Taleof2Cities wrote: »
That playstyle is fine, @Gretzel ... but you're not really a "healer" are you? As the title of the thread implies?
The role is probably better described as off-heals or support ... where you're mixing in DPS while healing the group.
It would be interesting to see how much healing output you're actually doing. Since most of your skill slots are defense, support, or dps. For example, what's your unbuffed healing springs tooltip?
Taleof2Cities wrote: »
That playstyle is fine, @Gretzel ... but you're not really a "healer" are you? As the title of the thread implies?
The role is probably better described as off-heals or support ... where you're mixing in DPS while healing the group.
It would be interesting to see how much healing output you're actually doing. Since most of your skill slots are defense, support, or dps. For example, what's your unbuffed healing springs tooltip?
Healing springs isn’t a good healing ability to use in multiple pvp settings. Healing springs is mostly a cyrodiil ball group ability.
In places like BGs going full healer can be good but your score will suck. It’s also terrible if there’s another full healer in the group.
To heal well in BGs you don’t need to load up on all healing abilities. All you need to do is use the best ones suited to the environment, max your passives, and use the utility abilities to stay alive. After that add damage.
I can’t say for magsorc dps/healing builds, but for other classes about 1.5 million healing is my high while doing damage too. Sorcs make good pvp healers so imagine it’s about the same, I don’t have one and am debating it so looked at the thread. Doing both damage and healing it’s also possible to break 1 million damage and healing in the same BG.
I’ve been healing on my Templar healer since about CP 250 and the best gear combination I’ve found for survivability and sustain using light armor in CP campaigns is 5 impreganable + 2 mighty chudan + 5 reactive. In a 5-1-1 combination and all impen traited. Reason for a reactive is if you’re a decent healer better opponents will notice and send in a fleet of NBs to CC and gank you. Reactive gives you that extra bit of breathing space if you’re out of stamina (or more likely because you can’t break free due to lag!) to survive.
..
Yes very good.
Now Swap out impregnable with Buffer of the swift, that has updated stats.
10 percent damage reduction plus 35 percent from Reactive. 45 percent damage reduction. Pop on Sun Shield for a bit of crazy fun...
Buffer of the Swift (With new updated stats.)
Type: Light Armor
Style: Aldmeri, Daggerfall, Ebonheart
Location: Cyrodiil
Required DLC: None
(2 items) Adds 1096 Max Magicka
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) Reduce damage taken from players by 10%.
..
Yes very good.
Now Swap out impregnable with Buffer of the swift, that has updated stats.
10 percent damage reduction plus 35 percent from Reactive. 45 percent damage reduction. Pop on Sun Shield for a bit of crazy fun...
Buffer of the Swift (With new updated stats.)
Type: Light Armor
Style: Aldmeri, Daggerfall, Ebonheart
Location: Cyrodiil
Required DLC: None
(2 items) Adds 1096 Max Magicka
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) Reduce damage taken from players by 10%.
Wouldn’t the extra crit resist be more useful than the 10% damage reduction to the OP? At 230 CP they probably won’t be getting a lot of crit resist from CP and they won’t have a lot of HP in light armor (which will restrict shield size) plus shields are now critable?
I think at 230 CPs in CP pvp it’s best to spec like a tank and hope for the best. 3x defensive sets with impregnate armour to help offset the crit modifier from CPs.
In no-CP pvp Buffer is better imo.
I only play no-CP pvp and found Buffer > impregnable. My only experience with CP pvp is at CP200ish and get annihilated by people looking at me.
I’d almost recommend going no defense above one defensive set because it will hardly make a difference at CP230, so go to extremes; extremely tanky to survive or no defense to increase your output and can contribute more until you die.
Just don’t stack with others, either way when a bomber sees a CP230 they will come after you.
First off I would suggest the issue of survival comes down to the group you run with.
On my healer I run transmutation, earthgore and off hand cannot remember the second 5 piece set. No set has anything to reduce the damage I take. I run 5/1/1 with the 5 being light armor. I do run inpen on 6 pieces.
I run with a small group when I heal and I do not die often outside of the group getting overwhelmed. I stick with the group and they are well disciplined and we get good callouts from the person leading to keep us together and focused.
Sure I do die within the group from time to time but I do not have a survival problem.