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Best DW weapons

ChefZero
ChefZero
✭✭✭✭
In the last few months some things have changed and I wanted to ask what you think about it now. Shields got resistance and bleeds a nerf.

If you vote for axe please tell us if you vote for them in general or because of master axe.
PC EU - DC only

Best DW weapons 75 votes

Axe
44%
gresiacRamzdonb16_ESODTStormfoxYakidafiDavadinluishenrike1994eb17_ESOLoralai_907HowlKimchiKelAlucardoAsmaelpsychotic13susmitdsLuckylancerSaturnanaJierdanitgepe87RedKialandiTzayadATomiX96 33 votes
Maul
17%
StxLightspeedflashb14_ESOCastanamereChefZeroPhatzLewtzChunkyCatAlucunryerson1025AznoxDiddly_D_PotatoesccmedaddyTelannocturneBlinkin8r 13 votes
Sword
8%
morchand23NelothPrax3desJadonSkyDosuuldarkblue5 6 votes
Dagger
30%
mattc9306b14a_ESOElhanIruil_ESOdanielclarkb16_ESOidkJeezyelnigoCillion3117TimeDazzlerraaphorKadoinMjolnirVilkasNamarkasnekuralaissezfaireveil_karthrag_inakWrathOfInnosJobooAGSSyhae 23 votes
  • n0she1teR
    n0she1teR
    ✭✭
    Axe
    I voted axe, in general, because the extra irresistible damage is still good for pvp. I’m on a Stam Sorc so I get some bonuses such as 5% more physical damage and amplitudes multiplier affects the bleed as well. I typically pair it with a dagger because I think 16% proc chance causes it to overwrite itself more often when pressuring a single target. I also pair it with a dagger typically, because I run a medium, high-crit build. Maces are good if you need the penetration, but I just get a bunch of pen through cp or night mothers.
  • n0she1teR
    n0she1teR
    ✭✭
    Axe
    Also, master axes do nothing for the bleed proc. It only strengthens the rending slashes bleed.
  • ChunkyCat
    ChunkyCat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maul
    Since bleeds were kinda nerfed, in PvP, I use two 1hand maces.

    My Warden hits hard.
    Edited by ChunkyCat on March 15, 2019 11:49PM
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dagger
    I voted before I saw this was in the PVP category. Daggers in PVE for sure with the new Shadow Stone, not sure about swords vs axes in PVP after the recent adjustments. I know that maces are still not great (they should apply to enemy’s base armor, not their debuffed armor value).
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Dagger
    I always use either daggers or swords, even on mag hybrid builds I use dagger for 50-50 or greater spell and weapon crit when I drop dawnbreaker or heal with vigor.

    Can't really run a hybrid damage build though in CP Cyrodiil these days thanks to all the losers that run cheese builds that are super tanky, have proc sets pooping damage (Valkyn, Zaan, etc.), and never seem to run out of resources. CP PvP is really too standardized and boring in CP.
  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    I think axe + dagger is the best combination.
    PC EU - DC only
  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?
    PC EU - DC only
  • DTStormfox
    DTStormfox
    ✭✭✭✭✭
    Axe
    ChefZero wrote: »
    Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?

    Offtopic answer: Only on stamsorc but with the purpose of increasing the chance of activating Implosion
    Edit: forgot about the change in v4.3.5 haha, above can be neglected

    Ontopic: Axes are best for PVP, Daggers probably best for PVE
    Edited by DTStormfox on March 17, 2019 9:23PM
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • laissezfaire
    laissezfaire
    ✭✭✭
    Dagger
    Didn't implosion passive change?
  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    DTStormfox wrote: »
    ChefZero wrote: »
    Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?

    Offtopic answer: Only on stamsorc but with the purpose of increasing the chance of activating Implosion
    Edit: forgot about the change in v4.3.5 haha, above can be neglected

    Ontopic: Axes are best for PVP, Daggers probably best for PVE

    So no shock glyph?

    And what's the point of running two axes?
    PC EU - DC only
  • DTStormfox
    DTStormfox
    ✭✭✭✭✭
    Axe
    ChefZero wrote: »
    DTStormfox wrote: »
    ChefZero wrote: »
    Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?

    Offtopic answer: Only on stamsorc but with the purpose of increasing the chance of activating Implosion
    Edit: forgot about the change in v4.3.5 haha, above can be neglected

    Ontopic: Axes are best for PVP, Daggers probably best for PVE

    So no shock glyph?

    And what's the point of running two axes?

    The point of running two axes is a higher probability of activating the twin blade and blunt bleed passive: Each axe gives your melee attacks a 4% chance to bleed enemies for [x] Physical Damage over 6 seconds. You could also just run one axe, but that means a lower probability of the bleed activating.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    DTStormfox wrote: »
    ChefZero wrote: »
    DTStormfox wrote: »
    ChefZero wrote: »
    Offtopic: Does anyone use shock enchantment for minor vulnerability on DW bar?

    Offtopic answer: Only on stamsorc but with the purpose of increasing the chance of activating Implosion
    Edit: forgot about the change in v4.3.5 haha, above can be neglected

    Ontopic: Axes are best for PVP, Daggers probably best for PVE

    So no shock glyph?

    And what's the point of running two axes?

    The point of running two axes is a higher probability of activating the twin blade and blunt bleed passive: Each axe gives your melee attacks a 4% chance to bleed enemies for [x] Physical Damage over 6 seconds. You could also just run one axe, but that means a lower probability of the bleed activating.

    Ofc but I think the proc has no cooldown so 4% chance should be enough to reapply the dot constantly. Well I should do some tests about it.
    PC EU - DC only
  • Rukzadlithau
    Rukzadlithau
    ✭✭✭✭
    Axe
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Maul
    Buzo wrote: »
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.

    It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.

    PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.

    Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.
    Edited by Lightspeedflashb14_ESO on March 19, 2019 9:01AM
  • Rukzadlithau
    Rukzadlithau
    ✭✭✭✭
    Axe
    Buzo wrote: »
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.

    It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.

    PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.

    Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.

    Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.

    Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.

    As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Axe
    The master axes are just so god damn strong. Yes, bleeds got a nerf, but with Deadly Strike you're actually doing a few percent more damage than before. So while they nerfed it, they also buffed bleeds.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Maul
    Buzo wrote: »
    Buzo wrote: »
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.

    It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.

    PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.

    Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.

    Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.

    Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.

    As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).

    Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.

    Maces/mauls get a bad wrap in this game, they are actually really good.
  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    Buzo wrote: »
    Buzo wrote: »
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.

    It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.

    PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.

    Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.

    Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.

    Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.

    As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).

    Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.

    Maces/mauls get a bad wrap in this game, they are actually really good.

    The longer I think about I believe maces are superior and just not the meta. Axes are strong in duels of course but otherwise the bleed proc is only a lazy sort of pressure in a fight you already dominant.

    But if you fight a competitive small scale group with warden and templar for example you're bleeds and debuffs in general won't do much. On the other hand I can expect at least 25k resistance full buffed on an competitive opponent. In this case we're talking about minus ≥5k resistance ≈ ≥ 7,6% mitigation.
    PC EU - DC only
  • Rukzadlithau
    Rukzadlithau
    ✭✭✭✭
    Axe
    Buzo wrote: »
    Buzo wrote: »
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.

    It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.

    PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.

    Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.

    Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.

    Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.

    As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).

    Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.

    Maces/mauls get a bad wrap in this game, they are actually really good.

    It‘s not, you can test this with Flurry. It has a chance to proc bleed only on the first hit.
    Equip an axe to your offhand and a dagger on your mainhand, then flurry a target - bleed won‘t proc. Reverse it, bleed will proc.

    Anyways, point is: for PvP axe(s) are the way to go. I think their adjustment was a pseudo nerf to supposedly get people away from axes but leaving Twin Slashes strong for the cause. The whole idea crumbles, once you throw Master‘s in.

    Maces should get a flat value or have their formula redone.

  • Davadin
    Davadin
    ✭✭✭✭✭
    Axe
    no access to master, so im doing double spriggan axe. it's great.

    how many points people put into Thaumatarge (however thats spelled) in CP points?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Maul
    Buzo wrote: »
    Buzo wrote: »
    Buzo wrote: »
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.

    It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.

    PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.

    Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.

    Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.

    Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.

    As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).

    Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.

    Maces/mauls get a bad wrap in this game, they are actually really good.

    It‘s not, you can test this with Flurry. It has a chance to proc bleed only on the first hit.
    Equip an axe to your offhand and a dagger on your mainhand, then flurry a target - bleed won‘t proc. Reverse it, bleed will proc.

    Anyways, point is: for PvP axe(s) are the way to go. I think their adjustment was a pseudo nerf to supposedly get people away from axes but leaving Twin Slashes strong for the cause. The whole idea crumbles, once you throw Master‘s in.

    Maces should get a flat value or have their formula redone.

    I am fully aware of the flurry exception to axe bleeds, I just didn't care to have to explain every exception to what I said. I mean come on. Also what you said doesn't refute what I said. You said, 8% chance per light attack with 2 axes. This is wrong. It is 16%.
    Edited by Lightspeedflashb14_ESO on March 19, 2019 3:01PM
  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    I did few tests and maul/mace is better than axe. After spamming skills on the 321,8k dummy and a few duels I checked my cmx and the uptime of axe bleed proc is very disappointing. In many duels there was not a single proc.
    PC EU - DC only
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Maul
    If I'm not mistaken, mace penetration is counted after debuffs but before your own penetration, so if you are attacking a high resist target, mace will boost your damage by a ton...
  • Aznox
    Aznox
    ✭✭✭✭✭
    Maul
    Buzo wrote: »
    Buzo wrote: »
    Buzo wrote: »
    Double Axes have a significantly higher chance to apply bleed, if your build is purely Dot‘s and no spammable I‘d always go 2x Axe. If you can have a spammable i.e. Sa or Jabs, I‘d go 1x Axe 1x Dagger. Maces need to get a flat penetration value. Dunno about swords, I just found them interesting for mag builds in the past, when destro didn‘t have the 8% mods.

    It is 8% for each ax, so you can get 16% chance for dual axes. That said, the 8% chance is better because you can proc the ax bleed while it is still up, which means you are losing damage, so for pve, the best combo is dagger/ax or dagger/dagger of you are a Templar.

    PvP is another story, maces have a lot of value there, you generally have more armor on a target there and less debuffs.

    Swords are straight garbage, in both pve and PvP. That 3/6% is addative with all your other percentage amps and you will always be getting less then advertised damage that way.

    Yes, but it‘s not really like on 2h where every hit counts for 16%. LA -> Rend accounts for: 3 hits with 8% each hit. Even if you can overwrite it, oftenly I don‘t find it to be up when I want to in PvP. For PvE it‘s long proven redundant and always better to go 2x dagger.

    Maces truly aren‘t bad, after all penetration became the strongest PvP damage asset since Murkmire. I just think it‘s offsetting, once you realize the formula is not working in their favour once a resistance debuff is applied.

    As bleeds have their place, I think they should give swords crit damage mods to make them an interesting choice for high crit builds, or make it worthwhile to switch it up and start combining one of each (also by giving maces flat pen).

    Yes it is? When you have dual axes on, every weapon light attack/ablity has a 16% chance to proc the bleed. It is not per ax, it is added together.

    Maces/mauls get a bad wrap in this game, they are actually really good.

    It‘s not, you can test this with Flurry. It has a chance to proc bleed only on the first hit.
    Equip an axe to your offhand and a dagger on your mainhand, then flurry a target - bleed won‘t proc. Reverse it, bleed will proc.

    Anyways, point is: for PvP axe(s) are the way to go. I think their adjustment was a pseudo nerf to supposedly get people away from axes but leaving Twin Slashes strong for the cause. The whole idea crumbles, once you throw Master‘s in.

    Maces should get a flat value or have their formula redone.

    Flurry doesn't proc axe bleed, even with two axes.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • MaxJrFTW
    MaxJrFTW
    ✭✭✭✭✭
    ✭✭
    Axe
    Bleeds will always be the way to go due to the simple fact that they go through resistance.

    Maces if you're going for burst.

    I don't see why anyone would ever want to use daggers or swords in pvp.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    @idk @Jeezye Why are daggers so popular in PvP?
    PC EU - DC only
  • rumple9
    rumple9
    ✭✭✭✭✭
    Deadly axe and sharp briarheart dagger
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dagger
    ChefZero wrote: »
    Why are daggers so popular in PvP?

    I did not take note this was in the PvP section. Daggers are not so great in PvP as many wear inpen negating much of the crit bonus damage. Axes, mauls and swords are all more beneficial in PvP depending on your targets.

    Regardless, not sure why I was tagged as I did not post in this thread that I recall.
    Edited by idk on April 22, 2019 7:37PM
  • ChefZero
    ChefZero
    ✭✭✭✭
    Maul
    idk wrote: »
    ChefZero wrote: »
    Why are daggers so popular in PvP?

    I did not take note this was in the PvP section. Daggers are not so great in PvP as many wear inpen negating much of the crit bonus damage. Axes, mauls and swords are all more beneficial in PvP depending on your targets.

    Regardless, not sure why I was tagged as I did not post in this thread that I recall.

    Just saw you voted.
    PC EU - DC only
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    Sword
    Swords amp magic damage too which is interesting so call em the best.
    (Axes/maces probably best followed by daggers.)
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