I and many others would have quit the game if the siege bug was permanent. I know people who stopped logging into the game when this happened and still haven't come back yet. Population levels were dwindling when siege was OP and it was harder to find people looking for group in Cyrodiil.
So yes, PvP is better without the siege bug.
I think if they implemented this on purpose, they could do it in a way that satisfies both sides of this divisive issue. Make it possible for siege to be really strong, make mechanics outside of keeps that weaken siege. Zerg busting is an option, small scale is necessary for it.
Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
If you want your siege to two shot players, then be my guest. But at least allow the damage from Siege vs Keep to be amplified as much as the damage was with Siege vs Players during the first week of Wrathstone. Don´t you think it´s reasonable that siege is equally strong in both the defenders and the attackers favour???
CatchMeTrolling wrote: »Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
I actually agree with his statement, it isn’t good to cater to good people because there’s way more casuals or bad players in the game. However, I don’t agree that those players should be able to run around and steamroll their “opposition” simply because of numbers. Nor do I think siege should tickle players to the point no actual tactics are being used.
Dying is apart of the game, being scared to die is why we’re in a tank meta and one of the reasons people zerg in the first place.
My issue is if you’re going to zerg they should at least zerg right and if you don’t you should get punished. As it is right now you don’t but small scale players can do everything right just to get ran over while their opponents is doing EVERYTHING wrong. Right now it’s not just forgiving, it’s too forgiving for zergers.
CatchMeTrolling wrote: »Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
I actually agree with his statement, it isn’t good to cater to good people because there’s way more casuals or bad players in the game. However, I don’t agree that those players should be able to run around and steamroll their “opposition” simply because of numbers. Nor do I think siege should tickle players to the point no actual tactics are being used.
Dying is apart of the game, being scared to die is why we’re in a tank meta and one of the reasons people zerg in the first place.
My issue is if you’re going to zerg they should at least zerg right and if you don’t you should get punished. As it is right now you don’t but small scale players can do everything right just to get ran over while their opponents is doing EVERYTHING wrong. Right now it’s not just forgiving, it’s too forgiving for zergers.
Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
Joy_Division wrote: »Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
.........
...........
There are literally thousands of killing blows from my oils and they're not in the bottom 1%
I like to defend, it's by far the thing I like to do most in the game. You know what makes it really hard to defend? Overpowered siege. If the attackers get inside, they can put up more siege and decimate the top floor of keeps, precisely where the defenders are supposed to put down their siege and oils. Do you have any idea how hard it is to run oils with overlapping meatbags and scattershots hitting you with heal debuffs and damage amps when some 5 star just sits there and left clicks a fire treb? It is not sustainable even as a templar with cleanse. The top floor is filled with dead bodies because they either stuck on their siege or cant move out of the red circles because there isn't anywhere to go. The bottom floor flags, which have to be defended are also covered in meatbag and scattershot debuffs. More siege can fire into a an inner keep than out of it.
...........
Edit: I would not be opposed to higher oil damage because now that is a pure defensive siege and it's not like some 5 star can easily put it down a target outnumbered players 50 meters away.
Joy_Division wrote: »There is going to be a learning curve in any game. If there is a ton of lethal damage from any source that places too much of a premium on experienced, having specific skills, or other players for support, that creates a steep learning curve. Which may be fine for something like Dark Souls that has that reputation or a hardmode trial designed for the best of the best.
Cyrodiil is supposed to cater to everyone. You can disagree and that's fine. But that doesn't make my opinion "wrong" and neither does making a strawman.
@Cathexis Insightful, Agree, Awesome. I don't want to pick one, I want to give four! Thank you.Joy_Division wrote: »There is going to be a learning curve in any game. If there is a ton of lethal damage from any source that places too much of a premium on experienced, having specific skills, or other players for support, that creates a steep learning curve. Which may be fine for something like Dark Souls that has that reputation or a hardmode trial designed for the best of the best.
Cyrodiil is supposed to cater to everyone. You can disagree and that's fine. But that doesn't make my opinion "wrong" and neither does making a strawman.
You're painting it as if high siege damage makes the learning curve steeper. It's quite the opposite. Genuinely newer, inexperienced players are usually flexible, because they're in the process of learning and adapting every day. They quickly realize siege is deadly and figure out how to stay out of harm's way. Using siege effectively is also relatively easy to learn, there's not much premium experienced players get. You called siege "a mundane piece of equipment". That is how, and why, high siege damage is noob-friendly.
Do you know what has a steep learning curve? Head-to-head combat, where the inexperienced player faces one of four other classes he/she doesn't play, figuring out how to respond to visual cues without knowing the tooltips, learning to identify threats coming from equipment they've never seen, and perhaps don't even have access to, etc. That's where experienced payers have high premium.
Personally I think the damage during siegebug week was severely overkill and one/two shot mechanics are unhealthy for both pve and pvpTheBonesXXX wrote: »Don't know how many bloody times it's gonna be said but dangerous siege is good for the health of the game.
True Zerg busting mechanics should be welcomed, not shunned.
Assigned potato spam just upgrades players to yams, not skilled PvPers. Just a perveyor of skills that overperform, spin to win Ulti dumping is just a DPS dump is just that, ezpz not talent.
But sure, if you want siege to be powerful enough to 1-2 shot players, I want to be able to bring down a keep wall/door with only 3-4 trebuche shots.
I mean, u said it yourself, siege should be powerful, but that should go both ways.
I and many others would have quit the game if the siege bug was permanent. I know people who stopped logging into the game when this happened and still haven't come back yet. Population levels were dwindling when siege was OP and it was harder to find people looking for group in Cyrodiil.
So yes, PvP is better without the siege bug.
Joy_Division wrote: »Catering to an environment where you have to be good/experienced to actually stay alive is not healthy. I think that position is very reasonable.
This from a class rep.
All I can say is wow.
I am a 1 percenter. As in the bottom 1% of the population ranking player skill...... and I find that statement outrageous. Sure I die a lot.... as should any bad or inexperienced player does. The game is doing no favors to new or bad players by allowing them to stand under 6 oils while running a ram, with no consequences.
Some players are actually inspired to defend. They like to port from keep to keep and have an eye open to any attack. They will shout out when an attack is starting and set up their siege. ( not surprisingly that's what new or weaker players can do to participate and contribute). What's frustrating is to have all your effort be wasted because your siege does laughable damage. You want to contribute, but realize you actually aren't. So they learn quickly, why defend. Why scout? As I mentioned earlier, you don't want to go the route of GW2 when it comes to siege warfare.
Catering to an environment where you can stand under 6 oils and actually stay alive is not healthy. I think that position is very reasonable.
.........
...........
There are literally thousands of killing blows from my oils and they're not in the bottom 1%
I like to defend, it's by far the thing I like to do most in the game. You know what makes it really hard to defend? Overpowered siege. If the attackers get inside, they can put up more siege and decimate the top floor of keeps, precisely where the defenders are supposed to put down their siege and oils. Do you have any idea how hard it is to run oils with overlapping meatbags and scattershots hitting you with heal debuffs and damage amps when some 5 star just sits there and left clicks a fire treb? It is not sustainable even as a templar with cleanse. The top floor is filled with dead bodies because they either stuck on their siege or cant move out of the red circles because there isn't anywhere to go. The bottom floor flags, which have to be defended are also covered in meatbag and scattershot debuffs. More siege can fire into a an inner keep than out of it.
...........
Edit: I would not be opposed to higher oil damage because now that is a pure defensive siege and it's not like some 5 star can easily put it down a target outnumbered players 50 meters away.
I agree with two of your points, with a correction.
1. Higher oil damage. As you said, it's defensive.
2. What makes it hard to defend when the enemy gets past the front door is not because of 'overpowered siege'. It's a physical layout design problem. I was actually going to make a post about this. Once inside the door, the attackers have the advantage. Which should never be the case. They can set up siege along the walls, on top of turrets, and on the ground and completely overwhelm opposing siege. I really don't know the solution to this.
Maybe allow a tent inside so defenders can push out and try and fight? If they die, they can respawn? Currently, you can't use siege and you can't fight. Just sitting ducks waiting for the door to come down.
Edit: You're a Class Rep. Cool it with the personal attacks hidden among your wall of text.
Siege damage has been buffed multiple times over the years. As far as I remember, people enjoyed it for a few weeks. Then most players had adapted to not attack, not push, not fight, a lot of them just put down siege whereever possible. Gameplay became stale and boring. People complained, rightfully IMO, siege damage got dialed back again.
Why should it be different this time? One week was not enough to let the excitement settle.
Siege sure could use an overhaul and become more powerful. But it has to be risk and reward, not just increased damage (or Oblivion damage siege, lol gtfo).
Edit: What I could live with is noticeably increased oil damage. It's the only siege that is easily avoided in the heat of a battle, except if you decide to ram a gate or push the flags.
Siege damage has been buffed multiple times over the years. As far as I remember, people enjoyed it for a few weeks. Then most players had adapted to not attack, not push, not fight, a lot of them just put down siege whereever possible. Gameplay became stale and boring. People complained, rightfully IMO, siege damage got dialed back again.
Why should it be different this time? One week was not enough to let the excitement settle.
Siege sure could use an overhaul and become more powerful. But it has to be risk and reward, not just increased damage (or Oblivion damage siege, lol gtfo).
Edit: What I could live with is noticeably increased oil damage. It's the only siege that is easily avoided in the heat of a battle, except if you decide to ram a gate or push the flags.
But that’s okay. Oils are niche for a reason and making them more powerful might entirely negate the use of rams.
Siege damage has been buffed multiple times over the years. As far as I remember, people enjoyed it for a few weeks. Then most players had adapted to not attack, not push, not fight, a lot of them just put down siege whereever possible. Gameplay became stale and boring. People complained, rightfully IMO, siege damage got dialed back again.
Why should it be different this time? One week was not enough to let the excitement settle.
Siege sure could use an overhaul and become more powerful. But it has to be risk and reward, not just increased damage (or Oblivion damage siege, lol gtfo).
Edit: What I could live with is noticeably increased oil damage. It's the only siege that is easily avoided in the heat of a battle, except if you decide to ram a gate or push the flags.
But that’s okay. Oils are niche for a reason and making them more powerful might entirely negate the use of rams.
Siege damage has been buffed multiple times over the years. As far as I remember, people enjoyed it for a few weeks. Then most players had adapted to not attack, not push, not fight, a lot of them just put down siege whereever possible. Gameplay became stale and boring. People complained, rightfully IMO, siege damage got dialed back again.
Why should it be different this time? One week was not enough to let the excitement settle.
Siege sure could use an overhaul and become more powerful. But it has to be risk and reward, not just increased damage (or Oblivion damage siege, lol gtfo).
Edit: What I could live with is noticeably increased oil damage. It's the only siege that is easily avoided in the heat of a battle, except if you decide to ram a gate or push the flags.
But that’s okay. Oils are niche for a reason and making them more powerful might entirely negate the use of rams.
Exactly, and that's the point. One or two oils? Heal and shield through it. Six oils? Should need to get out of dodge and find another way in.