
@Karmanorway Mirage, the morph of blur, gives Minor Resolve and Major Ward which is a resistance buff and it lasts almost 30 seconds.
1: if you gave NBs good heals, then you'd need to reduce the damage to balance out the class as to not be op
2: only if berserker from 2h gets double damage
3: how about instead they make dive a more attractive option
4: or reduce the cost of permafrost
5: only if snipe took you out of stealth and could not crit at all
6: if it had a massivly increased cost, then..yeah
7: a good werewolf player can basically be immortal
NBs are already OP. All vet trial groups are 90% filled with NBs lol. They also dominate in pvp. Just because you may struggle doesn't mean they need to be buffed.
And dont forget pve also exists.
Karmanorway wrote: »
Karmanorway wrote: »
Not at all man. What I mean is that people usually see everything from their perspective and ask buffs/nerfs to support their playstyle, class, race etc. Nothing wrong with that. It's just gonna be so many different and all over requests that there will be no real consensus.
Karmanorway wrote: »NBs need a buff.
Yes they do high dmg, but they have crappy healing, and is the only class in the game without a skill that gives resistances.
The only ones that struggle with NBs is the ones that havent figured out that 50% of the skills in game pulls them out of cloak, and are most likely PVE players.
There.now on a more serious note:
Steel Tornado needs a buff too, a 9m execute aoe spammable is just not good enough. It deals roughly 4 - 6k dmg until the zerg are below 25 pct which is too underwhelming for a skill like that which requires lots of player skill to time right. I say buff it one way or another, ATLEAST to 25m range or double dmg!
Stamden need a buff, their burst dmg is way too low, give those shalk's double dmg, and improve stamden healing!
Magden need a buff, their permafrost have to low uptime, and does not stun opponents long enough, and their snares need to make ppl run slower for longer. If this gets buffed Magdens can finally be the reason why the grp wins in BGs!
Snipe and draining shot needs to be buffed. Why only be able to put a 15k snipe from 40m away from invisibility? It should atleast be 20k,+, and apply Both Major and minor defile, because like Steel tornado, this is a very complicated playstyle that requires lots of skill to pull of correctly!
Oh and draining shot needs to make more distance between u and your opponent, atleast double the distance, so its easier to run away and hide when they get too close!
WWs, they need a buff to resistances, when it only takes 3 players+ to kill them, then u know they are too squishy and not Worth running, remember to buff their bleeds aswell to double ticks, and make it unpurgable after 5 purges.
...
Ok im done, remember this is a Buff thread, tnx for reading
Karmanorway wrote: »NBs need a buff.
Yes they do high dmg, but they have crappy healing, and is the only class in the game without a skill that gives resistances.
The only ones that struggle with NBs is the ones that havent figured out that 50% of the skills in game pulls them out of cloak, and are most likely PVE players.
There.now on a more serious note:
Steel Tornado needs a buff too, a 9m execute aoe spammable is just not good enough. It deals roughly 4 - 6k dmg until the zerg are below 25 pct which is too underwhelming for a skill like that which requires lots of player skill to time right. I say buff it one way or another, ATLEAST to 25m range or double dmg!
Stamden need a buff, their burst dmg is way too low, give those shalk's double dmg, and improve stamden healing!
Magden need a buff, their permafrost have to low uptime, and does not stun opponents long enough, and their snares need to make ppl run slower for longer. If this gets buffed Magdens can finally be the reason why the grp wins in BGs!
Snipe and draining shot needs to be buffed. Why only be able to put a 15k snipe from 40m away from invisibility? It should atleast be 20k,+, and apply Both Major and minor defile, because like Steel tornado, this is a very complicated playstyle that requires lots of skill to pull of correctly!
Oh and draining shot needs to make more distance between u and your opponent, atleast double the distance, so its easier to run away and hide when they get too close!
WWs, they need a buff to resistances, when it only takes 3 players+ to kill them, then u know they are too squishy and not Worth running, remember to buff their bleeds aswell to double ticks, and make it unpurgable after 5 purges.
...
Ok im done, remember this is a Buff thread, tnx for reading
Karmanorway wrote: »NBs need a buff. Snipe and draining shot needs to be buffed. Why only be able to put a 15k snipe from 40m away from invisibility? It should atleast be 20k,+, and apply Both Major and minor defile, because like Steel tornado, this is a very complicated playstyle that requires lots of skill to pull of correctly!
Oh and draining shot needs to make more distance between u and your opponent, atleast double the distance, so its easier to run away and hide when they get too close!
again another thread meant to insult snipe, nightblade, invisibility, and draining shot.
please refrain from making threads like these, it is insulting and degrading.
completely uncalled for.
nothing we do is deserving of this.
and yes i am being serious, just because you dont like snipe, and you dont like bow and nightblades is no reason to make threads like these.
it really is getting very old seeing these type of insulting threads.
rabidrufus64 wrote: »Karmanorway wrote: »NBs need a buff.
Yes they do high dmg, but they have crappy healing, and is the only class in the game without a skill that gives resistances.
The only ones that struggle with NBs is the ones that havent figured out that 50% of the skills in game pulls them out of cloak, and are most likely PVE players.
There.now on a more serious note:
Steel Tornado needs a buff too, a 9m execute aoe spammable is just not good enough. It deals roughly 4 - 6k dmg until the zerg are below 25 pct which is too underwhelming for a skill like that which requires lots of player skill to time right. I say buff it one way or another, ATLEAST to 25m range or double dmg!
Stamden need a buff, their burst dmg is way too low, give those shalk's double dmg, and improve stamden healing!
Magden need a buff, their permafrost have to low uptime, and does not stun opponents long enough, and their snares need to make ppl run slower for longer. If this gets buffed Magdens can finally be the reason why the grp wins in BGs!
Snipe and draining shot needs to be buffed. Why only be able to put a 15k snipe from 40m away from invisibility? It should atleast be 20k,+, and apply Both Major and minor defile, because like Steel tornado, this is a very complicated playstyle that requires lots of skill to pull of correctly!
Oh and draining shot needs to make more distance between u and your opponent, atleast double the distance, so its easier to run away and hide when they get too close!
WWs, they need a buff to resistances, when it only takes 3 players+ to kill them, then u know they are too squishy and not Worth running, remember to buff their bleeds aswell to double ticks, and make it unpurgable after 5 purges.
...
Ok im done, remember this is a Buff thread, tnx for reading
they may not have a skill that gives major ward and resolve buff buts its built into their passives upon using a shadow ability (in case u didnt know this)