Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
jimmulvaney wrote: »Or better yet, to prolong the acquisition of said item (which IMHO seems to be their only insurance that people will continue to play) make the pledge givers into merchants for the dungeons as well. And they can only offer items from the dungeons that are pledges on that day. This way the most you would have to wait once you accumulate enough shards is a week or so before you can purchase it with a random trait...? The same can be done with Trials. There are seven trials now correct? Turn the Trial quest givers into pledge masters too!
Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
Tell you what. You let a bunch of PvPers come kill you in dungeons and steal your precious tokens, and then we'll talk.
jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
I have found it to be petty easy. The last time I tried was last weekend. I wanted a set of Burning Spellweave, preferably weapons and jewels, for the MagDK that I want to do. I alternated between soloing it on my Sorc, and running it on my tank with groups. It was one of the dailies so queuing was fast. I had everything I needed by lunchtime.
I have found it to be petty easy. The last time I tried was last weekend. I wanted a set of Burning Spellweave, preferably weapons and jewels, for the MagDK that I want to do. I alternated between soloing it on my Sorc, and running it on my tank with groups. It was one of the dailies so queuing was fast. I had everything I needed by lunchtime.
jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
VaranisArano wrote: »Still, I think the grind is working as ZOS intends. Transmutation makes it more forgiving when it comes to getting the trait you want, but its still down to RNG whether you get the type of gear/weapon you want. It all boils down to ZOS encouraging players to play the game, again, and again, and again in order to get what they want. A token system benefits players, but doesn't really further than goal of getting players to play, again and again and again.
jimmulvaney wrote: »
Interesting. Personally, I don't see how this would do anything but encourage people to play, not just the game but to be more active in pledges, I mean I don't see it being a detriment and in that case, the only where to go from there is up, right?
SidraWillowsky wrote: »jimmulvaney wrote: »Anotherone773 wrote: »This is the least grindy MMO in this genre, so no.
And what has been your experience with trying to collect specific dungeon gear? When was the last time you tried?
I have found it to be petty easy. The last time I tried was last weekend. I wanted a set of Burning Spellweave, preferably weapons and jewels, for the MagDK that I want to do. I alternated between soloing it on my Sorc, and running it on my tank with groups. It was one of the dailies so queuing was fast. I had everything I needed by lunchtime.
Then you just got lucky. I've been trying to get the BSW inferno staff for months and I have seen in drop exactly once.
jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
Tell you what. You let a bunch of PvPers come kill you in dungeons and steal your precious tokens, and then we'll talk.
SidraWillowsky wrote: »I've seen people burn out after the grind. They run stuff many, man times and when they finally get what they want they're too burnt-out to care much. I think ZOS would be better off adjusting the RNG or otherwise making it less difficult to get what you want. There's got to be a sweet spot between making people work for something and then ensuring that they stay engaged once they obtain it. I don't think that players should have to run vMA 50+ times to get what they want.
jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
Tell you what. You let a bunch of PvPers come kill you in dungeons and steal your precious tokens, and then we'll talk.
@Alucardo why?
ZOS have made getting the gear you want relatively easy with transmute stones, loot sharing, and 100% chance monster helmet drops. Adding the ability to just buy what you want is being spoonfed far too much.
jimmulvaney wrote: »ZOS have made getting the gear you want relatively easy with transmute stones, loot sharing, and 100% chance monster helmet drops. Adding the ability to just buy what you want is being spoonfed far too much.
I see and how many runs does it take you to gather enough Tel-Var to buy ONE item you want? Does it even come close to 200 runs? 300 runs? I highly doubt it because of the sheer volume of TV stones that can be collected on a single run. There is not enough bosses but plenty of players and therefor magnitudes more opportunity to collect. And please understand I am not saying to have "Tel-Var Stones" specifically, just a similar system to it for PVE purposes.
With a token system the advantage is you know exactly how many tokens it will take for your gear. Downside is it will always take that many tokens and require the same amount of time. No hope of getting a weapon quickly.
People being people we are more apt to come back with the RNG system in place. Just the way our brains are built. The grind will be on the average about the same either way. Going with RNG keeps the game healthier so RNG is probably here to stay.
jimmulvaney wrote: »Like a chest at each dungeon's entrance that can be opened with, say, an Undaunted key, for a random piece of that dungeon's loot?
I was thinking more along the lines of a Merchant in one main city of each zone. It just kills me that we have a Tel-Var system for Imperial City and nothing but RNG for any place else.
Tell you what. You let a bunch of PvPers come kill you in dungeons and steal your precious tokens, and then we'll talk.
@Alucardo why?
Collecting Tel Var comes with a very high risk. You have to constantly return to the bank, or risk having a majority of your hard-earned stones taken from you. Running dungeons is relatively easy. Hell, most people can solo them without fuss. It only makes sense there's merchants in IC.
To top that off, there's no other way to really obtain gear. Sure they could make it drop from the district bosses, but because it's a free-for-all zone and not instanced like your pve dungeons, there's not enough bosses for everyone.
Finally, it gives people a reason to go to IC (moreso if they updated the sets in there).
ZOS have made getting the gear you want relatively easy with transmute stones, loot sharing, and 100% chance monster helmet drops. Adding the ability to just buy what you want is being spoonfed far too much.
i'd also love it if dungeons dropped mats as a reward or anything meaningful for earning gold. That way there'd always be people to do dungeons with.