AcadianPaladin wrote: »I have three PvE bow/bow archers and I'm glad this is not another 'nerf snipe' thread. The skill is fine in PvE - cast time compensated by good range and decent damage. I gather the problem in PvP is more of a desynch than snipe thing and if multiple snipes are hitting at once that certainly should be fixed.
You are right it’s pure cheese.SidewalkChalk5 wrote: »I can't count the number of times I've gone from full health to sliding around on the floor dead with nothing but four instantaneous Snipes in my recap. I know some PvP snipers on XB1 who claim to use a certain specific key combo to cause desyncs, but other people claim they're accidental. IDK, probably both. Either way, add it to the long list of things ZOS needs to fix. This is one of the longest outstanding issues from waaaay back.
Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
That’s what you took from my post?:)
PhoenixGrey wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
That’s what you took from my post?:)
What's the connection with a health desync bug and class / armor balance ?
I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire
ZarkingFrued wrote: »AcadianPaladin wrote: »I have three PvE bow/bow archers and I'm glad this is not another 'nerf snipe' thread. The skill is fine in PvE - cast time compensated by good range and decent damage. I gather the problem in PvP is more of a desynch than snipe thing and if multiple snipes are hitting at once that certainly should be fixed.
I'm tired of all of the nerf threads as well. I just want to stop dying all at once in PVP since it is all I play. People often blame lag, but I PVP daily, and I believe that lag is not all that is happening. If they actually fix it, and I mean 100% fix it where the instant it hits you your health drops every time, then you will see a lot less snipers around PVP. The non stop payoff will not be there when people get a chance to be defensive. Where do I submit videos? I have a collection of instant death snipe videos
Hotfix it. Been going on too long and we all shouldn’t have to wait months for a huge problem to finally be fixed after years of being broken.
Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
That’s what you took from my post?:)
What's the connection with a health desync bug and class / armor balance ?
I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire
The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.
Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
Oh bs. Snipe provides no necessary anything. You can get major defile elsewhere. Snipe is just a crutch and you get people who actually admit they’re exploiting it and don’t care.
Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
That’s what you took from my post?:)
What's the connection with a health desync bug and class / armor balance ?
I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire
The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.
It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.
GrumpyDuckling wrote: »"Snipe: ZOS has engineers actively looking into the desynchs and bugs with this skill. They also indicated there has been a lot of feedback about this skill and will reexamine it next update."
https://forums.elderscrollsonline.com/en/discussion/456997/class-reps-update-meeting-notes-jan-30-2019/p1
Illuvatarr wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
That’s what you took from my post?:)
What's the connection with a health desync bug and class / armor balance ?
I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire
The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.
It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.
This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.
Illuvatarr wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
That’s what you took from my post?:)
What's the connection with a health desync bug and class / armor balance ?
I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire
The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.
It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.
This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.
It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.
People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.
So it's really pure BS and snipe only fills a role of countering being a bad player.
Illuvatarr wrote: »Illuvatarr wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »PhoenixGrey wrote: »Illuvatarr wrote: »Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.
I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
so bugs and hard counters can remain in the game because of heavy armor. wut ?????
That’s what you took from my post?:)
What's the connection with a health desync bug and class / armor balance ?
I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire
The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.
It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.
This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.
It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.
People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.
So it's really pure BS and snipe only fills a role of countering being a bad player.
Correct. It still helps counter HA.