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Where were the upcoming class changes officially released at?

Sheezabeast
Sheezabeast
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I keep hearing about DK Wings getting nerfed and Snipe getting changed but I can’t find where this info was released. Can anyone link me to the video or article please :) I already read/saw the info on Necromancer and Cyrodiil changes but would like to see the phrasing of these changes. Thanks!
Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • likecats
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    No official announcement yet, only rumors.

    DK wings aren't getting nerfed, moreso being changed. They now reduced projectile dmg by 50%, but no projectile cap.



    About 1 hour 5 min in.
  • Sheezabeast
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    likecats wrote: »
    No official announcement yet, only rumors.

    DK wings aren't getting nerfed, moreso being changed. They now reduced projectile dmg by 50%, but no projectile cap.



    About 1 hour 5 min in.

    Aww rumors.....crud.

    Thanks for the video link :)
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Ragnarock41
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    I do hope they do think of DK mobility if they decide going the path of ''changing'' wings. I realize its a hard thing to fight a DK as a projectile user however the open world mobility/survival of the class is entirely depending on this one ability, as well as the reflect damage which is needed to kill things such as magsorcs or magblades that can stack quite sturdy shields.
    Edited by Ragnarock41 on March 29, 2019 9:54AM
  • likecats
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    I do hope they do think of DK mobility while ''changing'' wings. I realize its a hard thing to fight a DK as a projectile user however the open world mobility/survival of the class is entirely depending on this one ability.

    Pretty sure they're keeping the snare immunity on the one morph.
    For open world the new wings should work much better when being focused as they are not immediately nullified in 1 second. 50% passive projectile reduction is almost the same as blocking (those projectiles).

    At the same time, wings are less of a feast or famine now. Since I believe it should also reduce damage against previously not reflected skills like force pulse or warden cliffracer.
    Edited by likecats on March 29, 2019 9:58AM
  • Sheezabeast
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    A lot of my friends think the wings change is a terrible idea and hope it doesn’t go live. I really hope it gets tested thoroughly on the pts. Mag DK did not need a nerf. Our skills are expensive...and we lost bonus flame damage for Dunmer...we didn’t need gimped. I’m unsure how I’m going to deal with it when it goes live as speculated. DK gonna have to purge a lot more :(
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    A lot of my friends think the wings change is a terrible idea and hope it doesn’t go live. I really hope it gets tested thoroughly on the pts. Mag DK did not need a nerf. Our skills are expensive...and we lost bonus flame damage for Dunmer...we didn’t need gimped. I’m unsure how I’m going to deal with it when it goes live as speculated. DK gonna have to purge a lot more :(

    50% damage reduction from all range direct attacks for 6 seconds is hardly a nerf.
  • VaranisArano
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    Here's the video discussing the Balance Changes, starting at 1hr 6 min. h ttps://www.twitch.tv/videos/402688127

    The gist (all subject to change):
    • Snares significantly reduced
    • Snipe gets minor defile instead of major, 1 second cast time, reduced damage
    • Steel Tornado's execute is given to Whirling Blades instead
    • Molten Whip becomes a burst damage skill. Using Ardent Flame abilities will grant a charge that increase spell damage and a % damage boost to your next Molten Whip, stacking up to 2 or 3 times with the stacks consumed when Molten Whip is cast.
    • Wing's reflect is changed, now reducing damage taken from projectiles by 50% with no target cap, thus lasting the full duration. Dragon Fire Scale now fires flame projectiles at attackers once per second similar to Flames of Oblivion.
    • Jabs has been brought in line with the GCD, same damage just shorter animation
    • Valkyn Skoria now has the same audio cue and visual telegraph as Meteor, in a different color
    • Bird of Prey (and possibly the other morph as well) had its major expedition cost reduced
    Edited by VaranisArano on March 29, 2019 12:03PM
  • jhall03
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    Damn, I think I like all of those changes!
  • MartiniDaniels
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    Omg, why they need to ruin that sweet and unique Skoria sound. Who told ZOS that pointless changes to things, which people are used to, is a good idea???
  • BNOC
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    Here's the video discussing the Balance Changes, starting at 1hr 6 min. h ttps://www.twitch.tv/videos/402688127

    The gist (all subject to change):
    • Snares significantly reduced
    • Snipe gets minor defile instead of major, 1 second cast time, reduced damage
    • Steel Tornado's execute is given to Whirling Blades instead
    • Molten Whip becomes a burst damage skill. Using Ardent Flame abilities will grant a charge that increase spell damage and a % damage boost to your next Molten Whip, stacking up to 2 or 3 times with the stacks consumed when Molten Whip is cast.
    • Wing's reflect is changed, now reducing damage taken from projectiles by 50% with no target cap, thus lasting the full duration. Dragon Fire Scale now fires flame projectiles at attackers once per second similar to Flames of Oblivion.
    • Jabs has been brought in line with the GCD, same damage just shorter animation
    • Valkyn Skoria now has the same audio cue and visual telegraph as Meteor, in a different color
    • Bird of Prey (and possibly the other morph as well) had its major expedition cost reduced

    Out of interest, how is this known?
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Gnozo
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    A lot of my friends think the wings change is a terrible idea and hope it doesn’t go live. I really hope it gets tested thoroughly on the pts. Mag DK did not need a nerf. Our skills are expensive...and we lost bonus flame damage for Dunmer...we didn’t need gimped. I’m unsure how I’m going to deal with it when it goes live as speculated. DK gonna have to purge a lot more :(

    50% damage reduction from all range direct attacks for 6 seconds is hardly a nerf.

    I can get 3 seconds of 100% damage mitigation from profectiles by dodging.....

    Reflect was one of the dks class indentities and another one is gone now....
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • The_Old_Goat
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    Thanks for clarifying that Gina. I wish we could avoid the whole "the sky is falling" drama that inevitably happens prior to every change.
  • Suddwrath
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    We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Thanks for the clarification. How far out will that information be available to us before the PTS cycle starts?
  • VaranisArano
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    BNOC wrote: »
    Here's the video discussing the Balance Changes, starting at 1hr 6 min. h ttps://www.twitch.tv/videos/402688127

    The gist (all subject to change):
    • Snares significantly reduced
    • Snipe gets minor defile instead of major, 1 second cast time, reduced damage
    • Steel Tornado's execute is given to Whirling Blades instead
    • Molten Whip becomes a burst damage skill. Using Ardent Flame abilities will grant a charge that increase spell damage and a % damage boost to your next Molten Whip, stacking up to 2 or 3 times with the stacks consumed when Molten Whip is cast.
    • Wing's reflect is changed, now reducing damage taken from projectiles by 50% with no target cap, thus lasting the full duration. Dragon Fire Scale now fires flame projectiles at attackers once per second similar to Flames of Oblivion.
    • Jabs has been brought in line with the GCD, same damage just shorter animation
    • Valkyn Skoria now has the same audio cue and visual telegraph as Meteor, in a different color
    • Bird of Prey (and possibly the other morph as well) had its major expedition cost reduced

    Out of interest, how is this known?

    ZOS had players out to play the early version of Elsweyr and the NDA just lifted. You can also watch the video stream for lots more detail if you want.
  • Jhalin
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    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Is the combat team going to ignore all our feedback with these like they did the racial changes? >_>
  • Mayrael
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    Jhalin wrote: »
    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Is the combat team going to ignore all our feedback with these like they did the racial changes? >_>
    Jhalin wrote: »
    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Is the combat team going to ignore all our feedback with these like they did the racial changes? >_>

    Listening to feedback =/= Doing whatever players want. They do listen, not always but they do. I'm excited and a bit worried - necromancer skills set look a bit OP. I mean really? Free purge that also restores your resources? Pocket healer/tank? And that ult with ressing players is a new must have at any content (dungs, trials, PvP, doesn't matter small scale all ball groups, all can utilize it) wow! Don't get me wrong, I can't wait to put my hands on it, but I'm afraid it will get overnerfed in the process :/
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Nerouyn
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    Mayrael wrote: »
    Listening to feedback =/= Doing whatever players want.

    How about the devs just doing what they claim they're doing?

    They claimed that one of the goals with the racial passive changes to give players more options. So that certain races weren't a must have for certain playstyles.

    Meanwhile they took stealth bonuses away from bosmer, leaving only khajiit with stealth bonuses.
  • Koronach
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    Nerouyn wrote: »
    Mayrael wrote: »
    Listening to feedback =/= Doing whatever players want.

    How about the devs just doing what they claim they're doing?

    They claimed that one of the goals with the racial passive changes to give players more options. So that certain races weren't a must have for certain playstyles.

    Meanwhile they took stealth bonuses away from bosmer, leaving only khajiit with stealth bonuses.

    That and totally breaking their own games lore by removing passives that the games lore has been built around.
  • idk
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    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Thx for both setting our perspectives straight concerning what we are hearing and seeing and the heads up that we will get a advance information about prospective changes when we get closer to what we will see on the PTS.

    BTW Gina, you are my favorite. You can even tell Rich I said that.
    Edited by idk on March 29, 2019 2:30PM
  • Neoauspex
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    Jabs change would be most welcome
  • Dottzgaming
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    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Thank you Gina, i made sure to make that disclaimer before and after i talked about any balance changes but unfortunately people glossed right over that ;-;
    Edited by Dottzgaming on March 29, 2019 2:43PM
  • Ragnarock41
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    likecats wrote: »
    I do hope they do think of DK mobility while ''changing'' wings. I realize its a hard thing to fight a DK as a projectile user however the open world mobility/survival of the class is entirely depending on this one ability.

    Pretty sure they're keeping the snare immunity on the one morph.
    For open world the new wings should work much better when being focused as they are not immediately nullified in 1 second. 50% passive projectile reduction is almost the same as blocking (those projectiles).

    At the same time, wings are less of a feast or famine now. Since I believe it should also reduce damage against previously not reflected skills like force pulse or warden cliffracer.

    Seems like its still there. Thankfully they're not completely insane yet.

    The wings change is well, I'm neutral about it. I did use wings on my medium armor build since it couldn't really survive versus ranged burst, I'll be still using it because shuffle is uh... very bad.

    Are you sure on the thing about reducing damage of pulse or cliff racer though? I'm not quite sure about that.
    Edited by Ragnarock41 on March 29, 2019 2:47PM
  • BNOC
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    BNOC wrote: »
    Here's the video discussing the Balance Changes, starting at 1hr 6 min. h ttps://www.twitch.tv/videos/402688127

    The gist (all subject to change):
    • Snares significantly reduced
    • Snipe gets minor defile instead of major, 1 second cast time, reduced damage
    • Steel Tornado's execute is given to Whirling Blades instead
    • Molten Whip becomes a burst damage skill. Using Ardent Flame abilities will grant a charge that increase spell damage and a % damage boost to your next Molten Whip, stacking up to 2 or 3 times with the stacks consumed when Molten Whip is cast.
    • Wing's reflect is changed, now reducing damage taken from projectiles by 50% with no target cap, thus lasting the full duration. Dragon Fire Scale now fires flame projectiles at attackers once per second similar to Flames of Oblivion.
    • Jabs has been brought in line with the GCD, same damage just shorter animation
    • Valkyn Skoria now has the same audio cue and visual telegraph as Meteor, in a different color
    • Bird of Prey (and possibly the other morph as well) had its major expedition cost reduced

    Out of interest, how is this known?

    ZOS had players out to play the early version of Elsweyr and the NDA just lifted. You can also watch the video stream for lots more detail if you want.

    Thanks, I thought it was new news as I've only read about it today and hadn't seen anything since the NDA was lifted.
    Gnozo wrote: »
    A lot of my friends think the wings change is a terrible idea and hope it doesn’t go live. I really hope it gets tested thoroughly on the pts. Mag DK did not need a nerf. Our skills are expensive...and we lost bonus flame damage for Dunmer...we didn’t need gimped. I’m unsure how I’m going to deal with it when it goes live as speculated. DK gonna have to purge a lot more :(

    50% damage reduction from all range direct attacks for 6 seconds is hardly a nerf.

    I can get 3 seconds of 100% damage mitigation from profectiles by dodging.....

    Reflect was one of the dks class indentities and another one is gone now....

    Reflect was one of Templars identities as well, we had that removed years ago - You'll survive like we did and honestly, learning to play without relying on spamming a reflect that hard counters almost any ranged build will be good for you.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • WillhelmBlack
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    Why don't they just give DK Whip back instead of changing it yet again? Why can't they never go back to things that were just way better? IMO there's nothing more graceful than admitting you were wrong.

    A ton of skills have been affected by this multiple changing/morphing/evolving of skills and it's had a big effect on the classes themselves.

    Sorc is nearly unrecognisable from patch 1.0. Nightblade is balanced around stamina Nightblade because its the most OP class in the game, magblade is worse class in game. DK is losing all its healing and utility because of crying on the forum/power creep. Templar has lost all its defensive skills that allow it to go offensive, its attack > change bar > heal back to full > change bar > yawn.... Warden was a PvP only class, yet they took away the stun because of crying nerf/ultimately because of power creep.
    PC EU
  • WillhelmBlack
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    Neoauspex wrote: »
    Jabs change would be most welcome

    But losing it's uniqueness. i.e no longer a channel. Losing its synergy with certain sets.
    PC EU
  • likecats
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    likecats wrote: »
    I do hope they do think of DK mobility while ''changing'' wings. I realize its a hard thing to fight a DK as a projectile user however the open world mobility/survival of the class is entirely depending on this one ability.

    Pretty sure they're keeping the snare immunity on the one morph.
    For open world the new wings should work much better when being focused as they are not immediately nullified in 1 second. 50% passive projectile reduction is almost the same as blocking (those projectiles).

    At the same time, wings are less of a feast or famine now. Since I believe it should also reduce damage against previously not reflected skills like force pulse or warden cliffracer.

    Seems like its still there. Thankfully they're not completely insane yet.

    The wings change is well, I'm neutral about it. I did use wings on my medium armor build since it couldn't really survive versus ranged burst, I'll be still using it because shuffle is uh... very bad.

    Are you sure on the thing about reducing damage of pulse or cliff racer though? I'm not quite sure about that.

    No I'm not sure about it, but I believe that is how it should be. And am predicting that is how it will be.
  • Dottzgaming
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    Neoauspex wrote: »
    Jabs change would be most welcome

    But losing it's uniqueness. i.e no longer a channel. Losing its synergy with certain sets.

    Literally didnt say that - i said the channel POTENTIALLY would be shorter to line up with the GCD.

    Also refer to this quote v
    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Edited by Dottzgaming on March 29, 2019 3:10PM
  • Mojmir
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    Jhalin wrote: »
    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    Is the combat team going to ignore all our feedback with these like they did the racial changes? >_>

    basically set in stone and will go live as usual
  • Neoauspex
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    Neoauspex wrote: »
    Jabs change would be most welcome

    But losing it's uniqueness. i.e no longer a channel. Losing its synergy with certain sets.

    Literally didnt say that - i said the channel POTENTIALLY would be shorter to line up with the GCD.

    Also refer to this quote v
    Yeah, just want to remind everyone that any balance changes you're hearing about are still a work in progress and are subject to change. The builds these players saw were early, and some things are still being adjusted/tweaked as we head closer to the next PTS cycle. We'll be posting some information before the next PTS cycle begins to let everyone know what to expect in terms of our goals for balance in the next update, similar to what we did for the racial passive changes last update.

    I just want to be able to point it at a resource guard and not have the animation sticking out of my character's ass for the next 15 seconds
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