That week or so when siege was super deadly was the most fun I’d had in ESO in a long time. You had to constantly be on your toes. Trying to take a keep was rough and I loved it!
Now, we’re back to standing in 4 oils with a ram and just healing through it. It’s boring.
Siege should be feared...taking a keep should be difficult. Risk / reward.
kollege14a5 wrote: »tbh they could increase siege dmg by 1000% pvp would still be the same lag ***
Crixus8000 wrote: »Siege currently is a joke, I can tank 4 oils by myself in no cp without purge but the recent siege issue needed to be fixed imo, it was dealing oblivion damage, 15k a tick and no protection or anything decreased it, this was so deadly in no cp and while it might have been fun to clear large groups with a single ballista I don't think it was healthy for the game. Tbh I don't mind oil and slower siege being very strong but the ballistas (especially coldharbour) was a massive issue since they have little counterplay when near keep walls, they fire so fast that you can't avoid them, no matter how good you are, and 15k a tick is too much to outheal, so you had to roll over and over and destroy your entire stam pool or die.
WuffyCerulei wrote: »Yes, it's better. It's not pugs merely pouring oils and yeeting entire groups. It's actual pvp again, not player vs siege that has no counters except high af health. I'm not against buffing siege damage in the future in CP campaigns tho. Several sieges, i.e. iceball trebuchet, lightning ballista, and scattershot catapult, all need buffs.
And people, Cyrodiil is designed for large fights. Maybe the servers can't handle it, but the general idea is for faction vs faction battles. Y'know, like war. Watch this older cinematic vid of ESO. It essential shows what the pvp in Cyrodiil is supposed to be similar to:
CatchMeTrolling wrote: »The problem with siege and cyrodiil is the fact there’s really no place for small scale and solo players when it comes to design. There’s so many times where I’m either by myself or a few random people are with me at a keep/outposts and you just get steam rolled. The little oils up top does nothing to the zerg below.
No game plays like its cinematic trailer. I love large scale fights, but what you see in that video will never, ever happen in ESO.
However, it's ironic the person who posted the video is against strong siege because the siege in that video is obviously very powerful. We also know powerful siege was part of the original design of the game because siege at launch was relatively strong as it was when it was bugged recently.
Players need to be limited in their ability to overwhelm the server one way or another. You can't say "deal with crippling server lag that renders your abilities useless because it's supposed to be large scale."
We still had large scale fights when siege was bugged. There were as many players at big objective fights, but they were more spread out and died quickly when condensed.
kollege14a5 wrote: »tbh they could increase siege dmg by 1000% pvp would still be the same lag ***
NightAngel690 wrote: »CatchMeTrolling wrote: »The problem with siege and cyrodiil is the fact there’s really no place for small scale and solo players when it comes to design. There’s so many times where I’m either by myself or a few random people are with me at a keep/outposts and you just get steam rolled. The little oils up top does nothing to the zerg below.
Don’t try to a take a keep with a small scale group then
CatchMeTrolling wrote: »NightAngel690 wrote: »CatchMeTrolling wrote: »The problem with siege and cyrodiil is the fact there’s really no place for small scale and solo players when it comes to design. There’s so many times where I’m either by myself or a few random people are with me at a keep/outposts and you just get steam rolled. The little oils up top does nothing to the zerg below.
Don’t try to a take a keep with a small scale group then
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