fullheartcontainer wrote: »Class is kind of hardmode compared to other stam classes, but it really always has so it's not too different. The lack of mobility options really show how nasty that can be with the overall mobility changes post Mirkmire update. You'll tend to be slogged down hard in combat.
Right now, I'm wearing bone pirate + automaton + bloodspawn with a Death's Wind S&B backbar, and it's working pretty nicely - it's a bit stopstep for me with the backbar until I get my Master's Dual Wield or my Master's 2H (unmeta, but I use brawler a lot). Also been on and off using onslaught to great effect - in a meta where it's best to stack resistances, an ultimate that entirely ignores them is incredible and the reason DKs are my top killed class (they don't seem to expect it). Just make sure to aim well if you use onslaught, and be careful about timing it because it can be blocked and dodged.
I tried new Imperial, but didn't like it. Swapped to Nord and been loving how tough it is, and how fast my ult comes up. I've heard Orc is BiS right now from some other players
soooooo guys...nothing new at all under the Stamplar sky?
grannas211 wrote: »I changed one of my magplars to an Orc Stamplar with one of my race change tokens. The healing on the class is awful. Obviously Im new to the class, but it seems harder than most other classes I play.
caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
MurderMostFoul wrote: »In my experience (which is almost exclusively in BGs), I've had more success not trying to play stamplar as a brawler. Focusing more on mobility and burst feels like the sweet spot for stamplar. To that end, I run 5 medium/2 heavy, two handed and bow. This also allows you to focus more on weapon damage and less on stamina regeneration. As long as you are getting kills, repentance and two-handed passives will keep your stamina up.
Stamplars are weak. They need a heal, or a stam shield. It's pretty ironic how templars who are widely considered a healing class, don't have stamina heal or any way to actively mitigate damage. Wardens, Sorcerers, and Nightblades(cloak) have a heal on demand, but stamplars don't? Okay...
Main reason why i went mag. A poorly played magplar > very well played stamplar. It's unfair to even compare them.
Stamplars are weak. They need a heal, or a stam shield. It's pretty ironic how templars who are widely considered a healing class, don't have stamina heal or any way to actively mitigate damage. Wardens, Sorcerers, and Nightblades(cloak) have a heal on demand, but stamplars don't? Okay...
Main reason why i went mag. A poorly played magplar > very well played stamplar. It's unfair to even compare them.
MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
MurderMostFoul wrote: »Stamplars are weak. They need a heal, or a stam shield. It's pretty ironic how templars who are widely considered a healing class, don't have stamina heal or any way to actively mitigate damage. Wardens, Sorcerers, and Nightblades(cloak) have a heal on demand, but stamplars don't? Okay...
Main reason why i went mag. A poorly played magplar > very well played stamplar. It's unfair to even compare them.
They are relatively weak 1v1, but they can excel in a group.
MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
It’s 100% in every way reactive, since you have to have effects on you, to purge them.
MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
It’s 100% in every way reactive, since you have to have effects on you, to purge them.
On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.
Joy_Division wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
It’s 100% in every way reactive, since you have to have effects on you, to purge them.
On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.
You do realize that cloak and shields prevent more damage? Cleanse in not proactive in the same way.
usmcjdking wrote: »Joy_Division wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
It’s 100% in every way reactive, since you have to have effects on you, to purge them.
On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.
You do realize that cloak and shields prevent more damage? Cleanse in not proactive in the same way.
I really think you should spend some time on Stamplar to get an idea of how miserably incomplete the class is 5 years into the game.
MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
It’s 100% in every way reactive, since you have to have effects on you, to purge them.
On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.
Joy_Division wrote: »usmcjdking wrote: »Joy_Division wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
It’s 100% in every way reactive, since you have to have effects on you, to purge them.
On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.
You do realize that cloak and shields prevent more damage? Cleanse in not proactive in the same way.
I really think you should spend some time on Stamplar to get an idea of how miserably incomplete the class is 5 years into the game.
I made one and do play it. I have to say I'm not exactly sure what ability I'm suppose to use when I'm getting Xv1ed. The idea that I'm suppose to cleanse, which neither heals me nor provides a any protective effect just so I can play Russian Roulette that might remove some irrelevant effects on me and maybe some random DoT tickng for 500 damage on me is not something I find solves that situation, but maybe that's just a L2P issue. I can imagine Stamplar was more "complete" years ago before ZOS nerfed it because people were complaining they couldn't kill magplars.
caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »MurderMostFoul wrote: »caeliusstarbreaker wrote: »soooooo guys...nothing new at all under the Stamplar sky?
The class and it’s passives are all over the place honestly. Evasion makes things painful. No way to mitigate incoming dmg, 5 negative effects are a drop in the bucket. You have to sell your soul to the wpn dmg gods to have respectable heals. It’s rough out there. But I do think I’m slowly settling into something manageable.
Being able to remove five negative effects makes up for a lot of stamplar's lackluster healing.
No it doesn’t
It's essentially proactive healing when you remove 3 or 4 dots.
It’s 100% in every way reactive, since you have to have effects on you, to purge them.
On the flip side, it is proactive in that you are preventing future damage, much in the same way vigor replaces health from future damage taken. Purely semantic, but not invalid.
Purify is 100% reactive, you do not cleanse 5 effects before they are on you.
Vigor can be used proactively as it is a heal over time. It’s also a completely different skill.
No semantics about it. It’s a reactive skill.