No official announcement yet, only rumors.
DK wings aren't getting nerfed, moreso being changed. They now reduced projectile dmg by 50%, but no projectile cap.
About 1 hour 5 min in.
Ragnarock41 wrote: »I do hope they do think of DK mobility while ''changing'' wings. I realize its a hard thing to fight a DK as a projectile user however the open world mobility/survival of the class is entirely depending on this one ability.
Sheezabeast wrote: »A lot of my friends think the wings change is a terrible idea and hope it doesn’t go live. I really hope it gets tested thoroughly on the pts. Mag DK did not need a nerf. Our skills are expensive...and we lost bonus flame damage for Dunmer...we didn’t need gimped. I’m unsure how I’m going to deal with it when it goes live as speculated. DK gonna have to purge a lot more
VaranisArano wrote: »Here's the video discussing the Balance Changes, starting at 1hr 6 min. h ttps://www.twitch.tv/videos/402688127
The gist (all subject to change):
- Snares significantly reduced
- Snipe gets minor defile instead of major, 1 second cast time, reduced damage
- Steel Tornado's execute is given to Whirling Blades instead
- Molten Whip becomes a burst damage skill. Using Ardent Flame abilities will grant a charge that increase spell damage and a % damage boost to your next Molten Whip, stacking up to 2 or 3 times with the stacks consumed when Molten Whip is cast.
- Wing's reflect is changed, now reducing damage taken from projectiles by 50% with no target cap, thus lasting the full duration. Dragon Fire Scale now fires flame projectiles at attackers once per second similar to Flames of Oblivion.
- Jabs has been brought in line with the GCD, same damage just shorter animation
- Valkyn Skoria now has the same audio cue and visual telegraph as Meteor, in a different color
- Bird of Prey (and possibly the other morph as well) had its major expedition cost reduced
Lightspeedflashb14_ESO wrote: »Sheezabeast wrote: »A lot of my friends think the wings change is a terrible idea and hope it doesn’t go live. I really hope it gets tested thoroughly on the pts. Mag DK did not need a nerf. Our skills are expensive...and we lost bonus flame damage for Dunmer...we didn’t need gimped. I’m unsure how I’m going to deal with it when it goes live as speculated. DK gonna have to purge a lot more
50% damage reduction from all range direct attacks for 6 seconds is hardly a nerf.
ZOS_GinaBruno wrote: »We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
VaranisArano wrote: »Here's the video discussing the Balance Changes, starting at 1hr 6 min. h ttps://www.twitch.tv/videos/402688127
The gist (all subject to change):
- Snares significantly reduced
- Snipe gets minor defile instead of major, 1 second cast time, reduced damage
- Steel Tornado's execute is given to Whirling Blades instead
- Molten Whip becomes a burst damage skill. Using Ardent Flame abilities will grant a charge that increase spell damage and a % damage boost to your next Molten Whip, stacking up to 2 or 3 times with the stacks consumed when Molten Whip is cast.
- Wing's reflect is changed, now reducing damage taken from projectiles by 50% with no target cap, thus lasting the full duration. Dragon Fire Scale now fires flame projectiles at attackers once per second similar to Flames of Oblivion.
- Jabs has been brought in line with the GCD, same damage just shorter animation
- Valkyn Skoria now has the same audio cue and visual telegraph as Meteor, in a different color
- Bird of Prey (and possibly the other morph as well) had its major expedition cost reduced
Out of interest, how is this known?
ZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
ZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
Is the combat team going to ignore all our feedback with these like they did the racial changes? >_>
ZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
Is the combat team going to ignore all our feedback with these like they did the racial changes? >_>
Listening to feedback =/= Doing whatever players want.
Listening to feedback =/= Doing whatever players want.
How about the devs just doing what they claim they're doing?
They claimed that one of the goals with the racial passive changes to give players more options. So that certain races weren't a must have for certain playstyles.
Meanwhile they took stealth bonuses away from bosmer, leaving only khajiit with stealth bonuses.
ZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
ZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
Ragnarock41 wrote: »I do hope they do think of DK mobility while ''changing'' wings. I realize its a hard thing to fight a DK as a projectile user however the open world mobility/survival of the class is entirely depending on this one ability.
Pretty sure they're keeping the snare immunity on the one morph.
For open world the new wings should work much better when being focused as they are not immediately nullified in 1 second. 50% passive projectile reduction is almost the same as blocking (those projectiles).
At the same time, wings are less of a feast or famine now. Since I believe it should also reduce damage against previously not reflected skills like force pulse or warden cliffracer.
VaranisArano wrote: »VaranisArano wrote: »Here's the video discussing the Balance Changes, starting at 1hr 6 min. h ttps://www.twitch.tv/videos/402688127
The gist (all subject to change):
- Snares significantly reduced
- Snipe gets minor defile instead of major, 1 second cast time, reduced damage
- Steel Tornado's execute is given to Whirling Blades instead
- Molten Whip becomes a burst damage skill. Using Ardent Flame abilities will grant a charge that increase spell damage and a % damage boost to your next Molten Whip, stacking up to 2 or 3 times with the stacks consumed when Molten Whip is cast.
- Wing's reflect is changed, now reducing damage taken from projectiles by 50% with no target cap, thus lasting the full duration. Dragon Fire Scale now fires flame projectiles at attackers once per second similar to Flames of Oblivion.
- Jabs has been brought in line with the GCD, same damage just shorter animation
- Valkyn Skoria now has the same audio cue and visual telegraph as Meteor, in a different color
- Bird of Prey (and possibly the other morph as well) had its major expedition cost reduced
Out of interest, how is this known?
ZOS had players out to play the early version of Elsweyr and the NDA just lifted. You can also watch the video stream for lots more detail if you want.
Lightspeedflashb14_ESO wrote: »Sheezabeast wrote: »A lot of my friends think the wings change is a terrible idea and hope it doesn’t go live. I really hope it gets tested thoroughly on the pts. Mag DK did not need a nerf. Our skills are expensive...and we lost bonus flame damage for Dunmer...we didn’t need gimped. I’m unsure how I’m going to deal with it when it goes live as speculated. DK gonna have to purge a lot more
50% damage reduction from all range direct attacks for 6 seconds is hardly a nerf.
I can get 3 seconds of 100% damage mitigation from profectiles by dodging.....
Reflect was one of the dks class indentities and another one is gone now....
Ragnarock41 wrote: »Ragnarock41 wrote: »I do hope they do think of DK mobility while ''changing'' wings. I realize its a hard thing to fight a DK as a projectile user however the open world mobility/survival of the class is entirely depending on this one ability.
Pretty sure they're keeping the snare immunity on the one morph.
For open world the new wings should work much better when being focused as they are not immediately nullified in 1 second. 50% passive projectile reduction is almost the same as blocking (those projectiles).
At the same time, wings are less of a feast or famine now. Since I believe it should also reduce damage against previously not reflected skills like force pulse or warden cliffracer.
Seems like its still there. Thankfully they're not completely insane yet.
The wings change is well, I'm neutral about it. I did use wings on my medium armor build since it couldn't really survive versus ranged burst, I'll be still using it because shuffle is uh... very bad.
Are you sure on the thing about reducing damage of pulse or cliff racer though? I'm not quite sure about that.
WillhelmBlack wrote: »
ZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
ZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
Is the combat team going to ignore all our feedback with these like they did the racial changes? >_>
Dottzgaming wrote: »WillhelmBlack wrote: »
Literally didnt say that - i said the channel POTENTIALLY would be shorter to line up with the GCD.
Also refer to this quote vZOS_GinaBruno wrote: »Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.