Verbal_Earthworm wrote: »This thread is suddenly relevant for me and others on PC-EU.
If not a separate server then how about preferential login queue status for ESO+ members?
Why should paying players be locked out of the game when non-paying players are filling it to the brim?
Essentially paying for the game so someone else can play it.
Something happens on the client, client sends all info about what happened to sever, server has to find out what outcome to choose, server needs to have all variables, calculate all variables, send back answer.Verbal_Earthworm wrote: »
Knootewoot wrote: »No man. Not all of my online homies are subs. What you want me to do? Unsub so i can play with them?
Something happens on the client, client sends all info about what happened to sever, server has to find out what outcome to choose, server needs to have all variables, calculate all variables, send back answer.Verbal_Earthworm wrote: »
Now think of all the information that has to be sent to resolve that, now times it by the number of people in an active area doing the same.
Even if you segregated the ESO+ and Non-ESO+ players you would still get enough people on both servers to cause issues.
Verbal_Earthworm wrote: »This idea will probably draw a lot of fire but hear me out.
I begrudge paying for ESO+ with the server performance only getting worse over time.
ESO+ players should get their own server to play on, they are paying for it already.
Why should ESO+ subscribers have to finance the servers that are being put under such strain by non-subscribers?
Where is the value for money for those that pay it?
KhajiitFelix wrote: »Knootewoot wrote: »No man. Not all of my online homies are subs. What you want me to do? Unsub so i can play with them?
Knootewoot wrote: »No man. Not all of my online homies are subs. What you want me to do? Unsub so i can play with them?
Something happens on the client, client sends all info about what happened to sever, server has to find out what outcome to choose, server needs to have all variables, calculate all variables, send back answer.Verbal_Earthworm wrote: »
Now think of all the information that has to be sent to resolve that, now times it by the number of people in an active area doing the same.
Even if you segregated the ESO+ and Non-ESO+ players you would still get enough people on both servers to cause issues.
One of the worst ideas ever, to be brutally honest. It would be awful to separate players in this way, and it wouldn't work. It would just lead to even more complaining every time the players on the special server started lagging - which could be for any number of reasons but probably not directly related to the actual server itself. The player's end, the server hardware, the network between the player and the servers and the server/game code would all be the same regardless of such a measure.
One of the worst ideas ever, to be brutally honest. It would be awful to separate players in this way, and it wouldn't work. It would just lead to even more complaining every time the players on the special server started lagging - which could be for any number of reasons but probably not directly related to the actual server itself. The player's end, the server hardware, the network between the player and the servers and the server/game code would all be the same regardless of such a measure.
But why on Nirn would you want to mingle with the unwashed (or in this case unpaid) masses?
We are simply better than the "cheap". It's a fact!