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Best DW weapons

  • idk
    idk
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    Dagger
    darkblue5 wrote: »
    Swords amp magic damage too which is interesting so call em the best.
    (Axes/maces probably best followed by daggers.)

    I doubt that is the context of the OP's question since none of the other weapons help magicka.
  • Asmael
    Asmael
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    Axe
    From my testing, Twin blade & blunt bleed is usually about 10% of my total damage, definitely more than daggers would provide.

    Daggers do provide crit healing, but heh, not by a significant enough amount in PvP if you ask me.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • ChefZero
    ChefZero
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    Maul
    Asmael wrote: »
    From my testing, Twin blade & blunt bleed is usually about 10% of my total damage, definitely more than daggers would provide.

    Daggers do provide crit healing, but heh, not by a significant enough amount in PvP if you ask me.

    Where your 10% come from? Cmx? Recorded on dummies? Or BGs, Cyro, duels?
    PC EU - DC only
  • Jeezye
    Jeezye
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    Dagger
    ChefZero wrote: »
    @idk @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.
  • idk
    idk
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    Dagger
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.
    Edited by idk on April 23, 2019 4:57PM
  • Jeezye
    Jeezye
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    Dagger
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.
  • idk
    idk
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    Dagger
    Jeezye wrote: »
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.

    Glad you think it is over rated and settle for doing less damage. I will say I laugh when I get hit buy snipe and it just tickles because I know that player is build with crit. It is so rare a ganker has killed me as a result.
  • Jeezye
    Jeezye
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    Dagger
    idk wrote: »
    Jeezye wrote: »
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.

    Glad you think it is over rated and settle for doing less damage. I will say I laugh when I get hit buy snipe and it just tickles because I know that player is build with crit. It is so rare a ganker has killed me as a result.

    Don't think you'll laugh too much when my stamplar rending slashes and jabs the living crap out of you with burning light procs and PotL procs. It's not a meta build and probably not the best in the game, but it surely isnt weak - and coming back to the topic - daggers adds great value to hit the 70% crit rating.
  • ChefZero
    ChefZero
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    Maul
    Jeezye wrote: »
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.

    How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).
    Edited by ChefZero on April 23, 2019 6:17PM
    PC EU - DC only
  • Jeezye
    Jeezye
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    Dagger
    ChefZero wrote: »
    Jeezye wrote: »
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.

    How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).

    Not exactly sure what you mean, the 70% is with all buffs up from the character sheet. I also check CMX frequently to check my actualy figth data if that's what you're after.
  • ChefZero
    ChefZero
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    Maul
    Jeezye wrote: »
    ChefZero wrote: »
    Jeezye wrote: »
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.

    How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).

    Not exactly sure what you mean, the 70% is with all buffs up from the character sheet. I also check CMX frequently to check my actualy figth data if that's what you're after.

    Yeah but what made you feel good about 70% crit chance? What's the point about exactly 70% and not 60% or 80% for example on your build?
    PC EU - DC only
  • Jeezye
    Jeezye
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    Dagger
    ChefZero wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    Jeezye wrote: »
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.

    How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).

    Not exactly sure what you mean, the 70% is with all buffs up from the character sheet. I also check CMX frequently to check my actualy figth data if that's what you're after.

    Yeah but what made you feel good about 70% crit chance? What's the point about exactly 70% and not 60% or 80% for example on your build?

    I'd go even higher if I could but usually you are stuck at 50% crit without heavily investing into it. I'm wearing Tzogvin and DW dagger with 1x precise which pushes me to 70%, investing more would result in too heavy cuts in weapon damage (nirn trait, mundus, second dmg set, ...), sustain or defenses.

    As a general rule however, investing into crit doesn't make too much sense if you don't pair it with crit multipliers. That is, minor/major force, khajit, templer/nightblade, CPs, ...
  • Waffennacht
    Waffennacht
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    Jeezye wrote: »
    ChefZero wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    Jeezye wrote: »
    idk wrote: »
    Jeezye wrote: »
    ChefZero wrote: »
    @Jeezye Why are daggers so popular in PvP?

    @ChefZero for me its the unique availability to higher crit rating (10%!!!) which is really hard to come by through other channels. There's very limited item sets that offer that high crit ratings and keeping the trade-off against the meta damage sets in mind, they aren't worth it for the most part.

    Crit is increadibly strong with the new shadow mundus, templars and nightblades, as well as stamsorcs. Also Crit benefits your healing while swords, mauls and axes dont.

    Crit is less useful in PvP when going against players built for PvP as inpen reduces the crit bonus damage. It is great in PvP, not so much in PvP.

    Disagree, while impen reduces the damage your crits do it doesnt reduce the amount of crits you can pull. Especially healing is unaffected, and running multiply critmultipliers really pushes killing potential even against high impen targets.

    Take someone with 50% crit reduction, roughly 3k impen. Your crit multiplier natuarlly is 50% and can be pushed above 100% when built right. Hence, you still do 50% increased damage with your skills. Crit is insanely underrated imo.

    How do you determine your crit chance for your PvP build's? While in PvE you can count every % because of the length of the fights you need another system to evaluate a effective crit chance in PvP. That's why I count in steps: 25%, 33% and 50% (every fourth proc crits, every third proc crits,...).

    Not exactly sure what you mean, the 70% is with all buffs up from the character sheet. I also check CMX frequently to check my actualy figth data if that's what you're after.

    Yeah but what made you feel good about 70% crit chance? What's the point about exactly 70% and not 60% or 80% for example on your build?

    I'd go even higher if I could but usually you are stuck at 50% crit without heavily investing into it. I'm wearing Tzogvin and DW dagger with 1x precise which pushes me to 70%, investing more would result in too heavy cuts in weapon damage (nirn trait, mundus, second dmg set, ...), sustain or defenses.

    As a general rule however, investing into crit doesn't make too much sense if you don't pair it with crit multipliers. That is, minor/major force, khajit, templer/nightblade, CPs, ...

    Or to put it another way, your khajiit Templar has enough passives to essentially negate all impen in BGs (sans impreg and transmutation builds)

    That's gonna be 50%+ crits

    At 70% every two hits may as well be 3 - inherently bursty
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Davadin
    Davadin
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    Axe
    i'm starting to change my mind on daggers....

    yes, in BG, my axe bleed counts a good chunk of damage...

    yes, in BG and Cyro full CP, my maul hits people with high resistance very hard...

    YES, thanks to everyone running impen, my crit is about 50% more than standard average...

    all those are reported by BanditUI addon......




    .....but i tried duel-wielding Spriggan daggers last night, 1 nirn 1 crit, and while my average DAMAGE doesn't sway very much, my overall average DPS actually increased.....

    this works very well on DoT build with easy spammable btw. does Crit chance can also crit ur DoT?


    so yeah. DW axe i will use Skoria as it crits on Skor. DW daggers i'll match with Troll King because survivability is just insane. (or Bloodspawn, that's ok too)
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    Axe
    i'm starting to change my mind on daggers....

    yes, in BG, my axe bleed counts a good chunk of damage...

    yes, in BG and Cyro full CP, my maul hits people with high resistance very hard...

    YES, thanks to everyone running impen, my crit is about 50% more than standard average...

    all those are reported by BanditUI addon......




    .....but i tried duel-wielding Spriggan daggers last night, 1 nirn 1 crit, and while my average DAMAGE doesn't sway very much, my overall average DPS actually increased.....

    this works very well on DoT build with easy spammable btw. does Crit chance can also crit ur DoT?


    so yeah. DW axe i will use Skoria as it crits on Skor. DW daggers i'll match with Troll King because survivability is just insane. (or Bloodspawn, that's ok too)
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Iskiab
    Iskiab
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    Axe
    About running crit, how far can you actually go with it though?

    All impenetrable reduces the crit modifier to 20%. There’s khajit, NB and the shadow mundus which would bring you to 50 some odd percent.

    Idk, crit is a multiplier and traditionally has been good in pvp, but if your base damage suffers too much adding 50% onto the damage doesn’t seem like it’s worth it.
    Looking for any guildies I used to play with:
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  • ChefZero
    ChefZero
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    Maul
    Iskiab wrote: »
    About running crit, how far can you actually go with it though?

    All impenetrable reduces the crit modifier to 20%. There’s khajit, NB and the shadow mundus which would bring you to 50 some odd percent.

    Idk, crit is a multiplier and traditionally has been good in pvp, but if your base damage suffers too much adding 50% onto the damage doesn’t seem like it’s worth it.

    We're still talking about weapons and dagger is the only one which buffs healing too.
    PC EU - DC only
  • godchucknzilla
    godchucknzilla
    ✭✭✭
    I vote Axe/Dagger for using the bar for bleeds, damage, heals. For only bleed applications then damage on other bar, Axe/Axe.
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