All these changes achieved was to further reduce build diversity by making impen the required armor trait on yet another class - even though ZOS claimed that they don't want a PvP specific trait / stat but is de facto making impen a PvP trait.
The compensation for shields becoming critable is them also being affected by resistences. And the additional damage taken and the additional mitigation from resistences pretty much balance out.
All these changes achieved was to further reduce build diversity by making impen the required armor trait on yet another class - even though ZOS claimed that they don't want a PvP specific trait / stat but is de facto making impen a PvP trait.
I am also puzzled why you think shield nerf was warranted but then ask for a 100% increase in shield strength. Shields have their issues, but 100% additional shield strength is totally over OP. In terms of balancing the only thing that desperately needs to be addressed is Bastion CP since it is essentially useless, while its counterpart Shatering Blows is as affective as ever ... or even more so.
1) its right shields can be stronger with resistances
on other hand they can be hit by CRT hit, penetration works on them too
2) Why i say it was needed to cap them at 50% health and then asking to buff them?
Its was needed because if you had build with 15k health and 30k shield wasnt right. Now it forces you to invest to health, which is good
BUT shield is still scaled of max magicka so you have to stack both.
My issue is you cant have more than 20k health because if you do, your magicka cannot be big enought to reach cap . This limits your playstyle to 20k health and makes you unable to use high health builds on sorcs
Shields don't have to reach the cap to be effective though. I don't think any of my magicka builds have a shield that reaches the cap and yet they feel as effective and sturdy as they've ever been. Just make sure you have decent resists and crit resist.My issue is you cant have more than 20k health because if you do, your magicka cannot be big enought to reach cap [/b]. This limits your playstyle to 20k health and makes you unable to use high health builds on sorcs
.Shields don't have to reach the cap to be effective though. I don't think any of my magicka builds have a shield that reaches the cap and yet they feel as effective and sturdy as they've ever been. Just make sure you have decent resists and crit resist.My issue is you cant have more than 20k health because if you do, your magicka cannot be big enought to reach cap [/b]. This limits your playstyle to 20k health and makes you unable to use high health builds on sorcs
.Shields don't have to reach the cap to be effective though. I don't think any of my magicka builds have a shield that reaches the cap and yet they feel as effective and sturdy as they've ever been. Just make sure you have decent resists and crit resist.My issue is you cant have more than 20k health because if you do, your magicka cannot be big enought to reach cap [/b]. This limits your playstyle to 20k health and makes you unable to use high health builds on sorcs
Tbh it's hard for me to tell without seeing your full build/bar setup why you're having issues with survival on your magsorc when you already have good defensive stats as well as a large magicka pool.. But here are my suggestions:I do. I run full impen, 1 pirate skeleton, 1 mighty chudan and boundless storm ( so i have over 22k armor and 24k spell resist in noCP) with bufftimers2 addon so it pop up on my screen in big red text to reapply it so i am sure i have it always up.
But still, without pet Nb can melt me in seconds and i am unable to do anything about it, only overheal it with pet which as i said forces me to run pet build.
?Well ... you might not need to hit the cap, but you definitely have to be damn close to it. The resistences only counter the additional damage taken from crits, so there isn't really a net gain here unless you are in heavy armor / close to resistence cap. What you perceive as "sturdy" is the reduced damage taken once shields are down.
All these changes achieved was to further reduce build diversity by making impen the required armor trait on yet another class - even though ZOS claimed that they don't want a PvP specific trait / stat but is de facto making impen a PvP trait.
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Build for some health, use tri-stat glyphs on big armor pieces and jewelry. Then make up the missing Magicka with something like bound aegis and mage light.
Battle spirit is applied before the health cap though. On most builds battle spirit shield reduction is pretty much irrelevant since the roadblock for them is health cap.
Magsorcs are currently considered the strongest magicka PvP class by many duelists and open world players, especially due to the new amplitude passive.
Magsorcs are currently considered the strongest magicka PvP class by many duelists and open world players, especially due to the new amplitude passive.
Pet Sorcs, yes. But the rest? The new Amplitude passive isn’t really an awesome improvement because it diminishes so fast it hardly has an effect.
Ollowaiin2 wrote: »I feel like the mag sorc shield is stronger then ever and low in non-cp. the light armor shield is too expensive and a LOT weaker. I only use it to trigger armor master and spam sorc shield after. Healing ward is useless because of no initial healing and got replaced by mutagen/healing ulti/maybe even dark deal. That ulti is so strong right now.. Dont need any pet healing, because we dont have enough skill slots.
Sorcs utilice a lot from higher resistances sets, that makes them tanks!
In open world pvp I feel like they're more supporter (purge/cc) since cyro has always been group content..
psychotic13 wrote: »
psychotic13 wrote: »
looks quite nice, though the 51k max magicka seem excessive. I run around with about 25k HP and 41k max magicka in PvP and my hardened ward is pretty much at cap. So instead investing more into spell damage / pen or regen might be a better idea. Also the 2.1k crit resist seems a bit low given the crit multipliers and the capped shields ... especially in CP environments.
Build for some health, use tri-stat glyphs on big armor pieces and jewelry. Then make up the missing Magicka with something like bound aegis and mage light.
Sorry, but that doesn't really work. Bar space is already lackluster on sorcs (it's one of our main pain points).
Shield changes were a stupid idea, but people kept crying on the forums that shields were not critable (even though shields themselves do not crit either). So ZOS eventually changed that. And b/c shields were already lackluster before, they couldn't just make them critable without giving something in return. So here we are are now. Sorcs are harder to kill than before b/c they are now not instantaneously dead once you get through their shield. On the other hand they can't kill you either b/c their damage is too low and a full burst combo that is not actively mitigated is no longer sufficient to overcome the HP bar of 99.9% of players in cyrodiil (shield changes are not the main reason for this, but they made the matter worse). Oh and sustain is also worse ... not that it has ever been good since Morrowind.
So in the end we all lost, just b/c some cry babies wanted easy sorc kills and couldn't be bothered to overcome the l2p issues.
Ironically, even though sorcs are harder to kill these days, you see significantly less threads on the forums complaining about how hard it is to kill sorcs. Shows you how simple minded these people are: "HA! Sorcs got 3k less shields they are easier to kill now" ... completely ignoring resistences reducing the damage taken and time to kill ...
VaranisArano wrote: »I think part of the idea behind the shield nerfs was specially to make it so that "shields alone cannot save you" and moreover, to make players invest more into getting the defensive benefits of damage shields. Having to balance your offense and defense, and making decisions about health vs magicka is in part what ZOS was going for with that change.
Now, YMMV about how much you enjoy that change, but I'm looking at this thread like "I think it sounds like ZOS accomplished what they meant to."
what about bleeds? now they just bypass your "stronger than ever" defenceOllowaiin2 wrote: »I feel like the mag sorc shield is stronger then ever and low in non-cp.
Build for some health, use tri-stat glyphs on big armor pieces and jewelry. Then make up the missing Magicka with something like bound aegis and mage light.
Sorry, but that doesn't really work. Bar space is already lackluster on sorcs (it's one of our main pain points).
Shield changes were a stupid idea, but people kept crying on the forums that shields were not critable (even though shields themselves do not crit either). So ZOS eventually changed that. And b/c shields were already lackluster before, they couldn't just make them critable without giving something in return. So here we are are now. Sorcs are harder to kill than before b/c they are now not instantaneously dead once you get through their shield. On the other hand they can't kill you either b/c their damage is too low and a full burst combo that is not actively mitigated is no longer sufficient to overcome the HP bar of 99.9% of players in cyrodiil (shield changes are not the main reason for this, but they made the matter worse). Oh and sustain is also worse ... not that it has ever been good since Morrowind.
So in the end we all lost, just b/c some cry babies wanted easy sorc kills and couldn't be bothered to overcome the l2p issues.
Ironically, even though sorcs are harder to kill these days, you see significantly less threads on the forums complaining about how hard it is to kill sorcs. Shows you how simple minded these people are: "HA! Sorcs got 3k less shields they are easier to kill now" ... completely ignoring resistences reducing the damage taken and time to kill ...
Sorcs are an extremely strong class this patch, and we can kill plenty of people with the right builds.
Look, I don't like pets either. They're terrible. But pets and pet passives are a full third of our class toolkit. Youre leaving a lot of damage, healing, Stam Regen, magicka, and health on the table without using them.
That's what's called an "opportunity cost". Every skill you use or item set you wear comes at the cost of using something possible better or something that does more damage.
Yes, you can build without pets, but you can't expect it to be as convenient using 2/3 skill lines instead of 3/3. Those days are over, the class is more or less balanced and requires the full toolkit nowadays.