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Earthgore in PVP zones

  • Thogard
    Thogard
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    Iskiab wrote: »
    Thogard wrote: »
    Iskiab wrote: »
    Thogard wrote: »
    Iskiab wrote: »
    wheem_ESO wrote: »
    Iskiab wrote: »
    What campaign do you guys play on? In BGs most healers prefer different sets. In the 30 day non-CP campaign I’ll sometimes see it but not often.

    Are you actually seeing the proc or is this a salty ‘I lost in pvp so some set must be broken’ thread?
    I don't really do Cyrodiil very often at all, but some dedicated healers in BGs will run the set at high MMR on PC-NA. It's particularly annoying when against premades, since it's often hard enough to actually get someone low to begin with, then Earthgore ruins your shot at a kill.

    That’s odd, almost all healers I speak with in high MMR prefer nightflame. PC-NA. Health pools jump like crazy in pvp and pvp healing is a lot twitch. Someone can jump from over and under 50% healthy 5 times per player per minute (if I had to guess).

    I’ve seen you in BGs but think you’re in a higher bracket. I still get a lot of groups who don’t run good defense, but sometimes come across the super tanky premades.

    Are people who’re complaining actually seeing the animation?

    Iskia we’re really not sure if you’re high MMR because we never see you in those matches.

    Not an attack on you or anything because MMR has nothing to do with skill. I just keep seeing you writing that and then not seeing you in the high MMR matches.

    Yea, I think I’m in the middle high tier if that makes sense. I’ll sometimes be thrown in that tier and sometimes be in a lower tier. I think I saw you once on a templar?

    I think the system is based on score, so while pure healing I’ve been getting crappy scores. I solo queue at different times of the day and most days just do the daily. I do more AvA.

    Like look at this score, what BS. Are these high MMR names?

    https://imgur.com/njoRXKN

    I assume I’m sometimes in high MMR because I’ll be up against streamers like Fengrush or Dotsgaming in premades.

    https://imgur.com/cVbdzoM

    Since your score is hidden, I’m really not sure.

    For streamers that stream high MMR matches, you can watch me, mystikkal, or novellilol

    I’ll check it out. I think I’ve seen mystikkal in a BG, that names rings a bell. So I guess that puts me in the middle high range? Idk, the whole system is a black box so it’s hard to tell.

    It really depends on what character they’re on.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • Haojin
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    eg is the backbone of pug zergs. looking forward how eg-nerf will effect.
    Edited by Haojin on April 1, 2019 10:50AM
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  • Minalan
    Minalan
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    You guys realize that in the last "devs versus class reps" battleground stream, the devs crutched on earthgore like they had two broken legs.

    Good luck getting this set fixed, the devs play too and they clearly use it.
    Edited by Minalan on April 1, 2019 2:13PM
  • frostz417
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    Destyran wrote: »
    I kill people in earth gore proc a lot it just prolongs their death of I don’t. I don’t think we should nerf this pve progression set for pvp.

    This set is also the reason why pve is a joke. Why run a healer when the tank can run EG in 4 man content. People did fine in pve without EG so this set should receive an all around nerf so that you actually need to acquire thumbs and not rely on crutches like this
  • TheBonesXXX
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    LordTareq wrote: »
    With OP crap like Zaan / Selene / Velidreth / Valkyn Skoria in the game, Earthgore isn't really that much worse to warrant to nerf it and nothing else. They should downgrade every overperforming monster set.

    I never get killed by any of those sets in PvP.
  • wheem_ESO
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    Minalan wrote: »
    You guys realize that in the last "devs versus class reps" battleground stream, the devs crutched on earthgore like they had two broken legs.

    Good luck getting this set fixed, the devs play too and they clearly use it.
    As I said on page 1, Earthgore's heal was showing up as being single target during the Bethesda event in Boston a few days ago (and its 1 piece bonus was doubled). That may still be too strong in some cases (and may get changed further), but it'll have reduced effectiveness for big zerg groups at least.
    Iskiab wrote: »
    I’ll check it out. I think I’ve seen mystikkal in a BG, that names rings a bell. So I guess that puts me in the middle high range? Idk, the whole system is a black box so it’s hard to tell.
    Mystikkal's Stam DK is, as far as I know, the character he has the highest MMR on (and probably by a lot).

    If MMR is based, at least in part, on medal score (and I think it is), it'll generally be more difficult to get to the higher brackets as a dedicated healer than it will be on a damage or damage/healing hybrid build. Healers can get more points than they used to for sure, but it'll still generally be a bit behind damage classes. Try and drop some Wall of Elements (particularly Frost), as well as sneak in some executes and what not to get more medals. 'Course, that's assuming that you actually want to be in the upper MMR bracket...sometimes the queues are really slow, and you'll have a smaller pool of players to play against.
  • laissezfaire
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    Qbiken wrote: »
    Remove the healing completely from the set. Replace it with a buff that increases the healing taken when standing inside the red area for it's duration. This way your healer still has to heal you in order to save you.

    I agree with something like this. Maybe give major vitality and major mending within radius. That would be better than a ridiculous proc heal.
  • psychotic13
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    Shouldnt have to kill the same group 3 times before they die, its stupid.
  • ToRelax
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    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Tasear
    Tasear
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    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.
  • Swiftfox_Bouncyface
    Tasear wrote: »
    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.

    If you care about PvP healers then maybe actually start doing some work and healing, "you're needed" now, don't let the set do whole job for you. Didn't you want healers to be more relevant and wanted?
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  • TheRealSniker
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    Tasear wrote: »
    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.

    Yup im very happy, you know group healing shouldnt exist as it does now en masse anyway

    In the famous words of Brian Wheeler: "Earthgore? Yeah we nerfed the sh!t out of it"

    @Tasear
    https://cdn.discordapp.com/attachments/526151280020815872/561661611392368640/c.mp4
    Edited by TheRealSniker on April 1, 2019 11:11PM
  • ToRelax
    ToRelax
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    Tasear wrote: »
    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.

    Stop talking about PvP. Seriously. Healing proc sets that can be used on almost any build and take over the healer's role is not helping anyone.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • OneWhomWaits
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    Tasear wrote: »
    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.


    If that is all you use on your PVE healer in trials, I feel sorry for your team.

    The Earthgore nerf will not effect my gear setups for PVE trials. There are a lot of better options already present in game, and this nerf will address a significant PVP issue.
  • Phreeki
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    These nerf threads are so much fun to read. The heal from this set wasn't really the problem, it was the removal of ground based enemy effects.
    The change to EG , making it a single target heal is meh but, now its going to remove ALL enemy based ground effects again read the new tooltip.

    I can't wait to see all the crying for nerfs when necromancer comes out, it has major and minor vulnerability defile ect ect.
  • Thogard
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    Tasear wrote: »
    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.

    Tbh earthgore is what makes the healers useless... they have to compete with their own gear for relevance.

    Healers won’t do less for a group. They’ll do more for a group. They’ll have to to fill the gap left by their change of wardrobe lol.

    If a healers greatest contribution to a group is a proc set that works just as well when the healer is afk, then maybe it’s time to raise the group’s expectations for the healer: maybe only invite non afk healers for starters.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Kadoin
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    Tasear wrote: »
    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.

    Actually I've found PvE healers using Earthgore to be WORSE than ones that do not. It's almost like they think that wearing it makes them not need to pay attention or do anything at all. PvE has actually turned to crap after that set was given to everyone and I seriously want to quit every time I see it proc in random dungeon PvE, because in nearly every case its a bad healer or one that thinks they need to do nothing but make sure Earthgore can proc.

    The crutch honestly should have been snapped long ago and/or never introduced. How anyone can find a 2 piece essentially being 2x 5 piece bonuses is insane. I look at that set and then I see Stendarr (with RNG proc), and I go "how can anyone find this balanced?" I look at that set and then see all the shielding sets that provide LESS shielding over the same interval and also say the same thing. I look at that set and look at Chokethorn and laugh.

    Like you said, only Bogdan can compete with it...yet everyone would choose Earthgore over it in its live state every time. I wonder why that is...
  • labambao
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    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.
  • psychotic13
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    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'
  • Alucardo
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    Thogard wrote: »
    Tasear wrote: »
    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.

    If a healers greatest contribution to a group is a proc set that works just as well when the healer is afk, then maybe it’s time to raise the group’s expectations for the healer: maybe only invite non afk healers for starters.
    giphy.gif
  • frostz417
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    Tasear wrote: »
    ToRelax wrote: »
    wheem_ESO wrote: »
    I saw a picture of an Earthgore tooltip posted in a Discord that's apparently from the Boston event, showing some changes:

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.


    If those changes go through, I believe that's a doubling of the 1 piece bonus, and limiting the proc to the lowest HP player in the area, rather than everyone.

    Edit:
    That probably won't help the situation of offensive Stamina builds running the set for their own benefit (unless a friendly player happens to be really close to them when a Vigor triggers it), but at least it won't be as powerful in the hands of a zerg.

    So according to this it will purge all ground effects in one proc again.

    They should just leave earthgore alone. It's eathgore or nightflame for pve trial healers. Changing this makes it useless and all PvP solo players happy cause healers are do less for group now.

    How about quit relying on crutches like earthgore and actually acquire thumbs and learn how to heal
  • Dunning_Kruger
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    So this set gonna finally get gutted or nah.
    I don’t mind it; it’s nice savoring the panic of someone in earthgore procs who is worried about dying only to die anyways.
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

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  • LoreToo
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    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'

    Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.
  • Thogard
    Thogard
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    LoreToo wrote: »
    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'

    Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.

    You know defile works on healing springs too right?

    If it’s not that big a deal then I’m sure you won’t miss it
    Edited by Thogard on April 2, 2019 6:18PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • ToRelax
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    LoreToo wrote: »
    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'

    Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.

    It is quite literally more. It removes ground effects.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • LoreToo
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    Thogard wrote: »
    LoreToo wrote: »
    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'

    Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.

    You know defile works on healing springs too right?

    If it’s not that big a deal then I’m sure you won’t miss it

    Cool, we are getting to the point where healing from earthgore is not a problem, right?
    ToRelax wrote: »
    LoreToo wrote: »
    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'

    Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.

    It is quite literally more. It removes ground effects.

    U can counter negate/nova/nb-useless-ult(who realy use consume??), Smth else? Shifting standart/flowers/fasallas/duroks(if some1 use it after nerf) and more things to counter heals. Moving, just need to be purged. Players (read as pugs) have an opportunity to counter any kind of sets and groups nowdays, but still cry about op. Thats wired.
  • ToRelax
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    LoreToo wrote: »
    ToRelax wrote: »
    LoreToo wrote: »
    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'

    Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.

    It is quite literally more. It removes ground effects.

    U can counter negate/nova/nb-useless-ult(who realy use consume??), Smth else? Shifting standart/flowers/fasallas/duroks(if some1 use it after nerf) and more things to counter heals. Moving, just need to be purged. Players (read as pugs) have an opportunity to counter any kind of sets and groups nowdays, but still cry about op. Thats wired.

    I can't even decipher this.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Betty_Booms
    Betty_Booms
    ✭✭✭
    ToRelax wrote: »
    LoreToo wrote: »
    ToRelax wrote: »
    LoreToo wrote: »
    labambao wrote: »
    if you can't deal with cyro pugs with earthgore procs it means you have a lack of dps. If you can't deal with ball group, that using earthgore, it mean you have a lack of friends.

    And someone with that opinion has 'lack of brain cells'

    Someone without brain cells know about some kind of defile, like major or minor, and skills/sets, that apply this VERY UNIQUE debuff. Earthgore now is kinda "free h.springs/hsaty preer" every 35 sec, nothing less and nothing more.

    It is quite literally more. It removes ground effects.

    U can counter negate/nova/nb-useless-ult(who realy use consume??), Smth else? Shifting standart/flowers/fasallas/duroks(if some1 use it after nerf) and more things to counter heals. Moving, just need to be purged. Players (read as pugs) have an opportunity to counter any kind of sets and groups nowdays, but still cry about op. Thats wired.

    I can't even decipher this.

    Ok so I read this a few times...and despite some pshcological damage I think I finally understand.

    42

    That is all.


    Oh and nerf purge or something....


  • Somnilux
    Somnilux
    ✭✭✭
    Earthgore was already nerfed to be almost pointless to run. Healing proc sets are generally useless in pvp, there are few situations in which a proc on healing done is useful compared to stronger survival, resource management/ult generation, or even spell power monster sets aren't more useful. Earthgore's proc at least was better designed than some of the previous healing sets, with a health threshhold trigger (I think chokethorn needs to be redesigned with the same health trigger as earthgore). Earthgore was meta for a long while because it removed all ground effects. That was the reason cyrodiil groups used it, even healers ran it. Once that got nerfed down to one effect, before the healing got reduced, we'd have dps run it as an oh ***, because pretty much any source of healing when below the health threshhold would trigger it, including cp passives and potions and we could control when the earthgore effect went off more in negates. But at this point its barely worth finding a place into a group with much more effective sets like balorgs.

    Healers generally want to be running bloodspawn, and dps balorgs, unless you're doing 1vx or very small group play, and even then I see troll kings as a better solution for those situations than earthgore.

    Earthgore is just extremely prominent, visual and folks realize its playing an effect, when it really doesn't make a huge difference anymore.

    To make it useful again, I'd be fine when them reducing the healing to very little, and having it focused on ground purging effects with a shorter cooldown. Like 7k healing (out of cyrodiil), and 1 ground effect on a 10s cooldown would be a valid set worth choosing.

    (Also ZOS really needs to improve the 2% healing done set bonus in general, its utter garbage)
    Luxe Khanna - AD, Rank 49 Argonian Magblade Healer
    Crystala Khanna - AD, Rank 40 Khajiit Stamplar
    Guilds: Fantasia, Dominant Dominion.
  • Ajax_22
    Ajax_22
    ✭✭✭✭✭
    Somnilux wrote: »
    Earthgore was already nerfed to be almost pointless to run. Healing proc sets are generally useless in pvp, there are few situations in which a proc on healing done is useful compared to stronger survival, resource management/ult generation, or even spell power monster sets aren't more useful. Earthgore's proc at least was better designed than some of the previous healing sets, with a health threshhold trigger (I think chokethorn needs to be redesigned with the same health trigger as earthgore). Earthgore was meta for a long while because it removed all ground effects. That was the reason cyrodiil groups used it, even healers ran it. Once that got nerfed down to one effect, before the healing got reduced, we'd have dps run it as an oh ***, because pretty much any source of healing when below the health threshhold would trigger it, including cp passives and potions and we could control when the earthgore effect went off more in negates. But at this point its barely worth finding a place into a group with much more effective sets like balorgs.

    Healers generally want to be running bloodspawn, and dps balorgs, unless you're doing 1vx or very small group play, and even then I see troll kings as a better solution for those situations than earthgore.

    Earthgore is just extremely prominent, visual and folks realize its playing an effect, when it really doesn't make a huge difference anymore.

    To make it useful again, I'd be fine when them reducing the healing to very little, and having it focused on ground purging effects with a shorter cooldown. Like 7k healing (out of cyrodiil), and 1 ground effect on a 10s cooldown would be a valid set worth choosing.

    (Also ZOS really needs to improve the 2% healing done set bonus in general, its utter garbage)

    The screenshot of Earthgore from last weekend had the healing only effect one person, and it removed all ground effects again. They also buffed the healing done to 4%.
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