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Stampar [Wrathstone]

Rhaegar75
Rhaegar75
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Hey guys, it seems that not many people are talking about stamplars. I’m curious about the state of this class after the last patch.

I’m using 5medium (hunding and briar) with bow and DW. I think I’m doing ok in BGs....nothing special though.
i’m still with an imperial but was thinking about switching to Nord.

What are you running these days? What race are you using?
  • CatchMeTrolling
    CatchMeTrolling
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    A little of the same thing. Nothing crazy. Cowards + bone pirate -> switched to bloodspawn -> switched to Bosmer.

    Run dw and 2h. Use dubious & Tri pots. All weapon damage glyphs. I run a few well fitted pieces since I roll and kite a lot. The build has a crazy amount of sustain so you have options when it comes to mundus choice.

    Can run in open world and bgs without any changes.
  • fullheartcontainer
    fullheartcontainer
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    Class is kind of hardmode compared to other stam classes, but it really always has so it's not too different. The lack of mobility options really show how nasty that can be with the overall mobility changes post Mirkmire update. You'll tend to be slogged down hard in combat.

    Right now, I'm wearing bone pirate + automaton + bloodspawn with a Death's Wind S&B backbar, and it's working pretty nicely - it's a bit stopstep for me with the backbar until I get my Master's Dual Wield or my Master's 2H (unmeta, but I use brawler a lot). Also been on and off using onslaught to great effect - in a meta where it's best to stack resistances, an ultimate that entirely ignores them is incredible and the reason DKs are my top killed class (they don't seem to expect it). Just make sure to aim well if you use onslaught, and be careful about timing it because it can be blocked and dodged.

    I tried new Imperial, but didn't like it. Swapped to Nord and been loving how tough it is, and how fast my ult comes up. I've heard Orc is BiS right now from some other players
  • Rhaegar75
    Rhaegar75
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    Class is kind of hardmode compared to other stam classes, but it really always has so it's not too different. The lack of mobility options really show how nasty that can be with the overall mobility changes post Mirkmire update. You'll tend to be slogged down hard in combat.

    Right now, I'm wearing bone pirate + automaton + bloodspawn with a Death's Wind S&B backbar, and it's working pretty nicely - it's a bit stopstep for me with the backbar until I get my Master's Dual Wield or my Master's 2H (unmeta, but I use brawler a lot). Also been on and off using onslaught to great effect - in a meta where it's best to stack resistances, an ultimate that entirely ignores them is incredible and the reason DKs are my top killed class (they don't seem to expect it). Just make sure to aim well if you use onslaught, and be careful about timing it because it can be blocked and dodged.

    I tried new Imperial, but didn't like it. Swapped to Nord and been loving how tough it is, and how fast my ult comes up. I've heard Orc is BiS right now from some other players

    I'm using Bows + rolls to gain a little more mobility
  • Rhaegar75
    Rhaegar75
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    soooooo guys...nothing new at all under the Stamplar sky?
  • grannas211
    grannas211
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    I changed one of my magplars to an Orc Stamplar with one of my race change tokens. The healing on the class is awful. Obviously Im new to the class, but it seems harder than most other classes I play.
  • caeliusstarbreaker
    caeliusstarbreaker
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • CatchMeTrolling
    CatchMeTrolling
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    grannas211 wrote: »
    I changed one of my magplars to an Orc Stamplar with one of my race change tokens. The healing on the class is awful. Obviously Im new to the class, but it seems harder than most other classes I play.

    Stamplar heals have been getting gutted every patch. So you need to invest in heals via weapon damage, cp, rally, food, pots, mundus choice and troll king.

    Plus if you don’t already proactively heal, start to because it’ll save you from many deaths or at least slow the inevitable. Combine this with dodge roll and los and it’ll seem like you have amazing heals.

    Also what’s your vigor tooltip? Maybe I can compare it to mine and see if you can bring up some.
  • MurderMostFoul
    MurderMostFoul
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
    “There is nothing either good or bad, but thinking makes it so.”
  • MurderMostFoul
    MurderMostFoul
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    In my experience (which is almost exclusively in BGs), I've had more success not trying to play stamplar as a brawler. Focusing more on mobility and burst feels like the sweet spot for stamplar. To that end, I run 5 medium/2 heavy, two handed and bow. This also allows you to focus more on weapon damage and less on stamina regeneration. As long as you are getting kills, repentance and two-handed passives will keep your stamina up.
    “There is nothing either good or bad, but thinking makes it so.”
  • Solariken
    Solariken
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    In my experience (which is almost exclusively in BGs), I've had more success not trying to play stamplar as a brawler. Focusing more on mobility and burst feels like the sweet spot for stamplar. To that end, I run 5 medium/2 heavy, two handed and bow. This also allows you to focus more on weapon damage and less on stamina regeneration. As long as you are getting kills, repentance and two-handed passives will keep your stamina up.

    This is how I've found the most success also; basically playing like a Cloakless nightblade and using guerilla hit-and-run tactics. Power of the Light and Shuffle are super strong tools that make this work really well.
  • Brrrofski
    Brrrofski
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    I'm trying our bone pirate, deadly strike front bar, bloodspawn and death wind back bar. DW and 2h. Trying it out on a Nord. Working pretty well.
  • Destyran
    Destyran
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    Clever alchemist back bar and bonepirate or spring and with blood spawn.
  • MurderMostFoul
    MurderMostFoul
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    Me in BGs:
    Rav+Impreg (all well fitted)
    Bloodspawn (impen)

    “There is nothing either good or bad, but thinking makes it so.”
  • MaxJrFTW
    MaxJrFTW
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    Stamplars are weak. They need a heal, or a stam shield. It's pretty ironic how templars who are widely considered a healing class, don't have stamina heal or any way to actively mitigate damage. Wardens, Sorcerers, and Nightblades(cloak) have a heal on demand, but stamplars don't? Okay...

    Main reason why i went mag. A poorly played magplar > very well played stamplar. It's unfair to even compare them.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • MurderMostFoul
    MurderMostFoul
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    MaxJrFTW wrote: »
    Stamplars are weak. They need a heal, or a stam shield. It's pretty ironic how templars who are widely considered a healing class, don't have stamina heal or any way to actively mitigate damage. Wardens, Sorcerers, and Nightblades(cloak) have a heal on demand, but stamplars don't? Okay...

    Main reason why i went mag. A poorly played magplar > very well played stamplar. It's unfair to even compare them.

    They are relatively weak 1v1, but they can excel in a group.

    “There is nothing either good or bad, but thinking makes it so.”
  • CatchMeTrolling
    CatchMeTrolling
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    MaxJrFTW wrote: »
    Stamplars are weak. They need a heal, or a stam shield. It's pretty ironic how templars who are widely considered a healing class, don't have stamina heal or any way to actively mitigate damage. Wardens, Sorcerers, and Nightblades(cloak) have a heal on demand, but stamplars don't? Okay...

    Main reason why i went mag. A poorly played magplar > very well played stamplar. It's unfair to even compare them.

    Don’t need a class heal, just need something to compensate for all the direct and indirect nerfs to their healing. Stamplar should get major mending.

    As for magplar it’s just very forgiving right now, that’s more so due to how the average magplar is built.
  • caeliusstarbreaker
    caeliusstarbreaker
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Kadoin
    Kadoin
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    :D

    Funniest comment I've seen on the forums in a while.
  • MurderMostFoul
    MurderMostFoul
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.
    “There is nothing either good or bad, but thinking makes it so.”
  • fullheartcontainer
    fullheartcontainer
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    MaxJrFTW wrote: »
    Stamplars are weak. They need a heal, or a stam shield. It's pretty ironic how templars who are widely considered a healing class, don't have stamina heal or any way to actively mitigate damage. Wardens, Sorcerers, and Nightblades(cloak) have a heal on demand, but stamplars don't? Okay...

    Main reason why i went mag. A poorly played magplar > very well played stamplar. It's unfair to even compare them.

    They are relatively weak 1v1, but they can excel in a group.

    I would tend to agree with this. I mostly solo on my stamplar and do well enough, but you have to be a lot more careful because you can't heal or escape easily. When I get into a small group though with a healer (even a two-man), that's when things really start to pick up because I can just focus on doing what stamplars are meant to do - kill everything in their path
  • caeliusstarbreaker
    caeliusstarbreaker
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Vapirko
    Vapirko
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    The good news is Necro has now taken over and features a much stronger repentance that also generates 5 ultimate per body! The dark side always wins.
  • MurderMostFoul
    MurderMostFoul
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.

    On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.
    “There is nothing either good or bad, but thinking makes it so.”
  • Joy_Division
    Joy_Division
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.

    On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.

    You do realize that cloak and shields prevent more damage? Cleanse in not proactive in the same way.
    Edited by Joy_Division on March 29, 2019 2:53AM
  • usmcjdking
    usmcjdking
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.

    On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.

    You do realize that cloak and shields prevent more damage? Cleanse in not proactive in the same way.

    I really think you should spend some time on Stamplar to get an idea of how miserably incomplete the class is 5 years into the game.
    0331
    0602
  • Joy_Division
    Joy_Division
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    usmcjdking wrote: »
    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.

    On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.

    You do realize that cloak and shields prevent more damage? Cleanse in not proactive in the same way.

    I really think you should spend some time on Stamplar to get an idea of how miserably incomplete the class is 5 years into the game.

    I made one and do play it. I have to say I'm not exactly sure what ability I'm suppose to use when I'm getting Xv1ed. The idea that I'm suppose to cleanse, which neither heals me nor provides a any protective effect just so I can play Russian Roulette that might remove some irrelevant effects on me and maybe some random DoT tickng for 500 damage on me is not something I find solves that situation, but maybe that's just a L2P issue. I can imagine Stamplar was more "complete" years ago before ZOS nerfed it because people were complaining they couldn't kill magplars.
    Edited by Joy_Division on March 29, 2019 4:40AM
  • caeliusstarbreaker
    caeliusstarbreaker
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.

    On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.


    Purify is 100% reactive, you do not cleanse 5 effects before they are on you.

    Vigor can be used proactively as it is a heal over time. It’s also a completely different skill.

    No semantics about it. It’s a reactive skill.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • MaxJrFTW
    MaxJrFTW
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    usmcjdking wrote: »
    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.

    On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.

    You do realize that cloak and shields prevent more damage? Cleanse in not proactive in the same way.

    I really think you should spend some time on Stamplar to get an idea of how miserably incomplete the class is 5 years into the game.

    I made one and do play it. I have to say I'm not exactly sure what ability I'm suppose to use when I'm getting Xv1ed. The idea that I'm suppose to cleanse, which neither heals me nor provides a any protective effect just so I can play Russian Roulette that might remove some irrelevant effects on me and maybe some random DoT tickng for 500 damage on me is not something I find solves that situation, but maybe that's just a L2P issue. I can imagine Stamplar was more "complete" years ago before ZOS nerfed it because people were complaining they couldn't kill magplars.

    Stamplars are far and wide the worst solo class in the game. There's nothing you can do. You depend on other players to come to the rescue.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • mursie
    mursie
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    the stamplar is susceptible to range due to a lack of range avoidance/mitigation like shimmer shield, wings, cloak, or ball of lightning. As a result, they are sitting ducks in group combat to range take down. this means they have to fight near LOS objects to have a chance.

    on the plus side, they can do some extreme burst with potl setup into a db.

    As of right now, I don't think any class is woefully underperforming. some are better than others. stamplar feels pretty good but it will feel miserable if there are alot of range classes in the area.

    on a side note, mag sorcs are strong. DK wings getting nerfed. steel tornado getting nerfed. mag sorcs: 2019 Overlords™
    twitch.tv/mursieftw
    twitter: @mursieftw
  • MurderMostFoul
    MurderMostFoul
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    Rhaegar75 wrote: »
    soooooo guys...nothing new at all under the Stamplar sky?

    The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.

    Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.

    No it doesn’t

    It's essentially proactive healing when you remove 3 or 4 dots.

    It’s 100% in every way reactive, since you have to have effects on you, to purge them.

    On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.


    Purify is 100% reactive, you do not cleanse 5 effects before they are on you.

    Vigor can be used proactively as it is a heal over time. It’s also a completely different skill.

    No semantics about it. It’s a reactive skill.

    You reactively cast it to proactively prevent the full extent of the negative effects from occurring. :smile:
    “There is nothing either good or bad, but thinking makes it so.”
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