Hand_Bacon wrote: »@Alucardo
Great post!
I've thought along similar lines. My own experience came from the start of DaoC through its many years of life. I now dabble on a vibrant free shard.
While ESO borrows a lot of its pvp from DaoC, I've often thought ZoS missed one key feature of it. There when you captured "relics" and owned them your entire faction was awarded with pve bonuses. That way you had the capture of the relics tie directly to the success on the pve front. It'd be tough to integrate now since PvE is cross faction, but surely there is something more they can do.
Some quick random thoughts, probably garbage..dmg/heal etc buffs wouldn't work due to xfaction, but...
1. Give a further treasure hunter buff for x relics owned.
2. + Coin earned for x relics owned.
3. Faster research for x relics owned.
4. Mats/Money/Gear rewards, like rewards of the worthy for anyone belonging to that campaign/faction with x relics owned for x amount of time.
Because i enjoy it. When i do my stuff on battlefield, play like my character the way which i intended it to be, it very satisfying.
Nobody has to care. I care.
Alienoutlaw wrote: »war is hard and takes its toll on all of us, its for us to seek meaning within the fight but simply just to fight until we die, then res then die, then res then die, then res then die, then res then die, then res then die, then res then die, then res then die.
Because i enjoy it. When i do my stuff on battlefield, play like my character the way which i intended it to be, it very satisfying.
Nobody has to care. I care.
I'm glad you enjoy it, and hope it stays that way. I think it's just because I've been doing it for so long that I'm starting to question its meaning. Apart from some capturable towns and new outposts, Cyrodiil hasn't really changed a lot. I'm getting bored.
The game has purpose, alliance victory, fighting both strategic and tactically to win the campaign. Sadly however most players just want to farm or boost AP or zerg from one fight to another spamming skills.I want to tell you guys what initially sparked my love for PvP in games, and why I spent 7 years of my life playing one in particular. To sum it up briefly, it was exciting, had purpose, and there was a good sense of progression. The MMO I'm talking about is extremely dated, and was developed by a company most of you probably have never heard of. Still, it had the best PvP I have ever witnessed, like ever.
It was an open world AvAvA type deal like Cyrodiil in ESO, but with so much more. Let me explain:
The basic idea was to pick a realm to invade. Once chosen, you'd steal their relics from each of their 3 keeps and take them to their main wall. This wall separates the "PvE" side from the PvP. Once the relics have been successfully placed your realms dragon would fly across the world and land right in front of the door. It would help obliterate enemies while you attempted to bash the door down, and look badass doing so. It had a few basic attacks like breathing fire, and flying up then crashing down.
Once you broke the door and got inside there were a couple of things you could do.
1. The main reason you're here is to collect the gems inside. They are scattered throughout the realm, so it could take a while, and you'd obviously have a lot of resistance.
2. For a large amount of "alliance points", and to complete a quest, you could attempt to slay their leaders (NPCs) who were guarded by battlemages and warriors, and enemy players.
3. Or just run around on your own and cause havoc
The gems described in option 1 are what I'd call the main "end game". Once you've invaded and collected the inside gems from both realms your realm may open a portal to the Golden Dragon. Everyone present gets to vote on a wish. The wish with the highest number of votes gets rewarded to that realm.
Alliance points were useful because you could buy special armor, that once you've collected all the pieces, you gained a special status giving you a few extra specialized skills for your particular class, and some passives like more health and mana. Nothing over the top, but still nice to have.
Because of the dragon wishes, it made PvP enticing. It made you want to keep doing it. It gave you purpose. You were never fighting and thinking "wait, why am I doing this again?". It was all for that dragon wish, because it wasn't just PvP that benefited, but the people doing PvE could also receive gains like bonus exp for a week if we wished for it.
This is the main point of my story. PvP in ESO feels like there is no real goal. You get emperor and then what? Who cares?
Adding crap like daedric artifacts and flags to towns does not give Cyrodiil purpose, and it sure as hell doesn't make it more enticing. I hope you can see where I'm coming from.
I would have to ask OP, was the game you played for 7 years PvP based or a PvE game that has PvP like ESO? There is a very real difference between a game designed for PvP vs one that just happens to have PvP.
RDMyers65b14_ESO wrote: »The reason why I PVP doesn't ever end. I PVP because my PVP guild is like my family. It doesn't matter about the score, the map, or how often we wipe. We are all family.
ThanatosXR wrote: »whats the point of life your gonna die anywayx
The game has purpose, alliance victory, fighting both strategic and tactically to win the campaign. Sadly however most players just want to farm or boost AP or zerg from one fight to another spamming skills.I want to tell you guys what initially sparked my love for PvP in games, and why I spent 7 years of my life playing one in particular. To sum it up briefly, it was exciting, had purpose, and there was a good sense of progression. The MMO I'm talking about is extremely dated, and was developed by a company most of you probably have never heard of. Still, it had the best PvP I have ever witnessed, like ever.
It was an open world AvAvA type deal like Cyrodiil in ESO, but with so much more. Let me explain:
The basic idea was to pick a realm to invade. Once chosen, you'd steal their relics from each of their 3 keeps and take them to their main wall. This wall separates the "PvE" side from the PvP. Once the relics have been successfully placed your realms dragon would fly across the world and land right in front of the door. It would help obliterate enemies while you attempted to bash the door down, and look badass doing so. It had a few basic attacks like breathing fire, and flying up then crashing down.
Once you broke the door and got inside there were a couple of things you could do.
1. The main reason you're here is to collect the gems inside. They are scattered throughout the realm, so it could take a while, and you'd obviously have a lot of resistance.
2. For a large amount of "alliance points", and to complete a quest, you could attempt to slay their leaders (NPCs) who were guarded by battlemages and warriors, and enemy players.
3. Or just run around on your own and cause havoc
The gems described in option 1 are what I'd call the main "end game". Once you've invaded and collected the inside gems from both realms your realm may open a portal to the Golden Dragon. Everyone present gets to vote on a wish. The wish with the highest number of votes gets rewarded to that realm.
Alliance points were useful because you could buy special armor, that once you've collected all the pieces, you gained a special status giving you a few extra specialized skills for your particular class, and some passives like more health and mana. Nothing over the top, but still nice to have.
Because of the dragon wishes, it made PvP enticing. It made you want to keep doing it. It gave you purpose. You were never fighting and thinking "wait, why am I doing this again?". It was all for that dragon wish, because it wasn't just PvP that benefited, but the people doing PvE could also receive gains like bonus exp for a week if we wished for it.
This is the main point of my story. PvP in ESO feels like there is no real goal. You get emperor and then what? Who cares?
Adding crap like daedric artifacts and flags to towns does not give Cyrodiil purpose, and it sure as hell doesn't make it more enticing. I hope you can see where I'm coming from.
Any thread that talks about campaign loyalty generally gets poo pooed by players saying no ones cared for loyalty since 2014 and whats the point.
I agree the game could have more. I'm all for allaince goals & loyalty etc to mean more but whilst you have a ton of different motives for being in Cyrodiil it's the players that under mine the 'Point' for others.
Purely look at the faction lock debate. For the side that want it and play for their faction, trolling faction hoppers completely ruins the prior players 'point' very quickly.
That's the challenge I think, the players.
Savos_Saren wrote: »While that's a fantastic idea, OP, it doesn't necessarily apply to ESO's world. In PVE- all the overworld, trial, dungeon, and arena content is mixed with members of all three alliances. So- if AD were to win the campaign and "make a wish" (I'm guessing it would add a buff) that effected only AD people in PVE- then we'd have trial groups running with only about 1/3 of their members receiving that buff.
I like that idea, though. I wish there was a way to implement it. Then, maybe, PVP and PVE players would actually stop squabbling.
You know, I used to love that. But nowadays it's all "LFG" or silence. Hell, yesterday they were talking about Brexit in zone chat. That's how boring Cyrodiil has become.Sheezabeast wrote: »Sometimes the point is to just stand around in empty keeps, semi-afk and chat with your friends while watching the hilarity of zone chat unfold.
Daedric_NB_187 wrote: »So what game are you talking about?