Malamar1229 wrote: »Leave siege the way it is. Please. This is significantly reducing lag by sending all the baddie ball groups back to resurrect.
I saw people being happy with the current sieges and claim, that standing in red is stupid and should be punished. I see from what point of view you are coming from, but I do not agree with regarding that statement in most of the cases.
I agree with you in the case, that you are standing in front of the keep and there is one guy on the wall with a siege. You are far away, there are no guards and you got all the time to watch the projectile fire and the red circle growing. In that case, you are right, you should be punished, when you let that projectile hit you.
Now why are so many people complaining about it then? Because above described situation is not the norm. Sure it happens and you can troll those siegers by taking one step to the side and let that projectile miss you.
But as said, above described situation is not the norm. And in most other cases those sieges get really annoying and too strong.
Normally if you stand in front of a keep, there is not only one guy on the wall firing a ballista, but several. And if 6 ballistas are aimed at you, all slightly at different locations, it will get much more difficult to evade the combined area of effect and you will get hit very fast, since neither sprinting nor dodging will get you out of the area of effect of several sieges.
Still it can get more annoying. In most cases, where you are outnumbered/challenged (the situation small scalers and solo players seek to challenge themselves) you have lots of different things you have to pay attention to. It can be guards stunning you, rooting or slowing you or generally just fighting you and doing damage to you (which will make you face the guards to fight back and therefore facing away from sieges), which draws your attention away from the enemies sieges. Just adding here, that max level guards in no cp pvp are not always easy to deal with anyway.
Still this is not the end. You also can face enemy players, which normally require your full attention, especially when they are not bad ones. IN such cases one simple guy with a siege weapon can ruin everything (same goes for snipers and gankers). Why can they ruin everything you ask? Because they have the opportunity to deal very high damage from a save spot or distance, basically with minimal effort and minimal risk.
Yes, solo and small scale players seek outnumbered situations, where they are numerical at a disadvantage. Because it is challenging them. The problem with the current sieges, proc sets and snipers is, that it shifts the actual odds of winning for the small scaler away from him without without any fair reason. The enemy people take low risks and low skill requirement to get a massive effect, a massive advantage over the actually being superior enemy.
You see a guy fighting a magicka dk tank, which controls the guys movement nicely by slowing him, rooting him and stunning him. The fight would take some time as is, since the tank absorb the damage nicely, but also does not really damage that one guy. Still the guy didnt notice you yet, since he focussed on the fight with the dk tank. Then you place a ballista, fire one shot and the guy dies, because the current damage of sieges is broken. Now did you really earn that kill? Did you actually fight the guy? Well it surely was a clever idea, but skillless, unfair and broken. Also would you have been able to hit him with the ballista, if the guy had seen you or if the dk wouldnt have taken his whole attention? Or maybe you could only hit him, because the dk tank rooted him or stunned him the very same moment?
Well those are questions most of you guys actually do not consider when using sieges.
A small example of my own experience. I normally play solo, seek situations like being outnumbered in a resource tower (there I can by good positioning outweight the enemies number to some extent).
I turned fort Ash's farm. Soon after three yellows turned up, one of them starting to siege the resource guards, That one guy placed like three ballistas firing at me and the guards (the guards obviously died very fast). the other two guys started to fight me, so I went back into the tower and kited those three guys for a bit. Soon 2 of them get annoyed and left, the third guy still with his sieges now firing into the tower was being backed up by the new spawned yellow guards. Still i was able to kill him.
Later that day, I went back to the again yellow farm of fort Ash. The resource guards levelled up and as soon I approached the guards, I already saw this guy again placing ballistas. I therefore went into the tower, where I for the moment was safe from the trajectory of the sieges. Still the no cp guards followed me in there and did quite the job taking my attention. Now the enemy player placed overall 3 ballistas to hit every angle of the tower, but kept some safe distance to me. I managed to kite it for some while, but then I took some unlucky ballista shot stunned inside an NPC negate. As a magicka templar I couldnt heal nor cleanse, and stamina was low since no cp pvp is very unforgiving there. I melted unable to do anything.
Some time later the DC faction advanced a bit against the yellows, so I rode for the farm at Roebeck. I killed the guards and started to turn the flags. Before the flag was turned half, the same guy with 4 friends arrived and I retreated into the tower, since that one guy already put down a ballista and I knew i could not stay outside, fight 4 players and take care of the ballista projectile. I went on the first level, backside of the tower and placed one fire ballista down (I was curious, how much I could do with it and also wanted to show that one guy how disgusting it will be, when it succeeds, since he was very proud of his win back then). All 5 people died solely by getting hit with my ballista, I only had to add some little bit of execute damage here or there. It was just too effective. I did not really feel, that I earned those kills, since it was my easiest 1v5 in my whole life so far. Immediatly after that guy from before died to my ballista, he whispered me only in capitol letters: How I dare to steal his "build".
This example should show, how disgusting the current state of siege weapons is:
- The damage is too high
- People using sieges normally do not take any risk to deal immense damage (from far away, from keep walls or when the enemy is occupied with guards or other players)
- Using sieges do not require much skill and are therefore too efficient
- Evading the area of effect of sieges can be very difficult in most of situations due to facing enemy players, evading other effects or facing guards
- Being killed by sieges is unsatisfactory, since there is not much counterplay currently and maybe you got killed in a situation, which you normally would have survived
- Killing people with sieges do not really grant satisfaction, because the current mechanics are broken and far too strong
- Individuals gain power, they normally do not possess (bad players can take out good players, good players can take out far too many bad players by themselves)
Hey, you took one for greater good. Losing 1vX as collateral damage to actual siege battles becoming more tactical, is well worth it imo.Trancestor wrote: »Had a 1v4 against some scrubs who couldnt kill me for about 10 minutes, i killed 2 of them who later got rezd by their healbot, id probably eventually kill them all but in one moment i didnt pay attention to the healbot setting up a coldfire balista and boom im dead in 1 second...yeah keep the siege bug.
They're the ones who die the most to siege fire, and lose more often now.Trancestor wrote: »The zergs consisting of terrible players need more ways to hit one button to win, just snipe is not enough.
Agreed, PvP should require skill... Pvp should require skill ...
Which is why i welcome this bug so much. No more standing next to your trebuchet inside several overlapping red circles while casually looking at your map waiting to send off your next shot.
Y'all need to up your game and get off your lazy arse and slot a purge and start moving around ...
alexthomp92 wrote: »I saw people being happy with the current sieges and claim, that standing in red is stupid and should be punished. I see from what point of view you are coming from, but I do not agree with regarding that statement in most of the cases.
I agree with you in the case, that you are standing in front of the keep and there is one guy on the wall with a siege. You are far away, there are no guards and you got all the time to watch the projectile fire and the red circle growing. In that case, you are right, you should be punished, when you let that projectile hit you.
Now why are so many people complaining about it then? Because above described situation is not the norm. Sure it happens and you can troll those siegers by taking one step to the side and let that projectile miss you.
But as said, above described situation is not the norm. And in most other cases those sieges get really annoying and too strong.
Normally if you stand in front of a keep, there is not only one guy on the wall firing a ballista, but several. And if 6 ballistas are aimed at you, all slightly at different locations, it will get much more difficult to evade the combined area of effect and you will get hit very fast, since neither sprinting nor dodging will get you out of the area of effect of several sieges.
Still it can get more annoying. In most cases, where you are outnumbered/challenged (the situation small scalers and solo players seek to challenge themselves) you have lots of different things you have to pay attention to. It can be guards stunning you, rooting or slowing you or generally just fighting you and doing damage to you (which will make you face the guards to fight back and therefore facing away from sieges), which draws your attention away from the enemies sieges. Just adding here, that max level guards in no cp pvp are not always easy to deal with anyway.
Still this is not the end. You also can face enemy players, which normally require your full attention, especially when they are not bad ones. IN such cases one simple guy with a siege weapon can ruin everything (same goes for snipers and gankers). Why can they ruin everything you ask? Because they have the opportunity to deal very high damage from a save spot or distance, basically with minimal effort and minimal risk.
Yes, solo and small scale players seek outnumbered situations, where they are numerical at a disadvantage. Because it is challenging them. The problem with the current sieges, proc sets and snipers is, that it shifts the actual odds of winning for the small scaler away from him without without any fair reason. The enemy people take low risks and low skill requirement to get a massive effect, a massive advantage over the actually being superior enemy.
You see a guy fighting a magicka dk tank, which controls the guys movement nicely by slowing him, rooting him and stunning him. The fight would take some time as is, since the tank absorb the damage nicely, but also does not really damage that one guy. Still the guy didnt notice you yet, since he focussed on the fight with the dk tank. Then you place a ballista, fire one shot and the guy dies, because the current damage of sieges is broken. Now did you really earn that kill? Did you actually fight the guy? Well it surely was a clever idea, but skillless, unfair and broken. Also would you have been able to hit him with the ballista, if the guy had seen you or if the dk wouldnt have taken his whole attention? Or maybe you could only hit him, because the dk tank rooted him or stunned him the very same moment?
Well those are questions most of you guys actually do not consider when using sieges.
A small example of my own experience. I normally play solo, seek situations like being outnumbered in a resource tower (there I can by good positioning outweight the enemies number to some extent).
I turned fort Ash's farm. Soon after three yellows turned up, one of them starting to siege the resource guards, That one guy placed like three ballistas firing at me and the guards (the guards obviously died very fast). the other two guys started to fight me, so I went back into the tower and kited those three guys for a bit. Soon 2 of them get annoyed and left, the third guy still with his sieges now firing into the tower was being backed up by the new spawned yellow guards. Still i was able to kill him.
Later that day, I went back to the again yellow farm of fort Ash. The resource guards levelled up and as soon I approached the guards, I already saw this guy again placing ballistas. I therefore went into the tower, where I for the moment was safe from the trajectory of the sieges. Still the no cp guards followed me in there and did quite the job taking my attention. Now the enemy player placed overall 3 ballistas to hit every angle of the tower, but kept some safe distance to me. I managed to kite it for some while, but then I took some unlucky ballista shot stunned inside an NPC negate. As a magicka templar I couldnt heal nor cleanse, and stamina was low since no cp pvp is very unforgiving there. I melted unable to do anything.
Some time later the DC faction advanced a bit against the yellows, so I rode for the farm at Roebeck. I killed the guards and started to turn the flags. Before the flag was turned half, the same guy with 4 friends arrived and I retreated into the tower, since that one guy already put down a ballista and I knew i could not stay outside, fight 4 players and take care of the ballista projectile. I went on the first level, backside of the tower and placed one fire ballista down (I was curious, how much I could do with it and also wanted to show that one guy how disgusting it will be, when it succeeds, since he was very proud of his win back then). All 5 people died solely by getting hit with my ballista, I only had to add some little bit of execute damage here or there. It was just too effective. I did not really feel, that I earned those kills, since it was my easiest 1v5 in my whole life so far. Immediatly after that guy from before died to my ballista, he whispered me only in capitol letters: How I dare to steal his "build".
This example should show, how disgusting the current state of siege weapons is:
- The damage is too high
- People using sieges normally do not take any risk to deal immense damage (from far away, from keep walls or when the enemy is occupied with guards or other players)
- Using sieges do not require much skill and are therefore too efficient
- Evading the area of effect of sieges can be very difficult in most of situations due to facing enemy players, evading other effects or facing guards
- Being killed by sieges is unsatisfactory, since there is not much counterplay currently and maybe you got killed in a situation, which you normally would have survived
- Killing people with sieges do not really grant satisfaction, because the current mechanics are broken and far too strong
- Individuals gain power, they normally do not possess (bad players can take out good players, good players can take out far too many bad players by themselves)
@Checkmath 4 EMP
...Normally if you stand in front of a keep, there is not only one guy on the wall firing a ballista, but several. And if 6 ballistas are aimed at you, all slightly at different locations, it will get much more difficult to evade the combined area of effect and you will get hit very fast, since neither sprinting nor dodging will get you out of the area of effect of several sieges.
...
Still this is not the end. You also can face enemy players, which normally require your full attention, especially when they are not bad ones. IN such cases one simple guy with a siege weapon can ruin everything (same goes for snipers and gankers). Why can they ruin everything you ask? Because they have the opportunity to deal very high damage from a save spot or distance, basically with minimal effort and minimal risk.
Yes, solo and small scale players seek outnumbered situations, where they are numerical at a disadvantage. Because it is challenging them. The problem with the current sieges, proc sets and snipers is, that it shifts the actual odds of winning for the small scaler away from him without without any fair reason. The enemy people take low risks and low skill requirement to get a massive effect, a massive advantage over the actually being superior enemy.
You see a guy fighting a magicka dk tank, which controls the guys movement nicely by slowing him, rooting him and stunning him. The fight would take some time as is, since the tank absorb the damage nicely, but also does not really damage that one guy. Still the guy didnt notice you yet, since he focussed on the fight with the dk tank. Then you place a ballista, fire one shot and the guy dies, because the current damage of sieges is broken. Now did you really earn that kill? Did you actually fight the guy? Well it surely was a clever idea, but skillless, unfair and broken. Also would you have been able to hit him with the ballista, if the guy had seen you or if the dk wouldnt have taken his whole attention? Or maybe you could only hit him, because the dk tank rooted him or stunned him the very same moment?
Well those are questions most of you guys actually do not consider when using sieges.
A small example of my own experience. I normally play solo, seek situations like being outnumbered in a resource tower (there I can by good positioning outweight the enemies number to some extent).
I turned fort Ash's farm. Soon after three yellows turned up, one of them starting to siege the resource guards, That one guy placed like three ballistas firing at me and the guards (the guards obviously died very fast). the other two guys started to fight me, so I went back into the tower and kited those three guys for a bit. Soon 2 of them get annoyed and left, the third guy still with his sieges now firing into the tower was being backed up by the new spawned yellow guards. Still i was able to kill him.
Later that day, I went back to the again yellow farm of fort Ash. The resource guards levelled up and as soon I approached the guards, I already saw this guy again placing ballistas. I therefore went into the tower, where I for the moment was safe from the trajectory of the sieges. Still the no cp guards followed me in there and did quite the job taking my attention. Now the enemy player placed overall 3 ballistas to hit every angle of the tower, but kept some safe distance to me. I managed to kite it for some while, but then I took some unlucky ballista shot stunned inside an NPC negate. As a magicka templar I couldnt heal nor cleanse, and stamina was low since no cp pvp is very unforgiving there. I melted unable to do anything.
Some time later the DC faction advanced a bit against the yellows, so I rode for the farm at Roebeck. I killed the guards and started to turn the flags. Before the flag was turned half, the same guy with 4 friends arrived and I retreated into the tower, since that one guy already put down a ballista and I knew i could not stay outside, fight 4 players and take care of the ballista projectile. I went on the first level, backside of the tower and placed one fire ballista down (I was curious, how much I could do with it and also wanted to show that one guy how disgusting it will be, when it succeeds, since he was very proud of his win back then). All 5 people died solely by getting hit with my ballista, I only had to add some little bit of execute damage here or there. It was just too effective. I did not really feel, that I earned those kills, since it was my easiest 1v5 in my whole life so far. Immediatly after that guy from before died to my ballista, he whispered me only in capitol letters: How I dare to steal his "build".
This example should show, how disgusting the current state of siege weapons is:
- The damage is too high
- People using sieges normally do not take any risk to deal immense damage (from far away, from keep walls or when the enemy is occupied with guards or other players)
- Using sieges do not require much skill and are therefore too efficient
- Evading the area of effect of sieges can be very difficult in most of situations due to facing enemy players, evading other effects or facing guards
- Being killed by sieges is unsatisfactory, since there is not much counterplay currently and maybe you got killed in a situation, which you normally would have survived
- Killing people with sieges do not really grant satisfaction, because the current mechanics are broken and far too strong
- Individuals gain power, they normally do not possess (bad players can take out good players, good players can take out far too many bad players by themselves)
vamp_emily wrote: »I'm not sure if everyone has seen this video, someone posted it in a pvp thread.
I think this video is great
https://youtu.be/GO-BoyX4iKA
WuffyCerulei wrote: »
The bugged siege isn't here to stay. It is getting fixed Monday. Zos does NOT intend to keep it in game, but rather are considering increasing the damage of sieges in the F U T U R E.
WuffyCerulei wrote: »
The bugged siege isn't here to stay. It is getting fixed Monday. Zos does NOT intend to keep it in game, but rather are considering increasing the damage of sieges in the F U T U R E.
Lol enjoy the minimal lag while it lasts
vamp_emily wrote: »I think this video is great
They're going to fix it, and they should. Don't get me wrong.
50K siege damage is hella broken yes, but I am enjoying it for a few days. It's really really funny, don't get so bent out of shape. Laugh a little.
The question that remains, shouldn't we buff siege just a little bit more so that people stop standing in it with earthgore and warden heals? I'm sure most people who aren't warden healers wearing earthgore would agree.
What I find so sad is everyone is so quickly riding the abuse train. Just like when enchants were broken some months ago. You can say it’s “fun” and call it a day. I think it’s a symptom of how Cyrodiil has degraded when people aren’t even trying to fight you but frantically put their ballista down instead.
I can’t speak to CP campaigns, but noCP didn’t need any buffs to siege at all.
TheBonesXXX wrote: »TheBonesXXX wrote: »Lol at the people with the don't stand in red argument. If you zerglings jumped off the wall once and awhile to help then you would know the red circles only render about 20% of the time.
If the game isn't rendering properly you might want to bring that up.
If you do not understand the games physics and how human perception works and what's required to build a game, then learn.
Please teach me, I too want to be great enough to kill people with one button while hiding on a wall, but sadly I don't understand game physics or human perception.
Unfortunately I've been using my skill and knowledge of the game rather than crutching on seige for a carry. Silly me, but please go on, your rambling posts are amusing.
Skill and knowledge aka learning the most overperforming setup of the month and what is broken and then using it against players who dont know about them.
skill!
They should name a Ballista after you.
Is allarming that people prefer to have weapons which can instantly melt opponents instead of fighting them.
Sieges aren't meant to kill everything on their sight
Sieges are meant to break walls and other sieges. To control areas but not INSTANTLY DECIMATE EVERYTHING
I say this becouse now, on live, a group that is outnumbered will INEVITABLY die to at least 10 fire balistas firing at the same time ticking for 10k each.
This game is getting too casual.
InvictusApollo wrote: »Say what you want but after the siege buff I had the best time of my life in Cyrodill. And I barely even used them! Battles are much better right now when everyone can contribute.