Nighttime players win

Maintenance for the week of March 17:
• PC/Mac: No maintenance – March 17
• Xbox: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
pkuronen
pkuronen
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The faction that has a group playing at early morning hours / playing from Asia conquers every keep and wins the campaign hands down. Nothing else makes a difference. That kinda takes the game away from whole campaigning.

But pvp is much fun anyway. Those night guys can do only pve in Cyrodiil so it must be very dull for them.
  • Minnesinger
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    pkuronen wrote: »
    The faction that has a group playing at early morning hours / playing from Asia conquers every keep and wins the campaign hands down. Nothing else makes a difference. That kinda takes the game away from whole campaigning.

    But pvp is much fun anyway. Those night guys can do only pve in Cyrodiil so it must be very dull for them.

    Yup the Asian players should sleep when it is night time. The flat Earth theory confirmed.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • Zacuel
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    Some of us work the night shift.

    But yes, it can be dull.
  • pkuronen
    pkuronen
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    Winning just gives the chest with a dew rings in it so no big deal. Just takes the fun away from one thing.

    Zos: Time for Asian servers maybe?
    Edited by pkuronen on March 9, 2019 7:59AM
  • Elong
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    Your night time is my day time.
  • Ranger209
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    Yup the Asian players should sleep when it is night time. The flat Earth theory confirmed.

    No they should spread out among all factions and fight each other rather than fighting npcs
  • Minnesinger
    Minnesinger
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    Ranger209 wrote: »

    No they should spread out among all factions and fight each other rather than fighting npcs

    They do so what is the problem? Just because your prime time pvp is formed around 80 same alliance players who play in the lagfest, doesn´t mean it is somehow superior form of pvp. You can find good small/ medium scale fights during the whole day.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • VaranisArano
    VaranisArano
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    What time would you like ZOS to turn off the Cyrodiil servers to preserve the sanctity of the campaign score? Just curious.
  • Heimpai
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    Ranger209 wrote: »

    No they should spread out among all factions and fight each other rather than fighting npcs

    Some do but you guys constantly complain about no faction loyalty

    Can’t make everyone happy
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    what server/platform/region do you speak of?
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Elong wrote: »
    Your night time is my day time.

  • CyrusArya
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    Yeah and that’s why the alliance war is a fundamentally flawed and meaningless endeavor. Ultimately comes down to who can zerg harder and more often, particularly during off hours. This not to mention how there’s 0 incentive to actually wanna win the campaign besides role playing reasons.
    A R Y A
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    The K-Hole ~ Phałanx
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  • Lucky28
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    They do so what is the problem? Just because your prime time pvp is formed around 80 same alliance players who play in the lagfest, doesn´t mean it is somehow superior form of pvp. You can find good small/ medium scale fights during the whole day.

    I've played during that time zone a few times this camp he has a point. 3-4 organized AD raids taking keeps and scrolls from like 5-10 EP is just *** ridiculous. it's not fun when the populations are that imbalanced regardless of which side you're playing on.
    Edited by Lucky28 on March 9, 2019 7:18PM
    Invictus
  • zyk
    zyk
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    CyrusArya wrote: »
    This not to mention how there’s 0 incentive to actually wanna win the campaign besides role playing reasons.

    It's not roleplaying, it's context.

    If you play outside of that context, you're left with an open world team deathmatch game which I would never play. It's especially stupid in this game because 90% of those fights are composed of simplistic kiting. In an actual deathmatch game, no one would fall for the kiting and the gameplay would be meh without things to shake it up.

    When you fight to win an objective, kiting becomes just another tactic rather than the central gameplay.

    I don't care very much if my faction loses a campaign, but I derive enjoyment by doing things to contribute to the success of the team nonetheless. Defending and attacking keeps can be fun in a vacuum.
    Edited by zyk on March 10, 2019 5:10AM
  • SirAndy
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    pkuronen wrote: »
    The faction that has a group playing at early morning hours / playing from Asia conquers every keep and wins the campaign hands down. Nothing else makes a difference. That kinda takes the game away from whole campaigning.
    But pvp is much fun anyway. Those night guys can do only pve in Cyrodiil so it must be very dull for them.
    Google "timezones" and be prepared to be educated ...
    shades.gif

  • Drdeath20
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    Randomized assigned alliances at the start of every campaign that you are locked into account wide. That will put an end to night capping and all other forms of tom foolery.
  • Mr_Walker
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    Drdeath20 wrote: »
    Randomized assigned alliances at the start of every campaign that you are locked into account wide. That will put an end to night capping and all other forms of tom foolery.

    Yeah, folks who want to play with pals or guildies pfffft. Tough luck to them.

    PS where I am it's called DAYcapping.
  • Morgul667
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    Feel free to play at night so it is not as boring as today , for us located in asia
  • Edirt_seliv
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    US prime time > all other prime time.
  • zyk
    zyk
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    Prime Time means Peak Time, so regardless of when and where you play, PC/NA Vivec's Prime Time is somewhere within approximately 8PM-12AM EDT.

    But it's also fair to say each region has its own prime time, and those players collectively want to experience the same range of things others do. It's not really realistic to expect some players will never emp or cap scrolls because they play during a low population interval.
    Edited by zyk on March 10, 2019 11:11AM
  • Raudgrani
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    Merging EU/NA servers would solve this problem, at least for most part. I think it would be pretty healthy for the most hardcore PVP players as well.
  • Sylosi
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    Raudgrani wrote: »
    Merging EU/NA servers would solve this problem, at least for most part. I think it would be pretty healthy for the most hardcore PVP players as well.

    And create a whole new problem of mega lag in a game where people already have issues, there is a reason each region has their own servers.
  • Raudgrani
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    Sylosi wrote: »

    And create a whole new problem of mega lag in a game where people already have issues, there is a reason each region has their own servers.

    Agree in a way- But there's a way to always see problems where other's see opportunities. "Mega lag" shouldn't be an issue (I mean, it's not meant to be like that), yet of course it is - it's not impossible to solve though, this game really shouldn't be that demanding on modern hardware. If they do solve it before this game is put to rest, no one knows.

    It baffles me however, that so many complain of Cyrodiil being empty, about "mega lag" at the same time. If we had "mega lag" being at least improved, then a merge of servers would make the whole game a lot better. A lot more players, a lot more activity around the clock. But sure, let's rule out a server merge because it might mean lag. ;-)

    Eventually, when player numbers really start to dwindle, I think this might happen anyway.
  • VaranisArano
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    Raudgrani wrote: »

    Agree in a way- But there's a way to always see problems where other's see opportunities. "Mega lag" shouldn't be an issue (I mean, it's not meant to be like that), yet of course it is - it's not impossible to solve though, this game really shouldn't be that demanding on modern hardware. If they do solve it before this game is put to rest, no one knows.

    It baffles me however, that so many complain of Cyrodiil being empty, about "mega lag" at the same time. If we had "mega lag" being at least improved, then a merge of servers would make the whole game a lot better. A lot more players, a lot more activity around the clock. But sure, let's rule out a server merge because it might mean lag. ;-)

    Eventually, when player numbers really start to dwindle, I think this might happen anyway.

    You are conflating types of lag when talking about two different types of complaints. Specifically, the campaign-wide lag that impacts campaigns like PC/NA Vivec at primetime and the individual lag experienced by players.

    Joining the NA and EU servers now (not in some hypothetical future where the lag has been fixed) would mean two things:

    1. We'd get a competitive population at more hours of the day because we'd have more players and two Primetimes. We'd also have more lag, because more players = more campaign wide lag. We see that during Midyear Mayhem, where PC/NA Vivec fills up really early in the day and the "Primetime" lag comes with it - Vivec becomes unplayable for me around 10 AM, and I head over to Shor. So instead of the campaigns beings laggy only at Primetime, we'd have a more elevated level of lag throughout the whole day to match the more even (higher) population similar to the lag we experience during Midyear Mayhem.

    2. Joining the servers means that everyone with issues connecting to their own region's servers - individual lag - now has to reach that much farther to get to the shared servers. Now, this varies from player to player. I have noticeably worse playability as an NA player when I log into the EU server, but I've heard from players who actually get better. Joining the servers as they are now (not in some hypothical future where ZOS manages to fix the lag) means that most players are likely to see a performance hit.


    In short, in a hypothetical future where ZOS has fixed the lag, your idea might be worth consideration to fix a low pop problem.
    I expect, that in a hypothetical future where the lag is fixed, the population problem will largely fix itself. When players can actually play as intended in Cyrodiil, its a pretty awesome place!

    But until ZOS actually fixes the lag, joining the servers (assuming its even possible given database limitations) is going to make things worse for most players in terms of performance.
    Edited by VaranisArano on March 10, 2019 1:31PM
  • Dreyloch
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    What time would you like ZOS to turn off the Cyrodiil servers to preserve the sanctity of the campaign score? Just curious.

    Well first off, anytime there's a patch. Scores should NEVER be ticking away while no one can defend or change it. Probably the biggest factor in score right there. Off peak hours players doing the PV'door thing right up until the server goes down. It keeps ticking all the way thru. I'd say that's a good place to start, and one of the most fustrating things about Cyrodiil.

    I'll also mention that as much as I love playing with and speaking to our Aussie friends (I really do love chatting with them)...they need their own freakin server =(
    "The fear of Death, is often worse than death itself"
  • biminirwb17_ESO
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    Er Scores don't keep tickin'. Checked it years ago, the server is down. Its stopped, no tick, dead parrot.
  • sudaki_eso
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    Elong wrote: »
    Your night time is my day time.

    ^This. Same thing when people in the US complaining about the maintaince time on the EU server.
    PS4 EU - StamDK
  • VaranisArano
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    Dreyloch wrote: »

    Well first off, anytime there's a patch. Scores should NEVER be ticking away while no one can defend or change it. Probably the biggest factor in score right there. Off peak hours players doing the PV'door thing right up until the server goes down. It keeps ticking all the way thru. I'd say that's a good place to start, and one of the most fustrating things about Cyrodiil.

    I'll also mention that as much as I love playing with and speaking to our Aussie friends (I really do love chatting with them)...they need their own freakin server =(

    I'm sure they'd love their own server, for their own sakes. Until then, they get to play on the same campaigns we do.

    And I don't have a problem with turning off the score when no one can possibly be playing because maintenance.

    Still, I'll ask again. What time do people want Cyrodiil score turned off to prevent "night capping"? What timezone gets told "Sorry, your contributions don't count" because we value the campaign score over you having fun playing?

    ZOS has chosen (wisely, IMO) to value rewarding the contributions of players at all times more than creating a totally fair scoring system that values the times with more players over times when there are fewer.
  • Izanagi.Xiiib16_ESO
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    I'm sure they'd love their own server, for their own sakes. Until then, they get to play on the same campaigns we do.

    And I don't have a problem with turning off the score when no one can possibly be playing because maintenance.

    Still, I'll ask again. What time do people want Cyrodiil score turned off to prevent "night capping"? What timezone gets told "Sorry, your contributions don't count" because we value the campaign score over you having fun playing?

    ZOS has chosen (wisely, IMO) to value rewarding the contributions of players at all times more than creating a totally fair scoring system that values the times with more players over times when there are fewer.

    I mean a better scoring system isn't hard to think of:
    Quicker evaluations which scale in speed depending on current population ratios
    Thus rewarding both sides based on how active the server is. Reflects the much more changing map during prime time (note: prime time is the servers highest populated time it is not a timezone specific occurrence.) And penalises the less changing map during times when one side vastly outnumbers or there is no population to actually change the map in real sense.
    Both times still benefit the score just in a ratio scaled manner.
    @Solar_Breeze
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  • Mr_Walker
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    Still, I'll ask again. What time do people want Cyrodiil score turned off to prevent "night capping"? What timezone gets told "Sorry, your contributions don't count" because we value the campaign score over you having fun playing?


    EASY PEASY! That would be "the time that suits me best" thanks!
  • DisgracefulMind
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    The score system needs to be modified. It is a bit out of hand, especially currently on PC/NA Vivec. AD is roflstomping the map for hours and hours all night long with big faction stacks (night for non-oceanic, I mean), and it is awful.

    BUT, that being said, people do need to realize that non-oceanic primetime is different from oceanic primetime. We can't ruin things for one side or the other, but there should more in place to prevent the "nightcap" from gaining so much score. Because, honestly, it does happen. Your night or not, there is always one faction who rolls the map when there's little to no resistance, and that's a problem. (No, it's not just AD, but they've had the stronger oceanic presence for a long time, and, yes, I know about the ep blob that runs in NA primetime but that doesn't mean everyone should suffer and has nothing to do with the oceanic timeframe -_-).
    Unfortunate magicka warden main.
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