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Alliance Lock is coming

  • Canned_Apples
    Canned_Apples
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    No.... this is terrible news!
    Wait, all my characters are Bretons* and DC Imperials.
    Guess it doesn't effect me.

    *Predate Wrathstone buffs
  • idk
    idk
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    Turelus wrote: »
    Leeched wrote: »
    Good thing I started doing more PvE recently. PvP will die with that system. In the end all Campaigns will be dominated by a single faction. It will be even worse than now.
    From my understanding faction lock will be a new campaign, not locks on all of them.

    They specifically stated to me in a conversation they want to have Cyrodiil remain open to anyone playing with any of their friends regardless of factions, so from that I would extrapolate there will always be unlocked campaigns.

    From reading your thread this seems to be the case.

    It would not make sense for Zos to add faction lock to all campaign unless they actually mentioned it is causing real issues.

    It does make sense for Zos to add a campaign or two that have faction lock to appease those interested in it. I have always welcomed such an idea as it only affects those interested.

    I think you mentioned it seems they are also looking at means to increase faction loyalty and I think that is a great idea in itself as well.
  • geonsocal
    geonsocal
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    Leeched wrote: »
    Good thing I started doing more PvE recently. PvP will die with that system. In the end all Campaigns will be dominated by a single faction. It will be even worse than now.
    jaws343 wrote: »
    So in other words, PVP will turn into 3 locked campaigns that are faction capped by each faction respectively. A Blue campaign, a Yellow campaign, and a Red campaign. You know, how the PVP events end up so that players can face the least resistance possible to "win" the campaign.

    i hope you all aren't right - i think you are right though...humans are gonna do human type things...

    I have characters all 3 alliances. I wanna play only vivec. Sooo add free change alliances ticket (5). Or leave this idea.

    this, so so much...
    Edited by geonsocal on March 29, 2019 3:32AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Holycannoli
    Holycannoli
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    There aren't enough campaigns for this. There's 1 CP, 1 non-CP and 1 short campaign, and now we have to choose which alliance we want for each? So if I choose CP for my DC characters I can never play my AD or EP characters with CP.

    Campaigns will also be a lot more lopsided.
  • Zevrro
    Zevrro
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    frostz417 wrote: »
    Once again clueless role play zerglings are catered to yet again. They thought 1 faction dominating is an issue now. Just wait lmfao.
    Doesn’t matter, I couldn’t care less about faction pride of any of that absurd role play nonsense. I play to gain AP and get kills, so this faction lock will just be a bummer for players like me

    Well, a lot of people do actually care for the campaign, and for them its a welcoming change. If you just wanna kill stuff and get ap, why dont you do BG's? And as far as I know its not gonna be a problem to lock your toons around on various campaigns in case you dont want the challenge of an equal match but just wanna farm. Btw you have a *** elitist attitude :P

    I see this argument way too much. BGs and open world cyrodiil aren't comparable at all.
    @Zevrro PC-EU
    CP 1200+
    Azura's Star/Sotha Sil/Bahlokdaan
    Magicka Nightblade

    AD | Zevrro
    | Magicka Nightblade | AR43 |
    AD | Zevrro II | Magicka Nightblade | AR50 | 09-02-2019 |
    DC | Not Zevrro | Magicka Nightblade | AR33 |
    EP | Ževrro | Magicka Nightblade | AR14 |
    Other PvP Characters
    AD | Zevrro VII | Stamina Warden | AR33 |
    AD | Zevrro XII | Magicka Warden | AR22 |
    DC | Not Zevrro II | Magicka Warden | AR14 |
    DC | Necrotic Zevrro | Magicka Necromancer | AR17 |
    EP | Real-Skyice | Stamina Warden | AR10 |

    >156m AP
  • hacker725x
    hacker725x
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    Seperate PVE and PVP Alliance

    Example:
    if u have 3 AD 3DC 3EP Characters
    They do PVE content is same as old

    But PvP is account lock
    when u choose AD, then all 9 characters is AD soldiers until champlaign ends.
  • Brrrofski
    Brrrofski
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    See, the problem with faction hopping usually is people either cheating, or swapping alliances when one has emp and/or a massive Zerg. They don't want to be out numbered so just swap to whoever is winning.

    Most people I've witnessed usually main one alliance, let's say AD, and have one character on another, let's say EP. So all 11 of their AD toons will set vivec as home and get rewards and on their 1 ep will have another one as home. But they can go into vivec as often as they want on their EP. So what, they miss out on one lot of end of campaign rewards (which are pretty crap anyway - let's be honest)? Ooooooh, big deal.

    Am I missing something here or will this maybe change nothing?
    Edited by Brrrofski on March 29, 2019 7:54AM
  • killimandrosb16_ESO
    killimandrosb16_ESO
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    Zevrro wrote: »
    frostz417 wrote: »
    Once again clueless role play zerglings are catered to yet again. They thought 1 faction dominating is an issue now. Just wait lmfao.
    Doesn’t matter, I couldn’t care less about faction pride of any of that absurd role play nonsense. I play to gain AP and get kills, so this faction lock will just be a bummer for players like me

    Well, a lot of people do actually care for the campaign, and for them its a welcoming change. If you just wanna kill stuff and get ap, why dont you do BG's? And as far as I know its not gonna be a problem to lock your toons around on various campaigns in case you dont want the challenge of an equal match but just wanna farm. Btw you have a *** elitist attitude :P

    I see this argument way too much. BGs and open world cyrodiil aren't comparable at all.

    I agree. So were stuck with "Well, a lot of people do actually care for the campaign, and for them its a welcoming change."
  • dtsharples
    dtsharples
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    frostz417 wrote: »
    The rewards acquired for winning campaigns are so minuscule in comparison to just acquiring tier 3 it’s almost a joke to even care about it 😂😂

    Curious, what exactly do you get at T3 that you don't get at T1?

    And if people complaining are only concerned about which campaign they zerg around on to earn Transmute stones as quickly as possible, what exactly is the issue?
    Just zerg around on another campaign if you have zero loyalty or interest in the outcome :)
    Everybody wins (Except faction hoppers with nefarious interests :D ).

  • DivineFirstYOLO
    DivineFirstYOLO
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    frostz417 wrote: »
    Once again clueless role play zerglings are catered to yet again. They thought 1 faction dominating is an issue now. Just wait lmfao.
    Doesn’t matter, I couldn’t care less about faction pride of any of that absurd role play nonsense. I play to gain AP and get kills, so this faction lock will just be a bummer for players like me

    Exactly, there will be one huge Alliance zerg on each campaign...

    Who cares if noobies relog to the winning faction as long as they are spread all over the map? Obviously ZOS is not able to fix the real issue here - the zerging and faction stacking. The "workarounds" like Alliance Lock are not going to change anything.
    Zerg Squad

    Godslayer x 4


    Pro questing fees for RPers in Cyrodiil, pay your taxes!
    PC - EU

  • WuffyCerulei
    WuffyCerulei
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    Good thing for the faction lock. It’ll prevent people from queueing into actions to grief scrolls, spy, farm on several toons, and especially stop people from abandoning one faction to the winning one. People really don’t understand how much of an issue faction hoppers are.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • xan4silkb14_ESO
    xan4silkb14_ESO
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    Good thing for the faction lock. It’ll prevent people from queueing into actions to grief scrolls, spy, farm on several toons, and especially stop people from abandoning one faction to the winning one. People really don’t understand how much of an issue faction hoppers are.

    Honestly, I think alliance lock is only going to really work for all of these problems if you can't even visit a campaign due to alliance lock. It might make it too much of a hassle for some people, but the true trolls are going to troll anyway.The only thing I heard from the preview is you can't have a home campaign for multiple factions. Is ZoS going to create new campaigns? Maybe. We barely get new campaigns during Midyear Mayhem and from many accounts they are sparsely populated by the end and that only lasts about 2 weeks or so.
    Edited by xan4silkb14_ESO on March 29, 2019 12:14PM
  • Defilted
    Defilted
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    What is the issue here? One CP campaign stays as it is now and the other is alliance lock. There are people saying this is a bad thing, but they still have the option to continue to play as they are now. Nothing changes for the people that have to switch toons every few hours.

    Shor would still allow you to home all of your alliance toons without issue.

    The only issue I see is you would have to move from Vivec to Shor or Shor to Vivec. I am in Shor now and based on this change I would move to Vivec which has terrible performance issues. The performance issues might keep me in shor and have to continue to deal with the folks who don't try to win the campaign.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Heimpai
    Heimpai
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    Soo do we get an alliance change token or will i no longer be able to use my sorcs since they’re on a different alliance?

    I play sotha/vivec and have characters homed in both
  • RedGirl41
    RedGirl41
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    Have they actually posted official info about emp?
  • Kadoin
    Kadoin
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    I already play the game less, so it will be good to finally quit once new patch comes out. Most of the time I'm AFKing at a door anyway reading a book, UNLESS I'm logged into a losing faction.

    This change, without addressing any of the other stuff that really matters: super-tank ballgroups (and now entire factions worth of players), proc sets, Earthgore, etc. is actually a disappointment. There's no way I'll be playing with 5 defenders at the scroll vs. a guild stack of 60-80+ PvDooring the map when absolutely nothing in the game can even touch them, and there's no way I'll be on the side PvDooring either. I simply won't play.

    Cyrodiil was already a #s game and this change will ensure it stays that way. Ah well, I'll just do all the PvE I neglected when I rarely log into the game in the future. At least that's the plan if ZOS doesn't nerf classes again to make another class look better and sell an expansion.
  • MipMip
    MipMip
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    Zevrro wrote: »
    Gilvoth wrote: »
    that's not Good Enough.
    people can still faction hop and cause the same problems they do right now.
    the only difference this is going to make, is its going to make cheaters not get AP and end campaign rewards.

    What problems exactly? Most people faction hop because they want to play on a less populated alliance. If anything that's a positive for campaign balance.

    Agree - faction lock (if ZOS will really go through with this) will remove a mechanism that helps balance campaigns (among other disadvantages that they would bring)
    PC EU ∙ PC NA

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • amorgan250
    amorgan250
    Soul Shriven
    Alliance lock is something the game needs, not in all camps but in some. You cannot deny the people who actually care about fighting alongside someone one day only to be defending against them the next. The same name on all three leaderboards during the same campaign is ridiculous. Most of the PVP servers are held by large guilds who use numbers and sometimes gold to keep top slots and force out those who do not want to conform. The people who want a true, level battle system where the team who pushes the hardest gets the crown deserve a place to play. For those speaking of toxicity in PVP and the cancer that is Cyrodiil it is in my limited experience that those who don't mind swapping alliances to "get the good fight" or Get the best ap are often those making chat cancer and acting as a pustule on the face of PVP in general. I hope it is true, and that it sticks to the point where you can choose, alliance locked or freeplay.
  • amorgan250
    amorgan250
    Soul Shriven
    Horrible change.

    They should go the other way. You should be able to queue in as any faction, regardless what you picked when you made your character. Faction loyalty is toxic, and only breeds animosity and bad sportsmanship.


    Wow, so you think sticking to one alliance during the alliance war causes toxicity? So people calling you names because you were teabagging them on you (insert color here) yesterday, and want them to fight alongside you today is toxic? This is exactly why this need to happen, to allow birds of a feather to flock together
  • Dutchessx
    Dutchessx
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    I still say this is a bad idea, I like to play no cp and I am an EP main. I have all 3 factions so I can play with friends or hop to another faction if the map is all red and has no pvp. It helps even out the map in those times. I really don’t understand why some people feel that this is bad. I understand being faction loyal but I am more loyal to my friends and the people in my guild than I am to a color on the map. What am I suppose to do with a red map? I can’t go anywhere else because there isn’t another no cp server to go play on. All this does is make it difficult to play with friends or to play the game when your faction controls the whole map. I have played this game since prelaunch and have always mained EP including running a very successful EP guild with other friends in no cp. When I change to another faction it isn’t for any other reason other than either to play with friends or to find some fights I wouldn’t normally get on an EP controlled map.
    Former Guild Leader Darkest Requiem
    Dutchessx - Sorcerer - EP NA
    Dütchess - Templar - DC NA
    Dutchess of Lost Souls - DC NA
    The Dark Dutchess- Sorcerer - DC NA
    Ðutchess - Templar - DC NA
    Always beware the sound of hooves in the night
    Remember Haderus
    Remember Azura's Star
  • Dutchessx
    Dutchessx
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    amorgan250 wrote: »
    Alliance lock is something the game needs, not in all camps but in some. You cannot deny the people who actually care about fighting alongside someone one day only to be defending against them the next. The same name on all three leaderboards during the same campaign is ridiculous. Most of the PVP servers are held by large guilds who use numbers and sometimes gold to keep top slots and force out those who do not want to conform. The people who want a true, level battle system where the team who pushes the hardest gets the crown deserve a place to play. For those speaking of toxicity in PVP and the cancer that is Cyrodiil it is in my limited experience that those who don't mind swapping alliances to "get the good fight" or Get the best ap are often those making chat cancer and acting as a pustule on the face of PVP in general. I hope it is true, and that it sticks to the point where you can choose, alliance locked or freeplay.

    Sorry. That you’ve had such a bad experience with people who faction swap. For the most part people who swap factions to find a good fight pretty much stay out of zone in my experience because we just want to have fun & play the game.
    Former Guild Leader Darkest Requiem
    Dutchessx - Sorcerer - EP NA
    Dütchess - Templar - DC NA
    Dutchess of Lost Souls - DC NA
    The Dark Dutchess- Sorcerer - DC NA
    Ðutchess - Templar - DC NA
    Always beware the sound of hooves in the night
    Remember Haderus
    Remember Azura's Star
  • MalagenR
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    frostz417 wrote: »
    MalagenR wrote: »
    This sounds like the correct way to turn Cyro into an organized massive PVP zone that requires you to be in a PVP guild and actually group up with players in your faction if you want to accomplish faction wide goals like Emperorship and winning the campaign.

    This takes the power away from the super dominant PVP guilds that are able to organize their players across all factions into one alliance and then take it to the top immediately. Hopefully this causes those large guilds to break up making PVP guilds more accessible and well known to casual players.

    I don't think PVP will die. There just aren't games that are fantasy based MMO's that have better PVP available right now.

    A lot of people couldn’t care less about such things as winning for the faction. We just want AP and to kill things. Therefore faction lock is lame

    I don't see how the 1st two things you enjoy are affected by the last thing that you think is lame. You will still be able to kill things, you will still be able to earn AP.
  • cheifsoap
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    I personally cannot wait for this happen. No more faction hopping when one side is gated and the other isn't. Great move on ZOS
  • Serjustin19
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    ATomiX96 wrote: »
    Jaxaxo wrote: »
    According to previews of Elsweyr, alliance lock is coming to Kyne, Sotha, and Vivec. Shor will remain the same without an alliance lock. I.e. you can't home 2 different alliance factioned characters to the same campaign and if one character drops it to allow a different faction access, that character will lose all AP earned and not earn end of campaign rewards.

    Additionally you will not have to set a guest campaign but can visit the others as if it were a guest campaign.

    Other news - Emperor will only be able to be earned once per campaign per account
    Super weapon will spawn randomly, not near keeps but generally closer to the losing alliance side when it does spawn.
    Current Emp will not be allowed to pick up super weapon.
    Will drop when you die, and despawn if not picked up within 30 minutes.

    but i guess u can home on 1 char and guest it on other char without any problems?

    I think it said somewhere you cant join campaigns as guest anymore.

    7NpgxEV.png

    Source: https://www.eso-library.com/core/index.php?chapter-elsweyr-en/

    I like the Imperial city changes. Many of us asked and plead for IC to get out of campaign. For many years, guess it better late than never. But I feel would help everyone in performance wise. I’ll miss seeing IC outside though.
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • xan4silkb14_ESO
    xan4silkb14_ESO
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    Cyrodiil Campaign Adjustments
    All currently-existing campaigns will be shut down once Elsweyr launches. We hope you enjoyed your time in Vivec, Shor, Sotha Sil and Kyne!

    In keeping with the Season of the Dragon, we will be introducing 6 new campaigns with some new rules added:
    Bahlokdaan: 30 Day No CP & Alliance Locked
    Kaalgrontiid: 30 Day CP Enabled & Alliance Locked
    Yolnahkriin: 7 Day CP Enabled
    Mulaamnir: Levels 10-49
    Imperial City: No CP
    Imperial City: CP Enabled
    Alliance Locked Campaigns are a new style of Campaign rule that’s only being applied to 30 day durations. In these Campaigns, each account will only be able participate with, and represent, a single Alliance for the duration of the Campaign.
    There are two methods of locking in your Alliance for a Campaign. In both cases, Alliance selection is determined by the Alliance of the character you are currently logged in with.
    Method 1: Assign a “home” Campaign in the Alliance War menu.
    Method 2: Enter Cyrodiil on a Campaign you’ve not previously joined.
    Once you’ve locked in your Alliance, only characters of the same Alliance on your account will be allowed to enter Cyrodiil in that Campaign.
    There is no option to change your locked Alliance until the Campaign duration has elapsed. Multiple in-game notifications have been added to warn you when you’re about to join an Alliance-locked Campaign.
    Campaigns not flagged with the “Alliance locked” rule set remain unchanged. Any character above level 10 from any Alliance can play in those Campaigns at any time.
    Imperial City is now its own Campaign. The doors in Cyrodiil have been shut down; to get into Imperial City, you simply use the Campaign selection menu. You’ll end up in the Sewers just as if you had entered from Cyrodiil.
    Note that Imperial City now has its own population cap (including the Sewers and Districts) which is now removed from Cyrodiil’s population caps.
    Removed the Guest Campaign as a status, so you no longer need to manage your “guest” Campaign and are now free to play in any Campaign at will.
    Note: Home Campaign status is still needed for earning Leaderboard rewards at the end of Campaigns and participating in Emperorship leaderboards.
    Emperor Leaderboards have also been adjusted. Once you have served as Emperor in a Campaign, you cannot be crowned as an Emperor for a different Alliance for the rest of that Campaign’s duration.

    So prepare to say goodbye to Kyne, Shor, Vivec, and Sotha. No alliance lock afterall for the under 50 campaign or Imperial City. Guest campaigns will be eliminated, and now you can play in any other campaign other than your home campaign, with the inferred caveat that the 30 day CP and No CP will be alliance locked.
  • DirkRavenclaw
    DirkRavenclaw
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    It sounds like a true Alliance lock, perfect, now i will get many more players that stopped playing PVP back. Love this change, Thank you fot listening ZOS
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • DeadlyRecluse
    DeadlyRecluse
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    It doesn't affect me personally (only 1 faction on vet ranked toons here), but I can't wait until:
    1. The mythic hordes of people who "would come back if faction locks are implemented" don't materialize.
    2. The masses who will quit if faction locks are implemented....don't.

    Whether or not it ends up having a net positive or negative impact remains to be seen. I'm curious to see where some guilds decide to home, or if each campaign cycle has dramatically different guild populations as they move around to find their desired level/style of play.
    Thrice Empress, Forever Scrub
  • JamieAubrey
    JamieAubrey
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    Zevrro wrote: »
    What exactly is this solving? I see a lot of people asking for it but I'm not sure what the goal is.

    Means those effing trolls can't log in a EP/DC/AD char take the Scroll and drop it in the water and log back to EP/AD/DC etc
  • jaws343
    jaws343
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    Zevrro wrote: »
    What exactly is this solving? I see a lot of people asking for it but I'm not sure what the goal is.

    Means those effing trolls can't log in a EP/DC/AD char take the Scroll and drop it in the water and log back to EP/AD/DC etc

    I think you mean: log in and wait in a 50 player queue to take the scroll and drop it into the water and then log back in on the other faction and wait in another 50 player queue.
    Unless it's a dead campaign, this isn't happening without nearly an hour of queing for cyrodil.
  • Crispen_Longbow
    Crispen_Longbow
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    Zevrro wrote: »
    What exactly is this solving? I see a lot of people asking for it but I'm not sure what the goal is.

    Means those effing trolls can't log in a EP/DC/AD char take the Scroll and drop it in the water and log back to EP/AD/DC etc

    This is a problem for campaigns that are ghost towns. Faction locks won't solve this problem. Only having a population to resist the actions of a few people. Having a healthy balanced population 24/7 solves almost all the problems of Cyro except lag.

    poggioreale-ghost-town.jpg
    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
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