I don’t hate archers, I love them being on the opposite team!
I don’t understand the snipe hate. It’s relatively weak compared to other abilities considering the cast time. I think the people who don’t like it are wardens, and they don’t like that people are using single target abilities. You’re supposed to rush them so they can permafrost and aoe you down.
Weak? It hits as hard as incap, applies major defile, or minor breach. 40+ meters away, spammable, stuns in stealth if you’re a Nb, extremely buggy and desync’s people.
This skill should be deleted entirely.
Now for counter arguments.
It has a cast time,
doesn’t matter when you’re 40+ meters away and the enemies don’t even see you
Most snipe builds are squishy
Once again, doesn’t matter when you can get carried by cloak spamming as soon as someone detects your presence
It’s reflectable.
There’s 5 classes, only 1 has a reflect ability. This argument is invalid
Slot radiant mage light.
Gimping yourself by slotting an absolutely useless ability only good for one instance that prevents being stunned from stealth but aside from that doesn’t prevent desync.
Also doesn’t matter how many times you cast if a snipe spammer is 40+ meters away, you won’t be finding them.
Snipe is a cancer to the game and should be adjusted or completely deleted
I don’t hate archers, I love them being on the opposite team!
I don’t understand the snipe hate. It’s relatively weak compared to other abilities considering the cast time. I think the people who don’t like it are wardens, and they don’t like that people are using single target abilities. You’re supposed to rush them so they can permafrost and aoe you down.
Weak? It hits as hard as incap, applies major defile, or minor breach. 40+ meters away, spammable, stuns in stealth if you’re a Nb, extremely buggy and desync’s people.
This skill should be deleted entirely.
Now for counter arguments.
It has a cast time,
doesn’t matter when you’re 40+ meters away and the enemies don’t even see you
Most snipe builds are squishy
Once again, doesn’t matter when you can get carried by cloak spamming as soon as someone detects your presence
It’s reflectable.
There’s 5 classes, only 1 has a reflect ability. This argument is invalid
Slot radiant mage light.
Gimping yourself by slotting an absolutely useless ability only good for one instance that prevents being stunned from stealth but aside from that doesn’t prevent desync.
Also doesn’t matter how many times you cast if a snipe spammer is 40+ meters away, you won’t be finding them.
Snipe is a cancer to the game and should be adjusted or completely deleted
"There’s 5 classes, only 1 has a reflect ability. This argument is invalid"
Good to know you are self aware
With CCs like Destructive Reach, Silver Leash and Reverb in this game Drain Shot doesn't need "fixed" unless the aforementioned CCs get "fixed" along with it.
Destro reach is breakable during the knockback, and Reverb is breakable during the stagger animation.
The only one you got right is Silver Leash, which does indeed have a window of unbreakability, and should absolutely be addressed.
With CCs like Destructive Reach, Silver Leash and Reverb in this game Drain Shot doesn't need "fixed" unless the aforementioned CCs get "fixed" along with it.
Destro reach is breakable during the knockback, and Reverb is breakable during the stagger animation.
The only one you got right is Silver Leash, which does indeed have a window of unbreakability, and should absolutely be addressed.
I think it is fixed. It is now very similar to the old Templar javelin. You can break free while being moved backwards, but breaking free won’t stop the movement.. but your GCD and your ability to use the next skill happens much sooner.
CatchMeTrolling wrote: »With CCs like Destructive Reach, Silver Leash and Reverb in this game Drain Shot doesn't need "fixed" unless the aforementioned CCs get "fixed" along with it.
Destro reach is breakable during the knockback, and Reverb is breakable during the stagger animation.
The only one you got right is Silver Leash, which does indeed have a window of unbreakability, and should absolutely be addressed.
I think it is fixed. It is now very similar to the old Templar javelin. You can break free while being moved backwards, but breaking free won’t stop the movement.. but your GCD and your ability to use the next skill happens much sooner.
The old javelin was broken though, it was famous for making people slide on the ground and getting double ccd.