PLEASE FIX SNIPE. ENOUGH IS ENOUGH.

  • Illuvatarr
    Illuvatarr
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    Beffagorn wrote: »
    2019 and there's so many that still think Heavy Armor is the cause instead of the symptom.

    Skills like Snipe are the reason that there's so much heavy armor around. No one likes getting oneshotted without being able to counter it because you get hit 3 times by Snipe in the same second.

    Heavy Armor is the ONLY solution we have to all the insane burst around. Is it the perfect solution? No, not even close but it's the best we've got until ZoS fixes it.



    The Heavy Armor weapon damage sets are the problem and have been for quite some time. There is no drawback to wearing it in PVP. The problem is it works fine in pve from what I have been told. No one wore it before. You will recall everyone running around in light armor. They should have never given Heavy armor wearers the ability to burst like medium and light wearers. That is the root problem that caused a chain reaction of horrible balance changes. Well, that and the cp system.
  • Beardimus
    Beardimus
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    vamp_emily wrote: »
    I'm not sure what the snipe babies are crying about. When I snipe it is saying "Come here zergling and you better not come alone". Dying to snipe is like standing in the red circle in a dungeon/trial.

    I'm guessing players are crying about the 10% player base that are really great players.




    Lol. There's no comparison at all, when the desync happens its like a one shot but x 5. Ur on your mount, Ur dead, looking at recap or the multiple hits then you hear the sound.

    Bad player, good player, elite player doesn't matter.

    It's BS to try to downplay how broken this skill is and blame the targets lol. It's not OP its just broke, like Cage was. They didn't fix cage tho, they gave it a 5 x Nerf.

    And if bust snipe is your crutch, time to get gud when its fixed.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • Beardimus
    Beardimus
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    Gilvoth wrote: »
    animation canceling is all this is.
    is part of the game.

    No, no its not. It's a bug and the devs have acknowledged it and are fixing it.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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    Nordimus : VR16 Stamsorc
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  • Toc de Malsvi
    Toc de Malsvi
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    Trancestor wrote: »
    Delete bow from the game

    Nah, just delete destro.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    technohic wrote: »
    Illuvatarr wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.

    This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.

    It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.

    People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.

    So it's really pure BS and snipe only fills a role of countering being a bad player.

    I can see you have been triggered but perhaps you should reconsider that perhaps SNIPE is actually a bad skill if players need you to be engaged to kill you while using it?

    Before the most recent spate of glitches virtually no regular average-joe(not even talking good here) pvper was afraid or frustrated by snipe, Snipe was a meme. That doesn't make Snipe good, that makes glitches/exploits frustrating.

    Snipe cost to damage ratio is amazing, but it hasn't always been very good at killing players. Sure it's been decently effective versus your brand new PVP players, but it has been actually quite bad versus any competent player for some time. Currently players have found ways to make the most of the high damage with low cost and great range due mostly to glitches and lag.

    If you look around, players that have been trying to play archer archetypes have been asking for a rework of snipe for quite some time. Claiming that anyone using a specific skill is a bad player only makes you sound overly emotionally invested and biased. It may be easier to imagine because of how many players people find that are bad that also use snipe, but the same statement can be said about any skill and is equally incorrect.

    However this sort of rhetoric only makes those players more zealous to kill you with snipe, it does not improve community interactions, it does not educate players it only degrades.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Gilvoth
    Gilvoth
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    Beardimus wrote: »
    Gilvoth wrote: »
    animation canceling is all this is.
    is part of the game.

    No, no its not. It's a bug and the devs have acknowledged it and are fixing it.

    yes it is
    snipe and also wardens combos (Sub Assault > Silver Leash > (Sub Assault fires off) > Dawnbreaker + Execute spin to win) also all the insta shield bash, light attack, heavy attack, basicly ALL combos that kill people in 1 hit,
    its all part of animation canceling, all of it is in the same category.

  • technohic
    technohic
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    technohic wrote: »
    Illuvatarr wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.

    This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.

    It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.

    People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.

    So it's really pure BS and snipe only fills a role of countering being a bad player.

    I can see you have been triggered but perhaps you should reconsider that perhaps SNIPE is actually a bad skill if players need you to be engaged to kill you while using it?

    Before the most recent spate of glitches virtually no regular average-joe(not even talking good here) pvper was afraid or frustrated by snipe, Snipe was a meme. That doesn't make Snipe good, that makes glitches/exploits frustrating.

    Snipe cost to damage ratio is amazing, but it hasn't always been very good at killing players. Sure it's been decently effective versus your brand new PVP players, but it has been actually quite bad versus any competent player for some time. Currently players have found ways to make the most of the high damage with low cost and great range due mostly to glitches and lag.

    If you look around, players that have been trying to play archer archetypes have been asking for a rework of snipe for quite some time. Claiming that anyone using a specific skill is a bad player only makes you sound overly emotionally invested and biased. It may be easier to imagine because of how many players people find that are bad that also use snipe, but the same statement can be said about any skill and is equally incorrect.

    However this sort of rhetoric only makes those players more zealous to kill you with snipe, it does not improve community interactions, it does not educate players it only degrades.

    It's true though. People who try to use snipe abusing health syncs and stealthing out if anyone looks in their direction is bad and they know it. If it strikes a nerve with them; its because they know it.
  • Beffagorn
    Beffagorn
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    Illuvatarr wrote: »
    The Heavy Armor weapon damage sets are the problem and have been for quite some time. There is no drawback to wearing it in PVP. The problem is it works fine in pve from what I have been told. No one wore it before. You will recall everyone running around in light armor. They should have never given Heavy armor wearers the ability to burst like medium and light wearers. That is the root problem that caused a chain reaction of horrible balance changes. Well, that and the cp system.

    Except that most heavy armor users do not wear HA for those sets but to survive Snipe/Stamblades/Stamdens bursts. The only "problem" is Fury, which is slightly overperforming but simply changing max stacks to 20 or adding a 1s ICD between procs is more than enough.

    Also you're completely and objectively wrong about not having drawbacks. The drawback to using those sets (Fury/7th/Ravager) is the complete lack of sustain. When do those sets actually become a real problem? Oh right, when the one wearing them is a Stamden with their 12% recovery passive+Netch+Bird of Prey. Those sets are perfectly balanced on everyone else.

    Seems to me that Stamdens are the problem and not the sets themselves.
    Edited by Beffagorn on February 24, 2019 6:29PM
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭
    technohic wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.

    This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.

    It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.

    People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.

    So it's really pure BS and snipe only fills a role of countering being a bad player.

    I can see you have been triggered but perhaps you should reconsider that perhaps SNIPE is actually a bad skill if players need you to be engaged to kill you while using it?

    Before the most recent spate of glitches virtually no regular average-joe(not even talking good here) pvper was afraid or frustrated by snipe, Snipe was a meme. That doesn't make Snipe good, that makes glitches/exploits frustrating.

    Snipe cost to damage ratio is amazing, but it hasn't always been very good at killing players. Sure it's been decently effective versus your brand new PVP players, but it has been actually quite bad versus any competent player for some time. Currently players have found ways to make the most of the high damage with low cost and great range due mostly to glitches and lag.

    If you look around, players that have been trying to play archer archetypes have been asking for a rework of snipe for quite some time. Claiming that anyone using a specific skill is a bad player only makes you sound overly emotionally invested and biased. It may be easier to imagine because of how many players people find that are bad that also use snipe, but the same statement can be said about any skill and is equally incorrect.

    However this sort of rhetoric only makes those players more zealous to kill you with snipe, it does not improve community interactions, it does not educate players it only degrades.

    It's true though. People who try to use snipe abusing health syncs and stealthing out if anyone looks in their direction is bad and they know it. If it strikes a nerve with them; its because they know it.

    1000 percent correct. However, is snipe itself the problem or is the impact of performance issues on it the problem? The last thing anyone should want is for the gestapo to put it on their chopping block and ruin another spec line. Draining shot is really what everyone should be talking about....right now.
    Beffagorn wrote: »
    Illuvatarr wrote: »
    The Heavy Armor weapon damage sets are the problem and have been for quite some time. There is no drawback to wearing it in PVP. The problem is it works fine in pve from what I have been told. No one wore it before. You will recall everyone running around in light armor. They should have never given Heavy armor wearers the ability to burst like medium and light wearers. That is the root problem that caused a chain reaction of horrible balance changes. Well, that and the cp system.

    Except that most heavy armor users do not wear HA for those sets but to survive Snipe/Stamblades/Stamdens bursts. The only "problem" is Fury, which is slightly overperforming but simply changing max stacks to 20 or adding a 1s ICD between procs is more than enough.

    Also you're completely and objectively wrong about not having drawbacks. The drawback to using those sets (Fury/7th/Ravager) is the complete lack of sustain. When do those sets actually become a real problem? Oh right, when the one wearing them is a Stamden with their 12% recovery passive+Netch+Bird of Prey. Those sets are perfectly balanced on everyone else.

    Seems to me that Stamdens are the problem and not the sets themselves.

    The chain reaction those sets caused is the problem. I respectfully disagree. My light armor mag sorc has 28k resist with ease now and I still do incredible burst damage in pvp. The way they balanced for them was to give everyone the same or relative access to the same resists. Now we have the end result of the HA meta. Enter bleeds/oblivion damage and proc sets. Helping to deal with this same problem. If they nerfed those sets and then toned down the resists on everyone else the game would come a long way. They could remove bleeds and oblivion damage. They could make proc sets work like any other skill where you have to slot it on your bar to use the ability on the set.
  • vamp_emily
    vamp_emily
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    ✭✭✭
    Beardimus wrote: »
    Lol. There's no comparison at all, when the desync happens its like a one shot but x 5. Ur on your mount, Ur dead, looking at recap or the multiple hits then you hear the sound.

    Bad player, good player, elite player doesn't matter.

    It's BS to try to downplay how broken this skill is and blame the targets lol. It's not OP its just broke, like Cage was. They didn't fix cage tho, they gave it a 5 x Nerf.

    And if bust snipe is your crutch, time to get gud when its fixed.

    I've been playing PvP and BGs non stop for a very long time. I see what goes on and If you cry about snipe you might as well cry about every single skill out there. I've been in situations where I thought, "omg, what freaking hit me" when nobody was around and I couldn't respond. I see things like dawn breaker x 3 , snipe or some other skill but I'm assuming it was lag that was the issue.

    I am thinking 80 percent of the players that play PvP or BG are really not that good, and for you to say snipe one shot someone is kind of fluffy. Remember I play all the time and the only time it may have came close to 1 shotting me is when I was wearing all divine with no pen. If i hear 1 snipe and it hits me for x 5 then there is a good chance I am in a laggy situation. However, I will say if that happened it is not every single time or very often at all.

    I get it, you snipe babies are more than likely close range fighters who don't have a problem 3v1 someone in BG and get mad if a ranged fighter is giving you a hard time. But to be honest with you, even if they didn't have snipe those guys who give you a hard time are still going to give you are hard time. There is a good chance they are better than you.

    I personally don't have any issues with snipe. I'm not a very strong fighter but a smart one. If I see or hear a sniper I am going to try and focus on him to protect me and my team. I put things on my bar to help stop the cloakers and I don't come here and cry about .."oh i had to put a skill on my bar just for this or that".

    I just don't see the problem. I really think this is a learn to play/experience issue. As far as snipe hitting too hard, zeni would know. i"m sure they have some numbers stored somewhere about how much damage it is doing.

    If you step back and look at all these nerf threads, you have to wonder.. is everything really op/broken or is someone just tush hurt.

    Edited by vamp_emily on February 25, 2019 2:11AM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Beardimus
    Beardimus
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    Gilvoth wrote: »
    Beardimus wrote: »
    Gilvoth wrote: »
    animation canceling is all this is.
    is part of the game.

    No, no its not. It's a bug and the devs have acknowledged it and are fixing it.

    yes it is
    snipe and also wardens combos (Sub Assault > Silver Leash > (Sub Assault fires off) > Dawnbreaker + Execute spin to win) also all the insta shield bash, light attack, heavy attack, basicly ALL combos that kill people in 1 hit,
    its all part of animation canceling, all of it is in the same category.

    Ok, have any of those skills been acknowledged by ZOS to be a bug and have health sync issues as Snipe has?

    Sure you AC to make the burst mint, BUT its broken too.

    AC to your hearts content but 3-4 skills take the same amount of GCD's u less there is a hetah sync issue and yiu can land then all pre a reaction. regardless ZOS say its bugged so your case is nulified amigo.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    vamp_emily wrote: »
    Beardimus wrote: »
    Lol. There's no comparison at all, when the desync happens its like a one shot but x 5. Ur on your mount, Ur dead, looking at recap or the multiple hits then you hear the sound.

    Bad player, good player, elite player doesn't matter.

    It's BS to try to downplay how broken this skill is and blame the targets lol. It's not OP its just broke, like Cage was. They didn't fix cage tho, they gave it a 5 x Nerf.

    And if bust snipe is your crutch, time to get gud when its fixed.

    I've been playing PvP and BGs non stop for a very long time. I see what goes on and If you cry about snipe you might as well cry about every single skill out there. I've been in situations where I thought, "omg, what freaking hit me" when nobody was around and I couldn't respond. I see things like dawn breaker x 3 , snipe or some other skill but I'm assuming it was lag that was the issue.

    I am thinking 80 percent of the players that play PvP or BG are really not that good, and for you to say snipe one shot someone is kind of fluffy. Remember I play all the time and the only time it may have came close to 1 shotting me is when I was wearing all divine with no pen. If i hear 1 snipe and it hits me for x 5 then there is a good chance I am in a laggy situation. However, I will say if that happened it is not every single time or very often at all.

    I get it, you snipe babies are more than likely close range fighters who don't have a problem 3v1 someone in BG and get mad if a ranged fighter is giving you a hard time. But to be honest with you, even if they didn't have snipe those guys who give you a hard time are still going to give you are hard time. There is a good chance they are better than you.

    I personally don't have any issues with snipe. I'm not a very strong fighter but a smart one. If I see or hear a sniper I am going to try and focus on him to protect me and my team. I put things on my bar to help stop the cloakers and I don't come hear and cry about .."oh i had to put a skill on my bar just for this or that".

    I just don't see the problem. I really think this is a learn to play/experience issue. As far as snipe hitting too hard, zeni would know. i"m sure they have some numbers stored somewhere about how much damage it is doing.

    If you step back and look at all these nerf threads, you have to wonder.. is everything really op/broken or is someone just tush hurt.

    You argue against yourself the whole way through this, You don't make sense. I'm not moaning about the skill being strong, i - like most - are saying its bugged. And ZOS finally have agreed and are looking at it. So your point is nonsense, argue away but its bugged and they on the case lol.

    Getting aggressive / insulting / putting down others abilities / fluffing your own ego isn't making you more right. It's bugged, they know, we are right, move on.

    Sure it might need a Nerf, but we won't know till its fixed. Same issue rune cage had except cage got nerfed instead of fixed.

    You talk about hearing a sniper and that's the issue, when the issue is bad you don't get that chance. You are dead. Sure lag happens like once in a blue moon but snipe happens frequently.

    And your case for snipers being better players is utterly hilarious, they generally lose every match they are in, they are just annoying.

    I'm not saying they OP, I'm saying its broke, and needs fixing and ZOS have acknowledged. Man alive......case closed.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭
    Beardimus wrote: »
    vamp_emily wrote: »
    Beardimus wrote: »
    Lol. There's no comparison at all, when the desync happens its like a one shot but x 5. Ur on your mount, Ur dead, looking at recap or the multiple hits then you hear the sound.

    Bad player, good player, elite player doesn't matter.

    It's BS to try to downplay how broken this skill is and blame the targets lol. It's not OP its just broke, like Cage was. They didn't fix cage tho, they gave it a 5 x Nerf.

    And if bust snipe is your crutch, time to get gud when its fixed.

    I've been playing PvP and BGs non stop for a very long time. I see what goes on and If you cry about snipe you might as well cry about every single skill out there. I've been in situations where I thought, "omg, what freaking hit me" when nobody was around and I couldn't respond. I see things like dawn breaker x 3 , snipe or some other skill but I'm assuming it was lag that was the issue.

    I am thinking 80 percent of the players that play PvP or BG are really not that good, and for you to say snipe one shot someone is kind of fluffy. Remember I play all the time and the only time it may have came close to 1 shotting me is when I was wearing all divine with no pen. If i hear 1 snipe and it hits me for x 5 then there is a good chance I am in a laggy situation. However, I will say if that happened it is not every single time or very often at all.

    I get it, you snipe babies are more than likely close range fighters who don't have a problem 3v1 someone in BG and get mad if a ranged fighter is giving you a hard time. But to be honest with you, even if they didn't have snipe those guys who give you a hard time are still going to give you are hard time. There is a good chance they are better than you.

    I personally don't have any issues with snipe. I'm not a very strong fighter but a smart one. If I see or hear a sniper I am going to try and focus on him to protect me and my team. I put things on my bar to help stop the cloakers and I don't come hear and cry about .."oh i had to put a skill on my bar just for this or that".

    I just don't see the problem. I really think this is a learn to play/experience issue. As far as snipe hitting too hard, zeni would know. i"m sure they have some numbers stored somewhere about how much damage it is doing.

    If you step back and look at all these nerf threads, you have to wonder.. is everything really op/broken or is someone just tush hurt.

    You argue against yourself the whole way through this, You don't make sense. I'm not moaning about the skill being strong, i - like most - are saying its bugged. And ZOS finally have agreed and are looking at it. So your point is nonsense, argue away but its bugged and they on the case lol.

    Getting aggressive / insulting / putting down others abilities / fluffing your own ego isn't making you more right. It's bugged, they know, we are right, move on.

    Sure it might need a Nerf, but we won't know till its fixed. Same issue rune cage had except cage got nerfed instead of fixed.

    You talk about hearing a sniper and that's the issue, when the issue is bad you don't get that chance. You are dead. Sure lag happens like once in a blue moon but snipe happens frequently.

    And your case for snipers being better players is utterly hilarious, they generally lose every match they are in, they are just annoying.

    I'm not saying they OP, I'm saying its broke, and needs fixing and ZOS have acknowledged. Man alive......case closed.

    Post wins the thread. I think we will come to find the ability overperforming due to performance issues and being bugged. Once that is resolved it is prudent to see if it’s over-performing after. My hunch is it is not/won’t be. There is a need for snipers/assassins on a pvp battlefield and snipe helps achieve that.

  • vamp_emily
    vamp_emily
    ✭✭✭✭✭
    ✭✭✭
    Beardimus wrote: »

    You argue against yourself the whole way through this, You don't make sense. I'm not moaning about the skill being strong, i - like most - are saying its bugged. And ZOS finally have agreed and are looking at it. So your point is nonsense, argue away but its bugged and they on the case lol.

    Getting aggressive / insulting / putting down others abilities / fluffing your own ego isn't making you more right. It's bugged, they know, we are right, move on.

    Sure it might need a Nerf, but we won't know till its fixed. Same issue rune cage had except cage got nerfed instead of fixed.

    You talk about hearing a sniper and that's the issue, when the issue is bad you don't get that chance. You are dead. Sure lag happens like once in a blue moon but snipe happens frequently.

    And your case for snipers being better players is utterly hilarious, they generally lose every match they are in, they are just annoying.

    I'm not saying they OP, I'm saying its broke, and needs fixing and ZOS have acknowledged. Man alive......case closed.

    So you think snipe is broken? Please show me, if you are on PC/NA meet me and record it so everyone can see. Case not closed.

    As far a ZOS goes I think they said they were going to look into it because of the snipe babies, I don't think they said it was broken and they will fix it. You can prove me wrong and show me that too.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Illuvatarr
    Illuvatarr
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    Emily you are missing the point. It is broken. That’s already been determined and the conversation is over. After they fix it, then it should be determined if it is over performing or not.
  • ZarkingFrued
    ZarkingFrued
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    vamp_emily wrote: »
    I'm not sure what the snipe babies are crying about. When I snipe it is saying "Come here zergling and you better not come alone". Dying to snipe is like standing in the red circle in a dungeon/trial.

    I'm guessing players are crying about the 10% player base that are really great players.




    Apparently you have missed the point of this discussion. Snipe is not comparable to red circles in dungeons as the red circle allows you to know you are in danger. This is the very essence of the issue; snipe does not show on the player's healthbar who is being attacked, make the sound that allows you to know you're being sniped, or often the animation until they are dead. It's not logical to think that a player who has absolutely zero notification that they are under attack should be able to defend themselves.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Trancestor wrote: »
    Delete bow from the game
    No

    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Illuvatarr wrote: »
    Beffagorn wrote: »
    2019 and there's so many that still think Heavy Armor is the cause instead of the symptom.

    Skills like Snipe are the reason that there's so much heavy armor around. No one likes getting oneshotted without being able to counter it because you get hit 3 times by Snipe in the same second.

    Heavy Armor is the ONLY solution we have to all the insane burst around. Is it the perfect solution? No, not even close but it's the best we've got until ZoS fixes it.



    The Heavy Armor weapon damage sets are the problem and have been for quite some time. There is no drawback to wearing it in PVP. The problem is it works fine in pve from what I have been told. No one wore it before. You will recall everyone running around in light armor. They should have never given Heavy armor wearers the ability to burst like medium and light wearers. That is the root problem that caused a chain reaction of horrible balance changes. Well, that and the cp system.

    Then what would the point of heavy armor be in pvp?
    Power Wealth And Influence.
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Illuvatarr wrote: »
    Beffagorn wrote: »
    2019 and there's so many that still think Heavy Armor is the cause instead of the symptom.

    Skills like Snipe are the reason that there's so much heavy armor around. No one likes getting oneshotted without being able to counter it because you get hit 3 times by Snipe in the same second.

    Heavy Armor is the ONLY solution we have to all the insane burst around. Is it the perfect solution? No, not even close but it's the best we've got until ZoS fixes it.



    The Heavy Armor weapon damage sets are the problem and have been for quite some time. There is no drawback to wearing it in PVP. The problem is it works fine in pve from what I have been told. No one wore it before. You will recall everyone running around in light armor. They should have never given Heavy armor wearers the ability to burst like medium and light wearers. That is the root problem that caused a chain reaction of horrible balance changes. Well, that and the cp system.

    Then what would the point of heavy armor be in pvp?

    Defense. Like heavy armor in all games and the more of it you wear, the less damage you should do. If you are concerned about the look of your toon, can make entire set look like heavy armor.

    The chain reaction it has caused is silly.

    Edited by Illuvatarr on March 1, 2019 8:29PM
  • TheBonesXXX
    TheBonesXXX
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    Just fix it please? I just wanna know when I'm getting hit by 3 snipes over and over. It doesnt register that you are hit by it until after you are dead. There are so many people who exploit it. Dont nerf it. Dont ruin it. Just fix the glitches.

    I support a fix to desync.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Illuvatarr wrote: »
    Anti_Virus wrote: »
    Illuvatarr wrote: »
    Beffagorn wrote: »
    2019 and there's so many that still think Heavy Armor is the cause instead of the symptom.

    Skills like Snipe are the reason that there's so much heavy armor around. No one likes getting oneshotted without being able to counter it because you get hit 3 times by Snipe in the same second.

    Heavy Armor is the ONLY solution we have to all the insane burst around. Is it the perfect solution? No, not even close but it's the best we've got until ZoS fixes it.



    The Heavy Armor weapon damage sets are the problem and have been for quite some time. There is no drawback to wearing it in PVP. The problem is it works fine in pve from what I have been told. No one wore it before. You will recall everyone running around in light armor. They should have never given Heavy armor wearers the ability to burst like medium and light wearers. That is the root problem that caused a chain reaction of horrible balance changes. Well, that and the cp system.

    Then what would the point of heavy armor be in pvp?

    Defense. Like heavy armor in all games and the more of it you wear, the less damage you should do. If you are concerned about the look of your toon, can make entire set look like heavy armor.

    The chain reaction it has caused is silly.

    Funny there was a time where heavy armor was just that a defensive armor, then ppl whined that they were unkillable and they buffed bleeds and introduced oblivion damage. You just can’t win.

    If you are a block tank in heavy with no damage its “trolling” and “cancerous”
    If you deal damage in heavy its op.
    Edited by Anti_Virus on March 3, 2019 12:47AM
    Power Wealth And Influence.
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