Hmm. I noticed this too. I switched to Nord for the higher resists, putting me at 31k and 29k each, before blood spawn.
But I was being hit so freaking hard at times, it was like I was in light armor.
Not really sure if it’s me, or if the race changes with extra spell/weap damage really add a big punch.
Your not the first to mention this. I was not sure but I switched to Nord so did not notice a lot more damage but maybe I should have noticed a little less.
Hmm. I noticed this too. I switched to Nord for the higher resists, putting me at 31k and 29k each, before blood spawn.
But I was being hit so freaking hard at times, it was like I was in light armor.
Not really sure if it’s me, or if the race changes with extra spell/weap damage really add a big punch.
No, shouldn’t be that at least not according to tooltips. The difference between last patch and now is in the low hundreds if anything.Your not the first to mention this. I was not sure but I switched to Nord so did not notice a lot more damage but maybe I should have noticed a little less.
I just spent my first day on a light armor magicka DK and I didn’t notice anything. Stamplar seemed fine as well.
If those numbers are accurate, then I'd think that something must be bugged. Crystal Frags should not be hitting anywhere near 11k on heavy armor + minor protection + major resist buff (assuming max level and running Impenetrable trait). I can't even think of any gimmick build that would push the numbers that much over what's typical.Damage seems really high. In heavy armor stamden with minor protection I took a frag for over 11k. It is the single highest damage I have ever taken in NO CP pvp. I’ve never even been sniped that high. Several occasions where I was at 90/95 percent HP and would instantly explode, this is with a top tier healer and FM/Vigor.
I was having some minor issues with insane damage pre patch tho. Instantly exploding in Heavy with blood spawn and major/minor protect. Just instantly deleted. 9k dawnbreakers etc.
If those numbers are accurate, then I'd think that something must be bugged. Crystal Frags should not be hitting anywhere near 11k on heavy armor + minor protection + major resist buff (assuming max level and running Impenetrable trait). I can't even think of any gimmick build that would push the numbers that much over what's typical.Damage seems really high. In heavy armor stamden with minor protection I took a frag for over 11k. It is the single highest damage I have ever taken in NO CP pvp. I’ve never even been sniped that high. Several occasions where I was at 90/95 percent HP and would instantly explode, this is with a top tier healer and FM/Vigor.
I was having some minor issues with insane damage pre patch tho. Instantly exploding in Heavy with blood spawn and major/minor protect. Just instantly deleted. 9k dawnbreakers etc.
You think a Crystal Frag should hit for 11k damage on someone wearing at least 5 pieces of heavy armor, with another 5,280 resists from buffs, and 8% damage reduction from minor protection? As someone who used to play a bit of Mag Sorc (haven't since around the time the Rune Cage "1-shot combo" was a thing), I must strongly disagree.If those numbers are accurate, then I'd think that something must be bugged. Crystal Frags should not be hitting anywhere near 11k on heavy armor + minor protection + major resist buff (assuming max level and running Impenetrable trait). I can't even think of any gimmick build that would push the numbers that much over what's typical.Damage seems really high. In heavy armor stamden with minor protection I took a frag for over 11k. It is the single highest damage I have ever taken in NO CP pvp. I’ve never even been sniped that high. Several occasions where I was at 90/95 percent HP and would instantly explode, this is with a top tier healer and FM/Vigor.
I was having some minor issues with insane damage pre patch tho. Instantly exploding in Heavy with blood spawn and major/minor protect. Just instantly deleted. 9k dawnbreakers etc.
It absolute should hit that hard. It's the easiest skill to avoid. If it lands it should hurt.
You think a Crystal Frag should hit for 11k damage on someone wearing at least 5 pieces of heavy armor, with another 5,280 resists from buffs, and 8% damage reduction from minor protection? As someone who used to play a bit of Mag Sorc (haven't since around the time the Rune Cage "1-shot combo" was a thing), I must strongly disagree.If those numbers are accurate, then I'd think that something must be bugged. Crystal Frags should not be hitting anywhere near 11k on heavy armor + minor protection + major resist buff (assuming max level and running Impenetrable trait). I can't even think of any gimmick build that would push the numbers that much over what's typical.Damage seems really high. In heavy armor stamden with minor protection I took a frag for over 11k. It is the single highest damage I have ever taken in NO CP pvp. I’ve never even been sniped that high. Several occasions where I was at 90/95 percent HP and would instantly explode, this is with a top tier healer and FM/Vigor.
I was having some minor issues with insane damage pre patch tho. Instantly exploding in Heavy with blood spawn and major/minor protect. Just instantly deleted. 9k dawnbreakers etc.
It absolute should hit that hard. It's the easiest skill to avoid. If it lands it should hurt.
Either way, it doesn't hit that hard normally, which was my point. If he has the above-listed armor and buffs active, and still eats a Frag for 11k damage, something strange is going on.
You think a Crystal Frag should hit for 11k damage on someone wearing at least 5 pieces of heavy armor, with another 5,280 resists from buffs, and 8% damage reduction from minor protection? As someone who used to play a bit of Mag Sorc (haven't since around the time the Rune Cage "1-shot combo" was a thing), I must strongly disagree.If those numbers are accurate, then I'd think that something must be bugged. Crystal Frags should not be hitting anywhere near 11k on heavy armor + minor protection + major resist buff (assuming max level and running Impenetrable trait). I can't even think of any gimmick build that would push the numbers that much over what's typical.Damage seems really high. In heavy armor stamden with minor protection I took a frag for over 11k. It is the single highest damage I have ever taken in NO CP pvp. I’ve never even been sniped that high. Several occasions where I was at 90/95 percent HP and would instantly explode, this is with a top tier healer and FM/Vigor.
I was having some minor issues with insane damage pre patch tho. Instantly exploding in Heavy with blood spawn and major/minor protect. Just instantly deleted. 9k dawnbreakers etc.
It absolute should hit that hard. It's the easiest skill to avoid. If it lands it should hurt.
Either way, it doesn't hit that hard normally, which was my point. If he has the above-listed armor and buffs active, and still eats a Frag for 11k damage, something strange is going on.
I'm not the person that got hit by an 11k Crystal Frag, I was just responding to him. For quite some time now I've been using either 5 or 6 light armor pieces, with the remainder being heavy, along with the resists from Pirate Skeleton, 3x Protective Jewelry, and the Breton racial. And as a Magicka Warden, I can self-buff Major Resolve/Ward, and Minor Protection (prior to the racial change, my Spell Resist would hit something like 30k-32k self buffed).Your 8% minor protection and 5280 resists are negated by minor vulerability (comes from shock dmg in pvp usually) and ele drain respectfully. Additionally, about 4884 of your spell resists are negated by 5 piece light armor. Heavy armor builds without major ward/resolve are generally at about 18k resists, so against light armor you are sitting at an effective 13k resists. Now blood spawn can give you 6.6k resists, so you'd be at 19.6k equlivalent resists which is about 29% dmg reduction after battle spirit so about 79% total dmg reduction. Idk your crit resists, but Im assumijg that 11k hit was a crit, and a non kitty sorc with channeled would have a 1.6x crit modifier in bgs. 7 inpen would grant you about 27% resists against crits so a 1.6 modifier becomes a 1.33x modifier. So a 11k crit would have been about an 8.2k non crit. Frags has a 20% dmg increase so your 79% dmg reduction becomes 59%. So that frag had about a 20k initial tooltip.
Unless I missed something, it seems about right.
I think your suggestion would be completely ruinous for team-based PvP, especially so long as there are 3 teams on the battlefield. It would also put Mag Sorc single target damage so far and away ahead of everyone else that in very short order BGs would be nothing but Mag Sorcs and wing spamming DKs. Being able to basically 1-shot people with Crystal Frag -> Destructive Clench/Reach -> Crystal Frag would be utterly broken.Sorry we are gonna have to agree to disagree. Sorcs damage has been too low vers heavy armor for too long. Someone running heavy armor with 30k hp had nothing to fear from a sorc. IMO, if a sorc gets a full rotation off on someone and they do nothing to actively mitigate the damage they should die. I also think healing is too strong as well but that a whole different discussion.
I'm not the person that got hit by an 11k Crystal Frag, I was just responding to him. For quite some time now I've been using either 5 or 6 light armor pieces, with the remainder being heavy, along with the resists from Pirate Skeleton, 3x Protective Jewelry, and the Breton racial. And as a Magicka Warden, I can self-buff Major Resolve/Ward, and Minor Protection (prior to the racial change, my Spell Resist would hit something like 30k-32k self buffed).Your 8% minor protection and 5280 resists are negated by minor vulerability (comes from shock dmg in pvp usually) and ele drain respectfully. Additionally, about 4884 of your spell resists are negated by 5 piece light armor. Heavy armor builds without major ward/resolve are generally at about 18k resists, so against light armor you are sitting at an effective 13k resists. Now blood spawn can give you 6.6k resists, so you'd be at 19.6k equlivalent resists which is about 29% dmg reduction after battle spirit so about 79% total dmg reduction. Idk your crit resists, but Im assumijg that 11k hit was a crit, and a non kitty sorc with channeled would have a 1.6x crit modifier in bgs. 7 inpen would grant you about 27% resists against crits so a 1.6 modifier becomes a 1.33x modifier. So a 11k crit would have been about an 8.2k non crit. Frags has a 20% dmg increase so your 79% dmg reduction becomes 59%. So that frag had about a 20k initial tooltip.
Unless I missed something, it seems about right.
The highest Crystal Frags I remember seeing in death recaps are probably around 7k, and that's most likely when I missed re-buffing in combat. I don't get hit for 11k by Dawnbreaker, even though; 1) it's an ultimate, 2) I have lower physical resist than spell resist, and 3) I'm a Vampire and take extra damage from it.I think your suggestion would be completely ruinous for team-based PvP, especially so long as there are 3 teams on the battlefield. It would also put Mag Sorc single target damage so far and away ahead of everyone else that in very short order BGs would be nothing but Mag Sorcs and wing spamming DKs. Being able to basically 1-shot people with Crystal Frag -> Destructive Clench/Reach -> Crystal Frag would be utterly broken.Sorry we are gonna have to agree to disagree. Sorcs damage has been too low vers heavy armor for too long. Someone running heavy armor with 30k hp had nothing to fear from a sorc. IMO, if a sorc gets a full rotation off on someone and they do nothing to actively mitigate the damage they should die. I also think healing is too strong as well but that a whole different discussion.
If we're basing the damage on something based on how easy it is to avoid, my Mag Warden's Shalks should hit harder than your Crystal Frag - you don't even have to burn Stamina on a dodge roll to avoid my burst. Basic movement, stuns, knockbacks, pulls, roots, and just plain ole standing on top of me can all do a fine job. How hard should my Shalks hit? Like 15k or so?
My physical resists are usually either 22,830 or 24,520 self buffed when on the front bar (slightly higher on the back bar due to the Frozen Armor passive and 1 Winter's Embrace ability). My crit resist is whatever you end up with from 7 pieces of purple Impenetrable (yes, I should gold the stuff out, but I'm lazy).I'm not the person that got hit by an 11k Crystal Frag, I was just responding to him. For quite some time now I've been using either 5 or 6 light armor pieces, with the remainder being heavy, along with the resists from Pirate Skeleton, 3x Protective Jewelry, and the Breton racial. And as a Magicka Warden, I can self-buff Major Resolve/Ward, and Minor Protection (prior to the racial change, my Spell Resist would hit something like 30k-32k self buffed).Your 8% minor protection and 5280 resists are negated by minor vulerability (comes from shock dmg in pvp usually) and ele drain respectfully. Additionally, about 4884 of your spell resists are negated by 5 piece light armor. Heavy armor builds without major ward/resolve are generally at about 18k resists, so against light armor you are sitting at an effective 13k resists. Now blood spawn can give you 6.6k resists, so you'd be at 19.6k equlivalent resists which is about 29% dmg reduction after battle spirit so about 79% total dmg reduction. Idk your crit resists, but Im assumijg that 11k hit was a crit, and a non kitty sorc with channeled would have a 1.6x crit modifier in bgs. 7 inpen would grant you about 27% resists against crits so a 1.6 modifier becomes a 1.33x modifier. So a 11k crit would have been about an 8.2k non crit. Frags has a 20% dmg increase so your 79% dmg reduction becomes 59%. So that frag had about a 20k initial tooltip.
Unless I missed something, it seems about right.
The highest Crystal Frags I remember seeing in death recaps are probably around 7k, and that's most likely when I missed re-buffing in combat. I don't get hit for 11k by Dawnbreaker, even though; 1) it's an ultimate, 2) I have lower physical resist than spell resist, and 3) I'm a Vampire and take extra damage from it.I think your suggestion would be completely ruinous for team-based PvP, especially so long as there are 3 teams on the battlefield. It would also put Mag Sorc single target damage so far and away ahead of everyone else that in very short order BGs would be nothing but Mag Sorcs and wing spamming DKs. Being able to basically 1-shot people with Crystal Frag -> Destructive Clench/Reach -> Crystal Frag would be utterly broken.Sorry we are gonna have to agree to disagree. Sorcs damage has been too low vers heavy armor for too long. Someone running heavy armor with 30k hp had nothing to fear from a sorc. IMO, if a sorc gets a full rotation off on someone and they do nothing to actively mitigate the damage they should die. I also think healing is too strong as well but that a whole different discussion.
If we're basing the damage on something based on how easy it is to avoid, my Mag Warden's Shalks should hit harder than your Crystal Frag - you don't even have to burn Stamina on a dodge roll to avoid my burst. Basic movement, stuns, knockbacks, pulls, roots, and just plain ole standing on top of me can all do a fine job. How hard should my Shalks hit? Like 15k or so?
May I ask what your physical and crit resists are and your typical crit and non crit hit from db?