the fights are even. They aren't going to mindlessly attack each other just because they are on different alliances because that doesn't create rewarding combat. I would be thrilled to see such a fight at least more than once a month. I also bet they would not mindlessly help their faction allies as well, it would not be fair to the members of the other alliances and your friends fighting and killing your allies.

    That really depends on the fight, I''m not going to jump into even fights and make them uneven just because they're on my alliance. If playing for your alliance means ruining every fight then I don't see that as healthy PvP. If I jump in and help these 4 fresh new to the game noobs killing these 2 vet players fighting and undoubtedly gonna end up killing them it would make the fight more even and not fair, so better not do it. Maybe they would even exclude me from their circle of pro vet players.

    In my experience the players who are most loyal to their faction and dedicated to winning campaigns are the players who have the least interest in actual PvP. They would happily play an empty map as long as their faction owns all the keeps and will go around repairing all the walls so that when PvP actually starts they can hold the one colour map for as long as possible. If faction locking creates more drive for the campaign then I see that as a negative. If they are soo bad at pvp then why can't all the "high impact players" form your own groups more often and fight to take back the map, maybe that would actually create some truly good fights if the vet players from all alliances thought like that. It is not rewarding enough though? Maybe.

    In my opinion faction loyalty creates really bad PvP where nobody is really interested in combat. That's why there are so many max rank players who lack basic understandings of PvP mechanics because they've only ever cared about playing for the campaign and not being a PvP player. I think having faction loyalty instead creates good pvp for everyone and not just the circle of vet players because it brings more reason to compete and take part for everyone. Right now vet players rarely compete with each other and that is not a good pvp environment either because again, its anyone outside of the vet players circle that takes the bill.

    But “BRO!”

    This is so spot on it made me tingle love watching some of these elite streamers bitching about no one to fight as they Zig Zag through a field of advisories because they are bros! But a lot have realized the problem they have created and comment on how much it sucks...

    If you are not my faction please come kill me, Zerg me, xv1 me, 1vx me I am here to fight especially if you are my friend!

  • Volsers
    Volsers
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    JackAshes wrote: »
    But “BRO!”

    This is so spot on it made me tingle love watching some of these elite streamers bitching about no one to fight as they Zig Zag through a field of advisories because they are bros! But a lot have realized the problem they have created and comment on how much it sucks...

    If you are not my faction please come kill me, Zerg me, xv1 me, 1vx me I am here to fight especially if you are my friend!

    Yeah man, I just want to have more people like you to compete against. That is also why I think both having faction locked and non faction locked campaigns are great because the people that want to compete with each other in an AvA war will more likely home the faction locked campaigns while the people that does not care as much about it will home the non faction locked campaigns.
  • linoge63
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    I apologize in advance if what I'm suggesting has already been offered -probably countless times, but here it is

    As a fairly new Cryodill player who entered ONLY to earn the APs for tier 1 transmutes I now play because it is indeed fun and isn't nearly as run of the mill pvp like in other games such as gta etc.

    Anyways, If I could earn 200 transmutes from one character for reaching tier 3 after 30 days I would enjoy playing chess on the Cryodiil map far far more by leaning in with one toon or faction.

    As it is imo, the game micro-manipulates things far too much re desired rewards and this is one example.

    Let us play the game and earn those transmutes without so much restriction!!
  • DisgracefulMind
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    Alucardo wrote: »
    Yes, I'm sure posting pictures of maps is good enough evidence to stop the faction lock. Here's a picture of a cat to prove my point

    ziHzMh6.jpg

    Missing the point because the point is that there's not the population in oceanic and off-hours to "spread out" to the unlocked campaigns, which is the main argument you're all going on about and try to push at me. It won't work in oceanic. The people who play oceanic matter too.
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  • DisgracefulMind
    DisgracefulMind
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    vamp_emily wrote: »
    Since today is picture day I will post one. :)

    Is it true majority of the players that flip go to the under populated alliance to help balance? No. I wish I still had some other pics where AD was poplocked almost all the time with all other factions at 1 bar.

    From my experience players tend to flip to the side that is making moves and taking the map. I think for every 1 player that flips to the under populated side there are 3 that flip to the over populated side.

    map_2_4.jpeg


    That's not really the case with the AD though, they have all the guilds right now on AD and they show no interest in re-rolling. But the small number of DC and EP? There are quite a few who hop between sides to try and make any sort of difference. Yeah, maybe we can't stop the AD blob, but that doesn't mean people don't at least try.

    I'm in 3 guilds that are full of faction hoppers who do this sort of thing. So even if it's failing to AD on both EP and DC (or whatever), at least there's a choice to go and try to help.

    And no one has said majority of players will flip, faction hoppers are a minority. I'm just speaking out on behalf of them.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    Ranger209 wrote: »
    Ranger209 wrote: »
    IHoYRBG.jpg

    So the AD players who play in this timezone who don't want to faction stack and zerg should just not play?

    Fight the 2 bars of DC?

    Well, this screenshot was taken after DC got their little guild group on and took back some of the map - they were being gated too. This is an every night event, there is usually only 1 bar EP and DC around the time this starts happening.

    hNgmG5w.jpg

    DC was 1 barred until that group got on about 45 minutes before the first screenshot, and AD was 3 bars at the time too. So, no, there wasn't anyone to fight until that DC group got on.

    This isn't complaining against AD, I've seen all factions do this, the point is this is all of our population currently in this state of the game, so with this population, how is the argument to tell us to spread out to the 7-day valid in defense of faction locks?

    Those AD that did hop over, they didn't have DC or EP to fight because both were gated. Opposite to faction loyalists, there are players who don't find any enjoyment in that gameplay.

    f6tCvX6.png?1

    And a few hours later this is what the maps look like in spite of people having the ability to swap alliances and prevent it.
    Neither faction swapping nor faction locking can account for this, but there are ways to compensate for it, multiple ways.

    edit: question.... Is it the same players on their blue and red characters pushing into yellow territory that stole all the scrolls from red and blue to begin with? In part or in whole?? Painting the map one color and turning around and going the other direction with it is THE ONE THING that Zos says they hope to eliminate with faction locking.

    No, the AD who push this map are loyal AD, there are multiple guilds that run. I'm not here to shame them, I'm here to just show a different side of PvP than most people see. Oceanic and off-hours this is common, pretty much an every night thing.

    Could faction hoppers go play the 7-day during this timeframe, sure. Will there be fights? No, people will stick to the main campaign, as they always have.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
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    Galagos1 wrote: »
    I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.

    Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.

    @DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.

    The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.

    The mentality I've seen from players recently, on both EP and DC, when they're getting gated for the....however many times it's happened, is that defeatist attitude. Last night it was "well, thanks for coming to help but we should just let them take the scrolls so we can just get our keeps back, nothing else we can do". I've been seeing this more and more. Actually, I played DC loyally (yes, yes, I know, I'm the evil b**ch of the Pact, but I did main DC for over a year of this game :) ) when they were literally gated in the main campaign almost entirely all day. This was the same attitude, and people played less and less. HOWEVER, that's where I met the people who I still play with now - the EP who would come over to try and help the DC. Eventually, over time, those people started to main DC. And more and more came over too. The faction did balance out, eventually. Guilds started rerolling at one time, then DC was the zerg faction, then I rerolled to main EP, and, well, here we are now. My point is that the people who faction hopped to help an almost dead faction were actually really appreciated in that time. Even if we still stayed gated.

    Now, I do see that faction lock will stop Volendrung abuse. But there can be other ways to implement that. Couldn't we do a soft-lock campaign, make it so that if you're not homed (you can't home on multiple alliances) that you can't pick up the artifact?

    I do agree, I think Shor should be the locked one. And I do see both sides of the fence, I just want to speak out for the people against the faction lock.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • SirAndy
    SirAndy
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    Volsers wrote: »
    [*] Faction lock creates faction loyalty
    Only for people who can't see beyond playing one character or multiple characters all in the same faction.

    You are literally dismissing everyone who has enough brains to be able to distinguish between our characters faction loyalty and our own real world indifference to fictional in-game factions.


    Let me spell this out a bit more:

    - I personally could not care less about imaginary in-game factions
    - My in-game characters are loyal to their respective in-game factions
    - I play more than one main (4 to be exact)
    - I prefer the 1 week CP campaigns but there aren't enough of them for all my mains.

    Faction lock prevents me from enjoying taking my different characters to Cyrodiil whenever i feel like it.
    dry.gif
  • Merlight
    Merlight
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    SirAndy wrote: »
    Faction lock prevents me from enjoying taking my different characters to Cyrodiil whenever i feel like it.
    dry.gif

    What do you mean "whenever i feel like it"? It's a war, your faction-loyal characters are obliged to show up for battle! It appears 3 of them are always AWOL.

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  • Ranger209
    Ranger209
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    Ranger209 wrote: »
    Ranger209 wrote: »
    IHoYRBG.jpg

    So the AD players who play in this timezone who don't want to faction stack and zerg should just not play?

    Fight the 2 bars of DC?

    Well, this screenshot was taken after DC got their little guild group on and took back some of the map - they were being gated too. This is an every night event, there is usually only 1 bar EP and DC around the time this starts happening.

    hNgmG5w.jpg

    DC was 1 barred until that group got on about 45 minutes before the first screenshot, and AD was 3 bars at the time too. So, no, there wasn't anyone to fight until that DC group got on.

    This isn't complaining against AD, I've seen all factions do this, the point is this is all of our population currently in this state of the game, so with this population, how is the argument to tell us to spread out to the 7-day valid in defense of faction locks?

    Those AD that did hop over, they didn't have DC or EP to fight because both were gated. Opposite to faction loyalists, there are players who don't find any enjoyment in that gameplay.

    f6tCvX6.png?1

    And a few hours later this is what the maps look like in spite of people having the ability to swap alliances and prevent it.
    Neither faction swapping nor faction locking can account for this, but there are ways to compensate for it, multiple ways.

    edit: question.... Is it the same players on their blue and red characters pushing into yellow territory that stole all the scrolls from red and blue to begin with? In part or in whole??
    Galagos1 wrote: »
    I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.

    Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.

    @DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.

    The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.

    The mentality I've seen from players recently, on both EP and DC, when they're getting gated for the....however many times it's happened, is that defeatist attitude. Last night it was "well, thanks for coming to help but we should just let them take the scrolls so we can just get our keeps back, nothing else we can do". I've been seeing this more and more. Actually, I played DC loyally (yes, yes, I know, I'm the evil b**ch of the Pact, but I did main DC for over a year of this game :) ) when they were literally gated in the main campaign almost entirely all day. This was the same attitude, and people played less and less. HOWEVER, that's where I met the people who I still play with now - the EP who would come over to try and help the DC. Eventually, over time, those people started to main DC. And more and more came over too. The faction did balance out, eventually. Guilds started rerolling at one time, then DC was the zerg faction, then I rerolled to main EP, and, well, here we are now. My point is that the people who faction hopped to help an almost dead faction were actually really appreciated in that time. Even if we still stayed gated.

    Now, I do see that faction lock will stop Volendrung abuse. But there can be other ways to implement that. Couldn't we do a soft-lock campaign, make it so that if you're not homed (you can't home on multiple alliances) that you can't pick up the artifact?

    I do agree, I think Shor should be the locked one. And I do see both sides of the fence, I just want to speak out for the people against the faction lock.

    So just for fun all of the faction hoppers should join AD and take the map that much faster, help them pvdoor the whole map and not register a single pvp kill, and then see what they do with the rest of their time. Don't oppose them at all and let them see how much fun it is after the map is gold and there is no one to fight.
  • ellahellabella
    ellahellabella
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    Ranger209 wrote: »
    Ranger209 wrote: »
    Ranger209 wrote: »
    IHoYRBG.jpg

    So the AD players who play in this timezone who don't want to faction stack and zerg should just not play?

    Fight the 2 bars of DC?

    Well, this screenshot was taken after DC got their little guild group on and took back some of the map - they were being gated too. This is an every night event, there is usually only 1 bar EP and DC around the time this starts happening.

    hNgmG5w.jpg

    DC was 1 barred until that group got on about 45 minutes before the first screenshot, and AD was 3 bars at the time too. So, no, there wasn't anyone to fight until that DC group got on.

    This isn't complaining against AD, I've seen all factions do this, the point is this is all of our population currently in this state of the game, so with this population, how is the argument to tell us to spread out to the 7-day valid in defense of faction locks?

    Those AD that did hop over, they didn't have DC or EP to fight because both were gated. Opposite to faction loyalists, there are players who don't find any enjoyment in that gameplay.

    f6tCvX6.png?1

    And a few hours later this is what the maps look like in spite of people having the ability to swap alliances and prevent it.
    Neither faction swapping nor faction locking can account for this, but there are ways to compensate for it, multiple ways.

    edit: question.... Is it the same players on their blue and red characters pushing into yellow territory that stole all the scrolls from red and blue to begin with? In part or in whole??
    Galagos1 wrote: »
    I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.

    Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.

    @DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.

    The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.

    The mentality I've seen from players recently, on both EP and DC, when they're getting gated for the....however many times it's happened, is that defeatist attitude. Last night it was "well, thanks for coming to help but we should just let them take the scrolls so we can just get our keeps back, nothing else we can do". I've been seeing this more and more. Actually, I played DC loyally (yes, yes, I know, I'm the evil b**ch of the Pact, but I did main DC for over a year of this game :) ) when they were literally gated in the main campaign almost entirely all day. This was the same attitude, and people played less and less. HOWEVER, that's where I met the people who I still play with now - the EP who would come over to try and help the DC. Eventually, over time, those people started to main DC. And more and more came over too. The faction did balance out, eventually. Guilds started rerolling at one time, then DC was the zerg faction, then I rerolled to main EP, and, well, here we are now. My point is that the people who faction hopped to help an almost dead faction were actually really appreciated in that time. Even if we still stayed gated.

    Now, I do see that faction lock will stop Volendrung abuse. But there can be other ways to implement that. Couldn't we do a soft-lock campaign, make it so that if you're not homed (you can't home on multiple alliances) that you can't pick up the artifact?

    I do agree, I think Shor should be the locked one. And I do see both sides of the fence, I just want to speak out for the people against the faction lock.

    So just for fun all of the faction hoppers should join AD and take the map that much faster, help them pvdoor the whole map and not register a single pvp kill, and then see what they do with the rest of their time. Don't oppose them at all and let them see how much fun it is after the map is gold and there is no one to fight.

    They'll pat themselves on the back for their L33t skill then sit in discord for the next few hours waiting for a Rayles, Warden, Glade, KC, Farra or Arrius resource to flag and swarm it like they so often do. Speeding up the process won't change the end result at all.
    Try to read everything I write with an Australian accent

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    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • Tekillya
    Tekillya
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    Only the 30 days will be fraction locked. So shor is a 7 day won't
  • Brrrofski
    Brrrofski
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    Xbox EU is full of people chopping and changing based on who has emp. Results in that faction dominating.

    Also means you get instances where there's a group of one faction and a group of another just standing next to each other not fighting and just killing a group of the third faction.

    So I'm all for it. Great change.
  • Volsers
    Volsers
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    @DisgracefulMind how do you know how big the population is gonna be on the new 7 day campaigns though? Even though unlikely it might just as well become the new Vivec.
  • DisgracefulMind
    DisgracefulMind
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    Volsers wrote: »
    @DisgracefulMind how do you know how big the population is gonna be on the new 7 day campaigns though? Even though unlikely it might just as well become the new Vivec.

    Because I've played oceanic PC/NA for a long time now and nothing really has increased our population there, it just dwindles. Sure, we'll have some spikes with Necro coming, but once it settles the problem is the same.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Diundriel
    Diundriel
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    vamp_emily wrote: »
    Since today is picture day I will post one. :)

    Is it true majority of the players that flip go to the under populated alliance to help balance? No. I wish I still had some other pics where AD was poplocked almost all the time with all other factions at 1 bar.

    From my experience players tend to flip to the side that is making moves and taking the map. I think for every 1 player that flips to the under populated side there are 3 that flip to the over populated side.

    map_2_4.jpeg


    WILL BE SAD IF YOU ONLY HAVE AD CHARS ON THIS CAMPAIGN CAUSE OF FACTION LOCK
    My YT:
    https://www.youtube.com/@MHWPLZ_ESO

    GM of former Slack Squad PvP Raid Guild
    Our Vids:
    https://www.youtube.com/channel/UCKLwZNZlv8an4p-xNoboE7w

    Characters:
    Zoe'la- AD Magplar AvA 50 x2.5
    Not Zoe'la- DC Magplar AvA 27
    Worst Healbot EU- EP Magplar AvA 20
    Diundriel- AD StamNB AvA 39
    Pugs Got Bombed- AD ManaNB AvA 36
    Cause we have dots- AD ManaSorc AvA 35
    Red Zergs Again- AD StamDen AvA 30
    Synergy Spam Bot- AD MagDK AvA 17
    Heals of Cyrodiil- AD ManaDen AvA 14
    Nawrina- DC StamDK AvA 26
    Not Ganking- StamNB PVE DD
    Stack Pls- DC ManaNB AvA 20
    Der Katzenmensch- AD AvA 30
    Der kleine Troll- DC StamDen AvA 25
    and some I deleted and new ones I am to lazy to add so well above 250 Mio AP and 7 Former Emperor Characters

    PvE: multiple Flawless Conqueror Chars, Spirit Slayer, vAS +2, vCloudrest +3, vRG, vKAhm etc
  • Rake
    Rake
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    ok
  • Volsers
    Volsers
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    Because I've played oceanic PC/NA for a long time now and nothing really has increased our population there, it just dwindles. Sure, we'll have some spikes with Necro coming, but once it settles the problem is the same.

    I ask you again, how do you know how big the population is gonna be in the new 7 day CP campaign? If the new 7 day campaign would be to become as populated as Vivec is now, what would change really?
  • DisgracefulMind
    DisgracefulMind
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    ✭✭✭
    Volsers wrote: »

    Because I've played oceanic PC/NA for a long time now and nothing really has increased our population there, it just dwindles. Sure, we'll have some spikes with Necro coming, but once it settles the problem is the same.

    I ask you again, how do you know how big the population is gonna be in the new 7 day CP campaign? If the new 7 day campaign would be to become as populated as Vivec is now, what would change really?

    .....
    Where is the magical population going to come from?

    Vivec is only 2 bar on 2 faction is we're lucky most nights (all other campaigns are dead). One faction is always 1 barred. Where is this mysterious population going to sprout from?

    I mean I'm trying to be patient, but I've said the same thing like 100 times...there's not the playerbase in that timeframe for this lol. There isn't any spreading out if anyone wants PvP because there's not enough pop to spread out. It's not like American primetime.
    Edited by DisgracefulMind on April 4, 2019 9:03PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Elong
    Elong
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    ✭✭
    Volsers wrote: »

    Because I've played oceanic PC/NA for a long time now and nothing really has increased our population there, it just dwindles. Sure, we'll have some spikes with Necro coming, but once it settles the problem is the same.

    I ask you again, how do you know how big the population is gonna be in the new 7 day CP campaign? If the new 7 day campaign would be to become as populated as Vivec is now, what would change really?

    There isn't enough players. This has been stated 100s of times now.
  • ellahellabella
    ellahellabella
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    Elong wrote: »
    Volsers wrote: »

    Because I've played oceanic PC/NA for a long time now and nothing really has increased our population there, it just dwindles. Sure, we'll have some spikes with Necro coming, but once it settles the problem is the same.

    I ask you again, how do you know how big the population is gonna be in the new 7 day CP campaign? If the new 7 day campaign would be to become as populated as Vivec is now, what would change really?

    There isn't enough players. This has been stated 100s of times now.

    Another 50 times please! Just for good measure! :wink:
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • Elong
    Elong
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    ✭✭
    Elong wrote: »
    Volsers wrote: »

    Because I've played oceanic PC/NA for a long time now and nothing really has increased our population there, it just dwindles. Sure, we'll have some spikes with Necro coming, but once it settles the problem is the same.

    I ask you again, how do you know how big the population is gonna be in the new 7 day CP campaign? If the new 7 day campaign would be to become as populated as Vivec is now, what would change really?

    There isn't enough players. This has been stated 100s of times now.

    Another 50 times please! Just for good measure! :wink:

    I just had to do it again in another thread. FFS people READ.
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