People are running them. They’re just not using group finder.
I don't know why they persist in making these harder dungeons when people just run them once, get sick of them, and then never run them again.
It would be nice if they reduced the difficulty in dungeons
It would be nice if they reduced the difficulty in dungeons
Yes, hello! Blessings of the Mad God! Last 3 patches were all about nerfing dlc dungeons!It would be nice if they reduced the difficulty in dungeons
People are running them. They’re just not using group finder.
Well that is a shame then. Look I don't expect a smooth, flawless, no death, hard mode, speed run when running with a group from the group finder but if people are actively avoiding the group finder for these dungeons then there is something seriously wrong with either the group finder or the difficulty balance in this game.
Wow, complaining about a 6 minute queue time. Yes, I know tanks often get instant pops but it does seem odd complaining at 6 minutes.
Beyond that it is not a good idea to queue for the newest dungeons in vet since many do not know the mechanics. Most players avoid it via GF since it is just asking for trouble.
It is best to form ones own group and especially from a guild that raids to ensure you get players who can handle actual mechanics. Otherwise you are just asking to get a stam player who says he does not have an interrupt. Yes, it has happened that I have gotten a bone head player who actually thought they did not have an interrupt.
People are running them. They’re just not using group finder.
Well that is a shame then. Look I don't expect a smooth, flawless, no death, hard mode, speed run when running with a group from the group finder but if people are actively avoiding the group finder for these dungeons then there is something seriously wrong with either the group finder or the difficulty balance in this game.
Wow, complaining about a 6 minute queue time. Yes, I know tanks often get instant pops but it does seem odd complaining at 6 minutes.
Beyond that it is not a good idea to queue for the newest dungeons in vet since many do not know the mechanics. Most players avoid it via GF since it is just asking for trouble.
It is best to form ones own group and especially from a guild that raids to ensure you get players who can handle actual mechanics. Otherwise you are just asking to get a stam player who says he does not have an interrupt. Yes, it has happened that I have gotten a bone head player who actually thought they did not have an interrupt.
Not complaining about the queue time, just making the observation that back in the day even on DLC I used to get instant queue pop as tank and still complete the dungeon 80% of the time. Seems to be a wait followed by an 80% chance that we won't complete these days. I'd suggest breaking up the queue into vet and vet DLC but I don't think that would change anything.
Wow, complaining about a 6 minute queue time. Yes, I know tanks often get instant pops but it does seem odd complaining at 6 minutes.
Beyond that it is not a good idea to queue for the newest dungeons in vet since many do not know the mechanics. Most players avoid it via GF since it is just asking for trouble.
It is best to form ones own group and especially from a guild that raids to ensure you get players who can handle actual mechanics. Otherwise you are just asking to get a stam player who says he does not have an interrupt. Yes, it has happened that I have gotten a bone head player who actually thought they did not have an interrupt.
Not complaining about the queue time, just making the observation that back in the day even on DLC I used to get instant queue pop as tank and still complete the dungeon 80% of the time. Seems to be a wait followed by an 80% chance that we won't complete these days. I'd suggest breaking up the queue into vet and vet DLC but I don't think that would change anything.
IDk about that, not on vet. As they have a nerfed the older vet dungeons yes, but not at the start.
The original DLC dungeons are a great example. After I had cleared it multiple times, including HM, I found a random group just failed at the mechanics. It was something that experience players avoided and in zone players would require linking the proof of a previous clear. It was, and is, a bad idea to use GF for the newer vet DLC dungeon.
So in the end, most players who can clear it are in decent guilds and avoid GF or at least total random groups in GF. They have a source of quality players as I would expect you have. Use them.