From my understanding faction lock will be a new campaign, not locks on all of them.Good thing I started doing more PvE recently. PvP will die with that system. In the end all Campaigns will be dominated by a single faction. It will be even worse than now.
They specifically stated to me in a conversation they want to have Cyrodiil remain open to anyone playing with any of their friends regardless of factions, so from that I would extrapolate there will always be unlocked campaigns.
Good thing I started doing more PvE recently. PvP will die with that system. In the end all Campaigns will be dominated by a single faction. It will be even worse than now.
So in other words, PVP will turn into 3 locked campaigns that are faction capped by each faction respectively. A Blue campaign, a Yellow campaign, and a Red campaign. You know, how the PVP events end up so that players can face the least resistance possible to "win" the campaign.
Thanatos_inside wrote: »I have characters all 3 alliances. I wanna play only vivec. Sooo add free change alliances ticket (5). Or leave this idea.
killimandrosb16_ESO wrote: »Once again clueless role play zerglings are catered to yet again. They thought 1 faction dominating is an issue now. Just wait lmfao.
Doesn’t matter, I couldn’t care less about faction pride of any of that absurd role play nonsense. I play to gain AP and get kills, so this faction lock will just be a bummer for players like me
Well, a lot of people do actually care for the campaign, and for them its a welcoming change. If you just wanna kill stuff and get ap, why dont you do BG's? And as far as I know its not gonna be a problem to lock your toons around on various campaigns in case you dont want the challenge of an equal match but just wanna farm. Btw you have a *** elitist attitude :P
killimandrosb16_ESO wrote: »Once again clueless role play zerglings are catered to yet again. They thought 1 faction dominating is an issue now. Just wait lmfao.
Doesn’t matter, I couldn’t care less about faction pride of any of that absurd role play nonsense. I play to gain AP and get kills, so this faction lock will just be a bummer for players like me
Well, a lot of people do actually care for the campaign, and for them its a welcoming change. If you just wanna kill stuff and get ap, why dont you do BG's? And as far as I know its not gonna be a problem to lock your toons around on various campaigns in case you dont want the challenge of an equal match but just wanna farm. Btw you have a *** elitist attitude :P
I see this argument way too much. BGs and open world cyrodiil aren't comparable at all.
The rewards acquired for winning campaigns are so minuscule in comparison to just acquiring tier 3 it’s almost a joke to even care about it 😂😂
Once again clueless role play zerglings are catered to yet again. They thought 1 faction dominating is an issue now. Just wait lmfao.
Doesn’t matter, I couldn’t care less about faction pride of any of that absurd role play nonsense. I play to gain AP and get kills, so this faction lock will just be a bummer for players like me
WuffyCerulei wrote: »Good thing for the faction lock. It’ll prevent people from queueing into actions to grief scrolls, spy, farm on several toons, and especially stop people from abandoning one faction to the winning one. People really don’t understand how much of an issue faction hoppers are.
that's not Good Enough.
people can still faction hop and cause the same problems they do right now.
the only difference this is going to make, is its going to make cheaters not get AP and end campaign rewards.
What problems exactly? Most people faction hop because they want to play on a less populated alliance. If anything that's a positive for campaign balance.
josh.lackey_ESO wrote: »Horrible change.
They should go the other way. You should be able to queue in as any faction, regardless what you picked when you made your character. Faction loyalty is toxic, and only breeds animosity and bad sportsmanship.
amorgan250 wrote: »Alliance lock is something the game needs, not in all camps but in some. You cannot deny the people who actually care about fighting alongside someone one day only to be defending against them the next. The same name on all three leaderboards during the same campaign is ridiculous. Most of the PVP servers are held by large guilds who use numbers and sometimes gold to keep top slots and force out those who do not want to conform. The people who want a true, level battle system where the team who pushes the hardest gets the crown deserve a place to play. For those speaking of toxicity in PVP and the cancer that is Cyrodiil it is in my limited experience that those who don't mind swapping alliances to "get the good fight" or Get the best ap are often those making chat cancer and acting as a pustule on the face of PVP in general. I hope it is true, and that it sticks to the point where you can choose, alliance locked or freeplay.
This sounds like the correct way to turn Cyro into an organized massive PVP zone that requires you to be in a PVP guild and actually group up with players in your faction if you want to accomplish faction wide goals like Emperorship and winning the campaign.
This takes the power away from the super dominant PVP guilds that are able to organize their players across all factions into one alliance and then take it to the top immediately. Hopefully this causes those large guilds to break up making PVP guilds more accessible and well known to casual players.
I don't think PVP will die. There just aren't games that are fantasy based MMO's that have better PVP available right now.
A lot of people couldn’t care less about such things as winning for the faction. We just want AP and to kill things. Therefore faction lock is lame
xan4silkb14_ESO wrote: »According to previews of Elsweyr, alliance lock is coming to Kyne, Sotha, and Vivec. Shor will remain the same without an alliance lock. I.e. you can't home 2 different alliance factioned characters to the same campaign and if one character drops it to allow a different faction access, that character will lose all AP earned and not earn end of campaign rewards.
Additionally you will not have to set a guest campaign but can visit the others as if it were a guest campaign.
Other news - Emperor will only be able to be earned once per campaign per account
Super weapon will spawn randomly, not near keeps but generally closer to the losing alliance side when it does spawn.
Current Emp will not be allowed to pick up super weapon.
Will drop when you die, and despawn if not picked up within 30 minutes.
but i guess u can home on 1 char and guest it on other char without any problems?
I think it said somewhere you cant join campaigns as guest anymore.
Source: https://www.eso-library.com/core/index.php?chapter-elsweyr-en/
ZOS_GinaBruno wrote:Cyrodiil Campaign Adjustments
All currently-existing campaigns will be shut down once Elsweyr launches. We hope you enjoyed your time in Vivec, Shor, Sotha Sil and Kyne!
In keeping with the Season of the Dragon, we will be introducing 6 new campaigns with some new rules added:
Bahlokdaan: 30 Day No CP & Alliance Locked
Kaalgrontiid: 30 Day CP Enabled & Alliance Locked
Yolnahkriin: 7 Day CP Enabled
Mulaamnir: Levels 10-49
Imperial City: No CP
Imperial City: CP Enabled
Alliance Locked Campaigns are a new style of Campaign rule that’s only being applied to 30 day durations. In these Campaigns, each account will only be able participate with, and represent, a single Alliance for the duration of the Campaign.
There are two methods of locking in your Alliance for a Campaign. In both cases, Alliance selection is determined by the Alliance of the character you are currently logged in with.
Method 1: Assign a “home” Campaign in the Alliance War menu.
Method 2: Enter Cyrodiil on a Campaign you’ve not previously joined.
Once you’ve locked in your Alliance, only characters of the same Alliance on your account will be allowed to enter Cyrodiil in that Campaign.
There is no option to change your locked Alliance until the Campaign duration has elapsed. Multiple in-game notifications have been added to warn you when you’re about to join an Alliance-locked Campaign.
Campaigns not flagged with the “Alliance locked” rule set remain unchanged. Any character above level 10 from any Alliance can play in those Campaigns at any time.
Imperial City is now its own Campaign. The doors in Cyrodiil have been shut down; to get into Imperial City, you simply use the Campaign selection menu. You’ll end up in the Sewers just as if you had entered from Cyrodiil.
Note that Imperial City now has its own population cap (including the Sewers and Districts) which is now removed from Cyrodiil’s population caps.
Removed the Guest Campaign as a status, so you no longer need to manage your “guest” Campaign and are now free to play in any Campaign at will.
Note: Home Campaign status is still needed for earning Leaderboard rewards at the end of Campaigns and participating in Emperorship leaderboards.
Emperor Leaderboards have also been adjusted. Once you have served as Emperor in a Campaign, you cannot be crowned as an Emperor for a different Alliance for the rest of that Campaign’s duration.
JamieAubrey wrote: »
JamieAubrey wrote: »