Savos_Saren wrote: »While that's a fantastic idea, OP, it doesn't necessarily apply to ESO's world. In PVE- all the overworld, trial, dungeon, and arena content is mixed with members of all three alliances. So- if AD were to win the campaign and "make a wish" (I'm guessing it would add a buff) that effected only AD people in PVE- then we'd have trial groups running with only about 1/3 of their members receiving that buff.
I like that idea, though. I wish there was a way to implement it. Then, maybe, PVP and PVE players would actually stop squabbling.
True that. I really don't think most of it would work in ESO. I can't imagine people grinding in Alik'r would be too happy when enemy players run rampant and kill them all, then move onto Bangkorai and kill all the NPCs, and so on. You could essentially do that in the game I was talking about... I remember people complaining because all the quest givers were dead lmao
There doesn't even need to be alliance rewards. Just looking for something, anything, to spice up Cyrodiil and give me a reason to keep going back. I still love PvP here, but it's just getting a little stale.
Savos_Saren wrote: »Savos_Saren wrote: »While that's a fantastic idea, OP, it doesn't necessarily apply to ESO's world. In PVE- all the overworld, trial, dungeon, and arena content is mixed with members of all three alliances. So- if AD were to win the campaign and "make a wish" (I'm guessing it would add a buff) that effected only AD people in PVE- then we'd have trial groups running with only about 1/3 of their members receiving that buff.
I like that idea, though. I wish there was a way to implement it. Then, maybe, PVP and PVE players would actually stop squabbling.
True that. I really don't think most of it would work in ESO. I can't imagine people grinding in Alik'r would be too happy when enemy players run rampant and kill them all, then move onto Bangkorai and kill all the NPCs, and so on. You could essentially do that in the game I was talking about... I remember people complaining because all the quest givers were dead lmao
There doesn't even need to be alliance rewards. Just looking for something, anything, to spice up Cyrodiil and give me a reason to keep going back. I still love PvP here, but it's just getting a little stale.
Honestly, I think ZOS realizes that Cyrodiil is getting stale. As these forums have pointed out... the campaign means nothing to a lot of people these days. So ZOS has implemented these new weapons... which I think will spice it up a bit (especially if you ever get your hands on one).
But I think, for long-term sake, ZOS might want to branch out and open a new "chapter" of PVP. A new zone for AVA (much like Imperial City). I've suggested opening up Solestheim as an open-world PVE/PVP area. Maybe I'll ping the forums again with the suggestion.
Girl_Number8 wrote: »Zos is adding changes and new things to ESO PvP. Some of them controversial others not so much but it is certainly going to shake things up. Hopefully for the better.
It is never a good idea to try and make this game into another. ESO has it's own flavor and despite all the complaints, it has been a very successful one with constant new content unlike any other game I have played. The community, my friends, and guildies also make it the best experience.
a coke and a smile.
basicly i just love murdering people in eso.
cant help it.
when i die? just makes me angry and work harder and try make things so i dont die.
a coke and a smile.
basicly i just love murdering people in eso.
cant help it.
when i die? just makes me angry and work harder and try make things so i dont die.
I'm glad that works for you man. To be honest, it did for me too for a very long while, but that's wore off now.
a coke and a smile.
basicly i just love murdering people in eso.
cant help it.
when i die? just makes me angry and work harder and try make things so i dont die.
I'm glad that works for you man. To be honest, it did for me too for a very long while, but that's wore off now.
it will come back, maybe try pve for a while just to take a break?
Alienoutlaw wrote: »war is hard and takes its toll on all of us, its for us to seek meaning within the fight but simply just to fight until we die, then res then die, then res then die, then res then die, then res then die, then res then die, then res then die, then res then die.
JumpmanLane wrote: »The point of PvP is to kill people, read hate tells. Tbag people you don’t like. Read some more hate tells. Turn in a few quests. Write some hate tells. Eat some food. Kill people. Then, read some...uh... hate tells. OH, and to try not to die while doing it!
For me the point of PvP is PvP, I don't need any incentive, what I need is lagfree environment, that's all.
For me the point of PvP is PvP, I don't need any incentive, what I need is lagfree environment, that's all.
I don't know, incentive makes it sound like I'm expecting a juicy fat reward. I think I just want more mechanics involved in PvP - give me something new to do instead of running the same old inside ring around Cyrodiil