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Stop Binding stuff ZoS

elijafire
elijafire
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"Bind on Equip" is fine. "Bind on Pickup" and now the even more heinous "Character Bound" are a disservice to the players, counterproductive and unnecessarily lazy.

You know when you are a kid and you clean you are told to clean your room and you just shove crap under the bed and in the closet? Then your Mom comes in and looks in there and she just gets pissed throws it all out and you gotta do it all again?

That's what you got here, Binding was a tool used at the beginning of MMORPG's used to simulate WEAR AND TEAR and SOMETIMES but VERY RARELY on super legendary items, but even WoW was cool enough not to bind stuff that was even one of a kind.

You already have a system in place that emulates wear so BINDING stuff in this game is a TERRIBLE idea.

New players get frustrated and updset. EVERY DAY in my guilds I see people upset about bound items.

Stop... just stop.

Decrease drop rates and have items become irreparable as far as your "free" daily junk, ad a vendor price to it bc im getting real sick of having to delete things just to get to that ONE daily "reward" I want.

Thanks,
Eli
  • Jabbs_Giggity
    Jabbs_Giggity
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    With much less anger, I approve this message. Maybe end game Trial gear only should be bound? IDK.
  • SidraWillowsky
    SidraWillowsky
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    That'll disincentivize people from playing more difficult content though- why even bother running dungeons when you can just buy the gear?

    I've said this before and I'll keep shouting it til I'm blue in the face, however... drop rates desperately need to be adjusted. I've run CoA many, many times and have seen the BSW inferno staff drop exactly TWICE. That's absurd and is also either disincentivizing players from grinding it AND can cause burnout once the item is acquired.
    Edited by SidraWillowsky on March 22, 2019 4:20PM
  • Raudgrani
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    No "BOP" at all, I'd say. Only BOP, and that should only apply to dungeon/trial gear, or any other kind of "achievement reward" type of gear. If I'm trying a set out, it's really stupid that I have to deconstruct it - if I don't want to keep it in my "always-full" inventory. It's a REALLY annoying feature of this game, and big part of the reason I feel like quitting it at times. It really doesn't promote trying new gear out, quite the contrary...
  • starkerealm
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    elijafire wrote: »
    You know when you are a kid and you clean you are told to clean your room and you just shove crap under the bed and in the closet? Then your Mom comes in and looks in there and she just gets pissed throws it all out and you gotta do it all again?

    MSI3rrC.jpg
  • Tan9oSuccka
    Tan9oSuccka
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    He’s not wrong. They should get rid of it.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • majulook
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    Character bond rewards are horrible, What the heck does my main character that I have had since games release and has a astronomical amount of CP, need a character bound XP scroll reward???
    Si vis pacem, para bellum
  • starkerealm
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    majulook wrote: »
    Character bond rewards are horrible, What the heck does my main character that I have had since games release and has a astronomical amount of CP, need a character bound XP scroll reward???

    It's so you can't make a character, rush that quest, bank the scroll, nuke them, and create a new character to get another scroll. Same reason the leveling rewards are character bound.
  • reoskit
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    That'll disincentivize people from playing more difficult content though- why even bother running dungeons when you can just buy the gear?

    I think it would actually incentivize more people to run the dungeons if they could sell the gear, like they used to before One Tamriel.

    But, I'm a trade guild GM, so I would think that. ;)
  • Starlock
    Starlock
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    reoskit wrote: »
    That'll disincentivize people from playing more difficult content though- why even bother running dungeons when you can just buy the gear?

    I think it would actually incentivize more people to run the dungeons if they could sell the gear, like they used to before One Tamriel.

    But, I'm a trade guild GM, so I would think that. ;)

    It’s not just you. Currently, I run dungeons only when I want to for its own sake - for fun. I almost never run dungeons for gear because it is too hard to do so and I refuse to grind in any game. I would run dungeons a lot more if I actually felt like I had a chance of completing sets for my characters. I could help provide gear for others who want it and others could finally do the same for me as well. I don’t really care about the profit part, I just want folks to be able to accss and use sets for their characters that are too hard to get otherwise.
  • Alucardo
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    I mean, sure, this used to be a MASSIVE problem in the past, but we can now trade with people we run dungeons/trials with. So BoP isn't as evil as it once was. On top of that we can transmute items, so we don't have to run the same dungeon 100 times in a row.
    Yes, having everything BoE would be better, but BoP items are so far down on my list of concerns it's not even worth bringing up.
  • SidraWillowsky
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    Starlock wrote: »
    reoskit wrote: »
    That'll disincentivize people from playing more difficult content though- why even bother running dungeons when you can just buy the gear?

    I think it would actually incentivize more people to run the dungeons if they could sell the gear, like they used to before One Tamriel.

    But, I'm a trade guild GM, so I would think that. ;)

    It’s not just you. Currently, I run dungeons only when I want to for its own sake - for fun. I almost never run dungeons for gear because it is too hard to do so and I refuse to grind in any game. I would run dungeons a lot more if I actually felt like I had a chance of completing sets for my characters. I could help provide gear for others who want it and others could finally do the same for me as well. I don’t really care about the profit part, I just want folks to be able to access and use sets for their characters that are too hard to get otherwise.

    Oh, I totally agree. I'm active in a trade guild as well and the potential for profit is indeed enticing.That said, I still don't agree that dungeon/trial gear should be BoE. I also agree with Starlock- I don't think that gear should be locked behind an inevitable dungeon/trial grind or upwards of 100 undaunted keys. I still maintain that a happy medium is to adjust drop rates to favor pieces that make sense... I can't think of any reason why one would use a Sunderflame frost staff, for example, but I've gotten quite a few of them in CoA. Give people who would otherwise be buying dungeon gear in the case of it being BoE motivation to run a few dungeons, but don't make people grind for days or weeks for gear.
  • nordic_two
    I agree that there should be no 'character bound' things, but regular 'bound' things are necessary. Being able to sell used equipment (or dungeon/trial drops) would make a mess of the game economy and make it too easy to get end-game gear.
  • lassitershawn
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    I would have to say I support this for most content. I would definitely run dungeons more if I could sell desirable drops or gift them to teammates who need them for their build. I still think that arena and trial drops should be BoP though, not everything should be purchasable and it makes sense that items that are challenging to get are BoP rather than super easy (just ridiculously grindy and RNG) items like the BSW inferno (very low drop chance but the dungeon itself is a cakewalk).
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • Meesha1170
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    Agreed, way too much junk that I don’t need that it would be nice to put up in a guild trader or even sell to a merchant for a measly amount of gold. My only guess is they want to funnel people who want to buy expensive manors into the crown store and pay for them with real money.
  • Agenericname
    Agenericname
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    That'll disincentivize people from playing more difficult content though- why even bother running dungeons when you can just buy the gear?

    I've said this before and I'll keep shouting it til I'm blue in the face, however... drop rates desperately need to be adjusted. I've run CoA many, many times and have seen the BSW inferno staff drop exactly TWICE. That's absurd and is also either disincentivizing players from grinding it AND can cause burnout once the item is acquired.

    WTS Zaan's helm, maelstrom inferno staff, Earthgore helm.
  • starkerealm
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    reoskit wrote: »
    That'll disincentivize people from playing more difficult content though- why even bother running dungeons when you can just buy the gear?

    I think it would actually incentivize more people to run the dungeons if they could sell the gear, like they used to before One Tamriel.

    But, I'm a trade guild GM, so I would think that. ;)

    Look at the players running the motif dungeons. There's a lot of money in those things, but the number of players who actually runs them is a tiny fraction of the community.

    If dungeon gear was BoE, I think you'd see the opposite. In fact, I've talked to people who only got into running certain dungeons because of the sets they needed.
  • elijafire
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    He’s not wrong. They should get rid of it.

    Why would I be wrong? My guild has one rule. "Always assume Eli is right."

    It's a good rule.

    E

    P.S.
    "Look at the players running the motif dungeons. There's a lot of money in those things, but the number of players who actually runs them is a tiny fraction of the community.

    If dungeon gear was BoE, I think you'd see the opposite. In fact, I've talked to people who only got into running certain dungeons because of the sets they needed.
    "

    This is because the motifs are a guaranteed drop and the dungeons are super easy thus saturation of the market. It's not because the motifs are not bound :neutral:
    Edited by elijafire on April 26, 2019 4:04PM
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