It's hard to say what should be done not knowing what the technical limitations are. I can say that the stealth game here plays like it was a lazy afterthought; sloppy; disconnected; not engaging; devoid of fun. It's like an annoying chore to deal with.
Most of the TG/DB/Legerdemain skills are useless outside of their respective content. After fully maxing all three lines there's no real sense of progression happening, you just make/save some gold. They should be edited to make them more versatile for the rest of the game. Perhaps combine Legerdemain and TG lines. Is there not some redundancy happening there anyway? Turn one of them into stealth specific and fix what currently exists to fit that accordingly?
Maybe making stealth mechanics more consistent would also help. Why can I remain hidden while jumping up and down or rummaging through a desk right next to an npc but the second I roll dodge, disarm a trap or even try to pick a flower everyone grows eyes in the back of their head?
There should probably also be some distinctions between pve and pvp stealth but I don't even care to comment on what should be done about all that, there's no need to get banned on a beautiful friday.
Cundu_Ertur wrote: »I disagree with merging the TG and legerdemain lines. First off, not everyone has the TG DLC. Hiding ALL stealth/crime gameplay behind a paywall is doubleplusuncool. The other points are good, though.
RealDolanTrump wrote: »Keep stealth and cloak in PvE. Remove stealth in PvP, as the name says its Player vs Player not Coward(s) hiding in stealth trying to outnumber vs 1 Player.
VaranisArano wrote: »The one thing I think is missing from PVE stealth is a Ranged One Shot similar to the Blade of Woe. I'll admit it. I miss Skyrim's stealth archery. Snipe doesn't cut it.
However, I'm not a huge fan of ZOS deciding to shoehorn stealth into the new quests like in Morrowind and Murkmire. My Vestige is not stealthy, but on the other hand, if your quest givers are all like "Try not to kill anyone please!" I'm stuck going "Okay, I guess I'll try this sneaky thing and hiding in baskets and staying out of sight while I creep through this house/warehouse trying to find all the info...even though I suck at stealth and hiding in baskets is ridiculous..."
It's called sarcasm, personally I have no problem dealing with stealthers even though it's a cowardly play style which contributes nothing to the campaign.
starkerealm wrote: »
It's called sarcasm, personally I have no problem dealing with stealthers even though it's a cowardly play style which contributes nothing to the campaign.
Well, you know what they say: "The only unfair fight is the one you lose."
Also, a couple well placed skirmishers can completely block reinforcements from coming in to support a struggling force, so saying they add nothing is patently false. They get in your way and annoy you, but that's their purpose. They can disrupt organized operations, which means they're doing their job.
A poorly played ganker offers nothing to the campaign, but the same can be said of anyone else botching their job in Cyrodiil.
@Starlock
I didn’t realize this before but the Shadowy Supplier, Remains-Silent, has a chance to give you a Monk’s Disguise if you choose the middle option which is even closer to “blend” than the footpad.
starkerealm wrote: »
It's called sarcasm, personally I have no problem dealing with stealthers even though it's a cowardly play style which contributes nothing to the campaign.
Well, you know what they say: "The only unfair fight is the one you lose."
Also, a couple well placed skirmishers can completely block reinforcements from coming in to support a struggling force, so saying they add nothing is patently false. They get in your way and annoy you, but that's their purpose. They can disrupt organized operations, which means they're doing their job.
A poorly played ganker offers nothing to the campaign, but the same can be said of anyone else botching their job in Cyrodiil.
In theory you are correct, but unfortunately at least for the AD on PS4 NA that couldn't be any further from the truth.The only time they contribute is when the odds are 5:1 in their favor and usually stealth away on keep defenses. Not exactly my definition of helpful.
stealth should be on off switch, no one should be able to take others out of stealth.
remove the "eye" and all ability to be pulled out of stealth.
it should work that way in both PVE and PVP.
and by the way, i took that from morrowind single player game as well as several MMO's do it that way, so please do it in eso as well.
stealth should be on off switch, no one should be able to take others out of stealth.
remove the "eye" and all ability to be pulled out of stealth.
it should work that way in both PVE and PVP.
and by the way, i took that from morrowind single player game as well as several MMO's do it that way, so please do it in eso as well.
I am glad you aren't a Class Rep - and I hope stealth will get nerfed to high heaven just so people like you actually have to start to l2p
stealth should be on off switch, no one should be able to take others out of stealth.
remove the "eye" and all ability to be pulled out of stealth.
it should work that way in both PVE and PVP.
and by the way, i took that from morrowind single player game as well as several MMO's do it that way, so please do it in eso as well.
I am glad you aren't a Class Rep - and I hope stealth will get nerfed to high heaven just so people like you actually have to start to l2p
It's easy to pull people out of stealth as it is. No need for a nerf. I don't have any issues while using the counters.
@Starlock
I didn’t realize this before but the Shadowy Supplier, Remains-Silent, has a chance to give you a Monk’s Disguise if you choose the middle option which is even closer to “blend” than the footpad.
Yes, that's true! I'd forgotten about that. Only lasts five minutes though, which is enough time to get in and out of a big city to respec your ne'er do well characters and that's about it. XD
stealth should be on off switch, no one should be able to take others out of stealth.
remove the "eye" and all ability to be pulled out of stealth.
it should work that way in both PVE and PVP.
and by the way, i took that from morrowind single player game as well as several MMO's do it that way, so please do it in eso as well.
I am glad you aren't a Class Rep - and I hope stealth will get nerfed to high heaven just so people like you actually have to start to l2p
It's easy to pull people out of stealth as it is. No need for a nerf. I don't have any issues while using the counters.
Exactly what I said. Some choose to not use the counters and that is a poor reason to ask for a nerf.
@Starlock
I didn’t realize this before but the Shadowy Supplier, Remains-Silent, has a chance to give you a Monk’s Disguise if you choose the middle option which is even closer to “blend” than the footpad.
Yes, that's true! I'd forgotten about that. Only lasts five minutes though, which is enough time to get in and out of a big city to respec your ne'er do well characters and that's about it. XD
How to do you currently feel about stealth in eso?
How do you want to interact with stealth in gameplay?
If you could create new skills for dark brotherhood or thieves guild what would you do?
Is there anything you would take from other games and add to eso in regards to stealth?
...
So my personal thoughts is to add new group event to thieves guild zone that deals with hide and go seek, real scouting missions,
One thing I think would improve stealth mechanics in the game a lot is if they gave some sort of buff to Wood Elves that helps to lessen the chance an enemy has to detect them. After all, it's mentioned in the lore quite a lot, it would make sense for them to have that.