From my testing, Twin blade & blunt bleed is usually about 10% of my total damage, definitely more than daggers would provide.
Daggers do provide crit healing, but heh, not by a significant enough amount in PvP if you ask me.
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.
Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.
Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
Glad you think it is over rated and settle for doing less damage. I will say I laugh when I get hit buy snipe and it just tickles because I know that player is build with crit. It is so rare a ganker has killed me as a result.
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.
Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.
Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.
Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).
Not exactly sure what you mean, the 70% is with all buffs up from the character sheet. I also check CMX frequently to check my actualy figth data if that's what you're after.
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.
Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).
Not exactly sure what you mean, the 70% is with all buffs up from the character sheet. I also check CMX frequently to check my actualy figth data if that's what you're after.
Yeah but what made you feel good about 70% crit chance? What's the point about exactly 70% and not 60% or 80% for example on your build?
@Jeezye Why are daggers so popular in PvP?
@ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.
Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.
Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).
Not exactly sure what you mean, the 70% is with all buffs up from the character sheet. I also check CMX frequently to check my actualy figth data if that's what you're after.
Yeah but what made you feel good about 70% crit chance? What's the point about exactly 70% and not 60% or 80% for example on your build?
I'd go even higher if I could but usually you are stuck at 50% crit without heavily investing into it. I'm wearing Tzogvin and DW dagger with 1x precise which pushes me to 70%, investing more would result in too heavy cuts in weapon damage (nirn trait, mundus, second dmg set, ...), sustain or defenses.
As a general rule however, investing into crit doesn't make too much sense if you don't pair it with crit multipliers. That is, minor/major force, khajit, templer/nightblade, CPs, ...
About running crit, how far can you actually go with it though?
All impenetrable reduces the crit modifier to 20%. There’s khajit, NB and the shadow mundus which would bring you to 50 some odd percent.
Idk, crit is a multiplier and traditionally has been good in pvp, but if your base damage suffers too much adding 50% onto the damage doesn’t seem like it’s worth it.