I don't really do Cyrodiil very often at all, but some dedicated healers in BGs will run the set at high MMR on PC-NA. It's particularly annoying when against premades, since it's often hard enough to actually get someone low to begin with, then Earthgore ruins your shot at a kill.What campaign do you guys play on? In BGs most healers prefer different sets. In the 30 day non-CP campaign I’ll sometimes see it but not often.
Are you actually seeing the proc or is this a salty ‘I lost in pvp so some set must be broken’ thread?
That’s odd, almost all healers I speak with in high MMR prefer nightflame. PC-NA. Health pools jump like crazy in pvp and pvp healing is a lot twitch. Someone can jump from over and under 50% healthy 5 times per player per minute (if I had to guess).
I’ve seen you in BGs but think you’re in a higher bracket. I still get a lot of groups who don’t run good defense, but sometimes come across the super tanky premades.
Are people who’re complaining actually seeing the animation?
Iskia we’re really not sure if you’re high MMR because we never see you in those matches.
Not an attack on you or anything because MMR has nothing to do with skill. I just keep seeing you writing that and then not seeing you in the high MMR matches.
Yea, I think I’m in the middle high tier if that makes sense. I’ll sometimes be thrown in that tier and sometimes be in a lower tier. I think I saw you once on a templar?
I think the system is based on score, so while pure healing I’ve been getting crappy scores. I solo queue at different times of the day and most days just do the daily. I do more AvA.
Like look at this score, what BS. Are these high MMR names?
https://imgur.com/njoRXKN
I assume I’m sometimes in high MMR because I’ll be up against streamers like Fengrush or Dotsgaming in premades.
https://imgur.com/cVbdzoM
Since your score is hidden, I’m really not sure.
For streamers that stream high MMR matches, you can watch me, mystikkal, or novellilol
I’ll check it out. I think I’ve seen mystikkal in a BG, that names rings a bell. So I guess that puts me in the middle high range? Idk, the whole system is a black box so it’s hard to tell.
I kill people in earth gore proc a lot it just prolongs their death of I don’t. I don’t think we should nerf this pve progression set for pvp.
As I said on page 1, Earthgore's heal was showing up as being single target during the Bethesda event in Boston a few days ago (and its 1 piece bonus was doubled). That may still be too strong in some cases (and may get changed further), but it'll have reduced effectiveness for big zerg groups at least.You guys realize that in the last "devs versus class reps" battleground stream, the devs crutched on earthgore like they had two broken legs.
Good luck getting this set fixed, the devs play too and they clearly use it.
Mystikkal's Stam DK is, as far as I know, the character he has the highest MMR on (and probably by a lot).I’ll check it out. I think I’ve seen mystikkal in a BG, that names rings a bell. So I guess that puts me in the middle high range? Idk, the whole system is a black box so it’s hard to tell.
Remove the healing completely from the set. Replace it with a buff that increases the healing taken when standing inside the red area for it's duration. This way your healer still has to heal you in order to save you.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
If a healers greatest contribution to a group is a proc set that works just as well when the healer is afk, then maybe it’s time to raise the group’s expectations for the healer: maybe only invite non afk healers for starters.
I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.
Edit:
That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.
So according to this it will purge all ground effects in one proc again.
They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
psychotic13 wrote: »
psychotic13 wrote: »
Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.
psychotic13 wrote: »
Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.
psychotic13 wrote: »
Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.
You know defile works on healing springs too right?
If it’s not that big a deal then I’m sure you won’t miss it
psychotic13 wrote: »
Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.
It is quite literally more. It removes ground effects.
psychotic13 wrote: »
Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.
It is quite literally more. It removes ground effects.
U can counter negate/nova/nb-useless-ult(who realy use consume??), Smth else? Shifting standart/flowers/fasallas/duroks(if some1 use it after nerf) and more things to counter heals. Moving, just need to be purged. Players (read as pugs) have an opportunity to counter any kind of sets and groups nowdays, but still cry about op. Thats wired.
psychotic13 wrote: »
Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.
It is quite literally more. It removes ground effects.
U can counter negate/nova/nb-useless-ult(who realy use consume??), Smth else? Shifting standart/flowers/fasallas/duroks(if some1 use it after nerf) and more things to counter heals. Moving, just need to be purged. Players (read as pugs) have an opportunity to counter any kind of sets and groups nowdays, but still cry about op. Thats wired.
I can't even decipher this.
Earthgore was already nerfed to be almost pointless to run. Healing proc sets are generally useless in pvp, there are few situations in which a proc on healing done is useful compared to stronger survival, resource management/ult generation, or even spell power monster sets aren't more useful. Earthgore's proc at least was better designed than some of the previous healing sets, with a health threshhold trigger (I think chokethorn needs to be redesigned with the same health trigger as earthgore). Earthgore was meta for a long while because it removed all ground effects. That was the reason cyrodiil groups used it, even healers ran it. Once that got nerfed down to one effect, before the healing got reduced, we'd have dps run it as an oh ***, because pretty much any source of healing when below the health threshhold would trigger it, including cp passives and potions and we could control when the earthgore effect went off more in negates. But at this point its barely worth finding a place into a group with much more effective sets like balorgs.
Healers generally want to be running bloodspawn, and dps balorgs, unless you're doing 1vx or very small group play, and even then I see troll kings as a better solution for those situations than earthgore.
Earthgore is just extremely prominent, visual and folks realize its playing an effect, when it really doesn't make a huge difference anymore.
To make it useful again, I'd be fine when them reducing the healing to very little, and having it focused on ground purging effects with a shorter cooldown. Like 7k healing (out of cyrodiil), and 1 ground effect on a 10s cooldown would be a valid set worth choosing.
(Also ZOS really needs to improve the 2% healing done set bonus in general, its utter garbage)