stealth should be on off switch, no one should be able to take others out of stealth.
remove the "eye" and all ability to be pulled out of stealth.
it should work that way in both PVE and PVP.
and by the way, i took that from morrowind single player game as well as several MMO's do it that way, so please do it in eso as well.
stealth should be on off switch, no one should be able to take others out of stealth.
remove the "eye" and all ability to be pulled out of stealth.
it should work that way in both PVE and PVP.
and by the way, i took that from morrowind single player game as well as several MMO's do it that way, so please do it in eso as well.
https://youtu.be/qHBQ0c5f-ZoVaranisArano wrote: »The one thing I think is missing from PVE stealth is a Ranged One Shot similar to the Blade of Woe. I'll admit it. I miss Skyrim's stealth archery. Snipe doesn't cut it.
However, I'm not a huge fan of ZOS deciding to shoehorn stealth into the new quests like in Morrowind and Murkmire. My Vestige is not stealthy, but on the other hand, if your quest givers are all like "Try not to kill anyone please!" I'm stuck going "Okay, I guess I'll try this sneaky thing and hiding in baskets and staying out of sight while I creep through this house/warehouse trying to find all the info...even though I suck at stealth and hiding in baskets is ridiculous..."
Sylvermynx wrote: »VaranisArano wrote: »The one thing I think is missing from PVE stealth is a Ranged One Shot similar to the Blade of Woe. I'll admit it. I miss Skyrim's stealth archery. Snipe doesn't cut it.
However, I'm not a huge fan of ZOS deciding to shoehorn stealth into the new quests like in Morrowind and Murkmire. My Vestige is not stealthy, but on the other hand, if your quest givers are all like "Try not to kill anyone please!" I'm stuck going "Okay, I guess I'll try this sneaky thing and hiding in baskets and staying out of sight while I creep through this house/warehouse trying to find all the info...even though I suck at stealth and hiding in baskets is ridiculous..."
You said a mouthful. I was so annoyed at that one quest in Murkmire that I just quit messing with that entire DLC. So yeah, didn't finish the questline, which until that point seemed like one I might be able to get most of the way through before failing due to inability with the combat style and "mini-bosses"....
/"git off ma lawrn" grumble
VaranisArano wrote: »Sylvermynx wrote: »VaranisArano wrote: »The one thing I think is missing from PVE stealth is a Ranged One Shot similar to the Blade of Woe. I'll admit it. I miss Skyrim's stealth archery. Snipe doesn't cut it.
However, I'm not a huge fan of ZOS deciding to shoehorn stealth into the new quests like in Morrowind and Murkmire. My Vestige is not stealthy, but on the other hand, if your quest givers are all like "Try not to kill anyone please!" I'm stuck going "Okay, I guess I'll try this sneaky thing and hiding in baskets and staying out of sight while I creep through this house/warehouse trying to find all the info...even though I suck at stealth and hiding in baskets is ridiculous..."
You said a mouthful. I was so annoyed at that one quest in Murkmire that I just quit messing with that entire DLC. So yeah, didn't finish the questline, which until that point seemed like one I might be able to get most of the way through before failing due to inability with the combat style and "mini-bosses"....
/"git off ma lawrn" grumble
It was definitely frustrating for me, since I actually want to roleplay with the "Don't kill anyone" request despite not being a stealthy character.
For one thing, it relies on the player knowing how stealth works from Thieves Guild and Dark Brotherhood. I'd done those on other characters, so I knew to look for things like baskets to hide in when the guards come patrolling by.
For another, you can use invisibility pots to get through it if you aren't playing a nightblade, but invis pots are a lot easier to get from doing Thieves Guild content and if a player hasn't been doing alchemy, that's not really an option. There's also various options for stealthy gear, but again, how much regearing and investment should we really have to do to accomplish a quest?
When I did the Morrowind quest with Naryu, I did it with a group of friends, so our stealthy attempt went to pot in short order, LOL. Naryu was quite disappointed. When I did Murkmire, I mostly managed to use line of sight to stay out of the guards' view, with a couple times having to jump in a basket when there was no other option I could see. And when I was done, I just stood up and booked it out of there and picked up a bounty in the process - which, fine, I was just glad to be done.
So I guess, if I'm being generous, the stealth wasn't too bad. I was able to complete the quest without stealthy gear or potions, just taking it slow and using the stealth mechanic with baskets. On the other hand, it was really frustrating and there's no real reason for either quest to be like this other than "this is the stealthy quest where you have to be stealthy" just to be different.
VaranisArano wrote: »Sylvermynx wrote: »VaranisArano wrote: »The one thing I think is missing from PVE stealth is a Ranged One Shot similar to the Blade of Woe. I'll admit it. I miss Skyrim's stealth archery. Snipe doesn't cut it.
However, I'm not a huge fan of ZOS deciding to shoehorn stealth into the new quests like in Morrowind and Murkmire. My Vestige is not stealthy, but on the other hand, if your quest givers are all like "Try not to kill anyone please!" I'm stuck going "Okay, I guess I'll try this sneaky thing and hiding in baskets and staying out of sight while I creep through this house/warehouse trying to find all the info...even though I suck at stealth and hiding in baskets is ridiculous..."
You said a mouthful. I was so annoyed at that one quest in Murkmire that I just quit messing with that entire DLC. So yeah, didn't finish the questline, which until that point seemed like one I might be able to get most of the way through before failing due to inability with the combat style and "mini-bosses"....
/"git off ma lawrn" grumble
It was definitely frustrating for me, since I actually want to roleplay with the "Don't kill anyone" request despite not being a stealthy character.
For one thing, it relies on the player knowing how stealth works from Thieves Guild and Dark Brotherhood. I'd done those on other characters, so I knew to look for things like baskets to hide in when the guards come patrolling by.
For another, you can use invisibility pots to get through it if you aren't playing a nightblade, but invis pots are a lot easier to get from doing Thieves Guild content and if a player hasn't been doing alchemy, that's not really an option. There's also various options for stealthy gear, but again, how much regearing and investment should we really have to do to accomplish a quest?
When I did the Morrowind quest with Naryu, I did it with a group of friends, so our stealthy attempt went to pot in short order, LOL. Naryu was quite disappointed. When I did Murkmire, I mostly managed to use line of sight to stay out of the guards' view, with a couple times having to jump in a basket when there was no other option I could see. And when I was done, I just stood up and booked it out of there and picked up a bounty in the process - which, fine, I was just glad to be done.
So I guess, if I'm being generous, the stealth wasn't too bad. I was able to complete the quest without stealthy gear or potions, just taking it slow and using the stealth mechanic with baskets. On the other hand, it was really frustrating and there's no real reason for either quest to be like this other than "this is the stealthy quest where you have to be stealthy" just to be different.
Facefister wrote: »With randomly generated dungeons. With several segments where can be stealth checks, movement checks or DPS/HPS/CC checks. After x segments, there is a Boss room. Up to three Boss rooms. Rewards could be literally anything like equipment, upgrade items or transmutaton crystals.
Girl_Number8 wrote: »Since wrathstone nightblades and cloak are not even an issue in PvP. They are fodder atm. Even before wrathstone they were lack luster unless you got a really great one which is always fun. Though I would not call the nb playstyle cowardly, as they risk a lot, same as bombers. It keeps inexperienced zerglings on their tippy toes.
The most broken thing I see in this game is the performance. And Zerg team purple and Zerg team green, skilless zerglings are the most cowardly playstyle imo.
Using other Elder Scrolls games as a benchmark, Elder Scrolls Online easily has the best stealth gameplay (granted, I've never played anything before Morrowind). Mechanics introduced in Thieves Guild and Dark Brotherhood in particular added some very nice touches that are lacking in other Elder Scrolls games. I have a character who is a dedicated ne'er do well. She's built around stealth, infiltration, and doing no good deeds. It's a blast! Here are some of the things that really add some fun to being a stealthy sneaker in Elder Scrolls Online currently:
- Easy to use. The stealth system in ESO is simple and uncomplicated. It's not hard to figure out like so many other things in this game are.
- Meaningful loot. If you've ever spent any time picking pockets or going on mass murder sprees, you will be delighted at the level of detail the developers put into the loot. It's worth your time to do this stuff, including for the laughs.
- Guards. My main ne'er do well runs around with a permanent bounty. She has to plan her routes in and around cities carefully. Sneak plays a big role in that. Being able to steal from guards in particular? LOLZ.
- Speed. You usually slow down when sneaking, but the game provides you ways of increasing your sneak/movement speed. This is a somewhat unusual feature and absent even in stealth-focused games I've played.
- Notoriety. Some players might not know this, but if you have a professional ne'er do well with a permanent bounty, most NPCs will not talk to you. You can't talk to guild traders, merchants, stable folks, and so on. It's annoying. It's awesome. Bad cat loves to be bad, and everyone knows it!
All this said, stealth in ESO is a far cry from games like Deus Ex that have a proper system. I don't think it is possible for this game to approach that level of refinement due to limitations of the game engine (particular the "in combat" vs "out of combat" status flags). There are some low-hanging fruits that could ripen stealth for ESO, however:
- More hiding spots. TG/DB introduced hiding spots. These should be added throughout the base game. After all, TG troves were added in the base game, so why not these hiding spots?
- More guards with lanterns. Similarly, TG/DB introduced guards that you cannot sneak around or pickpocket. Add these to the base game as well. I say this knowing full well how much harder this will make life for my sneaky kitty. I would relish the new challenge. As it is, she is such a professional she never gets caught (lag/dc deaths notwithstanding).
- No more lockpicks! With the exception of outlaws where it would actually make sense, lockpicks need to be removed from the loot tables for pickpocketing. Bad cat angrily stabs anyone who gives her a stupid lockpick on the first pickpocketing attempt. Even in full sight of guards. She hates the lockpicks. She does not need any more!
- Call the guards. When NPCs scream about calling the guards... can they please actually call the guards? Let's make getting caught more meaningful!
Dreaming big, there are other things that would greatly improve stealth gameplay. Again, these are things that I don't think can actually be implemented in the game, because it would require engine-level redesigns, but maybe I'm wrong about that?
- More levels of stealth. ESO has only two levels of stealth - hidden and detected. Games with better stealth gameplay usually have a sliding scale with at least three levels - hidden, suspicious, and detected - and mechanics associated with each.
- Lighting impacts stealth. ESO allows characters to hide regardless of lighting conditions. This is not realistic and not how stealth games treat it. It should not be possible to hide in the middle of a town square in the middle of the day without invisibility spells/potions or at least investing in some sort of skill with skill points. Lighting should impact detection.
- Cover impacts stealth. ESO implements cover only insofar as it can obscure NPC line of sight. More sophisticated cover systems would be amazing. In stealth games, you can crouch behind one piece of cover, and dash to another to help reduce detection chance, even when dashing through a well-lit area.
- Blend. Blend is another aspect of stealth that is most well-known through games like Assassin's Creed. Blending is hiding in crowds. There are some amazing possibilities here for blending in with fellow players after stealing from an NPC, or with NPCs themselves. I would totally run new guild events based on such a mechanic.
- Bounty Hunters. While I am vehemently opposed to a PvP justice system, I see no reason why there can't be NPCs that roam the world tracking down characters with high bounties. Whether or not they'd be invincible like other guards are? Well, I'll leave that up in the air for now.