1. Sloads had just as many people defending it as bleeds do. People were complaining about bleeds during the sloads era and before.
2. Bleed damage isn't that great unless you pair it with master dw or go all in with sets like blood drinker or deadly strikes. So you either lose a 5pc on one bar or go with 5 sets that offer no resources or sustain. Not to mention vdsa is still among the hardest 4 man pve content in the game.
3. In CP bleed damage can be further mitigated by CP. Just most of us have less than 40 points in thick skinned.
4. To get 3k+ ticks on a bleed you need to crit and for it to hit that high on a 3k+ crit resist enemy you have to stack crit damage real high.
5. To build for those high bleed ticks you end up being pretty squishy.
I still argue the main issue is people complaining about bleeds are doing it because that's what they mostly die to. They sustain high burst night blades, laugh off dizzy swing builds and pressure mag sorcs through their burst, because that's what they built themselves to do. Along comes a bleed build their direct counter and they scream nerf.
I still argue the main issue is people complaining about bleeds are doing it because that's what they mostly die to. They sustain high burst night blades, laugh off dizzy swing builds and pressure mag sorcs through their burst, because that's what they built themselves to do. Along comes a bleed build their direct counter and they scream nerf.
fullheartcontainer wrote: »I still argue the main issue is people complaining about bleeds are doing it because that's what they mostly die to. They sustain high burst night blades, laugh off dizzy swing builds and pressure mag sorcs through their burst, because that's what they built themselves to do. Along comes a bleed build their direct counter and they scream nerf.
ok, so how do you counter a bleed build? It's more expensive to purge bleeds than to apply them, even if you're a templar. You can't burst down a bleed build, because their bleeds will kill you faster, or kill you after they die.
Bleeds isn't a counter. It's a crutch. If you think things need a counter, then bleeds should be countered by pretty much everything that isn't the thing they are supposedly countering (heavy armor? heals?), not just be universally effective.
your and their stats are both made possible by broken pve game design. nothing do to with the players.
The real problem in the room is not really them hitting like wet noodles and having high hp pool but rather you as a 'dps' or not-hp-tank reaching rediculous dmg reductions whilst still hitting like a truck. That's broken design, not 5-so ppl with 40k hp hitting you for damage you can out vigor.
@MalagenR
I run 2.1k, w/resource buff 2.4k mag recovery. But, it sounds like you’re telling me I’m forced to run curse eater or purge to deal with bleed damage. Idk if you’ve had a bleed tick on you x8 but that’s like 9k dmg from an instant tick. Remember that damage scales up the longer it’s there for.
Sorry but I don’t view this type of “over performing” (be it duration or scale) as my fault.
Note: I run 3.5k crit resist, troll king, & lingering health pots. No shields & in general my self heals suck.
Troll King is already your hard counter to bleeds........you can't have a set like Troll King overperforming on the healing side and not offset it with damage in a similar fashion.
so yes, I'd say if you're running lingering health, troll king, and 3.5k crit resist (can't really explain why you aren't running shields, shields are your best defense if you're wearing LA).
So, based on what I'm stating above, if you are wearing HA instead of LA to run a non-shield build, bleeds are a direct counter to heavy armor builds, most people running bleeds also run Dawnbreaker (Shuffle will give you 25% damage resist to this) so it's not a hard counter to high weapon damage medium armor builds that also run troll king + vigor (with crazy high weapon damage) and LA armor users should be running shields to mitigate burst and running as much self healing as possible to counter (if they so choose) bleeds directly.
Personally I don't think bleeds are the issue. I think the issue is Heavy Armor mitigation & Damage sets + stamina self healing being based off of weapon damage (which can get stupid high due to HA sets), and stamina sustain.
FYI - if you don't want to run Curse Eater as a Mag LA you can do other stuff, run a heavy snare build so you get breathing room during pressure phases to out heal the bleed damage, run health recov builds, etc. etc.
I think 95% of the nerf threads on the forums are completely unwarranted and that counters exist to all of these things it's just that people would rather continue to roll their face across their keyboard instead of thinking critically about how they are loading themselves out. Anyone who runs a bleed build is definitely sacrificing in other areas.
If you're talking about you running from 4 players who are zerglings and they are all running bleeds and youre mad you can't kill them all, I don't feel sorry for you.
95% of nerf threads on the forums are biased, that's true, but also so is that number (95%), same as amount of people defending broken things. The only difference is amount of people using those broken things, if it's used by majority, the majority will defend it. A good friend of mine, one of the best PvPers I know, from my guild created a build where bleed tick can hit for 12k (with crit) on a werewolf, meaning something like 4-5k irresistible DOT damage in PvP. Really balanced... If so can magicka get oblivion DOTs and sets that will buff it?
your and their stats are both made possible by broken pve game design. nothing do to with the players.
The real problem in the room is not really them hitting like wet noodles and having high hp pool but rather you as a 'dps' or not-hp-tank reaching rediculous dmg reductions whilst still hitting like a truck. That's broken design, not 5-so ppl with 40k hp hitting you for damage you can out vigor.
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