FlopsyPrince wrote: »PvE
Which passives do I need to read? Which parts?
WrathOfInnos wrote: »It’s typically best to use Inferno for bosses and Lightning for all the weak enemies between bosses. If you don’t feel like swapping that often then most just stick with Inferno, since boss fights are usually where optimization matters most.
Boss enemies can only be set Off Balance once every 15 seconds. After the first Off Balance debuff ends on a boss enemy, they will be immune to subsequent Off Balance debuffs until this immunity duration is over.
MartiniDaniels wrote: »In PVE it's expected that engulfing flames will be provided ...
Fire staff buff damage to single target skills
Status effect: Can proc Burning: Flame damage over time for 4 seconds and ticks every 2 seconds. Chance to proc from any flame damage.
Lightning staff buff damage to AOE target skills
Status effect: Can proc Concussion: Applies Minor Vulnerability for 4 seconds. Minor Vulnerability increases damage taken by 8% for 4 seconds. "Wall" skill in inferno line can proc Off-Balance. I think heavy attacks can as well.
So- slot skills accordingly if you want to; you don't have to.
If you’re soloing you can use anything and it doesn’t matter. If you’re doing dungeons you should be using double fire unless you’re a sorc or a healer
.2. Off balance (the 8% status effect bonus damage effect from lightning) can only be up a max quarter of the time on named mobs. That’s why someone runs IA in raids
FlopsyPrince wrote: »I have been using the build guides at alcasthq.com as a target and I notice they only seem to have fire staffs. Does anyone know why that is?
I like lightning staffs better in general and I am wondering what the real difference is.
Grianasteri wrote: »
Fire staffs have a chance to proc the burning status, which deals damage over time, and fire damage goes more single target damage in general.
Shock damage has a chance to proc concussion and then off balance, which means the target takes more damage. Shock is also better at multiple target damage.
Personally I far prefer fire staffs visually.
Alcast is often building for trial maximisation, so if you are a dps the shock damage benefits will often be getting provided via the healers running shock staffs, hence for dps it can be the case a fire staff is better. But it does depend on the build and the way youre using your character.
. Fire staffs have a chance to proc the burning status, which deals damage over time, and fire damage goes more single target damage in general.