rexagamemnon wrote: »Not opposed with certian rules attached, never gona happen though
rexagamemnon wrote: »Not opposed with certian rules attached, never gona happen though
Is the ask to change all your characters to a new alliance or just one?
I ask because with any race any alliance you would not need this unless every character you have is one alliance and you want to change them all?
WardenOfTheExalted wrote: »rexagamemnon wrote: »Not opposed with certian rules attached, never gona happen though
You do realize more and more people are starting ask for class change and alliance change? while you sit thinking "haha they'll never do that just make a new toon haha" ya guess what people asked for jewelry crafting and other stuff and look at us now.. so I see it in the near future along with class change tokens. If more people ask for it we'll end up getting it. I for one would like to change my EP DK to a DC DK and when class change tokens happens he'll be a DC Sorc. So continue sitting there and thinking it'll never happen because it will. With the amount of people that asking for those two now it'll a matter of time.
TheShadowScout wrote: »As I always say when this one comes up : I am all for alliance change - If Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu? )
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
Might be too complicated, but would still be interesting!
Tommy_The_Gun wrote: »You do realize that alliance change token will bring even more mess to campaign balance ? Already we have this situation where group / raid of night / morning cappers PvDoors the map and gets all the scrolls and objectives (keeps, castles, forts, outposts, town & resources). It has way to big effect on the final campaign score. This is basically doing PvE content to win PvP campaign which should not be the case. What usually follows is players from other factions, simply re-log to the winning side (since they already have at least 1 EP, 1 DC and 1 AD character created) It is like a snowball effect...
What I would really want to see is the following:
1. Alliance locked campaigns:
Example: You logged as a AD, and you have to stay on that side for the campaign duration. Your other characters with different faction than AD will be prohibited to join the same campaign for its duration.
2. Population based scoring:
An easy way to prevent night / morning capping affecting scoreboard that much. Normally you get 1 potential point for capturing enemy objective (keep, outpost, town, recurses) and 10 points for Elder Scrolls.
With population based scoring you would get 2x , 3x, 5x, or even 7x less potential points, for each captured enemy objective & scroll if their population is significantly lower than your population. So in the extreme scenario, when your faction is pop - locked and enemy has 1 bar you will get 7x less points, so in order to get 1 point you will have to capture 7 objectives instead of one. This would not affect your native objective & scrolls and enemy objective & scrolls captured when populations were more or less equal. The only way to "reset" points gained from individual objective will be to re-capture that objective at a time when enemy population is higher. This will not affect AP gained from capturing objectives.
3. Communication & whispers:
This imho should also be blocked somehow. You should only be able to communicate / whisper with players of your faction while in PvP zone. Communication with other alliances & pve zones should be disabled. So if some one will whisper you (if they are in PvE zone or other alliance while in PvP zone) they will simply see a message: "That person is currently unavailable".
4. Scroll trolling / sabotage:
You must have seen this at least once. The moment your faction tries to recover their stolen scroll and some re-loger grabs the scrolls and carries it directly to other alliance (where his / her "friends" are already waiting).
Imho only player who have campaign set as "home" campaigns should be able to pick up & carry scrolls. In extreme case maybe even reduce that to only top 100 players (It is hard to fix it without accidentally punishing some one who has no intentions in making such exploits ).