New dungeons so unpopular there is a queue time for tank.

  • MartiniDaniels
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    And BTW day of pledge is negative aspect for playing vDLC because there is ton of newbies and potatoes trying to be carried through vDLC "because it's pledge day". So if you got at least 2 of those it's GG. The only situation when i do vDLC pleges with pugs if this is group from previous dungeons, and we see that group is good, so we decide ok, let's roll vDLC pledge too.
  • kylewwefan
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    It’s a waste of time. Haven’t cleared it with a group finder pug yet. The players on forum here, aren’t the same caliber of player you find in game. To most of them, everything is so easy. Then I try it out. And wipe. Over and over.

    Someone made a comment in another thread about normal content is un-satisfying. So they do vet. But it’s too hard, or group isn’t strong enough( to carry them).

    Something is definitely wrong with this game imo. The hardest of base level game even on HardMode is/can be completed with far less than stellar groups. DLC, not even close. Even the oldest ICP/WGT are far too much for most groups I get thrown in with. Hardmode is out of the question.
  • MattT1988
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    lokulin wrote: »
    MattT1988 wrote: »
    Find 3 friends.

    Easier said than done. :smile:

    Most of my friend roster has quit over the last year. Guess I'll have to go back to waiting for nerfs. :neutral:

    Make new ones. I’m sure your a nice enough chap or lass.
  • lokulin
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    kylewwefan wrote: »
    Someone made a comment in another thread about normal content is un-satisfying. So they do vet. But it’s too hard, or group isn’t strong enough( to carry them).

    Yep, this is where I am at. I've done all of the overland content and all the base game dungeons on normal and vet a hundred times. The DLC dungeons on normal aren't that interesting once you have done them once but on vet they are almost impossible to pug. Sure I can get a guild group together sometimes but even then it is nowhere close to being a guaranteed clear.
    I've hidden your signature.
  • phantasmalD
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    As a related subject, can King Narilmor get a tweak? That constant splitting up is just so tedious.
  • snarkomatic
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    tuxon wrote: »
    ZOS needs to somehow make healers MORE relevant

    I mean, to their credit, I feel like the Wrathstone dungeons were designed with healers in mind. Unavoidable damage that doesn't one-shot, that whole encounter where you have to heal the NPC through her little wizard battle, etc. It may still be cheesable with 4DD or 3DD/1Tank but you can tell the design intentions were there.

    Also, please, please, please don't ask them to nerf these dungeons. They're hard on vet, and hard is fun. I'm still a little salty about the other DLC nerfs that have rolled out recently, and grateful I got my achievements from those prior to the nerfs that took the challenge out. If I wanted to sleep through more dungeons, I'd run FGI another thousand or so times instead.

    Just get together a proper group of people; they don't require the top tier 1% to accomplish, only good communication and a little perseverance.
  • Eweroun
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    It would be nice if they reduced the difficulty in dungeons
    It would be nice if they reduced the difficulty in dungeons
    It would be nice if they reduced the difficulty in dungeons
    Yes, hello! Blessings of the Mad God! Last 3 patches were all about nerfing dlc dungeons!

    ...and that's a shame !!

    "Why, Oh Why, Mad God, did they do that?"
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • eliisra
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    Because most people tend to skip certain DLCs altogether, if they can't find or make a premade group using guilds, friendslist and zone with strict requirements. The success-rate is far to low, if you PUG using groupfinder.

    In other mmo there's normally some kind of build- and gear requirement to queue for harder content, so the playerbase knows the group will have at least the ability to complete in terms of raw stats. But in ESO you can get teamed up with pretty much anything and any build. I don't see that changing either, since it's kinda ESO's philosophy to have a liberal view on builds and letting players choose for themselves.

    So think it's sadly one of those things we have to accept, that groupfinder is mainly viable for normal dungeons and older content.
  • Uviryth
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    ecru wrote: »
    lokulin wrote: »
    I don't know why they persist in making these harder dungeons when people just run them once, get sick of them, and then never run them again.

    Why can't you just run it on normal?

    No helmet.
  • idk
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    lokulin wrote: »
    idk wrote: »
    lokulin wrote: »
    idk wrote: »
    Wow, complaining about a 6 minute queue time. Yes, I know tanks often get instant pops but it does seem odd complaining at 6 minutes.

    Beyond that it is not a good idea to queue for the newest dungeons in vet since many do not know the mechanics. Most players avoid it via GF since it is just asking for trouble.

    It is best to form ones own group and especially from a guild that raids to ensure you get players who can handle actual mechanics. Otherwise you are just asking to get a stam player who says he does not have an interrupt. Yes, it has happened that I have gotten a bone head player who actually thought they did not have an interrupt.

    Not complaining about the queue time, just making the observation that back in the day even on DLC I used to get instant queue pop as tank and still complete the dungeon 80% of the time. Seems to be a wait followed by an 80% chance that we won't complete these days. I'd suggest breaking up the queue into vet and vet DLC but I don't think that would change anything.

    IDk about that, not on vet. As they have a nerfed the older vet dungeons yes, but not at the start.

    The original DLC dungeons are a great example. After I had cleared it multiple times, including HM, I found a random group just failed at the mechanics. It was something that experience players avoided and in zone players would require linking the proof of a previous clear. It was, and is, a bad idea to use GF for the newer vet DLC dungeon.

    So in the end, most players who can clear it are in decent guilds and avoid GF or at least total random groups in GF. They have a source of quality players as I would expect you have. Use them.

    Maybe it is just the time of day I play but I often ask in guild and get *crickets*.

    Find a better guild.

    Early on I saw guild with max or near max membership where most players did not do anything with the guild. Guilds like that are poorly managed as they leaders think having large numbers of members that prefer to run with other guilds is a good measurement of success. I know people who have seen guilds like this recently

    Also, be the solution. If you find a decent guild you should be able to either get into raids or form them yourself. You will get to know move players that way and they will head your call when you form a dungeon group. Tanks are leaders. Be the leader you are meant to be.
  • Red_Feather
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    It's why I don't own a single dungeon dlc but I got all other dlc.
  • Fellwitch
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    I tank and pug everything. My most (not) enjoyable evening was when a dps was using a frost staff and had the passive unlocked to taunt... of course I was at fault for not taunting...
  • Red_Feather
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    I got an idea instead of future dungeon DLCs.

    DLC that adds Public Dungeons with phasing and scaleable daily challenges. :)
  • MattT1988
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    I got an idea instead of future dungeon DLCs.

    DLC that adds Public Dungeons with phasing and scaleable daily challenges. :)

    Add them WITH the dungeon packs, not instead of. A lot of people like the DLC dungeons, don’t take them away just because you don’t like them.
  • Alucardo
    Alucardo
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    They should give you like 4 keys for DLC dungeons. They aren't worth 2, because it's usually a nightmare run every time, and can take up like half a day just to get through it if you're really unlucky.
    I don't even bother. Just do my 2 easy pledges then get the hell out.
  • Strider__Roshin
    Strider__Roshin
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    I heard it was easy so I haven't bothered checking it out.
  • zTrok
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    Honestly, I never use group finder for anything. I have a really great group of fantastic players and friends that I play with, and after getting the challenger achievements we found ourselves going back and doing vFL hm and vMHK hm more often than the two new dungeon hardmodes. I really think that the rewards coming simply from vet really took off a lot of the replay value in here (for my groups at least, we also sell dungeon carries so that may or may not play into it.) "But what about the titles!?" Honestly, asside from a few people, I can't see many wanting to have "Frozen Treasure Hunter" sitting above their heads.

    Overall though, there just really isn't any replay value in these. As dungeons, they sort of come off as mediocre and almost half baked, with Malatar being a cakewalk for any group, and Frostvaults having 3 pug destroyers. If my hardcore groups can't find a reason to play them, then I find it hard to believe that more casual player would want to pug them for keys.
  • Mr_Walker
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    Maxx7410 wrote: »
    This game has tooooo many easy dungeons and areas as it is

    Try it when your ping sits at 400+ sometime.

  • karekiz
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    My experience today <All vets>:

    Qued into Crypt of Hearts 2 as X3 DPS <two pet sorcs + templar>.

    Run went well asked the tank if he wanted to do FG2. He said he needed it on his healer.

    Ran FG2 - Healer/dps/dps/dps

    Then we asked if he could tank Frostvault since its the last pledge. He said sure, but he hadn't done it before. We asked him if he wanted to join discord, he agreed.

    We ran and finished it. Explained every encounter to the new tank. We did wipe a bit, but nothing really horrid.
    Edited by karekiz on April 2, 2019 1:13AM
  • Dunning_Kruger
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    tuxon wrote: »
    1.They are not hard at all.

    2.You don't need a healer to do 4-man dungeons (healers in ESO are only needed in Trials, sadly)

    3.I do not recommend using Dungeon Finder but rather go ask in zone chat in Craglorn. 5-10 minutes and you have a good group.

    4.WHO WOULD EVEN complain about difficulty??? The only difficult thing in DLC dungeons you can face is last boss HardMode apart from it any vet DLC dungeon runs absolutely smooth with two good DDs and when you have 3 DDs 40-50+k DPS and a self-sustainable tank you just dont notice mobs at all.

    CONCLUDING that all, I can tell that ZOS needs to somehow make healers MORE relevant instead of reducing dungeons difficulty. Make them some kind of absolutely needed support for all members (Orbs are not that useful in 4man Dungeons) And if a tank is not self-sustainable he is considered a BAD tank. See what I'm talking about?
    Sir stop; your reality of ESO difficulty will trigger the casuals....
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
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