My point is, make the passives less restrictive.
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
Just another disappointment from zos.
It just speaks for itself, how much they actually care.
At least the ones making the decisions.
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
Just another disappointment from zos.
It just speaks for itself, how much they actually care.
At least the ones making the decisions.
The devs did think about it, and what they came up with is what you are complaining about. There is no reason for them to change anything, unless they have a better idea brought to their attention. You do understand there are only so many devs, right? They are working on new content, working on fixing the (many) bugs and problems in the game, dealing with balance. This isn't a huge complaint among the playerbase, so its lower on their list, if it even exists on it. This could be exactly how they want the skills to work.
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
Just another disappointment from zos.
It just speaks for itself, how much they actually care.
At least the ones making the decisions.
The devs did think about it, and what they came up with is what you are complaining about. There is no reason for them to change anything, unless they have a better idea brought to their attention. You do understand there are only so many devs, right? They are working on new content, working on fixing the (many) bugs and problems in the game, dealing with balance. This isn't a huge complaint among the playerbase, so its lower on their list, if it even exists on it. This could be exactly how they want the skills to work.
I see DKs a lot, they’re in a good place right now.
People play classes that they enjoy the style moreso then the strength of the actual class from my experience. That’s the reason there are so many bow builds these days even though it’s a weak play style. People prefer to try and not die from being elusive and range rather then getting in the thick of things, even if it’s weak.
I see DKs a lot, they’re in a good place right now.
People play classes that they enjoy the style moreso then the strength of the actual class from my experience. That’s the reason there are so many bow builds these days even though it’s a weak play style. People prefer to try and not die from being elusive and range rather then getting in the thick of things, even if it’s weak.
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
exeeter702 wrote: »I see DKs a lot, they’re in a good place right now.
People play classes that they enjoy the style moreso then the strength of the actual class from my experience. That’s the reason there are so many bow builds these days even though it’s a weak play style. People prefer to try and not die from being elusive and range rather then getting in the thick of things, even if it’s weak.
This is unrelated to the OP. They are specifically speaking to the nature of the class specifc minors and how some are role agnostic whereas others are completely absent uness you are tanking or healing or intentionally gimping your build.
However to the point, I believe it the issue is not nesely that bad, and partially in place to incentivize non dps roles as that is generally the go to. If a class cant tank or heal effectively its whatever, but when they cant dps effectively, all hell breaks loose. Some of these buffs have more restrictions because the devs want to arbitrarily incentivize non dps roles for particular classes *shrug. However i do realize the irony in that belief considering wardens track record in the pve dps department.
Taleof2Cities wrote: »I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
If I’m understanding all this correctly:
1. You don’t like how class-specific buffs are different between the classes ... even though the devs have given each class different buffs for uniqueness and flavor.
2. Your approach is to give every class buffs that benefit all roles ... reducing the uniqueness and flavor to a vanilla setup where class identity is lost. In turn, making a player’s choice of which class to play irrelevant.
3. You have absolutely no suggestions of how you propose to change class-specific buffs. In the place of those suggestions is just a session on bashing the devs.
Have I summarized this thread accurately?
exeeter702 wrote: »I see DKs a lot, they’re in a good place right now.
People play classes that they enjoy the style moreso then the strength of the actual class from my experience. That’s the reason there are so many bow builds these days even though it’s a weak play style. People prefer to try and not die from being elusive and range rather then getting in the thick of things, even if it’s weak.
This is unrelated to the OP. They are specifically speaking to the nature of the class specifc minors and how some are role agnostic whereas others are completely absent uness you are tanking or healing or intentionally gimping your build.
However to the point, I believe it the issue is not nesely that bad, and partially in place to incentivize non dps roles as that is generally the go to. If a class cant tank or heal effectively its whatever, but when they cant dps effectively, all hell breaks loose. Some of these buffs have more restrictions because the devs want to arbitrarily incentivize non dps roles for particular classes *shrug. However i do realize the irony in that belief considering wardens track record in the pve dps department.
That's a bit of a strawman, because i never talked specifically about dd, i said dd heal or tank, i just used dd as an example, because that;s what i mostly do
exeeter702 wrote: »exeeter702 wrote: »I see DKs a lot, they’re in a good place right now.
People play classes that they enjoy the style moreso then the strength of the actual class from my experience. That’s the reason there are so many bow builds these days even though it’s a weak play style. People prefer to try and not die from being elusive and range rather then getting in the thick of things, even if it’s weak.
This is unrelated to the OP. They are specifically speaking to the nature of the class specifc minors and how some are role agnostic whereas others are completely absent uness you are tanking or healing or intentionally gimping your build.
However to the point, I believe it the issue is not nesely that bad, and partially in place to incentivize non dps roles as that is generally the go to. If a class cant tank or heal effectively its whatever, but when they cant dps effectively, all hell breaks loose. Some of these buffs have more restrictions because the devs want to arbitrarily incentivize non dps roles for particular classes *shrug. However i do realize the irony in that belief considering wardens track record in the pve dps department.
That's a bit of a strawman, because i never talked specifically about dd, i said dd heal or tank, i just used dd as an example, because that;s what i mostly do
Not really a strawman as the second half was more of a broad suggestion that was framed around dps. I understand your point. I was mearly suggesting that zos locked some away from being role agnostic for the sake of trying to push certian classes into roles that are less popular for said class. Nb and templars cover it regardless, whereas wardens have to healers or maube tanks to get minor tough out group wide, stam sorc is the only spec that will have issue getting minor prophecy out, and dk tanks and healers (the later far easier to maintain) are doing minor brut, not dk dps.
Specs that dont normally provide their minor buff to group
Stam dk dps
Mag dk dps
Stam sorc dps
Magden dps
Stamden dps
Warden tank (?)
Dps is the most dominant, popular and desired role to play. The devs intention could have easily been to incentivize class role spread. Opting for a non dk tank? Might want to pick up a dk healer. No mag sorcs in the group? Sorc tank could cover that.
That is just an idea of what was possibly going through their heads. Obviously in the real game, balance is an issue and class/role representation still leaves a lot to be desired.
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
Just another disappointment from zos.
It just speaks for itself, how much they actually care.
At least the ones making the decisions.
The devs did think about it, and what they came up with is what you are complaining about. There is no reason for them to change anything, unless they have a better idea brought to their attention. You do understand there are only so many devs, right? They are working on new content, working on fixing the (many) bugs and problems in the game, dealing with balance. This isn't a huge complaint among the playerbase, so its lower on their list, if it even exists on it. This could be exactly how they want the skills to work.
it is a minor complaint, which is why i never really brought it up.
But this combined with a lot more problems becomes quite annoying, 1 small drop after another, and even small problems become quite annoying.
you can protect your precious devs all you want but at the end of the day, they don't care, they will still do whatever is more convenient to them, and what's more convenient is crown store and content, they do not care about balance, so people have to mass complain to get stuff, otherwise they never will do it, and probably never will, until the game absolutely requires it, but at that point it will probably be too late.
By the way, it;s not like it would take much, there are still bugs from years ago, and even things that could be easily solved, like meteor 11.8 sec duration, even though it should be 12, they don't have time to fix that? Give me a break. They don't have enough devs..... So many excuses.
It's obvious what their priority is.
Brought to their attention? You do realize that they should think of this for themselves, when exactly it become expected for customer to think for their game balance? If that is the case, where is my paycheck?
If i do it is purely out of goodwill, but it should not be a requirement.
Don't treat devs like they are friends, they might put a good face when they stream their game, but at the end of the day their first priority is profit, and that's fine, but if that is the case, hold them to a worker standard, not a friends.
If you have a class passive that isn't useful on all setups (dd, heal or tank), then that is a problem, it's self evident.
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
Just another disappointment from zos.
It just speaks for itself, how much they actually care.
At least the ones making the decisions.
The devs did think about it, and what they came up with is what you are complaining about. There is no reason for them to change anything, unless they have a better idea brought to their attention. You do understand there are only so many devs, right? They are working on new content, working on fixing the (many) bugs and problems in the game, dealing with balance. This isn't a huge complaint among the playerbase, so its lower on their list, if it even exists on it. This could be exactly how they want the skills to work.
it is a minor complaint, which is why i never really brought it up.
But this combined with a lot more problems becomes quite annoying, 1 small drop after another, and even small problems become quite annoying.
you can protect your precious devs all you want but at the end of the day, they don't care, they will still do whatever is more convenient to them, and what's more convenient is crown store and content, they do not care about balance, so people have to mass complain to get stuff, otherwise they never will do it, and probably never will, until the game absolutely requires it, but at that point it will probably be too late.
By the way, it;s not like it would take much, there are still bugs from years ago, and even things that could be easily solved, like meteor 11.8 sec duration, even though it should be 12, they don't have time to fix that? Give me a break. They don't have enough devs..... So many excuses.
It's obvious what their priority is.
Brought to their attention? You do realize that they should think of this for themselves, when exactly it become expected for customer to think for their game balance? If that is the case, where is my paycheck?
If i do it is purely out of goodwill, but it should not be a requirement.
Don't treat devs like they are friends, they might put a good face when they stream their game, but at the end of the day their first priority is profit, and that's fine, but if that is the case, hold them to a worker standard, not a friends.
If you have a class passive that isn't useful on all setups (dd, heal or tank), then that is a problem, it's self evident.
I see you took offense to my comment for some reason. How would they know there is an issue. You're the first person I've ever seen complain about this, so in their minds, everything is going well, in this regard. Doctors dont preemptively fix cancer, mechanics dont rebuild a transmission unless they find a problem, I dont pull boards on a wooden boat without knowing of rot. Maybe they'll look into it now, but how would they have known to think about it before? You shouldn't get a paycheck for being captain hindsight, and offering no solution.
exeeter702 wrote: »exeeter702 wrote: »I see DKs a lot, they’re in a good place right now.
People play classes that they enjoy the style moreso then the strength of the actual class from my experience. That’s the reason there are so many bow builds these days even though it’s a weak play style. People prefer to try and not die from being elusive and range rather then getting in the thick of things, even if it’s weak.
This is unrelated to the OP. They are specifically speaking to the nature of the class specifc minors and how some are role agnostic whereas others are completely absent uness you are tanking or healing or intentionally gimping your build.
However to the point, I believe it the issue is not nesely that bad, and partially in place to incentivize non dps roles as that is generally the go to. If a class cant tank or heal effectively its whatever, but when they cant dps effectively, all hell breaks loose. Some of these buffs have more restrictions because the devs want to arbitrarily incentivize non dps roles for particular classes *shrug. However i do realize the irony in that belief considering wardens track record in the pve dps department.
That's a bit of a strawman, because i never talked specifically about dd, i said dd heal or tank, i just used dd as an example, because that;s what i mostly do
Not really a strawman as the second half was more of a broad suggestion that was framed around dps. I understand your point. I was mearly suggesting that zos locked some away from being role agnostic for the sake of trying to push certian classes into roles that are less popular for said class. Nb and templars cover it regardless, whereas wardens have to healers or maube tanks to get minor tough out group wide, stam sorc is the only spec that will have issue getting minor prophecy out, and dk tanks and healers (the later far easier to maintain) are doing minor brut, not dk dps.
Specs that dont normally provide their minor buff to group
Stam dk dps
Mag dk dps
Stam sorc dps
Magden dps
Stamden dps
Warden tank (?)
Dps is the most dominant, popular and desired role to play. The devs intention could have easily been to incentivize class role spread. Opting for a non dk tank? Might want to pick up a dk healer. No mag sorcs in the group? Sorc tank could cover that.
That is just an idea of what was possibly going through their heads. Obviously in the real game, balance is an issue and class/role representation still leaves a lot to be desired.
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
Just another disappointment from zos.
It just speaks for itself, how much they actually care.
At least the ones making the decisions.
The devs did think about it, and what they came up with is what you are complaining about. There is no reason for them to change anything, unless they have a better idea brought to their attention. You do understand there are only so many devs, right? They are working on new content, working on fixing the (many) bugs and problems in the game, dealing with balance. This isn't a huge complaint among the playerbase, so its lower on their list, if it even exists on it. This could be exactly how they want the skills to work.
it is a minor complaint, which is why i never really brought it up.
But this combined with a lot more problems becomes quite annoying, 1 small drop after another, and even small problems become quite annoying.
you can protect your precious devs all you want but at the end of the day, they don't care, they will still do whatever is more convenient to them, and what's more convenient is crown store and content, they do not care about balance, so people have to mass complain to get stuff, otherwise they never will do it, and probably never will, until the game absolutely requires it, but at that point it will probably be too late.
By the way, it;s not like it would take much, there are still bugs from years ago, and even things that could be easily solved, like meteor 11.8 sec duration, even though it should be 12, they don't have time to fix that? Give me a break. They don't have enough devs..... So many excuses.
It's obvious what their priority is.
Brought to their attention? You do realize that they should think of this for themselves, when exactly it become expected for customer to think for their game balance? If that is the case, where is my paycheck?
If i do it is purely out of goodwill, but it should not be a requirement.
Don't treat devs like they are friends, they might put a good face when they stream their game, but at the end of the day their first priority is profit, and that's fine, but if that is the case, hold them to a worker standard, not a friends.
If you have a class passive that isn't useful on all setups (dd, heal or tank), then that is a problem, it's self evident.
I see you took offense to my comment for some reason. How would they know there is an issue. You're the first person I've ever seen complain about this, so in their minds, everything is going well, in this regard. Doctors dont preemptively fix cancer, mechanics dont rebuild a transmission unless they find a problem, I dont pull boards on a wooden boat without knowing of rot. Maybe they'll look into it now, but how would they have known to think about it before? You shouldn't get a paycheck for being captain hindsight, and offering no solution.
Why do people instantly assume you're offended when you criticize their point of view? Offended is quite a term, it means you are extremely annoyed by a behavior.
Look, you can think whatever you want, i just pointed out a few things i thought, that's all.
And also, yea, i am not a dev, so if i provide "solutions" it's all out of goodwill, but i do not have to do that, because it's not my job, it shouldn't be the customer job to think how to fix their game for them, if it was, then i would expect a paycheck, because i would be actively contributing to the game, now, of course they don;t do that, because they use the customer love of the game as a way to ease their work, and discover new things they might have missed, this is why i said devs are not your friends, and you should not treat them as such.
They might put a good face on the stream, but never, treat them as friends, treat them as you would any other professional, because thet's what they are.
Oakmontowls_ESO wrote: »exeeter702 wrote: »exeeter702 wrote: »I see DKs a lot, they’re in a good place right now.
People play classes that they enjoy the style moreso then the strength of the actual class from my experience. That’s the reason there are so many bow builds these days even though it’s a weak play style. People prefer to try and not die from being elusive and range rather then getting in the thick of things, even if it’s weak.
This is unrelated to the OP. They are specifically speaking to the nature of the class specifc minors and how some are role agnostic whereas others are completely absent uness you are tanking or healing or intentionally gimping your build.
However to the point, I believe it the issue is not nesely that bad, and partially in place to incentivize non dps roles as that is generally the go to. If a class cant tank or heal effectively its whatever, but when they cant dps effectively, all hell breaks loose. Some of these buffs have more restrictions because the devs want to arbitrarily incentivize non dps roles for particular classes *shrug. However i do realize the irony in that belief considering wardens track record in the pve dps department.
That's a bit of a strawman, because i never talked specifically about dd, i said dd heal or tank, i just used dd as an example, because that;s what i mostly do
Not really a strawman as the second half was more of a broad suggestion that was framed around dps. I understand your point. I was mearly suggesting that zos locked some away from being role agnostic for the sake of trying to push certian classes into roles that are less popular for said class. Nb and templars cover it regardless, whereas wardens have to healers or maube tanks to get minor tough out group wide, stam sorc is the only spec that will have issue getting minor prophecy out, and dk tanks and healers (the later far easier to maintain) are doing minor brut, not dk dps.
Specs that dont normally provide their minor buff to group
Stam dk dps
Mag dk dps
Stam sorc dps
Magden dps
Stamden dps
Warden tank (?)
Dps is the most dominant, popular and desired role to play. The devs intention could have easily been to incentivize class role spread. Opting for a non dk tank? Might want to pick up a dk healer. No mag sorcs in the group? Sorc tank could cover that.
That is just an idea of what was possibly going through their heads. Obviously in the real game, balance is an issue and class/role representation still leaves a lot to be desired.
You forgot:
Sorc healers
Sorc tanks
Templar Tanks
Pet sorcs
Also any warden spec that can't heal everyone in the entire group
Lightspeedflashb14_ESO wrote: »My point is, make the passives less restrictive.
how would you suggest zos do this?
I'm thinking about it, but honestly, i shouldn't even have, i;m a customer, not a dev.
I find this to be pretty basic stuff, that your passives should be useful for tank dd or healer.
Just another disappointment from zos.
It just speaks for itself, how much they actually care.
At least the ones making the decisions.
The devs did think about it, and what they came up with is what you are complaining about. There is no reason for them to change anything, unless they have a better idea brought to their attention. You do understand there are only so many devs, right? They are working on new content, working on fixing the (many) bugs and problems in the game, dealing with balance. This isn't a huge complaint among the playerbase, so its lower on their list, if it even exists on it. This could be exactly how they want the skills to work.
it is a minor complaint, which is why i never really brought it up.
But this combined with a lot more problems becomes quite annoying, 1 small drop after another, and even small problems become quite annoying.
you can protect your precious devs all you want but at the end of the day, they don't care, they will still do whatever is more convenient to them, and what's more convenient is crown store and content, they do not care about balance, so people have to mass complain to get stuff, otherwise they never will do it, and probably never will, until the game absolutely requires it, but at that point it will probably be too late.
By the way, it;s not like it would take much, there are still bugs from years ago, and even things that could be easily solved, like meteor 11.8 sec duration, even though it should be 12, they don't have time to fix that? Give me a break. They don't have enough devs..... So many excuses.
It's obvious what their priority is.
Brought to their attention? You do realize that they should think of this for themselves, when exactly it become expected for customer to think for their game balance? If that is the case, where is my paycheck?
If i do it is purely out of goodwill, but it should not be a requirement.
Don't treat devs like they are friends, they might put a good face when they stream their game, but at the end of the day their first priority is profit, and that's fine, but if that is the case, hold them to a worker standard, not a friends.
If you have a class passive that isn't useful on all setups (dd, heal or tank), then that is a problem, it's self evident.
I see you took offense to my comment for some reason. How would they know there is an issue. You're the first person I've ever seen complain about this, so in their minds, everything is going well, in this regard. Doctors dont preemptively fix cancer, mechanics dont rebuild a transmission unless they find a problem, I dont pull boards on a wooden boat without knowing of rot. Maybe they'll look into it now, but how would they have known to think about it before? You shouldn't get a paycheck for being captain hindsight, and offering no solution.
Why do people instantly assume you're offended when you criticize their point of view? Offended is quite a term, it means you are extremely annoyed by a behavior.
Look, you can think whatever you want, i just pointed out a few things i thought, that's all.
And also, yea, i am not a dev, so if i provide "solutions" it's all out of goodwill, but i do not have to do that, because it's not my job, it shouldn't be the customer job to think how to fix their game for them, if it was, then i would expect a paycheck, because i would be actively contributing to the game, now, of course they don;t do that, because they use the customer love of the game as a way to ease their work, and discover new things they might have missed, this is why i said devs are not your friends, and you should not treat them as such.
They might put a good face on the stream, but never, treat them as friends, treat them as you would any other professional, because thet's what they are.
I assumed you were mad because you tried calling me out for defending ZOS, when all I'm trying to do is point out the other side. People tend to imagine their problem should always be somewhere on the radar, when that isn't always the case. You're acting like ZOS should just know things, but they have more to think about than this very small issue. I was also giving the counterpoint that perhaps this is how they want things to work. I'm also not pretending they are my friends, I'm acting as if they are humans. Respect doesn't equal the delusion of friendship.