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PvP Elsweyr update information 31/03-2019

Yakidafi
Yakidafi
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Sources:
Pax East day 1 Q&A:
PvP talk timestamps: 05:41:45-05:48:00
Pax East day 2 Q&A:
PvP talk timestamps: 02:04:10-02:06:50, 02:07:50-02:09:40, 02:11:45-02:13:40, 20:18:10-02:18:50, 02:23:30-02:24:10, 02:26:05-02:27:00, 02:33:30-02:35:10, 02:35:10-02:37:00.
ESO R.Lambert interview Q&A: https://www.youtube.com/watch?v=zbU97cWmug0
PvP talk timestamps: 02:20-04:40, 17:40-20:00

Elsweyr server updates/changes:
30day cp: 1 (alliance locked, can only home 1 alliance per campaign duration, no guesting)
30day nocp: 1 (alliance locked, can only home 1 alliance per campaign duration, no guesting)
7day cp: 1
under 50: 1
IC cp: 1 (no leaderboards)
IC nocp: 1 (no leaderboards)
Battleground nocp


Single guest campaign choice removed, choose 1 campaign to home and you are able to guest all other campaigns except the alliance locked campaigns.(pax day 1, 2 and Lambert interview)
"NO-CP have improved latency/frame performance compared to CP"(R.Lambert interview).
Only able to become emperor on 1 alliance per campaign(Pax day 1)
Emperor can not pick up volendrung.(Pax day 1 and 2)
Volendrung will spawn more on the losing side rather than the winning one(Pax day 1 and 2)
Increase siege damage in cp towards players.(Pax day 2)
Edited by Yakidafi on March 31, 2019 10:56AM
Moons and sands shall be your guide and path.
PC EU/NA
  • Vapirko
    Vapirko
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    Too many campaigns. We will end up with the same problem as now. Vivec packed and the rest will be dead except on weekends and occasional week nights.
  • angeleda
    angeleda
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    Add 7 day nonCP already
  • Edika
    Edika
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    Vapirko wrote: »
    Too many campaigns. We will end up with the same problem as now. Vivec packed and the rest will be dead except on weekends and occasional week nights.

    no cp is poplocked every day on pc eu at primetime
  • Zer0oo
    Zer0oo
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    • necro rez aoe ulti works in pvp
    • removing destroyable towers and roofs of keeps to improve performance (mmmmkay but they added destroyable bridges a few patches ago:| )
    • the artifact can destroy walls in 30 sec
    • if you have chars in 3 alliances you will not be able to play all in a populated 30day campaign
    • they are aware that procs sets are a problem in pvp
    • no additional changes to IC - no leader-board or something else just like it is now just as it's own campaign
    • combat bug - no ETA and they did not say they want to change anything of what you can do in combat
      /list]
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Beardimus
    Beardimus
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    Nice one @Yakidafi apologies i cant listen to clips right now, but going from your text - Vivec and Sotha ARE fully faction locked correct?

    I heard some say it was just lack of rewards but this reads like a full lock? :)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Yakidafi
    Yakidafi
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    @Beardimus yes, from what they said in these days.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • ScruffyWhiskers
    ScruffyWhiskers
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    Faction lock is only going to work if you have some better incentives to bring non-hard core pvpers into Cyrodiil. They really need to do something like a mini midyear mayhem that runs every few weeks. Those tier rewards just don't cut it for most people, even with the transmute crystals. Once you get casuals and PvE players into Cyrodiil alot of them realize that it's not too bad and actually pretty fun and play there a lot more.
  • RMerlin
    RMerlin
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    Yakidafi wrote: »
    "NO-CP have improved latency/frame performance compared to CP"(R.Lambert interview).

    Probably because no zergs plays on the No-CP campaigns, not because there is no CP.

    During the last Mayhem event some well-known zergs left VIvec. And oh behold, a lot of the lag was suddenly gone, and we still had CP.

    The fix is to either discourage zerging, or improve server/network performance. Anything else is just a band-aid on minor cuts, while the arteries are still bleeding.

  • Juhasow
    Juhasow
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    So there wont be under 50 IC ?
  • Moonsorrow
    Moonsorrow
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    I like these planned changes. :)
  • CatchMeTrolling
    CatchMeTrolling
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    Imp city change is very lazy so far if that’s all they’re going to do. Just make it a pve zone.

    Also there’s too many campaigns.
  • ATomiX96
    ATomiX96
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    I really hope the IC campaigns will turn out to have decent population, taxing those 20 man farm-zergs will be both lucrative and fun.
  • frozywozy
    frozywozy
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    tyvm for sharing @Yakidafi
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Beardimus
    Beardimus
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    Imp city change is very lazy so far if that’s all they’re going to do. Just make it a pve zone.

    Also there’s too many campaigns.

    What? There's too much PvE by that measure, IC is a hybrid zone always has been. It's easy enough to PvE through if one wishes.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • CatchMeTrolling
    CatchMeTrolling
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    Beardimus wrote: »
    Imp city change is very lazy so far if that’s all they’re going to do. Just make it a pve zone.

    Also there’s too many campaigns.

    What? There's too much PvE by that measure, IC is a hybrid zone always has been. It's easy enough to PvE through if one wishes.

    You’re missing the point, imp city is filled with people that want nothing to do with pvp. As soon as they realize it’s people that can kill them they just leave. The amount of actual pvp players down there is minuscule in comparison to the pve players. The next update does nothing to fix that problem so far, so based on that information it should just be a pve zone.
  • InvictusApollo
    InvictusApollo
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    Faction lock is a very bad idea if there is going to be only one noCP campaign. It will literally delete two thirds of pvp characters of every player who likes to play only in noCP.
  • InvictusApollo
    InvictusApollo
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    Faction lock is only going to work if you have some better incentives to bring non-hard core pvpers into Cyrodiil. They really need to do something like a mini midyear mayhem that runs every few weeks. Those tier rewards just don't cut it for most people, even with the transmute crystals. Once you get casuals and PvE players into Cyrodiil alot of them realize that it's not too bad and actually pretty fun and play there a lot more.

    What ZOS really has to do to let more players play pvp is to let them actually hjave a fighting chance and some kind of influence on the flow of battle.

    Right now an average eso player is incapable of holding his ground against an average pvp player who has decent build and actually spent time and resources on making that build.
    Not everyone wants to watch multiple YT videos about pvp builds and gameplay, farm for hours and spend a lot of gold to get a proper build that may or may not let them have any chance. And all of that time and gold investment for what? To play in a laggy, low fps enviroment where ball groups and zerg groups make the game feel unbalance and unrewarding?
  • Minno
    Minno
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    Faction lock is only going to punish those that faction stack one camp. Long ques, huge lag, etc. Reason for these changes, is to force IC/shor pops to go up.

    Also it's funny they consider nCP less laggy. It's really not just because of CP clogging the calcs but because you die faster. This was proved during OP siege in vivec, and why sotha players didn't really noticed a change in performance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Zer0oo wrote: »
    • they are aware that procs sets are a problem in pvp
    • combat bug - no ETA and they did not say they want to change anything of what you can do in combat
      /list]

    Completely incompetent team behind this ***. If i performed anywhere close to the people in charge of these things i would get fired immediately.

    These two problems have been around for.... AGES. They wont do anything about these things, they're just trying to fool people into investing more time.
  • LoreToo
    LoreToo
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    Zer0oo wrote: »
    • necro rez aoe ulti works in pvp
    • removing destroyable towers and roofs of keeps to improve performance (mmmmkay but they added destroyable bridges a few patches ago:| )
    • the artifact can destroy walls in 30 sec
    • if you have chars in 3 alliances you will not be able to play all in a populated 30day campaign
    • they are aware that procs sets are a problem in pvp
    • no additional changes to IC - no leader-board or something else just like it is now just as it's own campaign
    • combat bug - no ETA and they did not say they want to change anything of what you can do in combat
      /list]

    1. As it should
    2. Less objects=less lag? Rly?
    3. Any normal group kills wall in 2 mins, omg, 20/20
    4. Great! Now we will se who is in real pop-lock+no flips around 4-5 am
    5. Proc sets are good, flat stats are better. Proc sets is not a problem nowdays(ok, ex sload on noncp)
    6. Whatever
    7. They told about chance to flip skills/ "Q" slots in combat? How is it going?
  • IxSTALKERxI
    IxSTALKERxI
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    what are you wearing?
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Reverb
    Reverb
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    I’m incredibly annoyed that they aren’t considering easing the restrictions on what can be done while stuck in combat. If they can’t fix the problem (and clearly won’t prioritize figuring it out) why not let us swap quickslots, skills and gear? Why not let us use the transitus?

    You know what works when you’re stuck in combat 5 min after the battle ended? Quitting the game. Maybe that’s what they want
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • LoreToo
    LoreToo
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    Reverb wrote: »
    I’m incredibly annoyed that they aren’t considering easing the restrictions on what can be done while stuck in combat. If they can’t fix the problem (and clearly won’t prioritize figuring it out) why not let us swap quickslots, skills and gear? Why not let us use the transitus?

    You know what works when you’re stuck in combat 5 min after the battle ended? Quitting the game. Maybe that’s what they want

    Cause that will make huge smash on pve. Seaping skills in raid=op.
  • ellahellabella
    ellahellabella
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    LoreToo wrote: »
    Reverb wrote: »
    I’m incredibly annoyed that they aren’t considering easing the restrictions on what can be done while stuck in combat. If they can’t fix the problem (and clearly won’t prioritize figuring it out) why not let us swap quickslots, skills and gear? Why not let us use the transitus?

    You know what works when you’re stuck in combat 5 min after the battle ended? Quitting the game. Maybe that’s what they want

    Cause that will make huge smash on pve. Seaping skills in raid=op.

    try that again in English please (edit* srsly i don't get it. explain i guess?)

    the combat change ruined pve and pvp. I loathe it in both so no one benefited.
    Edited by ellahellabella on April 1, 2019 12:41PM
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • ellahellabella
    ellahellabella
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    Minno wrote: »
    Faction lock is only going to punish those that faction stack one camp. Long ques, huge lag, etc. Reason for these changes, is to force IC/shor pops to go up.

    Also it's funny they consider nCP less laggy. It's really not just because of CP clogging the calcs but because you die faster. This was proved during OP siege in vivec, and why sotha players didn't really noticed a change in performance.

    Maybe for NA. we in OC/JP only use one campaign.
    Are you so content forcing me to stay in an alliance if even they have a happy time taking everything and i have nothing to do just so NA spreads out? You realise not only Americans play eso right?
    *edit spelling*
    Edited by ellahellabella on April 1, 2019 12:49PM
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • frostz417
    frostz417
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    LoreToo wrote: »
    Zer0oo wrote: »
    • necro rez aoe ulti works in pvp
    • removing destroyable towers and roofs of keeps to improve performance (mmmmkay but they added destroyable bridges a few patches ago:| )
    • the artifact can destroy walls in 30 sec
    • if you have chars in 3 alliances you will not be able to play all in a populated 30day campaign
    • they are aware that procs sets are a problem in pvp
    • no additional changes to IC - no leader-board or something else just like it is now just as it's own campaign
    • combat bug - no ETA and they did not say they want to change anything of what you can do in combat
      /list]

    1. As it should
    2. Less objects=less lag? Rly?
    3. Any normal group kills wall in 2 mins, omg, 20/20
    4. Great! Now we will se who is in real pop-lock+no flips around 4-5 am
    5. Proc sets are good, flat stats are better. Proc sets is not a problem nowdays(ok, ex sload on noncp)
    6. Whatever
    7. They told about chance to flip skills/ "Q" slots in combat? How is it going?

    5. Proc sets are NOT good. They need to be removed. They encourage skilless gameplay and it is the cause of most PvP imbalance.
    Earthgore, viper, zaan, caluurons, skoria, troll king, etc... these sets need to be removed or heavily nerfed. They’re skilless and encourage a bunch of thumbless fish to run them and think they’re good. Nothing more infuriating when you’re about to finish off a kill on an opponent only for an earthgore to proc from a healer 2 keeps away.
    Edited by frostz417 on April 1, 2019 1:09PM
  • Alucardo
    Alucardo
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    Beardimus wrote: »
    Imp city change is very lazy so far if that’s all they’re going to do. Just make it a pve zone.

    Also there’s too many campaigns.

    What? There's too much PvE by that measure, IC is a hybrid zone always has been. It's easy enough to PvE through if one wishes.

    Because it's so dead it's already a PvE zone
  • Minno
    Minno
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    Minno wrote: »
    Faction lock is only going to punish those that faction stack one camp. Long ques, huge lag, etc. Reason for these changes, is to force IC/shor pops to go up.

    Also it's funny they consider nCP less laggy. It's really not just because of CP clogging the calcs but because you die faster. This was proved during OP siege in vivec, and why sotha players didn't really noticed a change in performance.

    Maybe for NA. we in OC/JP only use one campaign.
    Are you so content forcing me to stay in an alliance if even they have a happy time taking everything and i have nothing to do just so NA spreads out? You realise not only Americans play eso right?
    *edit spelling*

    If there were enough in your time zone, ZOS would have made a new server for the asia/oceanic crowd. But since there arent, according to zos, im still fine with the change.

    This is because it forces primetime eastern NA which interlocks with the begining of primetime west NA, and the bleed over to oceanic pre-primetime to start thinking about which campaigns to run on. This time slots, I argue, has the most players for the server (11am eastern timeslot means 8pm california time and 2pm sydney). But by the time sydney has this main primetime, the cali NA time is reaching 11pm but NA eastern has 1am which still has some players that dont sleep lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mayrael
    Mayrael
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    frostz417 wrote: »
    5. Proc sets are NOT good. They need to be removed. They encourage skilless gameplay and it is the cause of most PvP imbalance.
    Earthgore, viper, zaan, caluurons, skoria, troll king, etc... these sets need to be removed or heavily nerfed. They’re skilless and encourage a bunch of thumbless fish to run them and think they’re good. Nothing more infuriating when you’re about to finish off a kill on an opponent only for an earthgore to proc from a healer 2 keeps away.

    Actually if you can't handle proc sets after all those years it's not ZOS problem. Yes proc sets are bad but since they are not going anywhere you better start to learn how to deal with them.

    LoreToo wrote: »
    Zer0oo wrote: »
    • necro rez aoe ulti works in pvp
    • removing destroyable towers and roofs of keeps to improve performance (mmmmkay but they added destroyable bridges a few patches ago:| )
    • the artifact can destroy walls in 30 sec
    • if you have chars in 3 alliances you will not be able to play all in a populated 30day campaign
    • they are aware that procs sets are a problem in pvp
    • no additional changes to IC - no leader-board or something else just like it is now just as it's own campaign
    • combat bug - no ETA and they did not say they want to change anything of what you can do in combat
      /list]

    1. As it should
    2. Less objects=less lag? Rly?
    3. Any normal group kills wall in 2 mins, omg, 20/20
    4. Great! Now we will se who is in real pop-lock+no flips around 4-5 am
    5. Proc sets are good, flat stats are better. Proc sets is not a problem nowdays(ok, ex sload on noncp)
    6. Whatever
    7. They told about chance to flip skills/ "Q" slots in combat? How is it going?


    Point 7 is what I heard to, it would be really awesome since we can't count on fixing in combat bug :/
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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