CatchMeTrolling wrote: »Bgs would be a cluster f with 2 teams. And even more team stomping.
It’s games that go the full length with 3 teams . So what do you think is going to happen with just 2 ?
vamp_emily wrote: »If BGs were only 2 teams, then the losing team would never leave the base and let winners sit there till the time ran out.
alexj4596b14_ESO wrote: »I think we should have an area style BG where it's 1v1 and has a scoreboard.
vamp_emily wrote: »If BGs were only 2 teams, then the losing team would never leave the base and let winners sit there till the time ran out.
Imagine premade teams if there was only two teams each match. Imo having 3 teams makes more unexpected events to occur than if there was only two teams. But I do think there should be a queue for a two teams gamemode.
There is a battlegrounds section in the forums and this post has been created multiple times, ZOS doesn't care/want competitive PvP in this game.
CatchMeTrolling wrote: »Bgs would be a cluster f with 2 teams. And even more team stomping.
It’s games that go the full length with 3 teams . So what do you think is going to happen with just 2 ?
Balanced competitive fights?vamp_emily wrote: »If BGs were only 2 teams, then the losing team would never leave the base and let winners sit there till the time ran out.
So just make it automatic forfeit if you stay at base and/or a cooldown that says you can't requeue after pulling some bs like that.alexj4596b14_ESO wrote: »I think we should have an area style BG where it's 1v1 and has a scoreboard.
This + just an entire system that allows craftable BG's where we can choose the style/teams/queue together for planned GvG's ect.
There is a battlegrounds section in the forums and this post has been created multiple times, ZOS doesn't care/want competitive PvP in this game.
Or maybe devs are devs because of experience from multiple MMOs. Sometimes people think things are a good idea from lack of experience.
When I was a kid I tried orange juice in my cereal when we ran out of milk. I like cereal and I like orange juice, what can go wrong? It was a disaster. Sometimes combining two things that are good doesn’t make something better, and trying to fix one problem creates 10 more.
You've never played a high mmr bg in your life, have you?Actually there’s been lots of requests for 3 faction/team pvp. One of people biggest complaints about Warhammer was it was only two factions vs 3 factions like DaoC.
There’s a reason every pvp mmo game since warhammer has been 3 factions, it’s better. 2 factions doesn’t work.
Translating that to BGs it’s the same concept. If you think no one will die without a third team in pvp you’re mistaken. If one team is weaker so both of the other teams double team the weakest team that’s on the players. It’s not an effective strategy anyways, it’s just the second place team knows they aren’t as good as the first place team so doesn’t want to fight them.
Being too defensive in pvp is also poor strategy. The more aggressive team typically wins. I’m not getting that part of your argument.
Actually there’s been lots of requests for 3 faction/team pvp. One of people biggest complaints about Warhammer was it was only two factions vs 3 factions like DaoC.
There’s a reason every pvp mmo game since warhammer has been 3 factions, it’s better. 2 factions doesn’t work.
Translating that to BGs it’s the same concept. If you think no one will die without a third team in pvp you’re mistaken. If one team is weaker so both of the other teams double team the weakest team that’s on the players. It’s not an effective strategy anyways, it’s just the second place team knows they aren’t as good as the first place team so doesn’t want to fight them.
Being too defensive in pvp is also poor strategy. The more aggressive team typically wins. I’m not getting that part of your argument.
Preach.You've never played a high mmr bg in your life, have you?Actually there’s been lots of requests for 3 faction/team pvp. One of people biggest complaints about Warhammer was it was only two factions vs 3 factions like DaoC.
There’s a reason every pvp mmo game since warhammer has been 3 factions, it’s better. 2 factions doesn’t work.
Translating that to BGs it’s the same concept. If you think no one will die without a third team in pvp you’re mistaken. If one team is weaker so both of the other teams double team the weakest team that’s on the players. It’s not an effective strategy anyways, it’s just the second place team knows they aren’t as good as the first place team so doesn’t want to fight them.
Being too defensive in pvp is also poor strategy. The more aggressive team typically wins. I’m not getting that part of your argument.
You've never played a high mmr bg in your life, have you?
I have never, ever seen anyone, anywhere, ask for a third team in games with instanced small-scale matches. I played Rift for years and there was never a suggestion or mention of a possible third team
You've never played a high mmr bg in your life, have you?
Yup, I’m pretty sure I have. It’s impossible to tell because your MMR rank isn’t public, but I’m fairly certain it’s high.
Being aggressive and knowing when to be aggressive is what separates good pvpers from the best. That’s how some pvp guilds dominate and some never reach that level.
I have never, ever seen anyone, anywhere, ask for a third team in games with instanced small-scale matches. I played Rift for years and there was never a suggestion or mention of a possible third team
I played DaoC and Rift too. The pvp guilds left Rift within a year and a bit after release. The BGs were okay there but they also had larger maps and more players.
I remember lots of spawn camping, with the goal of BGs to see if you could shut out the other team. At least that doesn’t happen in ESO.
It should be pretty obvious why most players don't like it--most players prefer fair fights, or fights that feel fair. Winning a fair fight feels like an accomplishment, and losing one often means you just got outplayed, not just outnumbered. 4v4v4 BGs never seem fair, and winning never feels like an accomplishment, because to win you have to fight as unfair as you possibly can. Is that what people like about it?
montiferus wrote: »It should be pretty obvious why most players don't like it--most players prefer fair fights, or fights that feel fair. Winning a fair fight feels like an accomplishment, and losing one often means you just got outplayed, not just outnumbered. 4v4v4 BGs never seem fair, and winning never feels like an accomplishment, because to win you have to fight as unfair as you possibly can. Is that what people like about it?
Agree 100%. It is baffling to me. I think perhaps maybe they like the option of having an excuse after a loss?
I've tried BGs lately with a the group I used to run open world with and it felt completely unsatisfying. We won every match and frankly it wasn't particularly hard.
If there was at least an option to go up against another premade in a 4v4 deathmatch then I could see that as a more exciting alternative.
It will never happen tough. ZOS consistently misses the mark on their PVP content.
For now its open world small scale or bust for me.