Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?
DTStormfox wrote: »Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?
Offtopic answer: Only on stamsorc but with the purpose of increasing the chance of activating Implosion
Edit: forgot about the change in v4.3.5 haha, above can be neglected
Ontopic: Axes are best for PVP, Daggers probably best for PVE
DTStormfox wrote: »Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?
Offtopic answer: Only on stamsorc but with the purpose of increasing the chance of activating Implosion
Edit: forgot about the change in v4.3.5 haha, above can be neglected
Ontopic: Axes are best for PVP, Daggers probably best for PVE
So no shock glyph?
And what's the point of running two axes?
DTStormfox wrote: »DTStormfox wrote: »Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?
Offtopic answer: Only on stamsorc but with the purpose of increasing the chance of activating Implosion
Edit: forgot about the change in v4.3.5 haha, above can be neglected
Ontopic: Axes are best for PVP, Daggers probably best for PVE
So no shock glyph?
And what's the point of running two axes?
The point of running two axes is a higher probability of activating the twin blade and blunt bleed passive: Each axe gives your melee attacks a 4% chance to bleed enemies for [x] Physical Damage over 6 seconds. You could also just run one axe, but that means a lower probability of the bleed activating.
Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
Lightspeedflashb14_ESO wrote: »Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.
PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.
Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.
Lightspeedflashb14_ESO wrote: »Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.
PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.
Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.
Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.
Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.
As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.
PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.
Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.
Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.
Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.
As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).
Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.
Maces/mauls get a bad wrap in this game, they are actually really good.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.
PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.
Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.
Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.
Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.
As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).
Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.
Maces/mauls get a bad wrap in this game, they are actually really good.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.
PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.
Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.
Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.
Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.
As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).
Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.
Maces/mauls get a bad wrap in this game, they are actually really good.
It‘s not, you can test this with Flurry. It has a chance to proc bleed only on the first hit.
Equip an axe to your offhand and a dagger on your mainhand, then flurry a target - bleed won‘t proc. Reverse it, bleed will proc.
Anyways, point is: for PvP axe(s) are the way to go. I think their adjustment was a pseudo nerf to supposedly get people away from axes but leaving Twin Slashes strong for the cause. The whole idea crumbles, once you throw Master‘s in.
Maces should get a flat value or have their formula redone.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.
PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.
Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.
Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.
Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.
As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).
Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.
Maces/mauls get a bad wrap in this game, they are actually really good.
It‘s not, you can test this with Flurry. It has a chance to proc bleed only on the first hit.
Equip an axe to your offhand and a dagger on your mainhand, then flurry a target - bleed won‘t proc. Reverse it, bleed will proc.
Anyways, point is: for PvP axe(s) are the way to go. I think their adjustment was a pseudo nerf to supposedly get people away from axes but leaving Twin Slashes strong for the cause. The whole idea crumbles, once you throw Master‘s in.
Maces should get a flat value or have their formula redone.
Why are daggers so popular in PvP?
Why are daggers so popular in PvP?
I did not take note this was in the PvP section. Daggers are not so great in PvP as many wear inpen negating much of the crit bonus damage. Axes, mauls and swords are all more beneficial in PvP depending on your targets.
Regardless, not sure why I was tagged as I did not post in this thread that I recall.