Your chance of getting a master writ is based upon...
* Full purple motif knowledge for Blacksmithing/Woodworking/Clothing (trait knowledge also plays a role with these)
* Number of fully researched traits for Alchemy
* Number of fully learned translations for Enchanting
* Number of purple and gold recipes for Provisioning
* Number of traits researched for Jewelry
The amount you get off a master writ is completely random
About 90-95%% of them are for between 5-7 (for BS/WW/Cloth), the other 5-10% are for higher amounts that can vary drastically (from 18 for a epic nirn armor, to 400+ for a legendary nirn weapon in a rare style)
I'm just trying to figure out how they'd come up with the chance to drop, so that it's always increasing, but not going to infinity as we get many more motifs, as that'd be game breaking. Maybe a reciprocal function where the incremental change gets smaller the more motifs that you have?
. . . . . . . . . . n
Perhaps k * Σ (1/n)
. . . . . . . . . . i=0
where k is some constant, and n is the number of motifs that you know. Thus diminishing returns, but always increasing. (Periods are there for spacing... stupid forum text editor)
I'm just trying to figure out how they'd come up with the chance to drop, so that it's always increasing, but not going to infinity as we get many more motifs, as that'd be game breaking. Maybe a reciprocal function where the incremental change gets smaller the more motifs that you have?
. . . . . . . . . . n
Perhaps k * Σ (1/n)
. . . . . . . . . . i=0
where k is some constant, and n is the number of motifs that you know. Thus diminishing returns, but always increasing. (Periods are there for spacing... stupid forum text editor)
edit: my first response was to me reading (1/n) and thinking (1/i), I should've read more carefully (although I think that's what you meant by diminishing returns.
What you wrote equals (k * (n+1) / n), and that thing decreases as you learn more motifs.
And unless the 1 blue racial everyone knows counts, new character gets ERROR: division by zero!
I was thinking that perhaps the first purple motif you learned increased the rate of drops by say 0.5% (1/20), the next you learn increases it by 0.33% (1/30), then 0.25% (1/40), then 0.2% (1/50) maybe something like that, so that while the function is always increasing since you are adding more and more motif knowledge, you are getting diminishing returns for each "new" one that you learn.
I was thinking that perhaps the first purple motif you learned increased the rate of drops by say 0.5% (1/20), the next you learn increases it by 0.33% (1/30), then 0.25% (1/40), then 0.2% (1/50) maybe something like that, so that while the function is always increasing since you are adding more and more motif knowledge, you are getting diminishing returns for each "new" one that you learn.
That's basically
with k=1/100 if we're going by that 0.5% (which is 1/200) increase for the first learned motif.
But this sum goes to infinity as n goes to infinity.
Despite how much fun math is, there's also a game design perspective one needs to consider. Making this year's newest motifs worth less (now) than last year's newest motifs (in their time) doesn't sound like the most compelling strategy. Instead older motifs should be "devalued" (their contribution to master writ chance decreased) -- for early adopters they've paid their dividends over time, and for late adopters they're more easily obtainable.
stitchesofdooom wrote: »Since the addition of Jewelry Crafting, Blacksmith, Woodwork and Clothier master writs have become fewer and 99% of them are only rewarding 7 vouchers. I have 2 theories:
1: you have nerfed armour/weapon master writs.
2: you have nerfed armour/weapon master writs for non-subscribers.
If it's 1, this is horribly unfair and needs to be rectified immerdiately.
If it's 2, this is disgusting behaviour, needs to be rectified immediately, and whoever made the decision needs to be utterly ashamed of their greed.
If you're going to disagree with me, please also tell me if you sub or not.
DaveMoeDee wrote: »
stitchesofdooom wrote: »DaveMoeDee wrote: »
Actually we have already established that they HAVE nerfed it. They changed the drop increace from [per motif learned] to [if you have all motifs] in a patch a while back. They definitely HAVE made it more of a grind.
disintegr8 wrote: »When I do daily writs, I do max level writs on 8 characters and believe that doing them every day gets best results. As soon as you skip days, or skip characters, or do 3 writs today, 6 writs tomorrow, you can practically throw any drop rate comparisons out the window.
disintegr8 wrote: »From the start of Master Writs it was specified that you need to own all pages of a Motif for that style to count towards your 'increased chance'. This has never been changed as far as I know.
While I no longer do daily writs every day, I still get my fair share of 70-120 voucher MW's but it has been a long time since I got a 200+ voucher (non jewelry) MW. Not sure if this is due to a nerf or just RNG but I do writs more for the surveys than anything else.
When I do daily writs, I do max level writs on 8 characters and believe that doing them every day gets best results. As soon as you skip days, or skip characters, or do 3 writs today, 6 writs tomorrow, you can practically throw any drop rate comparisons out the window.