Tan9oSuccka wrote: »Tan9oSuccka wrote: »
Uh oh. Sounds like a pitch for balancing for 1 v X.
No. You can be yolo swag 420 and animation cancel, and used the most whacked out bugged builds and sets.....
When facing 10 decent people, you will and should lose.
Yes, and that’s what’s happening in Cyrodiil and has always happened. No need to buff Siege through the roof.
I’m confused with your chess reference as it suggests one excellent player should simultaneously face roll 20 poor ones.
Siege does need another buff as CP and sets have gotten stronger.
I’d say at least a 20% increase in damage in CP campaigns and no changes in Non CP.
Tan9oSuccka wrote: »INinjaNinja wrote: »Rejoice zerglings that cant 5v1 players! Your'e prayers are being answered with zos considering giving you free skill less kills, no longer will you have to work for your AP simply set up seige and press left click till youre drowning in undeserved AP
ALL HAIL THE COMBAT BALANCE TEAM!
Running in circles around a keep tower for 20 minutes doesn’t really equate skill either.
But they need to make siege matter. Maybe not quite this severe, but a lot more than it was.
xxthir13enxx wrote: »Would encourage multiple breaches on keeeps
Would benefit Resource farming groups
Would allow a smaller group to hold off attackers until help arrives
Would encourage more people to defend rather than sit n watch
Glad my Dunmer got fire resistance boost...
I dunno... I kinda like the sound of it
xxthir13enxx wrote: »Would encourage multiple breaches on keeeps
Would benefit Resource farming groups
Would allow a smaller group to hold off attackers until help arrives
Would encourage more people to defend rather than sit n watch
Glad my Dunmer got fire resistance boost...
I dunno... I kinda like the sound of it
Does not promote fighting campaigns with large population imbalances.
Promotes a boring point and click gameplay.
Promotes using siege open world, not near keeps.
xxthir13enxx wrote: »xxthir13enxx wrote: »Would encourage multiple breaches on keeeps
Would benefit Resource farming groups
Would allow a smaller group to hold off attackers until help arrives
Would encourage more people to defend rather than sit n watch
Glad my Dunmer got fire resistance boost...
I dunno... I kinda like the sound of it
Does not promote fighting campaigns with large population imbalances.
Promotes a boring point and click gameplay.
Promotes using siege open world, not near keeps.
I’d have to disagree with that actually...as this would strengthen a smaller groups defense and slow down the over populated Alliances steamroll through keeps....and there is a buff coming to Keep Defense ticks aswell I believe...and isn’t there an Underdog perk aswell?
Hell....would even benefit gate farming defence...lol
It’s amazing how many people want stacking and zerging as the standard Cyrodiil game experience.
It’s amazing how many people want stacking and zerging as the standard Cyrodiil game experience.
Amksed1991 wrote: »Wanna add some more to this regarding PvP.
https://forums.elderscrollsonline.com/en/discussion/461049/bgs-a-little-wacked-out#latest
You aren't supposed to win when outnumbered greatly.
You aren't supposed to win when outnumbered greatly.
Drummerx04 wrote: »You aren't supposed to win when outnumbered greatly.
This is an insane statement. A good player should be able to fight multiple opponents of lesser skill/experience, just because 15 players run together wearing trash gear and all decide to light attack in the general direction of another player doesn't mean they should win.
For basically the entire existence of PvP in eso, 1vXers get crushed or are immediately forced on the defensive the second an opposing player of comparable skill joins in.
More people should not be the main deciding factor in winning most fights, otherwise what's the point of fighting if you are outnumbered? "Oh man, the enemy brought 10 people and we only have 5, so I guess it's our turn to die. If only we had thought to bring 10 more people, then we could have won automatically instead!!!"
Get out of here with that.
Malamar1229 wrote: »The hell did I read?
Here's a suggestion....stop balling up like a wild pack of lemmings and also dont stand in red.
I hope they keep siege the way it is so small groups of well coordinated players can take out the 40k health earthgore/purge spamming zerglings like Dracarys.