Poor Molag, he's been sending down the same anchors in a hope with the plane meld for 5 years now. Just to get rekt by one top level hero who flattens every pathetic daedra who drops.
This is how Dolmens should behave.
If an anchor drops in the woods and no one's around to hear it does it really drop?
Anyway, once an anchor drops and the stupid cultists sacrifice themselves in the name of the lord of ***, there should be an outpouring of daedra. This should keep happening until the anchor is closed. The daedra should spread out further from the anchor killing the wildlife creating a big red marker on your map to signal all the would be hero's to venture and close an actual threat to tamerial.
Once the daedra reach a city that would cause the poor townsfolk to run an hide in their houses! This will close access to all the typical traders etc.
Maybe a couple of guards dotted around rekking daedra seeing as they are invincible and should really be slapping Molag around by themselves.
Once the entire zone is captured by the daedric forces you can only travel in via footpaths no longer be able to use wayshrines to add some immersion. Furthermore will spawn a huge daedric entity that will be of similar hp and damage to a high level raid boss, maybe X3 to ensure people team up and big guilds go and get their trial characters to hit them where it hurts.
I believe this will be a great way to get players to visit abandoned zones and add a big new layer of immersion and gameplay, causing people to team up and create new groups and make new friends.
Please let me know what you guys think and if this is something you'd like to see, also what problems this would cause. (I don't really wanna hear lag because it's 2019 and zos should gitgud in that department.)