p_tsakirisb16_ESO wrote: »I don't play NB so.. What is grim focus ?
An overpowered skill Nightblades are having, which if stacked properly one shoots almost everything.
https://elderscrollsonline.wiki.fextralife.com/Grim+Focus
which leads to this OVER powering morph, that nobody want's to mention in this very discussion
https://elderscrollsonline.wiki.fextralife.com/Relentless+Focus
Basically aside from the extra damage, it is 2 skills from other classes in 1 here.
Also can be obtained by other means like Combat Prayer, Cammo Hunter and Slimecraw set from WS1.
@Turelus Naw. I still complain to my boyfriend about all the past nerfs to my Mageblade. Especially get heated over changes to Mageblades because people in PVP don't know how to counter Stamblades when even I, a mediocre-at-best, zerg mentality, wanna-be solo PVPer, can even counter them only because I took time to learn their rotation and what to watch out for and how to counter. See, there I go.That's why I'm a "community ambassador" and not a class rep.Forums: NERF NIGHTBLADE IN PVE
Also Forums: DON'T TAKE AWAY OUR TINY BUFF TO NERF US!The same was said about the Warden. Remember how great that class was at launch, how it killed the game and was so P2W (Pay 2 Warden as the meme was).MartiniDaniels wrote: »They need to sell n-e-c-r-o-m-a-n-c-e-r, they won't stop. Since NB is most popular class, it was obvious choice for trashing.
It truly shows how much a "community ambassador" knows about the game if you call 8% more damage done a "tiny buff"
The 8% will go, everyone will scream RIP Nightblade, say it's dead and not playable, etc. then six months from now no one will will care.
See almost every other balance change made in ESO.
I was initially disappointed, but after hearing some other rumors about balance changes, I think I can live with it as a pvp magblade.
Hopefully they'll find a way to not nerf magblade in PVP, but it's w/e if they actually push through with the rumors I've heard.
What other rumours?
Steel Tornado losing execute damage (other morphs still has it).
DK wings reduce projectile dmg by 50% and get all the secondary effects, but no cap anymore.
Snipe dmg reduced, and cast time shortened, so less burst. Major defile converted to minor defile.
Jabs being 1s instead of 1.1s, so it should sync up well. Many other abilities with weird cast times will also get this rounding treatment.
Snares being nerfed on grandscale.
These are rumors, so can't trust, but as a pvp magblade if these go through, i can live with losing 8% dmg.
Well, of course this will help magblade (im melee mnb) - but actually indirect, since its nerfing "other" things, not buffing mnb.
Other classes will profit from that too and as a melee mnb I would rather have something else (snare removal on concealed, major fracture in concealed or whatever). I use grim only for the 8%, barely fire the bow.
Magblade here as well. I'd love if they gave us a snare removal as well. I'd call it even at that point.
All of this is complete bull.
if its going to be removed from nb, you better remove it from warden. It was nb's thing first, without it grim focus is just a trash crystal frag. They are a burst class, they need that. Warden already has minor toughness as a class exclusive and now you want to give them berserk as a class exclusive.
Its just more of the same killing off class identity we have seen from you lately zos and it sucks.
If you think nb is going to much dmg tone down the scaling but they get to keep berserk.
And this isnt a "dont nerf me" thing. anyone who has been on this forum for .5s knows im a magsorc main
im just so tired of you guys taking away things that make a class unique from other classes. If you guys ever quit nerfing sorc long enough for me to actually git gud on it then I might pick up another class, and at that point what am I going to find? A ton of other classes that play exactly the same as the one I was just on with different pretty animations. If you keep this up you might as well just remove the classes all together because across the board there all gunna be the same.
Just because people whine about nb does not mean you start gutting what makes nb a nb
Let's wait and see what they will throw at magblades in patch notes. Probably some "dev comments" explaining why they nerf magblades even more aka you should buy the necromancer class, because at this point playing magblade in PvP is pure masochism.
Most of the time you end locked in snares and roots, without cloak (s2w spam, beetles, jabs, taloons, streak, volatile armor, detect pots, mages light), without any other defense than dampen magic (shade failing to work, undo failing to work, healing ward lost its initial heal), yes you can try to roll dodge like 2 times but then you're going to be stun locked (talking about noCP). So what's left? Damage. Riiiight. Let's nerf it.
All of this is complete bull.
if its going to be removed from nb, you better remove it from warden. It was nb's thing first, without it grim focus is just a trash crystal frag. They are a burst class, they need that. Warden already has minor toughness as a class exclusive and now you want to give them berserk as a class exclusive.
Its just more of the same killing off class identity we have seen from you lately zos and it sucks.
If you think nb is going to much dmg tone down the scaling but they get to keep berserk.
And this isnt a "dont nerf me" thing. anyone who has been on this forum for .5s knows im a magsorc main
im just so tired of you guys taking away things that make a class unique from other classes. If you guys ever quit nerfing sorc long enough for me to actually git gud on it then I might pick up another class, and at that point what am I going to find? A ton of other classes that play exactly the same as the one I was just on with different pretty animations. If you keep this up you might as well just remove the classes all together because across the board there all gunna be the same.
Just because people whine about nb does not mean you start gutting what makes nb a nb
I've noticed a lot of gutting of abilities as a result of the Jewelry system they put in. You give us the option of running 3 infused/bloodthirsty jewelry and suddenly, "Everyone's doing too much damage gotta nerf damage output. Increase execute cost and take away grim focus." You give us the option of running swift for a decent increase to movement speed and, "Ohhhh everyone's moving too fast! Kill movement and create the snare meta." Don't get me wrong, NB's will still output a lot of damage. But it's disgusting watching them put in these systems and watch them "balance the game around it" if you can even call it that.