Imperial_Voice wrote: »Absolutely not. The amount theyd have to pay for a special server just to keep ESO+ from getting a server disconnect once every 4 or 5 hours would take a hugr amount of money away from development for basically nothing.
Androconium wrote: »Something happens on the client, client sends all info about what happened to sever, server has to find out what outcome to choose, server needs to have all variables, calculate all variables, send back answer.Verbal_Earthworm wrote: »
Now think of all the information that has to be sent to resolve that, now times it by the number of people in an active area doing the same.
Even if you segregated the ESO+ and Non-ESO+ players you would still get enough people on both servers to cause issues.
So. Too many players is the problem?
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
Good luck with that. You will be lucky to find people to help you to do a World Boss in Deshaan, let alone form a group to do trials. The thing is, it may seem that way on forums because of ESO+ "fanboys" (I bought it, therefore it is the best thing in the world etc.) But the reality is forum users are the minority of ESO players. Maybe like 10 - 30 % at best.Verbal_Earthworm wrote: »ESO+ players should get their own server to play on, they are paying for it already.
One of the worst ideas ever, to be brutally honest. It would be awful to separate players in this way, and it wouldn't work. It would just lead to even more complaining every time the players on the special server started lagging - which could be for any number of reasons but probably not directly related to the actual server itself. The player's end, the server hardware, the network between the player and the servers and the server/game code would all be the same regardless of such a measure.
But why on Nirn would you want to mingle with the unwashed (or in this case unpaid) masses?
We are simply better than the "cheap". It's a fact!