PLEASE FIX SNIPE. ENOUGH IS ENOUGH.

ZarkingFrued
ZarkingFrued
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Just fix it please? I just wanna know when I'm getting hit by 3 snipes over and over. It doesnt register that you are hit by it until after you are dead. There are so many people who exploit it. Dont nerf it. Dont ruin it. Just fix the glitches.
  • GrumpyDuckling
    GrumpyDuckling
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    "Snipe: ZOS has engineers actively looking into the desynchs and bugs with this skill. They also indicated there has been a lot of feedback about this skill and will reexamine it next update."

    https://forums.elderscrollsonline.com/en/discussion/456997/class-reps-update-meeting-notes-jan-30-2019/p1
  • russelmmendoza
    russelmmendoza
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    I really thought, they were just shrugging my snipe off, I hit them 2-3 times and dont bother even looking at my direction.
    For the record, I cant 1 hit kill with snipe, I just support my team from afar.
    What I'm squishy as hell.
    You look at me and I'm dead.
  • AcadianPaladin
    AcadianPaladin
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    I have three PvE bow/bow archers and I'm glad this is not another 'nerf snipe' thread. The skill is fine in PvE - cast time compensated by good range and decent damage. I gather the problem in PvP is more of a desynch than snipe thing and if multiple snipes are hitting at once that certainly should be fixed.
    Edited by AcadianPaladin on February 22, 2019 12:52AM
    PC NA(no Steam), PvE, mostly solo
  • Dalsinthus
    Dalsinthus
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    I have a feeling this skill is RIPeroni in the middle year patch. They clearly need to fix the desync issue as it is annoying and game breaking. But I kinda doubt ZOS will stop there.

    I personally think the damage should be cut in half and the cast time should be eliminated. Give bow a good spammable but cut down on ganking and desyncs.
  • ZarkingFrued
    ZarkingFrued
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    I have three PvE bow/bow archers and I'm glad this is not another 'nerf snipe' thread. The skill is fine in PvE - cast time compensated by good range and decent damage. I gather the problem in PvP is more of a desynch than snipe thing and if multiple snipes are hitting at once that certainly should be fixed.

    I'm tired of all of the nerf threads as well. I just want to stop dying all at once in PVP since it is all I play. People often blame lag, but I PVP daily, and I believe that lag is not all that is happening. If they actually fix it, and I mean 100% fix it where the instant it hits you your health drops every time, then you will see a lot less snipers around PVP. The non stop payoff will not be there when people get a chance to be defensive. Where do I submit videos? I have a collection of instant death snipe videos
  • commdt
    commdt
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    Snipe should be instacast with lower damage because:
    1. in PvE this 1 second cast dont allow bow/bowers to move fast when it is crucial
    2. in PvP the one-hit damage is too big for ranged ability
    Edited by commdt on February 22, 2019 8:33AM
    Rawr
  • Illuvatarr
    Illuvatarr
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    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.
  • Gnortranermara
    Gnortranermara
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    I can't count the number of times I've gone from full health to sliding around on the floor dead with nothing but four instantaneous Snipes in my recap. I know some PvP snipers on XB1 who claim to use a certain specific key combo to cause desyncs, but other people claim they're accidental. IDK, probably both. Either way, add it to the long list of things ZOS needs to fix. This is one of the longest outstanding issues from waaaay back.
  • Illuvatarr
    Illuvatarr
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    I can't count the number of times I've gone from full health to sliding around on the floor dead with nothing but four instantaneous Snipes in my recap. I know some PvP snipers on XB1 who claim to use a certain specific key combo to cause desyncs, but other people claim they're accidental. IDK, probably both. Either way, add it to the long list of things ZOS needs to fix. This is one of the longest outstanding issues from waaaay back.
    You are right it’s pure cheese.
  • Illuvatarr
    Illuvatarr
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    No skill required just like bleeds/procs build/pigeonholed duel pet sorcs abusing Los. Beat me if you are a better player. Please come do so. Will find you and get better myself. This stuff ruins this game however
    Edited by Illuvatarr on February 22, 2019 5:09PM
  • PhoenixGrey
    PhoenixGrey
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    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????
  • Illuvatarr
    Illuvatarr
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    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

  • PhoenixGrey
    PhoenixGrey
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    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire
  • Illuvatarr
    Illuvatarr
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    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.
  • Morgul667
    Morgul667
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    Fix the desync, it is annoying and certainly a fun killer
  • Beardimus
    Beardimus
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    I have three PvE bow/bow archers and I'm glad this is not another 'nerf snipe' thread. The skill is fine in PvE - cast time compensated by good range and decent damage. I gather the problem in PvP is more of a desynch than snipe thing and if multiple snipes are hitting at once that certainly should be fixed.

    I'm tired of all of the nerf threads as well. I just want to stop dying all at once in PVP since it is all I play. People often blame lag, but I PVP daily, and I believe that lag is not all that is happening. If they actually fix it, and I mean 100% fix it where the instant it hits you your health drops every time, then you will see a lot less snipers around PVP. The non stop payoff will not be there when people get a chance to be defensive. Where do I submit videos? I have a collection of instant death snipe videos

    They have seen the videos. They are aware. We have been sending then for years.

    It's being looked at, it's a bug they have confirmed.

    My opinion? Now its a confirmed bug players using it to kill folks i think are crossing the line of exploiting. Right now a TON of snipe stacking losers are entering Battlegrounds.

    Regardless the bug is getting fixed which is good.

    Fear break free next hopefully...
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Sleep724
    Sleep724
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    Hotfix it. Been going on too long and we all shouldn’t have to wait months for a huge problem to finally be fixed after years of being broken.
  • zParallaxz
    zParallaxz
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    Sleep724 wrote: »
    Hotfix it. Been going on too long and we all shouldn’t have to wait months for a huge problem to finally be fixed after years of being broken.

    That’s what I find ridiculous, even back when Sypherpk was playing snipe was still broken. We cannot wait until “ the next major update” this has been happening for over 3 years.
  • technohic
    technohic
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    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.
  • Vapirko
    Vapirko
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    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    Oh bs. Snipe provides no necessary anything. You can get major defile elsewhere. Snipe is just a crutch and you get people who actually admit they’re exploiting it and don’t care.
  • Illuvatarr
    Illuvatarr
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    Vapirko wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    Oh bs. Snipe provides no necessary anything. You can get major defile elsewhere. Snipe is just a crutch and you get people who actually admit they’re exploiting it and don’t care.

    No argument from me. We agree 100 percent. It is total bs. HA meta and the chain reaction it has caused is worse.

  • Illuvatarr
    Illuvatarr
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    technohic wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.

    This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.

  • olsborg
    olsborg
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    "Snipe: ZOS has engineers actively looking into the desynchs and bugs with this skill. They also indicated there has been a lot of feedback about this skill and will reexamine it next update."

    https://forums.elderscrollsonline.com/en/discussion/456997/class-reps-update-meeting-notes-jan-30-2019/p1

    Tbh its always like this «next update» and here we are, the players...stuck with a broken game for 3-6months at a time. And theres always something isnt it..

    PC EU
    PvP only
  • Trancestor
    Trancestor
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    Delete bow from the game
  • vamp_emily
    vamp_emily
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    I'm not sure what the snipe babies are crying about. When I snipe it is saying "Come here zergling and you better not come alone". Dying to snipe is like standing in the red circle in a dungeon/trial.

    I'm guessing players are crying about the 10% player base that are really great players.





    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • technohic
    technohic
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    Illuvatarr wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.

    This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.

    It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.

    People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.

    So it's really pure BS and snipe only fills a role of countering being a bad player.
    Edited by technohic on February 24, 2019 2:28PM
  • Illuvatarr
    Illuvatarr
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    technohic wrote: »
    Illuvatarr wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.

    This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.

    It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.

    People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.

    So it's really pure BS and snipe only fills a role of countering being a bad player.

    Correct. Does their reason for using it really matter? While 1000 percent correct, it isn’t relevant to the outcome. It still helps counter HA.

    And to be honest, how insanely op draining shot is bothers me more.

    Edited by Illuvatarr on February 24, 2019 3:48PM
  • Rikumaru
    Rikumaru
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    Illuvatarr wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    technohic wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Snipe needs to stay as is until they 1) fix lag performance 2) adjust the horrible changes to the game and class abilities brought on by the CP system and the heavy armor meta (including too high of resists across the board now, heavy armor having no drawbacks for stam players, bleeds/oblivion damage etc) 3) adjust cloak/dodge miss rates.

    I hate it. Everyone hates it. Snipers provide a necessary function in pvp right now however. They kill high resist HA toons and bow provides enough cc and pressure to counter cheese bleed/oblivion damage and proc set builds. Until they undo these idiotic changes to the game, problems created by the developers themselves (probably due to some mandate from a finance or operations executive) these items are necessary for balance in my view.

    so bugs and hard counters can remain in the game because of heavy armor. wut ?????

    That’s what you took from my post?:)

    What's the connection with a health desync bug and class / armor balance ?

    I also disagree that a ranged dawnbreaker with a defile is an answer to some tanky proc set setup. All that does it add fuel to the fire

    The apparent extent of that health Desync may be linked to server and lag performance issues. Snipe with major defile is a great counter to unkillable HA meta toons. Until they nerf HA to be a support set for the two dps sets, it makes no sense to nerf one of the counters to it. Unfortunately the rest of us have to suffer in the interim. We are on same page, I just worry if they make any changes to snipe it will have the effect of empowering HA toons moreso.

    It doesn't counter heavy at all. If anything, it encourages more people to wear heavy so they can survive long enough to realize they are getting hit. Its way more harmful to the other armors.

    This is a circular, chicken or the egg non sequitur(a twofer for the price of an eso post). Your premise assumes that people starting wearing heavy armor to counter snipe when in reality, snipe was always there and people started wearing heavy armor for the lack of a downside with the weapon damage additions and healing advantage and it became a self fulfilling prophecy. This fact notwithstanding, the proverbial toothpaste is out of the tube and the only way to remedy the situation is to enhance server performance. Once that is done, assess whether it overperforms or not. That is the only sequential path that makes sense as the health desync may not be a bug but a function of performance related issues.

    It's not circular at all because people are not using snipe to counter heavy. It really doesn't counter heavy. Penetration, more damage, and sustain counters heavy as even with heavy sets, you can still run them and maintain 5 of the other armor. You can double stack heavy sets but you wont have penetration.

    People use snipe to counter people reacting and fighting back because people who use snipe are bad. So bad in fact; that just ganking out of cloak without it is not enough. Even with snipe, most of them need their target focused on something else.

    So it's really pure BS and snipe only fills a role of countering being a bad player.

    Correct. It still helps counter HA.

    Incorrect. It makes more people switch from medium to heavy. Heavy IS the "counter" to snipe as you don't get 1 shot instantly (or shouldn't do). Unless you shield stack going heavy is your best bet against snipe (and in general).
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Gilvoth
    Gilvoth
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    animation canceling is all this is.
    is part of the game.
  • Beffagorn
    Beffagorn
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    2019 and there's so many that still think Heavy Armor is the cause instead of the symptom.

    Skills like Snipe are the reason that there's so much heavy armor around. No one likes getting oneshotted without being able to counter it because you get hit 3 times by Snipe in the same second.

    Heavy Armor is the ONLY solution we have to all the insane burst around. Is it the perfect solution? No, not even close but it's the best we've got until ZoS fixes it.



    Edited by Beffagorn on February 24, 2019 4:05PM
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