brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
CatchMeTrolling wrote: »brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
What’s your average group size? Because it definitely becomes an issue when you are outnumbered and there’s definitely not any heavy investment that goes into it.
In general I don’t see how anyone can say ground based roots and snares aren’t an issue The average player probably has 2 snares on their bar. And if they’re zerging (which is common) they can spam these roots and snares. You can literally dodge roll just to get rooted as soon as you come out if it.
That's fair though. Like if one is fighting 3 opponents solo, they can reasonably expect to have to deal with potentially 3x of all the bad things. Part of being successful outnumbered is overcoming disadvantages like that.CatchMeTrolling wrote: »What’s your average group size? Because it definitely becomes an issue when you are outnumbered and there’s definitely not any heavy investment that goes into it.
That's fair though. Like if one is fighting 3 opponents solo, they can reasonably expect to have to deal with potentially 3x of all the bad things. Part of being successful outnumbered is overcoming disadvantages like that.CatchMeTrolling wrote: »What’s your average group size? Because it definitely becomes an issue when you are outnumbered and there’s definitely not any heavy investment that goes into it.
Whether snares should be be toned down or not, IMO to better enable fighting outnumbered should not be a consideration.
Snares are an integral part of the game. Without them, many players simply would not die. I have zero issues with their current state.
Snares are an integral part of the game. Without them, many players simply would not die. I have zero issues with their current state.
I agree but I just want a reliable snare immunity for magicka. And, don’t say mist form because that has way to many drawbacks especially you can’t fight in mist form.
brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
Dodge rolling out of it does not stop the blockade from being placed somewhere else and doesn't do anything if you're engaging someone in a small/narrow area, which is the case on almost every BG map. There's no legitimate way to avoid being permanently snared in situations like these. It also doesn't do anything if you're in a templar's ritual.CatchMeTrolling wrote: »brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
What’s your average group size? Because it definitely becomes an issue when you are outnumbered and there’s definitely not any heavy investment that goes into it.
In general I don’t see how anyone can say ground based roots and snares aren’t an issue The average player probably has 2 snares on their bar. And if they’re zerging (which is common) they can spam these roots and snares. You can literally dodge roll just to get rooted as soon as you come out if it.
I'm guessing they all play ranged and have never considered what would happen if they had to get in melee range of their opponents. Or they've all got frost blockade and ritual on their bar.
CatchMeTrolling wrote: »brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
What’s your average group size? Because it definitely becomes an issue when you are outnumbered and there’s definitely not any heavy investment that goes into it.
In general I don’t see how anyone can say ground based roots and snares aren’t an issue The average player probably has 2 snares on their bar. And if they’re zerging (which is common) they can spam these roots and snares. You can literally dodge roll just to get rooted as soon as you come out if it.
brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
Dodge rolling out of it does not stop the blockade from being placed somewhere else and doesn't do anything if you're engaging someone in a small/narrow area, which is the case on almost every BG map. There's no legitimate way to avoid being permanently snared in situations like these. It also doesn't do anything if you're in a templar's ritual.CatchMeTrolling wrote: »brandonv516 wrote: »brandonv516 wrote: »I want more snare removal options, that's about it.
This isn't the solution to frost blockades in every BG. Having to use every third gcd to gain snare immunity so that you can actually move shouldn't be a "feature" of ESO pvp.
So what's the solution for Frost Staff to even be relevant in PvP then?
People like to complain about Frost Staff now but it's been capable of this annoyance for years.
Charged + Frost enchant - that's the reason you keep getting rooted. And it's the reason Charged is relevant.
Root cooldown so that you’re not permanently rooted inside the ice wall since it’s ridiculously rampant in BG’s with almost nonexistent counter play.
bro one dodge roll and you're out of wall of elements. Ground based slows and roots aren't the issue - this is a clear l2p problem. Passive slows like blood craze, DK dots, as well as spammable roots, mainly cripple from what I can think of, are the issues that players can't deal with. Spamming aoe roots like blockade, talons etc. take heavy investments and aren't even that big of a deal
What’s your average group size? Because it definitely becomes an issue when you are outnumbered and there’s definitely not any heavy investment that goes into it.
In general I don’t see how anyone can say ground based roots and snares aren’t an issue The average player probably has 2 snares on their bar. And if they’re zerging (which is common) they can spam these roots and snares. You can literally dodge roll just to get rooted as soon as you come out if it.
I'm guessing they all play ranged and have never considered what would happen if they had to get in melee range of their opponents. Or they've all got frost blockade and ritual on their bar.
Conversely though, once they get in melee range snares and roots are now their friend as they can keep the range character from getting out of melee range. I see that as a good battle, except stamina melee characters have immunity advantages over ranged magicka characters. if you gap close and start snare/rooting them they can't get back out of melee range very easily. Getting into melee range may be difficult, but so is getting out of melee range. Its a two way street.
Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
I have 6 PvP characters 3 mag and 3 stam. Playing mag in open world without mistform(magden) is like playing with a bag of bricks strapped to my back
My magplar I just gimp myself into being a vampire and take 20% more damage to fighters guild and 25% more damage to flame abilities just to get a mediocre escape tool that doesn’t even let me heal or regen magic.
Don’t even get me started on magblade lmao
All 3 are in light.
Stamsorc is debatably the only good class with a reliable snare removal since I use Forward momentum and even that is useless sometimes since there’s so many tools like cc poisons and gap closers that snare that all go through immunity. Which is also my only heavy armor class
Stamblade only has shuffle as well as my stamden.. both of which are in medium armor.
If anything heavy armor stam characters have the least amount of issues with snares since they primarily use forward momentum. But the 4 second immunity on it isn’t even close to long enough.
Shuffle is absolutely garbage
Sypherioth wrote: »Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
I have 6 PvP characters 3 mag and 3 stam. Playing mag in open world without mistform(magden) is like playing with a bag of bricks strapped to my back
My magplar I just gimp myself into being a vampire and take 20% more damage to fighters guild and 25% more damage to flame abilities just to get a mediocre escape tool that doesn’t even let me heal or regen magic.
Don’t even get me started on magblade lmao
All 3 are in light.
Stamsorc is debatably the only good class with a reliable snare removal since I use Forward momentum and even that is useless sometimes since there’s so many tools like cc poisons and gap closers that snare that all go through immunity. Which is also my only heavy armor class
Stamblade only has shuffle as well as my stamden.. both of which are in medium armor.
If anything heavy armor stam characters have the least amount of issues with snares since they primarily use forward momentum. But the 4 second immunity on it isn’t even close to long enough.
Shuffle is absolutely garbage
I don't have much issues with snares as long as I have resources and i don't play sorc. The things that do mostly kill me are skill combo's. Me not being aware enough of surrounding players and surrounding ground target aoes. And ofc lag.
But realy is a snare that good if you think about it? I mean someone rushes to you. Probably hits you with a skill that snares. Thats enough reason for any class/armor/weapon type to get out asap anyways. Especially when more then 2 players are inc because they will come for you.
Then I have 1 more thing. Don't expect magicka to be close range anymore if wanna do big dmg. U will be squishy thats why all mag are staff these days. Long range paired with shields etc is your defense. Keeping someone at distance is your defense. Wanna go face to face as magicka you will need the resists.
if you want to do big dmg and be face to face then medium armor is the only viable choice. You will need the dodge rolls to do big dmg and evade dmg.
Sypherioth wrote: »Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
I have 6 PvP characters 3 mag and 3 stam. Playing mag in open world without mistform(magden) is like playing with a bag of bricks strapped to my back
My magplar I just gimp myself into being a vampire and take 20% more damage to fighters guild and 25% more damage to flame abilities just to get a mediocre escape tool that doesn’t even let me heal or regen magic.
Don’t even get me started on magblade lmao
All 3 are in light.
Stamsorc is debatably the only good class with a reliable snare removal since I use Forward momentum and even that is useless sometimes since there’s so many tools like cc poisons and gap closers that snare that all go through immunity. Which is also my only heavy armor class
Stamblade only has shuffle as well as my stamden.. both of which are in medium armor.
If anything heavy armor stam characters have the least amount of issues with snares since they primarily use forward momentum. But the 4 second immunity on it isn’t even close to long enough.
Shuffle is absolutely garbage
I don't have much issues with snares as long as I have resources and i don't play sorc. The things that do mostly kill me are skill combo's. Me not being aware enough of surrounding players and surrounding ground target aoes. And ofc lag.
But realy is a snare that good if you think about it? I mean someone rushes to you. Probably hits you with a skill that snares. Thats enough reason for any class/armor/weapon type to get out asap anyways. Especially when more then 2 players are inc because they will come for you.
Then I have 1 more thing. Don't expect magicka to be close range anymore if wanna do big dmg. U will be squishy thats why all mag are staff these days. Long range paired with shields etc is your defense. Keeping someone at distance is your defense. Wanna go face to face as magicka you will need the resists.
if you want to do big dmg and be face to face then medium armor is the only viable choice. You will need the dodge rolls to do big dmg and evade dmg.
Don’t expect to be mágica and close range? Tell that to all the Magplars, magdens and magDK’s. Also if you’re too squishy in ought armor it’s a fat L2P issue. My magplar and magden both have 30k resistances in light armor and do very good damage.
Literally only range mag classes are sorc and magblade. The other 3 need to be in melee range wtf? Magden may be an exception but honestly this argument just convinced me you don’t even PvP
Sypherioth wrote: »Sypherioth wrote: »Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
I have 6 PvP characters 3 mag and 3 stam. Playing mag in open world without mistform(magden) is like playing with a bag of bricks strapped to my back
My magplar I just gimp myself into being a vampire and take 20% more damage to fighters guild and 25% more damage to flame abilities just to get a mediocre escape tool that doesn’t even let me heal or regen magic.
Don’t even get me started on magblade lmao
All 3 are in light.
Stamsorc is debatably the only good class with a reliable snare removal since I use Forward momentum and even that is useless sometimes since there’s so many tools like cc poisons and gap closers that snare that all go through immunity. Which is also my only heavy armor class
Stamblade only has shuffle as well as my stamden.. both of which are in medium armor.
If anything heavy armor stam characters have the least amount of issues with snares since they primarily use forward momentum. But the 4 second immunity on it isn’t even close to long enough.
Shuffle is absolutely garbage
I don't have much issues with snares as long as I have resources and i don't play sorc. The things that do mostly kill me are skill combo's. Me not being aware enough of surrounding players and surrounding ground target aoes. And ofc lag.
But realy is a snare that good if you think about it? I mean someone rushes to you. Probably hits you with a skill that snares. Thats enough reason for any class/armor/weapon type to get out asap anyways. Especially when more then 2 players are inc because they will come for you.
Then I have 1 more thing. Don't expect magicka to be close range anymore if wanna do big dmg. U will be squishy thats why all mag are staff these days. Long range paired with shields etc is your defense. Keeping someone at distance is your defense. Wanna go face to face as magicka you will need the resists.
if you want to do big dmg and be face to face then medium armor is the only viable choice. You will need the dodge rolls to do big dmg and evade dmg.
Don’t expect to be mágica and close range? Tell that to all the Magplars, magdens and magDK’s. Also if you’re too squishy in ought armor it’s a fat L2P issue. My magplar and magden both have 30k resistances in light armor and do very good damage.
Literally only range mag classes are sorc and magblade. The other 3 need to be in melee range wtf? Magden may be an exception but honestly this argument just convinced me you don’t even PvP
Read again. I said you need resist to be face to face as mag. And with your 30k resist you are sacrificing lot of dmg bt you are the one that doesnt seem to know...
If you think that a 500 spell dmg is not worthwhile then please do your research again.
Ah, so this is mainly coming from rdps? Without snares rdps would be markedly worse in pvp, I don’t think people have thought through what they’re asking for.
Werewolves and mdps would be the main beneficiaries without snares.
Sypherioth wrote: »Sypherioth wrote: »Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
I have 6 PvP characters 3 mag and 3 stam. Playing mag in open world without mistform(magden) is like playing with a bag of bricks strapped to my back
My magplar I just gimp myself into being a vampire and take 20% more damage to fighters guild and 25% more damage to flame abilities just to get a mediocre escape tool that doesn’t even let me heal or regen magic.
Don’t even get me started on magblade lmao
All 3 are in light.
Stamsorc is debatably the only good class with a reliable snare removal since I use Forward momentum and even that is useless sometimes since there’s so many tools like cc poisons and gap closers that snare that all go through immunity. Which is also my only heavy armor class
Stamblade only has shuffle as well as my stamden.. both of which are in medium armor.
If anything heavy armor stam characters have the least amount of issues with snares since they primarily use forward momentum. But the 4 second immunity on it isn’t even close to long enough.
Shuffle is absolutely garbage
I don't have much issues with snares as long as I have resources and i don't play sorc. The things that do mostly kill me are skill combo's. Me not being aware enough of surrounding players and surrounding ground target aoes. And ofc lag.
But realy is a snare that good if you think about it? I mean someone rushes to you. Probably hits you with a skill that snares. Thats enough reason for any class/armor/weapon type to get out asap anyways. Especially when more then 2 players are inc because they will come for you.
Then I have 1 more thing. Don't expect magicka to be close range anymore if wanna do big dmg. U will be squishy thats why all mag are staff these days. Long range paired with shields etc is your defense. Keeping someone at distance is your defense. Wanna go face to face as magicka you will need the resists.
if you want to do big dmg and be face to face then medium armor is the only viable choice. You will need the dodge rolls to do big dmg and evade dmg.
Don’t expect to be mágica and close range? Tell that to all the Magplars, magdens and magDK’s. Also if you’re too squishy in ought armor it’s a fat L2P issue. My magplar and magden both have 30k resistances in light armor and do very good damage.
Literally only range mag classes are sorc and magblade. The other 3 need to be in melee range wtf? Magden may be an exception but honestly this argument just convinced me you don’t even PvP
Read again. I said you need resist to be face to face as mag. And with your 30k resist you are sacrificing lot of dmg bt you are the one that doesnt seem to know...
If you think that a 500 spell dmg is not worthwhile then please do your research again.
I run bright throat and necro on a magden with 2 protective&bloodspawn. I don’t think I’m losing much damage sacrificing 2k mag. Instead of 52k mag I now have 50k womp
Womp my sub tooltip dropped a whopping 200.
My magplar does steadfast and bright throat, and does tremendous damage. Not much damage being sacrificed honestly. If you think I’m sacrificing a bunch of damage and stressing... once again it doesn’t seem like you know much about theory crafting from what these responses tell me of how you’re losing a lot of dmg.
Sypherioth wrote: »Ah, so this is mainly coming from rdps? Without snares rdps would be markedly worse in pvp, I don’t think people have thought through what they’re asking for.
Werewolves and mdps would be the main beneficiaries without snares.
Ye and as WW I die just as easy as with my NB even when i don't feel the snares at allSypherioth wrote: »Sypherioth wrote: »Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
I have 6 PvP characters 3 mag and 3 stam. Playing mag in open world without mistform(magden) is like playing with a bag of bricks strapped to my back
My magplar I just gimp myself into being a vampire and take 20% more damage to fighters guild and 25% more damage to flame abilities just to get a mediocre escape tool that doesn’t even let me heal or regen magic.
Don’t even get me started on magblade lmao
All 3 are in light.
Stamsorc is debatably the only good class with a reliable snare removal since I use Forward momentum and even that is useless sometimes since there’s so many tools like cc poisons and gap closers that snare that all go through immunity. Which is also my only heavy armor class
Stamblade only has shuffle as well as my stamden.. both of which are in medium armor.
If anything heavy armor stam characters have the least amount of issues with snares since they primarily use forward momentum. But the 4 second immunity on it isn’t even close to long enough.
Shuffle is absolutely garbage
I don't have much issues with snares as long as I have resources and i don't play sorc. The things that do mostly kill me are skill combo's. Me not being aware enough of surrounding players and surrounding ground target aoes. And ofc lag.
But realy is a snare that good if you think about it? I mean someone rushes to you. Probably hits you with a skill that snares. Thats enough reason for any class/armor/weapon type to get out asap anyways. Especially when more then 2 players are inc because they will come for you.
Then I have 1 more thing. Don't expect magicka to be close range anymore if wanna do big dmg. U will be squishy thats why all mag are staff these days. Long range paired with shields etc is your defense. Keeping someone at distance is your defense. Wanna go face to face as magicka you will need the resists.
if you want to do big dmg and be face to face then medium armor is the only viable choice. You will need the dodge rolls to do big dmg and evade dmg.
Don’t expect to be mágica and close range? Tell that to all the Magplars, magdens and magDK’s. Also if you’re too squishy in ought armor it’s a fat L2P issue. My magplar and magden both have 30k resistances in light armor and do very good damage.
Literally only range mag classes are sorc and magblade. The other 3 need to be in melee range wtf? Magden may be an exception but honestly this argument just convinced me you don’t even PvP
Read again. I said you need resist to be face to face as mag. And with your 30k resist you are sacrificing lot of dmg bt you are the one that doesnt seem to know...
If you think that a 500 spell dmg is not worthwhile then please do your research again.
I run bright throat and necro on a magden with 2 protective&bloodspawn. I don’t think I’m losing much damage sacrificing 2k mag. Instead of 52k mag I now have 50k womp
Womp my sub tooltip dropped a whopping 200.
My magplar does steadfast and bright throat, and does tremendous damage. Not much damage being sacrificed honestly. If you think I’m sacrificing a bunch of damage and stressing... once again it doesn’t seem like you know much about theory crafting from what these responses tell me of how you’re losing a lot of dmg.
Factor in crit chance to. Factor in crit dmg to. Maybe factor in some armor penetration. And maybe also factor in some other dmg multipliers and all that. They all have their advantages and disadvantages.
No you have the OP healer class which should be nerfed a bit if anything should be nerfed at all. Ofcourse magicka helps you alot on both dmg and heals. I know why you build that way. Don't worry.
Also what is the crit chance? The crit dmg. How high is your hp? What is your impen? What armor you wear?
Then we talk further about how you sacrifice dmg etc.
Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
Sypherioth wrote: »Let me guess the ones that complain the most are the ones in heavy armor?
Their is a 2s root cooldown after dodging out of a root... but that’s so short it might as well not exist
Bumping this. Stopped queueing for BGs for awhile since the snares were so bad, queued tonight, three matches in a row I'm permanently snared in a BG the entire time I'm actually engaging the other team(s). Templar ritual, ice blockade, templar jabs, the list goes on and on.
Jabs is one of the biggest offenders here as far as individual, targeted snares go IMO. A 70% snare on a spammable isn't just a snare, it's a permanent form of cc that forces the templar's target to engage the templar, which effectively takes the person out of the fight. The other solution is to use a gap closer to get to another target, but again, the templar can do the same and you're probably in a ritual anyway, which brings you back to square one. Permanently CCing someone with jabs like this gives everyone else on their team the ability to disengage this 70% snared melee player whenever they're in danger, making a disconnect as easy as just running away. Heroic slash is another big offender too, although the snare is not as strong.
It should not be possible to permanently lock down a player like that, which is why we need diminishing returns/immunity timers on snares. Being CC'd like that for an extended period of time can feel like griefing even when it isn't and will absolutely lead to a more and more toxic pvp environment over time, just as it has in other games before ESO.
The bottom line is that gameplay like this is at best boring, and at worst frustrating enough to stop queueing altogether. It's just not fun at all. Melee without speed buffs in BGs is already a bit slow and sprinting/roll dodging is much more costly in nocp, making the snare meta much more frustrating in BGs than it is in Cyrodiil. I sincerely doubt there is anyone, anywhere, who will tell you that they enjoy being snared the entire time they are actually engaging their opponents, so why is it something that is possible in ESO at all?