jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
Tell you what. You let a bunch of PvPers come kill you in dungeons and steal your precious tokens, and then we'll talk.
@Alucardo why?
Collecting Tel Var comes with a very high risk. You have to constantly return to the bank, or risk having a majority of your hard-earned stones taken from you. Running dungeons is relatively easy. Hell, most people can solo them without fuss. It only makes sense there's merchants in IC.
To top that off, there's no other way to really obtain gear. Sure they could make it drop from the district bosses, but because it's a free-for-all zone and not instanced like your pve dungeons, there's not enough bosses for everyone.
Finally, it gives people a reason to go to IC (moreso if they updated the sets in there).
ZOS have made getting the gear you want relatively easy with transmute stones, loot sharing, and 100% chance monster helmet drops. Adding the ability to just buy what you want is being spoonfed far too much.
@Alucardo OP isn't asking for the current tel-var system to be implemented into pve only dungeons lmao. they're basically asking for some kind of token system, which is long overdue
don't worry imp city'ers, your precious risk vs reward system isn't being suggested for removal/trivialization
jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
Tell you what. You let a bunch of PvPers come kill you in dungeons and steal your precious tokens, and then we'll talk.
@Alucardo why?
Collecting Tel Var comes with a very high risk. You have to constantly return to the bank, or risk having a majority of your hard-earned stones taken from you. Running dungeons is relatively easy. Hell, most people can solo them without fuss. It only makes sense there's merchants in IC.
To top that off, there's no other way to really obtain gear. Sure they could make it drop from the district bosses, but because it's a free-for-all zone and not instanced like your pve dungeons, there's not enough bosses for everyone.
Finally, it gives people a reason to go to IC (moreso if they updated the sets in there).
ZOS have made getting the gear you want relatively easy with transmute stones, loot sharing, and 100% chance monster helmet drops. Adding the ability to just buy what you want is being spoonfed far too much.
@Alucardo OP isn't asking for the current tel-var system to be implemented into pve only dungeons lmao. they're basically asking for some kind of token system, which is long overdue
don't worry imp city'ers, your precious risk vs reward system isn't being suggested for removal/trivialization
Uh, I know what they are asking for. They want a similar token system to the tel var one, but for dungeon drops using a different currency. And I think it's a bad idea.
jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
Tell you what. You let a bunch of PvPers come kill you in dungeons and steal your precious tokens, and then we'll talk.
@Alucardo why?
Collecting Tel Var comes with a very high risk. You have to constantly return to the bank, or risk having a majority of your hard-earned stones taken from you. Running dungeons is relatively easy. Hell, most people can solo them without fuss. It only makes sense there's merchants in IC.
To top that off, there's no other way to really obtain gear. Sure they could make it drop from the district bosses, but because it's a free-for-all zone and not instanced like your pve dungeons, there's not enough bosses for everyone.
Finally, it gives people a reason to go to IC (moreso if they updated the sets in there).
ZOS have made getting the gear you want relatively easy with transmute stones, loot sharing, and 100% chance monster helmet drops. Adding the ability to just buy what you want is being spoonfed far too much.
@Alucardo OP isn't asking for the current tel-var system to be implemented into pve only dungeons lmao. they're basically asking for some kind of token system, which is long overdue
don't worry imp city'ers, your precious risk vs reward system isn't being suggested for removal/trivialization
Uh, I know what they are asking for. They want a similar token system to the tel var one, but for dungeon drops using a different currency. And I think it's a bad idea.
and you don't like the idea because...the longer the grind the better?
jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
Anotherone773 wrote: »I am currently working on a couple of sets. It's not that big of a pain. This game is not grindy compared to other games. I know to some people if they have to run a dungeon more than 10 times for 5 pieces, that is way too many. But it is just not that bad.
jimmulvaney wrote: »This game is in some serious need of help when it comes to dungeon set drops. Trying to find a random chance, at a random item, on random runs is just compounding the RNG. It doesn't make the game 'more challenging' it makes it more frustrating, time-consuming, and totally sucks the enjoyment out of playing at all. I used to play every single day... USED TO but the ABSOLUTE GRIND for the Undaunted Infiltrator Lightning staff makes me wonder why even bother playing anymore? When everything is random chance, rather than a goal to progress towards, where is the fun?
Why can't we have a dungeon merchant for each zone? and collect shards towards the item we want? Heck, I would even take an opportunity to buy a colored coffer of the weapon/ armor/ jewelry type with random traits to it, so long as I knew I was getting the item I wanted. This does not mean a coffer of "Unknown Burning Spellweave Staff" but rather "Inferno Staff of Burning Spellweave" (with random trait). You could even do this for Trials and thereby make it so that all trials in (say Craglorn) made progress towards getting the items you want. That way people who are looking for Aetherian Archive are not left on the sideline while everyone else swarms Hel Ra Citadel or Sanctum Ophidia. @ZOS_GinaBruno
So if you're having a hard time getting a certain drop that's my suggestion to you. Save up some gold and offer to buy it if it drops. That'll increase your odds by a lot. Because you're right - if you get unlucky trying to get a particular boss drop item can be ridiculous.
jimmulvaney wrote: »So if you're having a hard time getting a certain drop that's my suggestion to you. Save up some gold and offer to buy it if it drops. That'll increase your odds by a lot. Because you're right - if you get unlucky trying to get a particular boss drop item can be ridiculous.
I have more than 3M in the bank, all of my toons carry 100K on them at all times. I do offer to pay for items, and I have the addon that lets me see what my group is looting. That is why I said not a single person who has hunted with me has even SEEN the staff yet.
jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
Some items seems to drop very rarely, the BSW flame staff and the SPC restro one is probably most affected.SidraWillowsky wrote: »jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
I have found it to be petty easy. The last time I tried was last weekend. I wanted a set of Burning Spellweave, preferably weapons and jewels, for the MagDK that I want to do. I alternated between soloing it on my Sorc, and running it on my tank with groups. It was one of the dailies so queuing was fast. I had everything I needed by lunchtime.
Then you just got lucky. I've been trying to get the BSW inferno staff for months and I have seen in drop exactly once.
jimmulvaney wrote: »jimmulvaney wrote: »Or better yet, to prolong the acquisition of said item (which IMHO seems to be their only insurance that people will continue to play) make the pledge givers into merchants for the dungeons as well. And they can only offer items from the dungeons that are pledges on that day. This way the most you would have to wait once you accumulate enough shards is a week or so before you can purchase it with a random trait...? The same can be done with Trials. There are seven trials now correct? Turn the Trial quest givers into pledge masters too!
Just because my experience is different from yours does not mean it is any less valid. Do you have anything constructive to add? if not kindly leave the thread. This is a serious concern of mine because it makes me second guess playing what has literally been one of a very few select games that I played almost daily since 2014.
SidraWillowsky wrote: »jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
I have found it to be petty easy. The last time I tried was last weekend. I wanted a set of Burning Spellweave, preferably weapons and jewels, for the MagDK that I want to do. I alternated between soloing it on my Sorc, and running it on my tank with groups. It was one of the dailies so queuing was fast. I had everything I needed by lunchtime.
Then you just got lucky. I've been trying to get the BSW inferno staff for months and I have seen in drop exactly once.